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Abandoned Campground
Abandoned Campground (0)
Land

Abandoned Campground enters tapped unless a player has 13 or less life.

Tap: Add White or Blue.

Duskmourn: House of Horror (Land)
Academic Probation
Academic Probation 1White (2)
Sorcery — Lesson

Choose one —

• Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn.

• Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated.

Strixhaven: School of Mages (Rare)
Alchemist's Gift
Alchemist's Gift Black (1)
Instant

Target creature gets +1/+1 and gains your choice of deathtouch or lifelink until end of turn. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it. Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

Core Set 2021 (Common)
Angelheart Protector
Angelheart Protector 2White (3)
Creature — Human Cleric (3/2)

When Angelheart Protector enters, target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Zendikar Rising (Common)
Archive Haunt
Archive Haunt (0)
Creature — Spirit Wizard (2/1)

Flying

Whenever Archive Haunt attacks, draw a card, then discard a card.

If Archive Haunt would be put into a graveyard from anywhere, exile it instead.

Innistrad: Midnight Hunt (Uncommon)
Argoth, Sanctum of Nature
Argoth, Sanctum of Nature (0)
Land

Argoth, Sanctum of Nature enters tapped unless you control a legendary green creature.

Tap: Add Green.

2GreenGreen, Tap: Create a 2/2 green Bear creature token, then mill three cards. Activate only as a sorcery.

(Melds with Titania, Voice of Gaea.)

The Brothers' War (Rare)
Arna Kennerüd, Skycaptain
Arna Kennerüd, Skycaptain 2WhiteBlueBlack (5)
Legendary Creature — Human Knight (4/4)

Flying, lifelink

Ward—Discard a card.

Whenever a modified creature you control attacks, double the number of each kind of counter on it. Then for each nontoken permanent attached to it, create a token that's a copy of that permanent attached to that creature.

Modern Horizons 3 (Mythic Rare)
Balduvian Berserker
Balduvian Berserker 2Red (3)
Creature — Kor Berserker (1/3)

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)

When Balduvian Berserker dies, it deals damage equal to its power to any target.

Dominaria United (Uncommon)
Bat Colony
Bat Colony 2White (3)
Enchantment

When Bat Colony enters, create a 1/1 black Bat creature token with flying for each mana from a Cave spent to cast it.

Whenever a Cave you control enters, put a +1/+1 counter on target creature you control.

The Lost Caverns of Ixalan (Uncommon)
Battalion Foot Soldier
Battalion Foot Soldier 2White (3)
Creature — Human Soldier (2/2)

When Battalion Foot Soldier enters, you may search your library for any number of cards named Battalion Foot Soldier, reveal them, put them into your hand, then shuffle.

Core Set 2020 (Common)
Blade Historian
Blade Historian Red or WhiteRed or WhiteRed or WhiteRed or White (4)
Creature — Human Cleric (2/3)

Attacking creatures you control have double strike.

Strixhaven: School of Mages (Rare)
Blood Beckoning
Blood Beckoning Black (1)
Sorcery

Kicker 3 (You may pay an additional 3 as you cast this spell.)

Return target creature card from your graveyard to your hand. If this spell was kicked, instead return two target creature cards from your graveyard to your hand.

Zendikar Rising (Common)
Blood Burglar
Blood Burglar 1Black (2)
Creature — Vampire Rogue (2/2)

During your turn, Blood Burglar has lifelink.(Damage dealt by this creature also causes you to gain that much life.)

Core Set 2020 (Common)
Blood Researcher
Blood Researcher 1BlackGreen (3)
Creature — Vampire Druid (2/2)

Menace (This creature can't be blocked except by two or more creatures.)

Whenever you gain life, put a +1/+1 counter on Blood Researcher.

Strixhaven: School of Mages (Common)
Brass's Tunnel-Grinder
Brass's Tunnel-Grinder 2Red (3)
Legendary Artifact

When Brass's Tunnel-Grinder enters, discard any number of cards, then draw that many cards plus one.

