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Band Together
Band Together 2Green (3)
Instant

Up to two target creatures you control each deal damage equal to their power to another target creature.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Bloodrage Alpha
Bloodrage Alpha 3Red (4)
Creature — — Wolf (4/3)

When Bloodrage Alpha enters the battlefield, choose one —

• Another target Wolf or Werewolf you control fights target creature you don't control.

• When you cast your next Wolf or Werewolf spell, it gains "When this creature enters the battlefield, it fights up to one target creature you don't control."

Innistrad: Midnight Hunt Alchemy (Rare)
Bloody Betrayal
Bloody Betrayal 2Red (3)
Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Blood token. <i>(It's an artifact with "1, Tap, Discard a card, Sacrifice this artifact: Draw a card.")</i>

Innistrad: Crimson Vow (Common)
Brokers Confluence
Brokers Confluence 2GreenWhiteBlue (5)
Instant

Choose three. You may choose the same mode more than once.

• Proliferate. <i>(Choose any number of permanents and/or players, then give each another counter of each kind already there.)</i>

• Target creature phases out. <i>(Treat it and anything attached to it as though they don't exist until its controller's next turn.)</i>

• Counter target activated or triggered ability.

Streets of New Capenna Commander (Rare)
Cascade Seer
Cascade Seer 3Blue (4)
Creature — Merfolk Wizard (3/3)

When Cascade Seer enters the battlefield, scry X, where X is the number of creatures in your party. <i>(Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)</i>

Zendikar Rising (Common)
Concealing Curtains
Concealing Curtains Black (1)
Creature — Wall (0/4)

Defender

2Black: Transform Concealing Curtains. Activate only as a sorcery.

Innistrad: Crimson Vow (Rare)
Curse of the Restless Dead
Curse of the Restless Dead 2Black (3)
Enchantment — Aura Curse

Enchant player

Whenever a land enters the battlefield under enchanted player's control, you create a 2/2 black Zombie creature token with decayed. <i>(It can't block. When it attacks, sacrifice it at end of combat.)</i>

Innistrad: Midnight Hunt Commander (Rare)
Eon Frolicker
Eon Frolicker 2BlueBlue (4)
Creature — Elemental Otter (5/5)

Flying

When Eon Frolicker enters the battlefield, if you cast it, target opponent takes an extra turn after this one. Until your next turn, you and planeswalkers you control gain protection from that player. <i>(You and planeswalkers you control can't be targeted, dealt damage, or enchanted by anything controlled by that player.)</i>

Ikoria Commander (Rare)
Flumph
Flumph 1White (2)
Creature — Jellyfish (0/4)

Defender, flying

Whenever Flumph is dealt damage, you and target opponent each draw a card.

Adventures in the Forgotten Realms (Rare)
Geistpack Alpha
Geistpack Alpha 3Green (4)
Creature — — Wolf (5/4)

Trample

When Geistpack Alpha dies, seek a permanent card with mana value equal to the number of lands you control.

Innistrad: Midnight Hunt Alchemy (Rare)
Giant Regrowth
Giant Regrowth 1GreenGreen (3)
Instant

Return target card from your graveyard to your hand. If it's a creature card, it perpetually gets +3/+3.

Streets of New Capenna Alchemy (Uncommon)
Goblin Trapfinder
Goblin Trapfinder Red (1)
Creature — — Goblin (1/1)

When Goblin Trapfinder dies, seek a creature card with mana value 3 or less. That card perpetually gains haste, "This spell costs 2 less to cast," and "At the beginning of your end step, sacrifice this creature."

Alchemy Horizons: Baldur's Gate (Uncommon)
Guardian of Faith
Guardian of Faith 1WhiteWhite (3)
Creature — Spirit Knight (3/2)

Flash

Vigilance

When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out. <i>(Treat them and anything attached to them as though they don't exist until their controller's next turn.)</i>

Adventures in the Forgotten Realms (Rare)
Illustrious Historian
Illustrious Historian 1Red (2)
Creature — Human Shaman (2/1)

5, Exile Illustrious Historian from your graveyard: Create a tapped 3/2 red and white Spirit creature token.

