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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 3.156 / 5  (64 votes)
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Really, really excellent card in limited. Helps slow down the game considerably, helping the Orzhov almost completely incapacitate the Boros for the early game. Will almost always colour screw the opponent, and punish them for trying to keep up anyways. Makes extort all the more powerful when life is spent so easily (and desperately) for mana. Happy to see the reprint.

Whenever I enchant my brother's land with this, he puts the land aside and out of sight, knowing how dangerous it is to use mana at the cost of 2 life.
Posted By: BlightsteelMolasses (3/2/2013 4:27:55 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


At 2 cc, this spell seems a bit too good. It is a common and in draft it is fairly easy to get 3 or more. And if 1 is annoying on turn 2, imagine a 2nd on turn 3. Especially if your oppoent won the flip, and you play your 1st land and on their turn turn, they cast it, and then you play your 2nd land and they hit it again. Now it costs you 4 life to cast anything. Not fun.
Posted By: danhenneke (3/3/2013 3:00:08 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


A brutal blow to anyone's mana, especially all the special guildgates and shocklands around nowadays. Shuts people down and shuts them down hard, even if they're already using black.
Posted By: DoragonShinzui (3/6/2013 6:56:30 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


In a standard where top-tier decks can manage perfectly well running 3-0 basics, this thing can mess with your opponent's plays like you would not believe.
Posted By: the_sixth_degree (3/24/2013 8:32:31 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


With Nykthos, Shrine to Nyx, Mutavault, Chained to the Rocks and Maze's End all in the format this pseudo-land-destruction is as close to playable as it ever will be.
Posted By: wolftree (2/11/2014 4:06:06 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


T2: Contaminated Ground
T3: Sewer Shambler
T4: Undead Alchemist
Posted By: JimmyNoobPlayer (2/6/2013 11:26:54 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


So instead of Red getting even remotely efficient land destruction (which I think it deserves since it can't generate card advantage OR deal with enchantments) we get a reprinting of a card that sees zero play ever ever ever. Just make Molten Rain cost RRR and I'll be happy.

When this first came out in Rise of the Eldrazi at least Bloodchief Ascension was a thing...
Posted By: lorendorky (1/22/2013 3:18:29 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Shut down those shocklands and guildgates.
Posted By: SyntheticDreamer (1/23/2013 3:16:35 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I hate it when my opponent plays this on my forests.
Posted By: deserter (1/25/2013 8:08:51 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


So, swampwalk is more reliable now, and cough, cipher, cough.

This card won me games art the prerelease, whether it allowed them down, or slowly killed them. It also let me stall a pay expensive cipher costs.
Posted By: Oatbran (1/27/2013 10:19:58 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0