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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 4.039 / 5  (181 votes)
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The worst part about this card is it's rarity, other than that it's a value added Boomerang which is itself amazingly useful.

This is good as a boomerang but throwing in a +1 mana Upheavel which can be avoided with protection from blue.

What all of this means is that early game you can muck up a land drop and stall an oppoenent on turn 1 or 2 for an extra turn, late game you can replay your bombs while your opponennt is discarding his field.
Posted By: karek (6/4/2013 8:17:49 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


One of the best cards I've ever used; which includes many of the most powerful cards in the game. Resets the game for everyone but you. I run this into Tidespout Tyrant in a card-advantage based bounce/flicker deck. By the time it gets rolling (T3-4ish is when it starts to establish enough disruption to stabilize) it becomes difficult to dislodge. If it makes it to T7 it often hits you with this with a Warped Devotion out.

Even without that, The Tyrant starts bouncing lands and anything else you play around 2-3 times per turn and closes what's left of the game in a turn or two. If the opponent is also slow the game only goes to T5-6 anyway due to lots of bounce weenies beating you up. Wrath's don't matter due to Mulldrifters, Agent of Bolas, and Sea Gate Oracle

One of my favorite decks to play and one of my best. Can take on 2 aggro opponents and come on top at times; though the l... (see all)
Posted By: blurrymadness (6/5/2013 8:50:26 AM)
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Important note: Disperse (or Into the Roil) can target your own permanents, which is usefull more than it looks. Not that this card is bad, on the contrary, overload is brutal.
Posted By: zipec (6/15/2013 12:11:59 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Every time I've seen this hit with the overloaded version, the other player is pretty much toast. The instant speed means you get the at-the-end-of-your-turn blast. The tempo is altered, and now blue has you in that control grip: they'll happily ping you, spend 0 mana on their own turn and penalize you as you try feverishly to get your stuff back out. And it *will* be "your stuff", since this hits everything except land you have no strategy impervious to this unless you're turning your lands into fireballs or creatures.
Posted By: Athemeus (7/7/2013 8:09:42 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I started playing this card because of the cool art, but the more I used it I realized that it is playable anyway, even one on main deck. It's absolute murder to token decks, although the new reprint of Ratchet Bomb might show it up a bit. Either way, being able to force your opponent to recast their entire board is an extremely powerful effect, especially at instant speed. It doe suffer a bit in a competitive environment though because there are so many powerful ETB effects in current standard.

Still, a 4/5 from me.
Posted By: Tamerlein (7/18/2013 4:05:23 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Great Card, 2 drop to kill a Advent of the wurm or 2 for 1 an Enchant, stop a Planeswalker from getting up to ultimate level, tons of early game utility and than late game blowing them out end of their turn. this is a great instant and in my Simic deck i Never struggle getting to 7 between Farseek and Ranger's Path

5/5 for me
Posted By: BryceCarmony (8/20/2013 10:33:30 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


I like this card a lot. But I've always thought its a bit odd from a mechanical standpoint of returning things to hand. Do we, as planeswalkers, command the game from broomsticks or helicopters or something?
Posted By: MostlyLost (12/1/2013 6:09:58 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Just simply the best card apart from three things:

1) CMC for overload could have been 5{B} instead of the current 6{7}.
2) Not the best in 2HG as it destroys your ally's battlefield as well.
3) By the time you can cast its overload cost, your opponent most often has so much mana that he/she can re-cast a fair amout of the returned cards...


Apart from those things, I cannot find any problems. Destroys any lock-down your opponent might throw at you.

4.5/5
Posted By: MortisAngelus (12/3/2013 4:39:33 PM)
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6Blue : You win the game
Posted By: Pipikako (12/5/2013 3:24:06 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Man, just one of the many reasons to love the Izzet.

Not affected by Hexproof or Shroud? Everything except lands (including Planeswalkers!)? Try and leave a bit of mana for Counterflux and you're a beast! Not to mention so many other good ones from this block that benefit: Blistercoil Weird, Guttersnipe, Goblin Electromancer,...

Only problem is that cards like Melek, Izzet Paragon and Epic Experiment can't cast it for it's overload, but that's just a minor drawback to one of the best cards in the set.

Play this just before your your opponent attacks but after they've brought out their fatties, and you're golden
Posted By: Casimir_the_Great (12/27/2013 11:15:21 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0