At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.)

The Lost Caverns of Ixalan (Rare)
Call the Coppercoats
Call the Coppercoats 2White (3)
Instant

Strive — This spell costs 1White more to cast for each target beyond the first.

Choose any number of target opponents. Create X 1/1 white Human Soldier creature tokens, where X is the number of creatures those opponents control.

Phyrexia: All Will Be One Commander (Rare)
Other Versions
Ikoria Commander (Rare)
Streets of New Capenna Commander (Rare)
Celestial Vault
Celestial Vault 1White (2)
Artifact

White, Tap: Draft a card from Celestial Vault's spellbook and exile it face down.

1, Sacrifice Celestial Vault: Put each card exiled with Celestial Vault into your hand.

Streets of New Capenna Alchemy (Uncommon)
Central Elevator // Promising Stairs (Central Elevator)
Central Elevator // Promising Stairs (Central Elevator) 3Blue (4)
Enchantment — Room

When you unlock this door, search your library for a Room card that doesn't have the same name as a Room you control, reveal it, put it into your hand, then shuffle.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Rare)
Coming In Hot
Coming In Hot Red (1)
Instant

Target creature gets +1/+0 and gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

March of the Machine (Common)
Contest of Claws
Contest of Claws 1Green (2)
Sorcery

Target creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

The Lost Caverns of Ixalan Commander (Rare)
Deep Goblin Skulltaker
Deep Goblin Skulltaker 2Black (3)
Creature — Goblin Warrior (2/2)

Menace

At the beginning of your end step, if you descended this turn, put a +1/+1 counter on Deep Goblin Skulltaker. (You descended if a permanent card was put into your graveyard from anywhere.)

The Lost Caverns of Ixalan (Common)
Divine Visitation
Divine Visitation 3WhiteWhite (5)
Enchantment

If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.

Ravnica Remastered (Mythic Rare)
Dragon Cultist
Dragon Cultist 4Red (5)
Legendary Enchantment — Background

Commander creatures you own have "At the beginning of your end step, if a source you controlled dealt 5 or more damage this turn, create a 4/4 red Dragon creature token with flying."

Commander Legends: Battle for Baldur's Gate (Uncommon)
Drogskol Armaments
Drogskol Armaments (0)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

If Drogskol Armaments would be put into a graveyard from anywhere, exile it instead.

Innistrad: Crimson Vow (Common)
Drogskol Captain
Drogskol Captain 1WhiteBlue (3)
Creature — Spirit Soldier (2/2)

Flying

Other Spirit creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)

Shadows of the Past (Uncommon)
Other Versions
Innistrad: Crimson Vow Commander (Uncommon)
Drogskol Infantry
Drogskol Infantry 1White (2)
Creature — Spirit Soldier (2/2)

Disturb 3White (You may cast this card from your graveyard transformed for its disturb cost.)

Innistrad: Crimson Vow (Common)
Eager First-Year
Eager First-Year 1White (2)
Creature — Human Wizard (2/2)

Magecraft — Whenever you cast or copy an instant or sorcery spell, Eager First-Year gets +1/+0 until end of turn.

Strixhaven: School of Mages (Common)
Entity Tracker
Entity Tracker 2Blue (3)
Creature — Human Scout (2/3)

Flash

Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card.

Duskmourn: House of Horror (Rare)
Errant and Giada
Errant and Giada 1WhiteBlue (3)
Legendary Creature — Human Angel (2/3)

Flash

Flying

You may look at the top card of your library any time.

You may cast spells with flash or flying from the top of your library.

March of the Machine (Rare)
Eyes of Gitaxias
Eyes of Gitaxias 2Blue (3)
Sorcery

Incubate 3. (Create an Incubator token with three +1/+1 counters on it and "2: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)

Draw a card.

