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I'd say use it in an artifactg only deack, using mostly artifact lands, 4 of each I know of 5 which would give you 20 land, ad in 1 of each of the mana producing myr that's 25 mana sources which is enough for me, add in nevinyrral's disk and darksteel forge and any sort of artifacts you want, non perminents as you please and you have a decent deck. The darksteel forge will protect your perminents (land included from some one playing land destruction) you can use your disks willy nilly because it's effect will no longer destroy it and you will still have an army. By the way I hate the platinum angel idea it gets boring and is no fun for anyone it's just a stalemate(I would by the way exhile after dealing as much damage as I could)
Posted By: Xarule (10/8/2009 7:27:14 AM)


or arcum dagsson it out by turn four by sacking a myr or sum little ramp artifact creature n have things indestructible by turn 4
Posted By: aba1 (1/8/2010 8:50:43 PM)


A lot of mana for a pretty boring effect. May as well run Avacyn, Angel of Hope.
Posted By: Lifegainwithbite (5/14/2013 3:15:33 AM)


This would go great with my patinum anglel LOL WIN WIN WIN WIN
Posted By: Magicgreenandblack (4/22/2012 6:05:14 AM)


always makes me happy to see arguments related to theism in some form on a card's flavor text
Posted By: omni8000 (5/10/2012 6:41:40 AM)


Why can't c.u.m be typed? See- cum


Anyway this is a great card, making all your artifacts immune is great.
Posted By: Duskdale_Wurm (6/8/2010 11:48:05 PM)


@ SavageBrain89

"Turns one and two: play lands and cheap artifacts.

Turn three: play Thousand-Year Elixir.

Turn four: Play Master Transmuter.

Turn five: use transmuter and elixir abilities to get Platinum Angel and the forge into play.

Turn six: laugh uncontrollably. "

And then they other guy spends his 6 white mana to Return to Dust your forge and Plantinum Angel, Disenchant your Thousand-Year Elixir, and then run over your Master Transmuter with a gaggle of 1/1 Soldiers; right?
Posted By: PhyrexianLobbiest (6/16/2010 11:07:46 AM)



Turn 6: Hold action, then respond to Turn to Dust by using Master Transmuter to bounce and replay the forge and the angel (using the elixir to untap the transmuter) so they aren't the same targets that the spell had selected. Laugh uncontrollably.

The sequence can be done earlier than that with a few more cards.
Turn 1: Island. Optionally play whatever if you have it.
Turn 2: Island, Vedalken Engineer
Turn 3: Any land, Etherium Sculptor, tap the Engineer to play Thousand-Year Elixir.
Turn 4: Any land, Master Transmuter, bounce the sculptor for Darksteel Forge, untap the transmuter with the elixir, bounce the elixir for Platinum Angel.

Takes every card in hand and nearly every draw to pull off so it'll probably never happen, but there you go.
Posted By: Artscrafter (7/14/2010 1:26:59 PM)


I love this card. I use this in an all artifact deck(yes, even artifact lands) with Master Transmuter to get this and Worldslayer in play. Almost always a win.
Posted By: Nayban (10/20/2010 6:47:17 PM)


Sadly, it was born at a time when decks could kill in three turns.
Posted By: Gabriel422 (12/4/2010 9:28:59 AM)