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Community Rating: 4.456 / 5  (159 votes)
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Good card, LOVE it with ratchet bomb! 9/9 for 8 that destroys 3 lands, sac ratchet bomb for 0, destroy the 3/3 tokens and grin.
Posted By: Pursolder (1/16/2011 4:25:10 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


I think it's ridiculous that this can destroy lands. Even without destroying lands, this card is pushing it, but with them? For 9 you get a 9/9, which in and of itself isn't terrible, but then you get 3, in any combination, of Stone Rain, Crash, Demystify,and planeswalker removal. In any kind of mana ramp (and this IS a green card) you completely shut down an opponent's game before he even starts. It would have been perfect if it had been "noncreature nonland permanants."
Posted By: Condor_96 (4/7/2011 6:21:29 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


@ninjakraken
"Noncreature permanent"

Also, if it could destroy it, they would get an Elephant, because for Emrakul to be shuffled into the library, it has to hit the graveryard.

"When Emrakul is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library."

So Emrakul does hit the graveryard and his controller does get a token.
Posted By: shadmed (5/1/2011 5:58:10 PM)
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To those who hate this card, consider this logic: would you rather your opponent have 3 elephants or 3 planeswalkers?
Posted By: scorpiolegend (5/5/2011 8:38:31 PM)
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@ Ninjakraken Emrakul still hit's the graveyard
Posted By: Boakes2047 (5/10/2011 4:57:04 PM)
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With a nice ramping hand, you can crank this out as early as turn 4. Destroying 3 lands that early puts your opponent in an almost unwinnable position, despite the 3 elephants on his side of the field, since he will only have 0 to 2 mana available (to your 8!) and likely very few lands in hand.

Of course, he's a great drop at any stage of the game. Put him in your deck and you'll be praying to topdeck him every game.
Posted By: Steinhauser (5/17/2011 12:25:02 PM)
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Think about this with Coat of Arms, you now (destroying 3 of your land or whatever) have a 12/12 and three 6/6s, 30 power total and that's if you have no other Elephants out. Not that Elephant is a super strong creature type but sure sounds fun.
Posted By: TreeTrunkMaster (7/8/2011 5:49:42 PM)
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I find that I almost always use this to kill my opponents' stuff. By the time this will be hitting the field, your opponents are likely to have some very juicy targets, and you'll likely be able to deal with the three elephants pretty easily.
Posted By: sonorhC (8/4/2011 8:50:59 PM)
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Seems a few people aren't reading the card all the way through. YOU (the caster of this creature) don't get the 3/3 Elephant tokens UNLESS you destroy your OWN noncreature permanents. Whomever gets their things blown up (or trampled, I guess in this case) is the one who is compensated with the Elephant tokens. So if you hit 3 of your opponent's lands, he gets the three tokens. If you hit two of his and one of yours, he gets two and you get one. Get it?

The key word on the card that says this is controller as in, For each permanent put into a graveyard this way, its controller puts a 3/3 green Elephant creature token onto the battlefield. "its" is referring to the permanent destroyed, not this creature.

I would clarify the "noncreature" clause but plenty have already done that before me.
Posted By: OmegaSerris (8/31/2011 3:39:53 AM)
Rating: 
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Would the player not get the elephants if you had, say, Leyline of the Void out?
Posted By: Robface (9/4/2011 12:59:07 PM)
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0.51.01.52.02.53.03.54.04.55.0

 




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