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Community Rating: 4.196 / 5  (135 votes)
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@tommy: using Wound Reflection would be more simple
Posted By: klauth (8/23/2010 7:01:05 AM)


Say what you want about its value in multiplayer, but I've found it alright in online 2HG where they have to decide whether or not to pay 20 freakin' life. I've won because of this card where I wouldn't have won without it; it's just a lot of work to make it into a win-win scenario every time.
Yes, the card is pretty mediocre in the same way Browbeat is. But, like browbeat, it has a home. It is an under the curve card your opponent won't see coming, but requires timing on your part to make it shine.
And hell. Sometimes your monoblack deck really, really needs that free Explore. I give this guy a 3.5/5
Posted By: Kryptnyt (2/20/2012 3:15:38 PM)


Synergies with Extort.
Posted By: NorseDT (1/28/2013 9:03:50 AM)


Cards like Temporal Extortion are inconsistent to the point of being worthless. Having two completely unrelated outcomes leads you to be unable to count on the one you'd prefer happening, and thus makes it impossible to actually build a deck to capitalize on it. You could argue that both effects are beneficial to you -- I agree that they are -- but Magic decks work better when they are focused, rather than generalized in their abilities. Players do all they can to remove as many vairables from the game as they can: they play tutors, draw spells, mulligan aggressively, ect. Playing cards like Temporal Extortion relenquishes some of your control over the game, unnecessarily.
Posted By: scumbling1 (6/2/2011 2:23:09 PM)


This card sucks.
Compared to the blue versions anyway, because those are forgiving in matters of color requirements (while this can only really be played in mono black) and always give you a turn.

Next: what does getting an additional turn actually help you? You draw a card. Well, you spent a card for playing this card, so that does nothing. You untap. Ok, that's nice, if you untap more than you needed to tap to play this card. If you don't have a well sized army in play, or other cards that generate game deciding effects, this card basically does nothing.
And if you have enough stuff in play that it matters, some time late game, you have to hope that your opponents are stupid. Well, if they are stupid, you should win anyway. If they are clever, they will choose the right thing, and this card won't help you much.

If you are about to lose, because your opponent is about to combo out, or deal lethal damage to you, and you play this card: then you lose anyway. They pay half of their lif... (see all)
Posted By: majinara (12/13/2010 1:51:15 AM)


im new here an this is a really good card i use it a lot an my friends hate me an its good in a infinite mana loop mono black deck game winer every time lol
Posted By: nersan (3/25/2011 3:41:05 AM)


Anyone else starting to think majinara and scumbling are brothers?

BTW, a common misconception is that an intelligent opponent will always make the "right" choice with these opponent choice cards (Fact or Fiction, Dash Hopes, Browbeat, Blazing Salvo). The truth is, however, that they won't always even KNOW what the right choice IS because they don't know what else you have in your hand.

EDIT: A friend of mine uses this in his mono-black EDH Drana ramp deck to devastating effect.
Posted By: Paleopaladin (4/22/2012 1:02:50 PM)


Type your comment here.http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=47930
Posted By: Dehkan (11/28/2012 7:33:57 AM)


Lol final punishment win.
Posted By: CatsAreCthala (2/13/2010 10:14:10 AM)


Actually, MTGfreak, if the first ability resolves, it's too late to Twincast. I checked it out in the Rules forum. On the other hand, if you Twincast before they pay, the extortion ability doesn't trigger, because it wasn't "played". Now it reads, "UUBBBB: I get a free turn, and you wither pay half your life or let me have another one." And if you're packing two Twincasts? Or a Pyromancer Ascension?
Posted By: SereneChaos (6/3/2010 9:21:47 PM)


Gatherer works better in the Companion app!