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Community Rating: 3.356 / 5  (87 votes)
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Combos with ambiguity.
Posted By: Gareth32 (10/24/2011 4:18:26 PM)


i have a dream of a non- infect charge counter/prolferate artifact/blue control deck. this just made it a reality. pass my some dice its going get complex
Posted By: Mindbend (1/27/2011 4:16:12 PM)


Rather: "Sup dawg, I heard you like counters, so I put counters in your counters so you can put counters while you counter".
Posted By: Demage (6/21/2011 4:03:20 AM)


This tells us that proliferate on an instant is worth somewhere between 1 and 2.

Steady Progress (2Blue) - Fleeting Distraction (Blue) = 2 - the limited usefulness of a one-shot -1/-0.
Fuel for the Cause - Cancel = 1
Fuel for the Cause - Deprive = 2 - land bounce.
Fuel for the Cause - Stoic Rebuttal = 2 - metalcraft condition.

(Also, insert obligatory "Sup dawg, I heard you like counters" line here.)
Posted By: Artscrafter (1/27/2011 3:27:36 PM)


@ Artscrafter:

"Sup dawg, I heard you like counters, so I gave you counters while I gave you a counter."
Posted By: DacenOctavio (1/29/2011 11:42:48 PM)


The cost on this card feels right. Might even try this in a Jenara, Asura of War Commander (EDH) deck.
Posted By: Swiftgamer18 (1/27/2011 4:06:38 PM)


When stopping your opponent isn't enough punishment. Make them suffer!!!
Posted By: AnTzero (1/29/2011 7:40:06 AM)


1 more mana than counterspell with a proliferate effect? Decent!
Posted By: TheGreatJman (2/21/2011 2:55:51 AM)


Proliferate by itself usually costs about 4. Countering a spell usually costs 3. I consider this a fair deal. I think that infect control may be very plausible in the near future...
Posted By: A0602 (1/27/2011 2:37:53 PM)


This is... pretty impressive really. Considering that Blue is great in infect and level-up anyway, it's super-efficient and means you can happily save mana to counter and still get to level your guys up or increase poison/infect/+1/+1 counters.
Posted By: Anggul (2/7/2011 10:03:10 AM)


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