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Community Rating: 4.146 / 5  (106 votes)
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With the amount of Fetch Lands in Zendikar, this becomes a great standard card with all the jund decks lying around.
Posted By: zpikduM (11/2/2009 12:25:26 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Not the greatest card, but it's very useful in a wizard deck. Couple 4 Cosi's Tickster with 4 Extract, and you're not only putting a counter on Cosi, but also exiling a card from an opponents library. With Sigil Tracer, you can copy it.
Posted By: aboynamedcrow (2/4/2010 1:28:21 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


With Gomazoa? Maybe? Or is gomazoa too slow?
Posted By: FogRaider (10/8/2009 11:55:48 AM)
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Good in theory, bad in reality. It's just like Scute Mob - you can ignore it until it becomes deadly, then you can just spot remove it with a Terminate/Doom Blade/Path etc. The only consolation is that this is blue, so you may have a counterspell of some sort lying around.

I often use a Jund deck myself, and usually you only fetch lands up to 4 times in a game - and very rarely all 4 (Verdant Catacombs). Most of the time you might do it once, maybe twice, and then just use the other multilands + Garruk to fulfill your mana costs. In theory, it could do very well against RW Bushwhacker which is usually using 12 fetches atm, but again - one Path to Exile, and all that boosting has gone to waste.
Posted By: JaxsonBateman (11/17/2009 2:00:32 AM)
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The point of this thing is FORCING your foe to shuffle his/her library; set up this in turn 1, throw a Sadistic Sacrament on turn 3-4, a Thought Hemorrhage on turn 4-5, a couple Path to Exile to random puppets and, if its still wandering around, your first turn drop is now a 4/4.
True: Terminate/Doom Blade/Path to Exile and you just wasted your first turn. now in standard, name 3 cards which are 4/4 in turn 5 and cost one mana.
Posted By: WER386 (12/24/2009 2:55:33 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Expect to see this guy a lot in Standard. Maybe even in Extended.

EDIT: This is, in my opinion, the best blue card in Standard.
Posted By: Designer_Genes (9/30/2009 9:29:39 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


also, name a card thats useable in standard besides the sphinx of jaar isle that doesnt get whacked by maelstrum pulse and terminate. thats what the standard metagame is ALL about, killin shiz with spells. at least with jund
Posted By: Omenchild (1/1/2010 5:09:05 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Did this HAVE to be a merfolk???
Posted By: Enchantment_Removal (12/27/2010 9:16:38 PM)
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Very handy, mostly in Zendikar since your opponat will be seaching their deck alot.
3.5
Posted By: PaladinOfSunhome (12/10/2009 10:15:01 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Multiplayer!
Posted By: A3Kitsune (2/14/2010 4:00:57 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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