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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 4.120 / 5  (183 votes)
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Too Bad This Thing Dies To Removal!
Posted By: MasterOfEfherium (4/24/2011 4:27:26 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Can you say Door to Nothingness?
Posted By: pigknight (2/22/2010 8:45:34 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


i can see infinite landfall with this card in play along with Ruin Ghost, Tideforce Elemental and Sejiri Refuge.
Posted By: Telecaster (3/10/2010 10:19:06 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Deep-Slumber Titan anyone?
Posted By: Graphec (3/27/2010 2:10:06 AM)
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To majinara:

If you have more than one amulet of vigor in play you get to untap the permanent equal to the number of amulets you have in play.

For instance you have three amulets on the battlefield and you play a bounce land the trigger of the amulets goes on the stack. And so you can tap the land before each trigger resolves after the first resolves.

That means you can produce 6 mana with a singel bounce land!
Posted By: Urbar (2/5/2010 2:49:16 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


People, you could not get 6 mana from a single bounce land. The untapping would all occur at the same time, at the time that it came into play. When you tap it for mana, it is already in play, and not still coming into play. This means that the "extra untaps" don't do anything.
Posted By: Esprel (2/10/2010 10:32:55 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


I don't think it's that great. I mean the bounce-land idea ain't bad, but seriously: to make that work often you'd need a fair amount of bouncelands and a fair amount of these artifacts. Then two problems arise: amulet of vigor doesn't get any more useful if you have more than one in play. Which means any time you draw an amulet of vigor while you have one in play, you practically wasted a card draw. So having many of them in your deck sucks, having too few of them in your deck makes unreliable.

Same problem with the bounce lands. Apart from them beeing very vulnerable to any sort removal, you wouldn't want to have too many of those in your deck. After all, starting with a hand where all lands are bounce-lands equals starting with a hand without lands.

Can't think of any combo powerful enough with this card, that I'd want to include it in a deck.
1.5/5
Posted By: majinara (2/3/2010 3:07:46 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


In my humble opinon, this is not worth deck space. You spend a card to stop another cards drawback, or combo with another card.

But on its own, this card does nothing but add to your artifact count, and most decks don't care about that.
Posted By: TheWrathofShane (9/7/2012 8:00:47 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Muhahaha! My shambling zombie combo is complete! >:D (irony).
Posted By: Sironos (12/4/2010 6:18:48 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I expect this to pop up as part of a cool combo every few years. I think I'll keep my copy.
Posted By: TPmanW (2/20/2011 3:35:34 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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