Strixhaven: School of Mages (Common)
Incessant Provocation
Incessant Provocation 3Red (4)
Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. It perpetually gains "This creature attacks each combat if able."

Alchemy Horizons: Baldur's Gate (Common)
Intellect Devourer
Intellect Devourer 3Black (4)
Creature — Horror (2/4)

<i>Devour Intellect</i> — When Intellect Devourer enters the battlefield, each opponent exiles a card from their hand until Intellect Devourer leaves the battlefield.

<i>Body Thief</i> — You may play lands and cast spells from among cards exiled with Intellect Devourer. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.

Alchemy Horizons: Baldur's Gate (Rare)
Other Versions
Commander Legends: Battle for Baldur's Gate (Rare)
Ironscale Hydra
Ironscale Hydra 3GreenGreen (5)
Creature — Hydra (5/5)

If a creature would deal combat damage to Ironscale Hydra, prevent that damage and put a +1/+1 counter on Ironscale Hydra.

Theros Beyond Death (Rare)
Life Insurance
Life Insurance 3WhiteBlack (5)
Enchantment

Extort <i>(Whenever you cast a spell, you may pay White or Black. If you do, each opponent loses 1 life and you gain that much life.)</i>

Whenever a nontoken creature dies, you lose 1 life and create a Treasure token.

Streets of New Capenna Commander (Rare)
Life of the Party
Life of the Party 3Red (4)
Creature — Elemental (0/1)

First strike, trample, haste

Whenever Life of the Party attacks, it gets +X/+0 until end of turn, where X is the number of creatures you control.

When Life of the Party enters the battlefield, if it's not a token, each opponent creates a token that's a copy of it. The tokens are goaded for the rest of the game. <i>(They attack each combat if able and attack a player other than you if able.)</i>

Streets of New Capenna Commander (Rare)
Lizardfolk Librarians
Lizardfolk Librarians 3Blue (4)
Creature — — Lizard (2/4)

Double team <i>(When this creature attacks, conjure a duplicate into your hand, then both of them perpetually lose double team.)</i>

When Lizardfolk Librarians enters the battlefield, scry 2.

Alchemy Horizons: Baldur's Gate (Common)
Managorger Phoenix
Managorger Phoenix RedRed (2)
Creature — — Phoenix (2/2)

Flying

Managorger Phoenix can't block.

Whenever you cast a spell, if Managorger Phoenix is in your graveyard, put a flame counter on Managorger Phoenix for each Red in that spell's mana cost. If Managorger Phoenix has five or more flame counters on it, return it to the battlefield and it perpetually gets +1/+1.

Jumpstart: Historic Horizons (Rare)
Martial Impetus
Martial Impetus 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and is goaded. <i>(It attacks each combat if able and attacks a player other than you if able.)</i>

Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn.

Commander Legends: Battle for Baldur's Gate (Common)
Mentor's Guidance
Mentor's Guidance 2Blue (3)
Sorcery

When you cast this spell, copy it if you control a planeswalker, Cleric, Druid, Shaman, Warlock, or Wizard.

Scry 1, then draw a card.

Strixhaven: School of Mages (Uncommon)
Merfolk Falconer
Merfolk Falconer 3BlueBlue (5)
Creature — Merfolk Wizard (4/4)

Flying

Whenever you cast a kicked spell, scry 2.

Zendikar Rising (Uncommon)
Myconid Spore Tender
Myconid Spore Tender 3Green (4)
Creature — Fungus (4/1)

<i>Infesting Spores</i> — When Myconid Spore Tender enters the battlefield, destroy up to one target artifact or enchantment.

