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Community Rating: 3.316 / 5  (76 votes)
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Aznxknightz and EvilDarkVoid are so right :
Said you have 3 creatures :
A cloudfin raptor turn one.
Experiment one turn two.
crocanura turn three
This turn four than turn five you have :
A 2/3 cloudfin , a 2/2 exp one and a 1/3 croca with a total of 3 +1/+1 markers.
Pay 1G to take all the three markers and with a 3/3 entering all the 3 creatures evolves again than do it again one times.
if you have 4 creatures with evolve you can do a 4/4 , 5 a 5/5 and so on for 1G.
Posted By: MojoVince (5/12/2013 12:07:05 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


I'm thinking about this and Phyrexian Devourer in a deck
Posted By: Deckforge (5/25/2013 9:36:46 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Trostani, Selesnya's Voice or Angelic Chorus
+ Ageless Entity
Go to town. Play Ashnod's Altar and Mycosynth Lattice for a derpy infinite life combo.
Posted By: Pick15 (7/5/2013 7:22:46 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


This + Death's Presence (more the better), Master Biomancer and Gyre Sage = Potentially unlimited army of Ooze tokens...

Take counters off Gyre Sage (after tapping it for mana), create the token, which gets boosted from Master Biomancer... when the token dies, you'll get all those counters back + its power to chuck onto either Master Biomancer or Gyre Sage... If you go with Sage, you'll get more tokens (which all get boosted from Master Biomancer), if you go with the Master, you'll get stronger tokens.... if you have two or more Death's Presence out.. you'll get double their power in tokens.... so the more your opponent kills your tokens, the stronger they return. or just get more of them....

Oh and imagine the insanity if Doubling Season was out... or the alternative Corpsejack Menace/Parallel Lives... You'll get DOUBLE the tokens (after Death's Presence calculates the amount) AND you'll get double the tokens (which both get boosted from Master Biomancer) from Parallel Lives....

... (see all)
Posted By: Jezzatron (8/21/2013 6:43:04 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


I generate 3 4/4 oozes. My opponent asks if I end my turn. I tell him that was the end of his turn. He quits.

Anyhow, if you have a Zameck Guildmage, to get the max total power in oozes, take how much mana you have, cut it in half rounding down, add the number of evolves you can trigger, then cut that number in half again. Activate ooze flux that many times. Use the rest of your mana on Zameck Guilmages first ability before, of course you make the oozes.
Posted By: yesennes (9/28/2013 1:17:41 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


This card is crazy. With a bunch of evolve creatures on the field with counters on them, it basically reads: Green1: get an X/X token where X is the number of evolve creatures you control. Undying creatures will more or less never die unless they can kill them X+1 times in a single turn where X is the number of times you can pay {G}{1}, and although exiling or putting them into (the bottom of) your deck works, that's a lot of work and often a strong removal spell just to get rid of a Young Wolf or Strangleroot Geist. They want to blow up your Primordial Hydra? Pay Green1 and it just loses its effects instead. Add Green1 on to any scavenge cost and it basically becomes Unearth without any effects or the sacrifice at the end of the turn. The possibilities seem limitless.
Posted By: EvilDarkVoid (11/22/2013 12:06:01 PM)
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4/5, just because of the good synergy with everything that have undying (for exemple, you could use mikaeus the unhallowed + this and a board clearing effect like wrath of god for a lot of fun).
Posted By: TheGigiBeast (1/15/2014 7:08:18 PM)
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@SRSFace: "This retroactively makes Black/Green scavenge decks better. Trying to exile my 12/12 Corpsejack Menace with your stupid Selesnya Charm? Deal with this 8/8 Ooze now."

Removing 8 +1/+1 counters from your Corpsejack Menace would leave it as a 4/4, A.K.A an invalid target. The Selesnya Charm would fizzle and your opponents will instead be left to deal with both a 4/4 Corpsejack Menace AND a 16/16 ooze. Yay Rules.
Posted By: TheDoomknight (2/9/2014 10:15:04 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This with undying was my very first standard deck! How fun, I even learned how to use the stack:
Young Wolf, Butcher Ghoul, Strangleroot Geist
Bloodflow Connoisseur, Varolz, the Scar-Striped, Demonlord of Ashmouth
Altar's Reap, Jar of Eyeballs, Cobbled Wings

Let me tell you, there was nothing more fun in standard than attacking with a 19/19 flying OOZE
Not to mention the interactions with Simic, of course
Posted By: Petertracy (3/13/2014 5:03:43 PM)
Rating: 
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I'm not sure how stictly good it is in practice, and the art and the flavor are sub-par, but the concept and the mechanics are great! With a lot of evolve creatures this is a steady creature token that is likely to evolve all of your other creatures again as a result. This is essentially an ant queen enchantment that spawns crusader of odrics (but only fr the number of evolve creatures you have ). Obviously the comparison is not perfect for a lot of reasons but that's how I see it. This is obviously an ideal circumstance. Realistically, simic often fields 2 or 3 evolve creatures. Let's be conservative and say 2. 1 crocanura and 1 cloudfin Raptor. Ok so if they both have 1/1 counters on them. You activate this ability, remove the counters, and put a 2/2 creature into play, in turn evolving both your creatures to the point they were before. So, the way I figure, conservatively, this is a 4cc enchantment that says 1G: put a grizzly ooze into play. Not bad. The shenanigans get exponential... (see all)
Posted By: Hercynian (4/8/2014 3:24:59 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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