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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 2.768 / 5  (69 votes)
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6 mana then you have to wait until your next turn for it to become effective. I feel like its something you'd want to throw down to ensure no big surprises can turn the game around (snatch that planeswalker or at least make your opponent question putting it on the field)
Made a deck trying to find a use for this, ended up putting in stuff like Saving Grasp so I can get back my best creatures my opponent might steal.

Made my brother decide to just never trade it back.


Posted By: Fawxkitteh (7/21/2013 12:50:15 AM)
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0.51.01.52.02.53.03.54.04.55.0

 



For casual, and for Venser. Though I doubt it will ever happen,
seeing

"Trading Conjured Currency for your Nicol Bolas, Planeswalker"

and then proceeding to destroy the permanent immediately afterwards,
would be a milestone in my dawning Magic career
Posted By: Cloak_of_Mists (8/12/2013 2:55:51 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


the biggest problem I have with this card is the exchange is optional. There's definitely concepts you could create in a deck to make this a fun card using zugzwang to force your opponent into trading into downsides. but with the "may " clause they'll just keep the card on their side and really you just got 1 permanent for 6 mana.

cool card concept but ruined by the Optional nature.
Posted By: BryceCarmony (9/30/2013 3:22:57 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


I hope you don't mind if I just buy your Emrakul....
Posted By: Syrtees (10/25/2013 10:28:29 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


My friend has a politics based EDH deck and this card is always hilarious when it pops up.
Posted By: thePROJECTION (12/4/2013 9:36:12 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


They 'may' clause makes this garbage. Otherwise it could be fun against something like Maze's End (steal all their guildgates, give back basic lands). I guess that would make it too much like Power Struggle.
Posted By: wolftree (2/7/2014 3:44:23 AM)
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0.51.01.52.02.53.03.54.04.55.0