March of the Machine (Common)
Farsight Adept
Farsight Adept 2White (3)
Creature — Kor Wizard (3/3)

When Farsight Adept enters, you and target opponent each draw a card.

Zendikar Rising (Common)
Fatal Grudge
Fatal Grudge BlackRed (2)
Sorcery

As an additional cost to cast this spell, sacrifice a nonland permanent.

Each opponent chooses a permanent they control that shares a card type with the sacrificed permanent and sacrifices it.

Draw a card.

Streets of New Capenna (Uncommon)
Frost Augur
Frost Augur Blue (1)
Snow Creature — Human Wizard (1/2)

Snow, Tap: Look at the top card of your library. If it's a snow card, you may reveal it and put it into your hand. (Snow can be paid with one mana from a snow source.)

Kaldheim (Uncommon)
Gale, Waterdeep Prodigy
Gale, Waterdeep Prodigy 2Blue (3)
Legendary Creature — Human Wizard (1/3)

Whenever you cast an instant or sorcery spell from your hand, you may cast up to one target card of the other type from your graveyard. If a spell cast from your graveyard this way would be put into your graveyard, exile it instead.

Choose a Background (You can have a Background as a second commander.)

Commander Legends: Battle for Baldur's Gate (Rare)
Garruk, Unleashed
Garruk, Unleashed 2GreenGreen (4)
Legendary Planeswalker — Garruk (4)

+1: Up to one target creature gets +3/+3 and gains trample until end of turn.

−2: Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, put a loyalty counter on Garruk, Unleashed.

−7: You get an emblem with "At the beginning of your end step, you may search your library for a creature card, put it onto the battlefield, then shuffle."

Core Set 2021 (Mythic Rare)
Glissa, Herald of Predation
Glissa, Herald of Predation 3BlackGreen (5)
Legendary Creature — Phyrexian Zombie Elf (3/5)

At the beginning of combat on your turn, choose one —

• Incubate 2 twice. (To incubate 2, create an Incubator token with two +1/+1 counters on it and "2: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)

• Transform all Incubator tokens you control.

• Phyrexians you control gain first strike and deathtouch until end of turn.

March of the Machine (Rare)
Grizzled Outrider
Grizzled Outrider 4Green (5)
Creature — Elf Warrior (5/5)

Kaldheim (Common)
Hedge Shredder
Hedge Shredder 2GreenGreen (4)
Artifact — Vehicle (5/5)

Whenever Hedge Shredder attacks, you may mill two cards.

Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Duskmourn: House of Horror (Rare)
Howlpack Piper
Howlpack Piper 3Green (4)
Creature — Human Werewolf (2/2)

This spell can't be countered.

1Green, Tap: You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap Howlpack Piper. Activate only as a sorcery.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Crimson Vow (Rare)
Immerwolf
Immerwolf 1RedGreen (3)
Creature — Wolf (2/2)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Each other creature you control that's a Wolf or a Werewolf gets +1/+1.

Non-Human Werewolves you control can't transform.

Shadows of the Past (Uncommon)
Ingenious Mastery
Ingenious Mastery Variable Colorless2Blue (3)
Sorcery

You may pay 2Blue rather than pay this spell's mana cost.

If the 2Blue cost was paid, you draw three cards, then an opponent creates two Treasure tokens and they scry 2. If that cost wasn't paid, you draw X cards.

Strixhaven: School of Mages (Rare)
Innocent Traveler
Innocent Traveler 2BlackBlack (4)
Creature — Human (1/3)

At the beginning of your upkeep, any opponent may sacrifice a creature of their choice. If no one does, transform Innocent Traveler.

Innistrad: Crimson Vow (Uncommon)
Invasion of Eldraine
Invasion of Eldraine 3Black (4)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Eldraine enters, target opponent discards two cards.

March of the Machine (Uncommon)
Invasion of Mercadia
Invasion of Mercadia 1Red (2)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Mercadia enters, you may discard a card. If you do, draw two cards.

