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( (Skullclamp + Balance) / Mask of Memory ) + Awesome = Infiltration Lens.
Makes the reprinted Trinket Mage even more awesome.

This proofs that a lens can even be useful while wearing a mask.

Although the flavor of that card is kind of strange:
Using the future sight device to get some extra knowledge explains the card draw.
Yet if it's used by an intruder to prevent getting caught, why does he still fight the blocker if he gets the knowledge when somebody arrives to block him?
Shouldn't the equipped creature be able to get removed from combat or something? (This would make this card broken, but remember i just wonder about the card flavor-wise)

@SpencerDub: That's because the Lens reads " becomes blocked by a creature" These three words seem to be redundant at first, yet makes this notable advantage that Ichorclaw Myr doesn't hav... (see all)
Posted By: Mode (10/3/2010 6:16:17 AM)


I like "becomes blocked by a creature" as opposed to just "becomes blocked". I know they amount to the same thing, and it's not like anything but creatures can block, but this way more people might correctly interpret that it triggers separately for each blocker.

Thumbs up for less ambiguous wording, Wizards.

@SpencerDub: Ah. I didn't know that. Much appreciated :)
Posted By: Wraique (10/4/2010 12:08:24 AM)


According to the Scars FAQ, there is actually a functional difference between this and Ichorclaw Myr. The Lens triggers once for each blocker, while the Myr triggers only once, whether or not there is more than one blocker.

Edit: @Mode- Oh, I already understand why. I was posting it in the comments thread so others would know.
Posted By: SpencerDub (10/6/2010 12:57:56 PM)


hey, it's a fixed version of skullclamp! It's a pretty far cry from its ancestor, though. Unless you're running infect, you probably won't get to draw at all. Compare that to the clamp, which you could toss on an arcbound worker, draw two cards, put the +1/+1 token on whatever, bounce the worker back with a skeleton shard, play it again, re-equip... all the time pinging your opponent with disciple of the vault.

Nonetheless, in an infect deck, it can be quite a boon. The creature will get blocked most likely, as nobody likes poison counters.
Posted By: allmighty_abacus (10/10/2010 4:00:03 PM)


This is one of those sneaky good cards that in the right deck, can be a royal pain in the butt.
Posted By: landboysteve (10/16/2010 1:03:21 PM)


Combo this with Spellbook, Lure, and Engulfing Slagwurm to kill a lot of creatures, draw 2 cards for each creature blocked, gain a lot of life, and avoid being forced to discard a card at end of turn if you end up drawing a lot of cards.
Posted By: RareCardHunter (10/17/2010 10:48:04 AM)


When it comes to this card, I have to say that it has its uses. This card to me makes it so I can play divination for the price of an attack. Some cards that make this thing that much better when equipped.

Lodestone Golem. I have to admit I would never attack with one of my lodestones if I could help it, but if I have a couple out and this thing out at the same time, I am definitely gonna equip this to one and attack, cause who is gonna let a Lodestone attack and not try to kill it with everything they can.

Grappling Hook. This card forces a creature to block your double striking beasty. This combo may be expensive, but not only are there ways around that, but it also locks a draw in for you to abuse other combos your deck may have.

Darksteel Juggernaut. With the size that this guy can gain, it is almost imperative that he gets this equipped to him before you start attacking since this can spell easy card advantage every turn. The only risk here is infect, since wither counte... (see all)
Posted By: InfernalIncinerator (10/18/2010 1:09:24 PM)


Prized Unicorn
Posted By: Rancor98 (10/26/2010 10:40:25 PM)


People forgot to point out that you can equip it on anyone. :)
Posted By: Nice (10/29/2010 12:18:09 PM)


This card is absurd.
Posted By: desertbuttons (11/4/2010 10:44:23 AM)


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