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Community Rating: 4.274 / 5  (164 votes)
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I like how the only reason to reach level 4 is to protect him against lightning bolts after your opponents go o_O
Posted By: Nathreet (1/17/2011 2:56:56 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Throw this bad boy into a green ally deck. Harabaz could get him capped in one turn. Don't give em time to torch him. Plus your counters should help keep him alive along with a little bit of crab umbra on him or the harabaz druid. *cough* infinte mana with 4 allies out *cough* Gotta love it.
Posted By: wiggy21 (1/25/2011 11:12:14 PM)
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@Wiggy21 - 5 card combos aren't particularly strong, even if 3 of those cards can be "any ally". =P Not to mention you'd need a sixth card to make that infinite mana worthwhile, and you're probably going to have better options that Lighthouse Chronologist. ^_-

The only thing that stopped this card from being one of the superstars of standard control was the fact that level up is sorcery speed, thus disallowing blue from keeping up counter mana and still levelling this at EoT. If it were something like lv 3 for extra turn, but 3 mana per counter, proliferate could've brought it back - but alas, that was not the case, and having to proliferate 6 times at instant speed (probably less; you're likely to put *some* counters on it normally) isn't really viable.
Posted By: JaxsonBateman (5/19/2011 1:09:46 AM)
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so what are you going to do with all those extra turns? to pump your chronatog of course! :D
Posted By: Arachibutyrophobia (9/14/2011 8:29:24 AM)
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Spend 1st 4 Turns maxing this out then your opponents will be very mad.
Posted By: Zokorad (7/29/2012 4:50:06 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


@ Blue_Shaman: The Time Stop doesn't work for you.

This card doesn't trigger at end of turn, it triggers at the beginning of the end step.

You don't have an end step if you end the turn early.
Posted By: Kingreaper (10/20/2012 4:52:47 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


This is pretty strong. You dont cast him and then sink your next 7 available mana! What you do is cast him, and then sink your extra mana into him.
Posted By: TheWrathofShane (10/21/2012 9:40:10 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


All your turns are belong to us
Posted By: Endomarru (11/7/2012 6:27:53 AM)
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An old man by a seashore at the end of days, gazes the horizon with the seawinds in his face...
Posted By: Bobth (1/22/2013 7:31:15 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


With Followed Footsteps and seven mana, you can double the number of turns you take every time an opponent takes a turn:

Opponent takes one turn.

You get a bonus turn, put a copy into play, level it up to 7.

You get your normal turn, put a copy into play, level it up to 7.

Opponent takes one turn.

You take four turns, put four copies into play, level them up to four.

Opponent takes one turn.

You take eight turns, etc etc.

Utterly excessive and unnecessary (especially for seven mana), but amusing.
Posted By: Aquillion (3/30/2013 1:29:12 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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