March of the Machine (Uncommon)
Jace Reawakened
Jace Reawakened BlueBlue (2)
Legendary Planeswalker — Jace (3)

You can't cast Jace Reawakened during your first, second, or third turns of the game.

+1: Draw a card, then discard a card.

+1: You may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted.

−6: Until end of turn, whenever you cast a spell, copy it. You may choose new targets for the copy.

Outlaws of Thunder Junction (Mythic Rare)
Jirina, Dauntless General
Jirina, Dauntless General WhiteBlack (2)
Legendary Creature — Human Soldier (2/2)

When Jirina, Dauntless General enters, exile target player's graveyard.

Sacrifice Jirina: Humans you control gain hexproof and indestructible until end of turn.

March of the Machine: The Aftermath (Rare)
Kaervek, the Punisher
Kaervek, the Punisher 1BlackBlack (3)
Legendary Creature — Human Warlock (3/3)

Whenever you commit a crime, exile up to one target black card from your graveyard and copy it. You may cast the copy. If you do, you lose 2 life. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime. Copies of permanent spells become tokens.)

Outlaws of Thunder Junction (Rare)
Kaito's Pursuit
Kaito's Pursuit 2Black (3)
Sorcery

Target player discards two cards. Ninjas and Rogues you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)

Kamigawa: Neon Dynasty (Common)
Kyren Flamewright
Kyren Flamewright (0)
Creature — Goblin Spellshaper (3/3)

2Red, Tap, Discard a card: Create two 1/1 blue and red Elemental creature tokens. Creatures you control get +1/+0 and gain haste until end of turn.

March of the Machine (Uncommon)
Legion Loyalty
Legion Loyalty 6WhiteWhite (8)
Enchantment

Creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Commander Legends: Battle for Baldur's Gate (Mythic Rare)
Leyline Binding
Leyline Binding 5White (6)
Enchantment

Flash

Domain — This spell costs 1 less to cast for each basic land type among lands you control.

When Leyline Binding enters, exile target nonland permanent an opponent controls until Leyline Binding leaves the battlefield.

Dominaria United (Rare)
Light of Promise
Light of Promise 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."

Core Set 2021 (Uncommon)
Lightning-Core Excavator
Lightning-Core Excavator 1 (1)
Artifact Creature — Golem (0/3)

5, Tap, Sacrifice Lightning-Core Excavator: It deals 3 damage to any target.

Jumpstart (Common)
Llanowar Visionary
Llanowar Visionary 2Green (3)
Creature — Elf Druid (2/2)

When Llanowar Visionary enters, draw a card.

Tap: Add Green.

Core Set 2021 (Common)
Loran, Disciple of History
Loran, Disciple of History 3White (4)
Legendary Creature — Human Artificer (3/3)

Whenever Loran, Disciple of History or another legendary creature you control enters, return target artifact card from your graveyard to your hand.

The Brothers' War (Uncommon)
Magmatic Galleon
Magmatic Galleon 3RedRed (5)
Artifact — Vehicle (5/5)

When Magmatic Galleon enters, it deals 5 damage to target creature an opponent controls.

Whenever one or more creatures your opponents control are dealt excess noncombat damage, create a Treasure token.

Crew 2

The Lost Caverns of Ixalan (Rare)
Malicious Invader
Malicious Invader (0)
Creature — Vampire (3/3)

Flying

Malicious Invader gets +2/+0 as long as an opponent controls a Human.

Innistrad: Crimson Vow (Uncommon)
Mirrorshell Crab
Mirrorshell Crab 5BlueBlue (7)
Artifact Creature — Crab (5/7)

Ward 3 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3.)

Channel — 2Blue, Discard Mirrorshell Crab: Counter target spell or ability unless its controller pays 3.

Kamigawa: Neon Dynasty (Common)
Myr Kinsmith
Myr Kinsmith 4 (4)
Artifact Creature — Myr (3/1)

When Myr Kinsmith enters, you may search your library for a Myr card, reveal it, put it into your hand, then shuffle.

