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Community Rating: 2.932 / 5  (66 votes)
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Its activated abilities are far to expensive to be useful in any sort of way, which is a shame because Golgari are one of my favorite guilds. Its first ability would have been more useful if the necrotized creature actually came back into the battlefield instead of being sent to the hand, especially considering that the activated ability costs the same as Rise from the Grave and it requires a sacrifice. The secong activated ability however is absurd, five mana is way to much for a +1/+1 counter; the second ability really should have been cheaper. Overall a disappointing card, how unfortunate.
Posted By: SavageBrain89 (7/29/2009 7:23:22 PM)


probably one of the worst guildmages. Its abilities are far to expensive, and there are many other cards that are 2 drops for 2/2 elves. Disappointing really; the golgari had a lot of potential.
Posted By: vsasntore (7/30/2010 11:18:31 AM)


good maan rating 2/2 for 2 and is a elf so can run un a elf deck
Posted By: necrohack (2/9/2009 7:15:53 AM)


What? Just...what?
*Collapses from laughter*
Posted By: DoragonShinzui (3/19/2012 8:18:36 PM)


"1000000: Do something I dunno
Infinite: Who would you even bother"
Posted By: Kirbster (12/5/2012 10:04:40 AM)


Exchanging a late game Saproling for a Mycoloth is a pretty good trade I imagine.
Not sure why people would assume this ability is so bad. Hell, the +1/+1 counters would work on aforementioned Mycoloth!

Aside from his regular uses, he's another source of infinite-mana pump combos; which may be of use to someone out there; especially since it only requires green mana to do that.

Still... that second ability could be costed {2} less without anyone batting an eye. It'd also give him a lot of good self-synergy by pumping himself to a 3/3 the next turn if you have no plays.
Posted By: blurrymadness (3/6/2014 12:14:07 PM)


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