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Community Rating: 3.720 / 5  (59 votes)
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Bringing him into play does not kill Endrek Sahr, Master Breeder. Sacing all those thrulls to get your graveyard back after board wipe doesn't either. Into my edh you go!
Posted By: RickT (2/16/2014 4:33:14 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Lol, if there's anything this block has taught us it's that "exile" is significantly more powerful than "destroy".
Straiiight into Ghave.
Posted By: Petertracy (2/28/2014 5:14:24 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


You have to put this guy in a Orzhov mana ramp deck with Ashen Rider. Keep switching Ashen in and out to exile a ton of permanents!!
Posted By: CaptainMeowzer (3/6/2014 5:51:45 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Pretty sweet card. Built a BTT draft deck, GB, with 2 Nylea's Disciple, 2 Disciple of Phenax, 1 Gray Merchant, 2 Satyr Wayfinders, 1 Pharika's Mender and 2 Rescue from the Underworld and some other filler, worked great, was 2-0 until finals when I got flooded and lost to R/W heroic.

Once I got the Champion out with sufficient mana, the game was an inevitable win. Also had Bow of Nylea, which I could have used to prevent decking myself.

Pretty slow draft deck, but enough life gain that it was totally feasible.
Posted By: Johnny_Vegas (3/28/2014 6:53:57 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Hmm, this + Korozda Guildmage + Tree of Redemption.

Sacrifice the Tree with the guildmage ability to get 13 saprolings, then use this one to sacrifice the saprolings and bring back up to 13 creatures from the graveyard (the Tree being one of them).
Requires 9 mana to bring an army back, and if you want to run a BUG and have Training Grounds you'd only need 5, and you can repeat at will.

Bonus if you have a Death's Presence, every Saproling sacrificed becomes a +1/+1 counter to put in something you don't intent to sacrifice.
Posted By: Lyvain (4/2/2014 2:06:23 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


After playing this guy in my sealed deck next to rescue from the underworld and Mnemonic wall, I've been fairly impressed by this guy.

His first ability is nothing short of completely amazing. Even if you aren't complete abusing ETB effects it will make any creature you have an amazing blocker. Your opponent can simply not touch you if he doesn't have evasion or trample.
He himself is also fairly large for having this crazy ability. Being black and having four toughness will save you from many removal spell. And if he still dies, his second ability makes this a very reliable engine to grind out card advantage.

The only real drawback to this card is evidently its mana requirements. He eats so much mana and has to live for a round to start doing things that he might seem like a risky proposition, but on the other side you just can't leave this guy stick around. You will never draw an irrelevant creature ever again with him out.

Great and power... (see all)
Posted By: Shiizu (4/13/2014 5:12:50 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Compare with Hell's Caretaker.
Posted By: Jhyrryl (4/20/2014 4:09:41 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Run him and a couple of Crypt Ghast and you should be good. Even in standard, if can play some tutor to get to those ghasts, all the more better. Personally, just for a side of complete jerk, play grave betrayal, return their cards to your side of the field, and then sack them to return your cards. This guy has great possibilities.
Posted By: JPerson (5/1/2014 11:55:56 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


when i opened him out of a pack...
my necrotic ooze's just got a new plaything muhahaha
now nothing keeps all those abilities away... ish
Posted By: zysron (5/30/2014 6:28:07 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Synergises with Void Maw.

for 3BlackBlackTap, Void Maw gets +2/+2 every turn for each other nontoken creature permanent you have out other than Void Maw and Champion of Stray Souls so long as that many creatures also exist in your graveyard simulateously. Just use Void Maw to unexile them all as you swing in so they are available for the next turn.

for those with vast amounts of mana, an additional 4BlackBlackTap by the means of Magewright's Stone will allow you to do the combo again, but instead with the guys you just revived, bringing back the ones you just sacked. Alternatively, get 1 more creature into play (with an accompanying creature in the graveyard) to get additional +2/+2's. This allows choice in the route of the combo.

Personally i think this combo is dark and twisted and breaks the laws of thermodynamics on so many levels. (entropy violations come to mind)
Posted By: 0xFFF1 (6/2/2014 3:13:21 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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