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Community Rating: 4.110 / 5  (237 votes)
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The ascension would still activate. It doesn't count the difference of life between the beginning and the end of the turn. It counts if they lost life this turn, at any point, and if so how much.
Posted By: bram-s-wallace (10/4/2009 7:23:01 PM)


what the hell is with this, the other acesions are amazing but this!? from anywhere!?

Oh look i powered it up. Tramatize, i win.

I mean good god why is this a one drop!?
Posted By: Kindulas (1/12/2011 10:19:57 PM)


Turn 5, Bloodchief Ascension had counters on it.
Will O' The Wisp and Drudge Skeletons kept me alive.
I cast Traumatize.

Posted By: Degeh (2/18/2013 4:52:35 AM)


this is cool with contaminated ground
Posted By: mkniffen (5/10/2010 1:58:15 PM)


Stick this in a deck with megrim, quest for the nihil stone, and discard, and watch your opponents squirm!
Posted By: Hibron (5/25/2010 1:19:39 PM)


I threw this into a u/b unblockable - based counterspell deck with Inkfathom Infiltrator, should be interesting, it's based around passive damage, and with this card, all my counterspells, cryptic commands, and undermines are doing two damage a piece once activated, gaining me two health also, horrendously overpowered imo, certainly made my deck! 5/5
Posted By: meatwadultrapro (1/20/2010 9:58:10 PM)


From the comprehensive rules:

216.2. A token is subject to anything that affects permanents in general or that affects the token’s type or subtype. A token isn’t considered a card (even if represented by cards from other games or Unglued cards) and isn’t subject to any effect that specifically uses the word “card”.
Posted By: Whitman (7/24/2010 12:33:17 AM)


This card is great. I expect to see it get play. And no, Sanguine Bond will not make this better. Sanguine Bond is a wasted slot in nearly any competitive deck.
Posted By: Designer_Genes (9/26/2009 12:52:25 PM)


Nicely cranks right into t2 shock+Gravecrawler, then t3 Mindcrank, just find a burn spell on their turn, and it's game over on t4.
Posted By: Negated (8/13/2012 10:02:09 PM)


Gee, these "conditional" triggers are a joke. You can basicly completely forget about it, play like it didn't exist, and still have the requirements within two turns. Works in just about any black deck. I'd prefer if they made you do something more unique or just harder to achieve stuff.

That aside, a powerful card alone and also infinite comboable.
Posted By: Dankirk (10/29/2012 5:28:06 AM)


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