"Brian Valeza" (30)

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Bloodrage Alpha
Bloodrage Alpha 3Red (4)
Creature — — Wolf (4/3)

When Bloodrage Alpha enters the battlefield, choose one —

• Another target Wolf or Werewolf you control fights target creature you don't control.

• When you cast your next Wolf or Werewolf spell, it gains "When this creature enters the battlefield, it fights up to one target creature you don't control."

Innistrad: Midnight Hunt Alchemy (Rare)
Bloody Betrayal
Bloody Betrayal 2Red (3)

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Blood token. (It's an artifact with "1, Tap, Discard a card, Sacrifice this artifact: Draw a card.")

Innistrad: Crimson Vow (Common)
Cascade Seer
Cascade Seer 3Blue (4)
Creature — Merfolk Wizard (3/3)

When Cascade Seer enters the battlefield, scry X, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Zendikar Rising (Common)
Concealing Curtains
Concealing Curtains Black (1)
Creature — Wall (0/4)


2Black: Transform Concealing Curtains. Activate only as a sorcery.

Innistrad: Crimson Vow (Rare)
Curse of the Restless Dead
Curse of the Restless Dead 2Black (3)
Enchantment — Aura Curse

Enchant player

Whenever a land enters the battlefield under enchanted player's control, you create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)

Innistrad: Midnight Hunt Commander (Rare)
Eon Frolicker
Eon Frolicker 2BlueBlue (4)
Creature — Elemental Otter (5/5)


When Eon Frolicker enters the battlefield, if you cast it, target opponent takes an extra turn after this one. Until your next turn, you and planeswalkers you control gain protection from that player. (You and planeswalkers you control can't be targeted, dealt damage, or enchanted by anything controlled by that player.)

Ikoria Commander (Rare)
Flumph 1White (2)
Creature — Jellyfish (0/4)

Defender, flying

Whenever Flumph is dealt damage, you and target opponent each draw a card.

Adventures in the Forgotten Realms (Rare)
Geistpack Alpha
Geistpack Alpha 3Green (4)
Creature — — Wolf (5/4)


When Geistpack Alpha dies, seek a permanent card with mana value equal to the number of lands you control.

Innistrad: Midnight Hunt Alchemy (Rare)
Guardian of Faith
Guardian of Faith 1WhiteWhite (3)
Creature — Spirit Knight (3/2)



When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)

Adventures in the Forgotten Realms (Rare)
Illustrious Historian
Illustrious Historian 1Red (2)
Creature — Human Shaman (2/1)

5, Exile Illustrious Historian from your graveyard: Create a tapped 3/2 red and white Spirit creature token.

Strixhaven: School of Mages (Common)
Ironscale Hydra
Ironscale Hydra 3GreenGreen (5)
Creature — Hydra (5/5)

If a creature would deal combat damage to Ironscale Hydra, prevent that damage and put a +1/+1 counter on Ironscale Hydra.

Theros Beyond Death (Rare)
Managorger Phoenix
Managorger Phoenix RedRed (2)
Creature — — Phoenix (2/2)


Managorger Phoenix can't block.

Whenever you cast a spell, if Managorger Phoenix is in your graveyard, put a flame counter on Managorger Phoenix for each Red in that spell's mana cost. If Managorger Phoenix has five or more flame counters on it, return it to the battlefield and it perpetually gets +1/+1.

Jumpstart: Historic Horizons (Rare)
Mentor's Guidance
Mentor's Guidance 2Blue (3)

When you cast this spell, copy it if you control a planeswalker, Cleric, Druid, Shaman, Warlock, or Wizard.

Scry 1, then draw a card.

Strixhaven: School of Mages (Uncommon)
Merfolk Falconer
Merfolk Falconer 3BlueBlue (5)
Creature — Merfolk Wizard (4/4)


Whenever you cast a kicked spell, scry 2.

Zendikar Rising (Uncommon)
Nascent Metamorph
Nascent Metamorph 1Blue (2)
Creature — Shapeshifter (1/1)

Whenever Nascent Metamorph attacks or blocks, target opponent reveals cards from the top of their library until they reveal a creature card. Nascent Metamorph becomes a copy of that card until end of turn. Then that player puts all cards revealed this way on the bottom of their library in a random order.

