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Community Rating: 3.936 / 5  (70 votes)
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I like to think of haunt as a backup for repeatedly recurring it (whether through blink or standard graveyard recursion) that way if something goes wrong with the plan you get the effect just one more time. It's a frickin crime they never did future sight haunt stuff though...
Posted By: Black_Sun28 (8/21/2012 11:28:16 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


@Kirbster:

He is indeed. But shouldn't he be a Bat Soldier, what with the armor and possibly training too?
Posted By: velkaarn (2/14/2013 4:50:00 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Decks in this vein of Orzhov were annoying. ._.
Posted By: Orim-s_Thunder (11/29/2009 9:09:10 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


As a mechanic, haunt is a failure. It's not intuitive and it's fairly complex. It also messes up graveyard interaction.

But it did produce some very good cards, like this.
Posted By: Baconradar (8/19/2010 7:26:34 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Compare to Bloodhunter Bat
Posted By: Pollinosis (5/9/2013 11:40:22 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


lets call this black haste, "the turn you summon this card it gains shroud, lifelink, haste, and vigilance" pretty much is how straight lifegain/lose on creatures winds up being...
Posted By: Quotations (4/6/2014 6:29:44 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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