Phyrexia: All Will Be One (Common)
Nocturnal Feeder
Nocturnal Feeder 2Black (3)
Creature — Vampire Rogue (2/1)

Flying

When Nocturnal Feeder dies, each opponent loses 2 life and you gain 2 life.

Jumpstart (Common)
Odric's Outrider
Odric's Outrider 3White (4)
Creature — Human Knight (2/4)

Whenever Odric's Outrider or another creature you control dies, put a +1/+1 counter on target creature you control.

Innistrad: Midnight Hunt (Uncommon)
Ojer Taq, Deepest Foundation
Ojer Taq, Deepest Foundation 4WhiteWhite (6)
Legendary Creature — God (6/6)

Vigilance

If one or more creature tokens would be created under your control, three times that many of those tokens are created instead.

When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control.

The Lost Caverns of Ixalan (Mythic Rare)
Orazca Puzzle-Door
Orazca Puzzle-Door Blue (1)
Artifact

1, Tap, Sacrifice Orazca Puzzle-Door: Look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard.

The Lost Caverns of Ixalan (Common)
Organic Extinction
Organic Extinction 8WhiteWhite (10)
Sorcery

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)

Destroy all nonartifact creatures.

Murders at Karlov Manor Commander (Rare)
Other Versions
Kamigawa: Neon Dynasty Commander (Rare)
Over the Top
Over the Top 5RedRed (7)
Sorcery

Each player reveals a number of cards from the top of their library equal to the number of nonland permanents they control, puts all permanent cards they revealed this way onto the battlefield, and puts the rest into their graveyard.

The Brothers' War (Rare)
Overwhelmed Archivist
Overwhelmed Archivist 2Blue (3)
Creature — Human Wizard (3/2)

When Overwhelmed Archivist enters, draw a card, then discard a card.

Disturb 3Blue (You may cast this card from your graveyard transformed for its disturb cost.)

Innistrad: Midnight Hunt (Uncommon)
Prickle Faeries
Prickle Faeries (0)
Creature — Faerie (2/2)

Flying

At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Prickle Faeries deals 2 damage to them.

March of the Machine (Uncommon)
Central Elevator // Promising Stairs (Promising Stairs)
Central Elevator // Promising Stairs (Promising Stairs) 2Blue (3)
Enchantment — Room

At the beginning of your upkeep, surveil 1. You win the game if there are eight or more different names among unlocked doors of Rooms you control.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Rare)
Queen Kayla bin-Kroog
Queen Kayla bin-Kroog 1RedWhite (3)
Legendary Creature — Human Noble (2/3)

4, Tap: Discard all the cards in your hand, then draw that many cards. You may choose an artifact or creature card with mana value 1 you discarded this way, then do the same for artifact or creature cards with mana values 2 and 3. Return those cards to the battlefield. Activate only as a sorcery.

The Brothers' War (Rare)
Ray of Distortion
Ray of Distortion 3White (4)
Instant

Destroy target artifact or enchantment.

Flashback 4WhiteWhite (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Commander 2019 (Common)
Raze the Effigy
Raze the Effigy Red (1)
Instant

Choose one —

• Destroy target artifact.

• Target attacking creature gets +2/+2 until end of turn.

Jumpstart 2022 (Common)
Other Versions
Innistrad: Midnight Hunt (Common)
Razorgrass Ambush
Razorgrass Ambush 1White (2)
Instant

Razorgrass Ambush deals 3 damage to target attacking or blocking creature.

Modern Horizons 3 (Uncommon)
Razorgrass Field
Razorgrass Field (0)
Land

As Razorgrass Field enters, you may pay 3 life. If you don't, it enters tapped.

Tap: Add White.

Modern Horizons 3 (Uncommon)
Relic Axe
Relic Axe 2 (2)
Artifact — Equipment

When Relic Axe enters, attach it to target creature you control.

