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Player Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 2.185 / 5  (65 votes)
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8 for 3? Meh...
Posted By: Wohlerbear (8/20/2010 12:16:44 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


actually, it sucks compared to essence drain, since essence drain can hit creatures, and essence drain is horrible anyway. Compare it to something like wildheart invoker, and i just don't like it.
Posted By: channelblaze (8/9/2010 1:22:28 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Well if you have like 59 lands you can kill an enemy turn three!

Oh, wait.
Posted By: Schlapatzjenc (12/20/2011 11:41:12 AM)
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I like this new Invoker cycle.

Again they're just rather mediocre commons, but at least this one is more useful than his pitious Zombie ancestor.
Posted By: Mode (4/19/2010 7:00:23 AM)
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I was force to win a sealed match with this card... not sure if I like this set.
Posted By: Swiftgamer18 (4/17/2010 10:07:57 PM)
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It'd probably be a bit better if you run multiple Training Grounds. And in Rise of the Eldrazi it's probably a good idea to run a few anyway.
Posted By: Diachronos (4/23/2010 7:04:37 PM)
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Man, the other invokers are so much better, black got screwed in that cycle.
Posted By: Sironos (5/17/2010 1:25:51 PM)
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This card is so awesome with Sanguine Bond... bueno.

Very good in limited formats, obviously very vulnerable in constructed. Still, with a Vampire Nocturnus this guy gets to a ridiculous 5/2 flyer for 1.... which is real good.

2.5/5
Posted By: Gaussgoat (6/29/2010 12:43:16 PM)
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@twiddleman12 training ground doesn't reduce activated abilities to zero. No less than 1 though that would be a really cheap ping.
Posted By: BreadandButter (8/12/2013 10:51:33 PM)
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3/1 and color-light makes it pretty usable in vampires I think with Stromkirk captain.

Makes for a safe late-game option and an aggro midgame.
Posted By: blurrymadness (8/19/2013 10:48:52 AM)
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0.51.01.52.02.53.03.54.04.55.0