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Opening hand: 2 Mountains, a Goblin Fireslinger, a Fling, a Chandra's Spitfire, a Shock, and aLightning Bolt. Not too hard to get something like this.

1st turn: Mountain, Goblin Fireslinger.
2nd turn: Pull a Goblin Fireslinger. Play a Mountain, Goblin Fireslinger.
3rd turn: Pull a Mountain. Play a Mountain, and Chandra's Spitfire.
4th turn: Pull a Mountain. Play a Mountain. Smack them for 2 with the Goblin Fireslingers, hit them for 5 more with the Lightning Bolt and Shock. Spitfire's up to 13, attack them with it.

If combat damage has been prevented or something was cancelled, you have Fling for backup. Or you could simply overkill them.

Posted By: RawrIshDino (8/1/2012 11:03:28 AM)
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Run it with Forked Bolt for multiplayer/2hg fun
Posted By: siiseli (1/10/2013 5:06:07 AM)
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Kiln Fiend grew wings?
Posted By: Lifegainwithbite (1/24/2013 9:10:42 AM)
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If the creature is the one made of fire, who is the human there? Is that Chandra?
Posted By: azure_drake222222 (1/31/2013 8:00:25 PM)
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This is the most hilarious cards i use with my mono red burn deck. Imagine this

turn 3 she's out.

turn 4, i take out Guttersnipe ( 2 dmg to opponent or creature for each cast i use)

turn 5, i use 4-5 lightning bolts / chain lignting.

4 x 3 + 1 = Chandra becomes a 13/3 flyer.

not to even mention the 2 dmg per lightning bolt. 2+ 3 = 5 . 5x4 = 20 dmg.

Recap, i am swinging for 13 + 20 lol. game.

Sorry if this post was messy but she is the best thing that's happened since Kiln because she is a flyer. more chance of your opponent not blocking her at all.
Posted By: First_Flame (2/21/2013 8:11:16 AM)
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Say you're playing a 5 player game. Say you have this and a Guttersnipe out. Say an opponent has 20 life and a strong board, but nothing with flying. Cast Lightning Bolt on them, swing with this. They die.
Posted By: EvilDarkVoid (5/11/2013 11:52:38 AM)
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I read some of these posts and think... math IS hard!
Posted By: PastProphet (10/6/2013 9:05:05 PM)
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Play this with Zhur-Taa Druid. You won't be able to ramp it out any sooner, necessarily, but when it attacks, you can give it +3/+0 for each opponent. In the games I play, this could easily be +9/+0 as an incidental bonus from just ramping some more with the dork.
Posted By: CapnEvander (3/10/2014 1:50:46 PM)
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Chandra's Spitfire is a REALLY good card. What makes it good is that the ability triggers off so many different effects. My favorite is with the ETB/death trigger of Keldon Marauders. I really only play casual, but this card has allowed my monored deck to win on turn 4, which is the fastest I've ever won a game. Here's how it went. I was up against a slow-ish blue-red deck, and I went first:

My turn 1
Mountain

Opponent's turn 1
Island

My turn 2
Mountain, Keldon Marauders, opponent is at 19

Opponent's turn 2
Izzet Boilerworks

My turn 3
Mountain, Chandra's Spitfire, attack with marauders, opponent is at 16

Opponent's turn 3
Island, Minister of Impediments

My turn 4
Keldon Marauders dies, Lightning Bolt, Lightning Bolt, attack with spitfire, opponent is at -1
Posted By: OlvynChuru (5/5/2014 6:12:52 PM)
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Turn 3: This.
Turn 4: Shock * 4. Swing for game.

Ouch.
Posted By: JMan_Zx (5/26/2014 10:36:17 AM)
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