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Band Together
  ( 3)
Instant
Up to two target creatures you control each deal damage equal to their power to another target creature.
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Bloodrage Alpha
  ( 4)
Creature — — Wolf
(4/3)
When Bloodrage Alpha enters the battlefield, choose one — • Another target Wolf or Werewolf you control fights target creature you don't control. • When you cast your next Wolf or Werewolf spell, it gains "When this creature enters the battlefield, it fights up to one target creature you don't control."
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Bloody Betrayal
  ( 3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Blood token. <i>(It's an artifact with " , , Discard a card, Sacrifice this artifact: Draw a card.")</i>
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Brokers Confluence
    ( 5)
Instant
Choose three. You may choose the same mode more than once. • Proliferate. <i>(Choose any number of permanents and/or players, then give each another counter of each kind already there.)</i> • Target creature phases out. <i>(Treat it and anything attached to it as though they don't exist until its controller's next turn.)</i> • Counter target activated or triggered ability.
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Cascade Seer
  ( 4)
Creature — Merfolk Wizard
(3/3)
When Cascade Seer enters the battlefield, scry X, where X is the number of creatures in your party. <i>(Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)</i>
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Concealing Curtains
 ( 1)
Creature — Wall
(0/4)
Defender  : Transform Concealing Curtains. Activate only as a sorcery.
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Curse of the Restless Dead
  ( 3)
Enchantment — Aura Curse
Enchant player Whenever a land enters the battlefield under enchanted player's control, you create a 2/2 black Zombie creature token with decayed. <i>(It can't block. When it attacks, sacrifice it at end of combat.)</i>
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Eon Frolicker
   ( 4)
Creature — Elemental Otter
(5/5)
Flying When Eon Frolicker enters the battlefield, if you cast it, target opponent takes an extra turn after this one. Until your next turn, you and planeswalkers you control gain protection from that player. <i>(You and planeswalkers you control can't be targeted, dealt damage, or enchanted by anything controlled by that player.)</i>
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Flumph
  ( 2)
Creature — Jellyfish
(0/4)
Defender, flying Whenever Flumph is dealt damage, you and target opponent each draw a card.
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Geistpack Alpha
  ( 4)
Creature — — Wolf
(5/4)
Trample When Geistpack Alpha dies, seek a permanent card with mana value equal to the number of lands you control.
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Giant Regrowth
   ( 3)
Instant
Return target card from your graveyard to your hand. If it's a creature card, it perpetually gets +3/+3.
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Goblin Trapfinder
 ( 1)
Creature — — Goblin
(1/1)
When Goblin Trapfinder dies, seek a creature card with mana value 3 or less. That card perpetually gains haste, "This spell costs less to cast," and "At the beginning of your end step, sacrifice this creature."
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Guardian of Faith
   ( 3)
Creature — Spirit Knight
(3/2)
Flash Vigilance When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out. <i>(Treat them and anything attached to them as though they don't exist until their controller's next turn.)</i>
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Illustrious Historian
  ( 2)
Creature — Human Shaman
(2/1)
, Exile Illustrious Historian from your graveyard: Create a tapped 3/2 red and white Spirit creature token.
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Incessant Provocation
  ( 4)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. It perpetually gains "This creature attacks each combat if able."
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Intellect Devourer
  ( 4)
Creature — Horror
(2/4)
<i>Devour Intellect</i> — When Intellect Devourer enters the battlefield, each opponent exiles a card from their hand until Intellect Devourer leaves the battlefield. <i>Body Thief</i> — You may play lands and cast spells from among cards exiled with Intellect Devourer. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.
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Ironscale Hydra
   ( 5)
Creature — Hydra
(5/5)
If a creature would deal combat damage to Ironscale Hydra, prevent that damage and put a +1/+1 counter on Ironscale Hydra.
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Life Insurance
   ( 5)
Enchantment
Extort <i>(Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)</i> Whenever a nontoken creature dies, you lose 1 life and create a Treasure token.
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Life of the Party
  ( 4)
Creature — Elemental
(0/1)
First strike, trample, haste Whenever Life of the Party attacks, it gets +X/+0 until end of turn, where X is the number of creatures you control. When Life of the Party enters the battlefield, if it's not a token, each opponent creates a token that's a copy of it. The tokens are goaded for the rest of the game. <i>(They attack each combat if able and attack a player other than you if able.)</i>
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Lizardfolk Librarians
  ( 4)
Creature — — Lizard
(2/4)
Double team <i>(When this creature attacks, conjure a duplicate into your hand, then both of them perpetually lose double team.)</i> When Lizardfolk Librarians enters the battlefield, scry 2.
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Managorger Phoenix
  ( 2)
Creature — — Phoenix
(2/2)
Flying Managorger Phoenix can't block. Whenever you cast a spell, if Managorger Phoenix is in your graveyard, put a flame counter on Managorger Phoenix for each in that spell's mana cost. If Managorger Phoenix has five or more flame counters on it, return it to the battlefield and it perpetually gets +1/+1.
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Martial Impetus
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and is goaded. <i>(It attacks each combat if able and attacks a player other than you if able.)</i> Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn.
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Mentor's Guidance
  ( 3)
Sorcery
When you cast this spell, copy it if you control a planeswalker, Cleric, Druid, Shaman, Warlock, or Wizard. Scry 1, then draw a card.
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Merfolk Falconer
   ( 5)
Creature — Merfolk Wizard
(4/4)
Flying Whenever you cast a kicked spell, scry 2.
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Myconid Spore Tender
  ( 4)
Creature — Fungus
(4/1)
<i>Infesting Spores</i> — When Myconid Spore Tender enters the battlefield, destroy up to one target artifact or enchantment.