Ikoria Commander (Rare)
Orb of Dragonkind
Orb of Dragonkind 1Red (2)

1, Tap: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons.

Red, Tap, Sacrifice Orb of Dragonkind: Look at the top seven cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Adventures in the Forgotten Realms (Rare)
Pest Infestation
Pest Infestation Variable ColorlessVariable ColorlessGreen (1)

Destroy up to X target artifacts and/or enchantments. Create twice X 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life."

Commander 2021 (Rare)
Phantom Steed
Phantom Steed 3Blue (4)
Creature — Horse Illusion (4/3)


When Phantom Steed enters the battlefield, exile another target creature you control until Phantom Steed leaves the battlefield.

Whenever Phantom Steed attacks, create a tapped and attacking token that's a copy of the exiled card, except it's an Illusion in addition to its other types. Sacrifice that token at end of combat.

Adventures in the Forgotten Realms Commander (Rare)
Power of Persuasion
Power of Persuasion 2Blue (3)

Choose target creature an opponent controls, then roll a d20.

1–9 | Return it to its owner's hand.

10–19 | Its owner puts it on the top or bottom of their library.

20 | Gain control of it until the end of your next turn.

Adventures in the Forgotten Realms (Uncommon)
Reckless Ringleader
Reckless Ringleader Red (1)
Creature — — Goblin Rogue (1/1)


When Reckless Ringleader enters the battlefield, choose a creature card in your hand. It perpetually gains haste.

Jumpstart: Historic Horizons (Common)
Revealing Eye
Revealing Eye (0)
Creature — Eye Horror (3/4)


When this creature transforms into Revealing Eye, target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card, then draws a card.

Innistrad: Crimson Vow (Rare)
Riptide Turtle
Riptide Turtle 1Blue (2)
Creature — Turtle (0/5)



Theros Beyond Death (Common)
Scattered Thoughts
Scattered Thoughts 3Blue (4)

Look at the top four cards of your library. Put two of those cards into your hand and the rest into your graveyard.

Innistrad: Crimson Vow (Common)
Subtle Strike
Subtle Strike 1Black (2)

Choose one or both —

• Target creature gets -1/-1 until end of turn.

• Put a +1/+1 counter on target creature.

Zendikar Rising (Common)
Sunstreak Phoenix
Sunstreak Phoenix 2RedRed (4)
Creature — Phoenix (4/2)


If it's neither day nor night, it becomes day as Sunstreak Phoenix enters the battlefield.

Whenever day becomes night or night becomes day, you may pay 1Red. If you do, return Sunstreak Phoenix from your graveyard to the battlefield tapped.

Innistrad: Midnight Hunt (Mythic Rare)
Sword of Hours
Sword of Hours 2 (2)
Artifact — Equipment

Whenever equipped creature attacks, put a +1/+1 counter on it.

Whenever equipped creature deals combat damage, roll a d12. If the result is greater than the damage dealt or the result is 12, double the number of +1/+1 counters on that creature.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Adventures in the Forgotten Realms Commander (Uncommon)
Tenacious Pup
Tenacious Pup Green (1)
Creature — — Wolf (1/2)

When Tenacious Pup enters the battlefield, you gain 1 life. When you cast your next creature spell, that creature enters the battlefield with an additional +1/+1 counter, trample counter, and vigilance counter on it.

Innistrad: Midnight Hunt Alchemy (Uncommon)
Thirst for Meaning
Thirst for Meaning 2Blue (3)

Draw three cards. Then discard two cards unless you discard an enchantment card.

Theros Beyond Death (Common)
Thunderous Orator
Thunderous Orator 1White (2)
Creature — Kor Wizard (2/2)


Whenever Thunderous Orator attacks, it gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, indestructible, lifelink, menace, and trample.

Strixhaven: School of Mages (Uncommon)
Wash Away
Wash Away Blue (1)

Cleave 1BlueBlue (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Counter target spell that wasn't cast from its owner's hand.

Innistrad: Crimson Vow (Uncommon)

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