Commander Legends: Battle for Baldur's Gate (Common)
Nascent Metamorph
Nascent Metamorph 1Blue (2)
Creature — Shapeshifter (1/1)

Whenever Nascent Metamorph attacks or blocks, target opponent reveals cards from the top of their library until they reveal a creature card. Nascent Metamorph becomes a copy of that card until end of turn. Then that player puts all cards revealed this way on the bottom of their library in a random order.

Ikoria Commander (Rare)
Orb of Dragonkind
Orb of Dragonkind 1Red (2)
Artifact

1, Tap: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons.

Red, Tap, Sacrifice Orb of Dragonkind: Look at the top seven cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Adventures in the Forgotten Realms (Rare)
Papercraft Decoy
Papercraft Decoy 2 (2)
Artifact Creature — Frog (2/1)

When Papercraft Decoy leaves the battlefield, you may pay 2. If you do, draw a card.

Kamigawa: Neon Dynasty (Common)
Pest Infestation
Pest Infestation Variable ColorlessVariable ColorlessGreen (1)
Sorcery

Destroy up to X target artifacts and/or enchantments. Create twice X 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life."

Commander 2021 (Rare)
Phantom Steed
Phantom Steed 3Blue (4)
Creature — Horse Illusion (4/3)

Flash

When Phantom Steed enters the battlefield, exile another target creature you control until Phantom Steed leaves the battlefield.

Whenever Phantom Steed attacks, create a tapped and attacking token that's a copy of the exiled card, except it's an Illusion in addition to its other types. Sacrifice that token at end of combat.

Adventures in the Forgotten Realms Commander (Rare)
Phoenix Chick
Phoenix Chick Red (1)
Creature — Phoenix (1/1)

Flying, haste

Phoenix Chick can't block.

Whenever you attack with three or more creatures, you may pay RedRed. If you do, return Phoenix Chick from your graveyard to the battlefield tapped and attacking with a +1/+1 counter on it.

Dominaria United (Uncommon)
Power of Persuasion
Power of Persuasion 2Blue (3)
Sorcery

Choose target creature an opponent controls, then roll a d20.

1–9 | Return it to its owner's hand.

10–19 | Its owner puts it on the top or bottom of their library.

20 | Gain control of it until the end of your next turn.

Adventures in the Forgotten Realms (Uncommon)
Reckless Ringleader
Reckless Ringleader Red (1)
Creature — — Goblin Rogue (1/1)

Haste

When Reckless Ringleader enters the battlefield, choose a creature card in your hand. It perpetually gains haste.

Jumpstart: Historic Horizons (Common)
Revealing Eye
Revealing Eye (0)
Creature — Eye Horror (3/4)

Menace

When this creature transforms into Revealing Eye, target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card, then draws a card.

Innistrad: Crimson Vow (Rare)
Riptide Turtle
Riptide Turtle 1Blue (2)
Creature — Turtle (0/5)

Flash

Defender

Theros Beyond Death (Common)
Sailors' Bane
Sailors' Bane 7BlueBlue (9)
Creature — Dragon Turtle (7/7)

This spell costs 1 less to cast for each card you own in exile and in your graveyard that's an instant card, a sorcery card, or a card that has an Adventure.

Ward 4 <i>(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 4.)</i>

Commander Legends: Battle for Baldur's Gate (Uncommon)
Scattered Thoughts
Scattered Thoughts 3Blue (4)
Instant

Look at the top four cards of your library. Put two of those cards into your hand and the rest into your graveyard.

Innistrad: Crimson Vow (Common)
Subtle Strike
Subtle Strike 1Black (2)
Instant

Choose one or both —

• Target creature gets -1/-1 until end of turn.

• Put a +1/+1 counter on target creature.

Zendikar Rising (Common)
Sunstreak Phoenix
Sunstreak Phoenix 2RedRed (4)
Creature — Phoenix (4/2)

Flying

If it's neither day nor night, it becomes day as Sunstreak Phoenix enters the battlefield.