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Nascent Metamorph
  ( 2)
Creature — Shapeshifter
(1/1)
Whenever Nascent Metamorph attacks or blocks, target opponent reveals cards from the top of their library until they reveal a creature card. Nascent Metamorph becomes a copy of that card until end of turn. Then that player puts all cards revealed this way on the bottom of their library in a random order.
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Papercraft Decoy
 ( 2)
Artifact Creature — Frog
(2/1)
When Papercraft Decoy leaves the battlefield, you may pay . If you do, draw a card.
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Pest Infestation
   ( 1)
Sorcery
Destroy up to X target artifacts and/or enchantments. Create twice X 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life."
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Phantom Steed
  ( 4)
Creature — Horse Illusion
(4/3)
Flash When Phantom Steed enters the battlefield, exile another target creature you control until Phantom Steed leaves the battlefield. Whenever Phantom Steed attacks, create a tapped and attacking token that's a copy of the exiled card, except it's an Illusion in addition to its other types. Sacrifice that token at end of combat.
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Phoenix Chick
 ( 1)
Creature — Phoenix
(1/1)
Flying, haste Phoenix Chick can't block. Whenever you attack with three or more creatures, you may pay  . If you do, return Phoenix Chick from your graveyard to the battlefield tapped and attacking with a +1/+1 counter on it.
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Power of Persuasion
  ( 3)
Sorcery
Choose target creature an opponent controls, then roll a d20. 1–9 | Return it to its owner's hand. 10–19 | Its owner puts it on the top or bottom of their library. 20 | Gain control of it until the end of your next turn.
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Reckless Ringleader
 ( 1)
Creature — — Goblin Rogue
(1/1)
Haste When Reckless Ringleader enters the battlefield, choose a creature card in your hand. It perpetually gains haste.
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Revealing Eye
( 0)
Creature — Eye Horror
(3/4)
Menace When this creature transforms into Revealing Eye, target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card, then draws a card.
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Sailors' Bane
   ( 9)
Creature — Dragon Turtle
(7/7)
This spell costs less to cast for each card you own in exile and in your graveyard that's an instant card, a sorcery card, or a card that has an Adventure. Ward <i>(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)</i>
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Scattered Thoughts
  ( 4)
Instant
Look at the top four cards of your library. Put two of those cards into your hand and the rest into your graveyard.
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Subtle Strike
  ( 2)
Instant
Choose one or both — • Target creature gets -1/-1 until end of turn. • Put a +1/+1 counter on target creature.
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Sunstreak Phoenix
   ( 4)
Creature — Phoenix
(4/2)
Flying If it's neither day nor night, it becomes day as Sunstreak Phoenix enters the battlefield. Whenever day becomes night or night becomes day, you may pay  . If you do, return Sunstreak Phoenix from your graveyard to the battlefield tapped.
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Supply Drop
 ( 3)
Artifact
Flash When Supply Drop enters the battlefield, target creature you control gets +2/+2 until end of turn. , , Sacrifice Supply Drop: Draw a card.
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Sword of Hours
 ( 2)
Artifact — Equipment
Whenever equipped creature attacks, put a +1/+1 counter on it. Whenever equipped creature deals combat damage, roll a d12. If the result is greater than the damage dealt or the result is 12, double the number of +1/+1 counters on that creature. Equip <i>( : Attach to target creature you control. Equip only as a sorcery.)</i>
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Syrix, Carrier of the Flame
   ( 4)
Legendary Creature — Phoenix
(3/3)
Flying, haste At the beginning of each end step, if a creature card left your graveyard this turn, target Phoenix you control deals damage equal to its power to any target. Whenever another Phoenix you control dies, you may cast Syrix, Carrier of the Flame from your graveyard.
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Task Force
  ( 3)
Creature — Human Rebel
(1/3)
Whenever Task Force becomes the target of a spell or ability, it gets +0/+3 until end of turn.
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Tenacious Pup
 ( 1)
Creature — — Wolf
(1/2)
When Tenacious Pup enters the battlefield, you gain 1 life. When you cast your next creature spell, that creature enters the battlefield with an additional +1/+1 counter, trample counter, and vigilance counter on it.
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Thirst for Meaning
  ( 3)
Instant
Draw three cards. Then discard two cards unless you discard an enchantment card.
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Thunderous Orator
  ( 2)
Creature — Kor Wizard
(2/2)
Vigilance Whenever Thunderous Orator attacks, it gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, indestructible, lifelink, menace, and trample.
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Traumatic Prank
  ( 3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It perpetually gains haste, "This creature can't block," and "At the beginning of your upkeep, this creature deals 1 damage to you."
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Wash Away
 ( 1)
Instant
Cleave   <i>(You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)</i> Counter target spell that wasn't cast from its owner's hand.
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Wave of Rats
  ( 4)
Creature — Rat
(4/2)
Trample When Wave of Rats dies, if it dealt combat damage to a player this turn, return it to the battlefield under its owner's control. Blitz  <i>(If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)</i>
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Yavimaya Sojourner
  ( 8)
Creature — Treefolk
(4/6)
<i>Domain</i> — This spell costs less to cast for each basic land type among lands you control.
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You've Been Caught Stealing
  ( 2)
Sorcery
Choose one — • <i>Threaten the Merchant</i> — Each creature blocks this turn if able. • <i>Bribe the Guards</i> — You create a Treasure token for each opponent who was dealt damage this turn. <i>(It's an artifact with " , Sacrifice this artifact: Add one mana of any color.")</i>
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