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Community Rating: 4.110 / 5  (237 votes)
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you think it's good and you rate it high, but in play this in Commander and watch who loses 1st. Personally i wanted to card so bad in my B/U Edh deck. but the politics this card plays is everyone trying to take you down to keep counters off. in a grixis where possible red burn effects could help. end result i'd rather not play cards that basically say. all attacking creatures must attack me. so i took it out
Posted By: johnnyinabucket (11/12/2013 3:13:44 PM)


I run this in my Oona Mill EDH deck, and played it turn 1 in a casual six player game. Everyone was too distracted by a Purphoros, God of the Forge swarm deck very quickly dealing commander damage to everyone to worry about me, and thanks to that deck my counters were going up almost on everyone's turn.

Turn 7 I dropped Traumatize onto the Purphorous player, making them mill 42 cards, lose 84 life and making me gain 84 life. Suddenly, I'm the target.

Turn 8, I cast Mind Grind for 6, killing all but one player, who eventually succumbs to life lost after casting a spell and me countering with Psychic Strike.

I never expect to win like this again, but boy was it amazing.
Posted By: Acorntail (12/15/2013 7:19:28 PM)


This can work wonders in a pox deck; not only does it hurt your opponent more but fills up your life back to full.

Awesome card
Posted By: Buderus (2/14/2014 11:32:22 AM)


turn one Vampire lacerator
Turn 2 Bloodchief ascension (and a second lacerator maybe)? If your lacerator connect you gain 1 counter
Turn 3 attack with both lacerator (if at least one connect you gain 1 counter
Opponent turn 3 Hideous End or any burn spell that deals 2 damage: counter 3, Bloodchief activated
Posted By: Sorxores (3/18/2014 12:01:38 PM)



No, Bloodchief Ascension does not have any immediate effect on the board, but neither do any of the other cards in the cycle. That's what the rest of the cards in your deck are for. Honestly, this one is easily the best card in the cycle. It doesn't matter if it doesn't give you any creatures or whatever because you don't need them! Just use kill spells like Hideous End to get rid of your opponent's creatures and use Undermine to counter their spells (Undermine earns special notice because it can counter a removal spell aimed at your Bloodchief Ascension AND put a counter on it). Even if your opponent has a decent board of creatures and you have no creatures, it is stupidly easily to outrace your opponent if you have this card out. The other ascensions will win the game if activated and left alone for long enough; this one can VERY easily make you win the game on your turn after you get the third counter on. Just cast Glimpse the Unthinkable and win automatically, or cast Min... (see all)
Posted By: OlvynChuru (4/28/2014 5:11:55 PM)


Zur's Weirding.
Posted By: kiseki (5/1/2014 9:28:38 PM)


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