Whenever day becomes night or night becomes day, you may pay 1Red. If you do, return Sunstreak Phoenix from your graveyard to the battlefield tapped.

Innistrad: Midnight Hunt (Mythic Rare)
Supply Drop
Supply Drop 3 (3)
Artifact

Flash

When Supply Drop enters the battlefield, target creature you control gets +2/+2 until end of turn.

4, Tap, Sacrifice Supply Drop: Draw a card.

The Brothers' War (Common)
Sword of Hours
Sword of Hours 2 (2)
Artifact — Equipment

Whenever equipped creature attacks, put a +1/+1 counter on it.

Whenever equipped creature deals combat damage, roll a d12. If the result is greater than the damage dealt or the result is 12, double the number of +1/+1 counters on that creature.

Equip 2 <i>(2: Attach to target creature you control. Equip only as a sorcery.)</i>

Adventures in the Forgotten Realms Commander (Uncommon)
Syrix, Carrier of the Flame
Syrix, Carrier of the Flame 2BlackRed (4)
Legendary Creature — Phoenix (3/3)

Flying, haste

At the beginning of each end step, if a creature card left your graveyard this turn, target Phoenix you control deals damage equal to its power to any target.

Whenever another Phoenix you control dies, you may cast Syrix, Carrier of the Flame from your graveyard.

Streets of New Capenna Commander (Rare)
Task Force
Task Force 2White (3)
Creature — Human Rebel (1/3)

Whenever Task Force becomes the target of a spell or ability, it gets +0/+3 until end of turn.

Jumpstart 2022 (Common)
Tenacious Pup
Tenacious Pup Green (1)
Creature — — Wolf (1/2)

When Tenacious Pup enters the battlefield, you gain 1 life. When you cast your next creature spell, that creature enters the battlefield with an additional +1/+1 counter, trample counter, and vigilance counter on it.

Innistrad: Midnight Hunt Alchemy (Uncommon)
Thirst for Meaning
Thirst for Meaning 2Blue (3)
Instant

Draw three cards. Then discard two cards unless you discard an enchantment card.

Theros Beyond Death (Common)
Thunderous Orator
Thunderous Orator 1White (2)
Creature — Kor Wizard (2/2)

Vigilance

Whenever Thunderous Orator attacks, it gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, indestructible, lifelink, menace, and trample.

Strixhaven: School of Mages (Uncommon)
Traumatic Prank
Traumatic Prank 2Red (3)
Sorcery

Gain control of target creature until end of turn. Untap that creature. It perpetually gains haste, "This creature can't block," and "At the beginning of your upkeep, this creature deals 1 damage to you."

Streets of New Capenna Alchemy (Uncommon)
Wash Away
Wash Away Blue (1)
Instant

Cleave 1BlueBlue <i>(You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)</i>

Counter target spell that wasn't cast from its owner's hand.

Innistrad: Crimson Vow (Uncommon)
Wave of Rats
Wave of Rats 3Black (4)
Creature — Rat (4/2)

Trample

When Wave of Rats dies, if it dealt combat damage to a player this turn, return it to the battlefield under its owner's control.

Blitz 4Black <i>(If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)</i>

Streets of New Capenna Commander (Rare)
Yavimaya Sojourner
Yavimaya Sojourner 7Green (8)
Creature — Treefolk (4/6)

<i>Domain</i> — This spell costs 1 less to cast for each basic land type among lands you control.

Dominaria United (Common)
You've Been Caught Stealing
You've Been Caught Stealing 1Red (2)
Sorcery

Choose one —

• <i>Threaten the Merchant</i> — Each creature blocks this turn if able.

• <i>Bribe the Guards</i> — You create a Treasure token for each opponent who was dealt damage this turn. <i>(It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")</i>

Commander Legends: Battle for Baldur's Gate (Common)

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