Equipped creature gets +1/+1. If it's a Warrior, it gets +2/+1 instead.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Zendikar Rising (Uncommon)
Replication Specialist
Replication Specialist 4Blue (5)
Creature — Moonfolk Artificer (3/4)

Flying

Whenever a nontoken artifact you control enters, you may pay 1Blue. If you do, create a token that's a copy of that artifact.

Kamigawa: Neon Dynasty (Uncommon)
Research Thief
Research Thief 4Blue (5)
Artifact Creature — Moonfolk Wizard (3/3)

Flash

Flying

Whenever an artifact creature you control deals combat damage to a player, draw a card.

Kamigawa: Neon Dynasty Commander (Rare)
Rift Sower
Rift Sower 2Green (3)
Creature — Elf Druid (1/3)

Tap: Add one mana of any color.

Suspend 2—Green (Rather than cast this card from your hand, you may pay Green and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

Modern Horizons 2 (Common)
Rimewall Protector
Rimewall Protector 1BlueBlue (3)
Creature — — Giant Wizard (3/4)

Ward 1

When Rimewall Protector enters the battlefield, each other Giant or Wizard you control and each Giant or Wizard card in your hand perpetually gains ward 1.

Innistrad: Midnight Hunt Alchemy (Uncommon)
Roaming Throne
Roaming Throne 4 (4)
Artifact Creature — Golem (4/4)

Ward 2

As Roaming Throne enters, choose a creature type.

Roaming Throne is the chosen type in addition to its other types.

If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.

The Lost Caverns of Ixalan (Rare)
Run Afoul
Run Afoul Green (1)
Instant

Target opponent sacrifices a creature of their choice with flying.

Core Set 2021 (Common)
Runic Shot
Runic Shot White (1)
Sorcery

Kicker Blue (You may pay an additional Blue as you cast this spell.)

Destroy target tapped creature. If this spell was kicked, scry 2.

Dominaria United (Uncommon)
Sage of the Beyond
Sage of the Beyond 5BlueBlue (7)
Creature — Spirit Giant (5/5)

Flying

Spells you cast from anywhere other than your hand cost 2 less to cast.

Foretell 4Blue (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Kaldheim Commander (Rare)
Scale the Heights
Scale the Heights 2Green (3)
Sorcery

Put a +1/+1 counter on up to one target creature. You gain 2 life. You may play an additional land this turn.

Draw a card.

Jumpstart 2022 (Common)
Other Versions
Zendikar Rising (Common)
Scheming Fence
Scheming Fence WhiteBlue (2)
Creature — Human Citizen (2/3)

As Scheming Fence enters, you may choose a nonland permanent.

Activated abilities of the chosen permanent can't be activated.

Scheming Fence has all activated abilities of the chosen permanent except for loyalty abilities. You may spend mana as though it were mana of any color to activate those abilities.

Streets of New Capenna (Rare)
Scion of Stygia
Scion of Stygia 2Blue (3)
Creature — Tiefling Shaman (2/1)

Flash

Cone of Cold — When Scion of Stygia enters, choose target creature an opponent controls, then roll a d20.

1–9 | Tap that creature.

10–20 | Tap that creature. It doesn't untap during its controller's next untap step.

Adventures in the Forgotten Realms (Common)
Seafloor Stalker
Seafloor Stalker 2Blue (3)
Creature — Merfolk Rogue (2/3)

4Blue: Seafloor Stalker gets +1/+0 until end of turn and can't be blocked this turn. This ability costs 1 less to activate for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Zendikar Rising (Common)
Sentinel of Lost Lore
Sentinel of Lost Lore 1GreenGreen (3)
Creature — Elf Knight (3/4)

When Sentinel of Lost Lore enters, choose one or more —

• Return target card you own in exile that has an Adventure to your hand.

• Put target card you don't own in exile that has an Adventure on the bottom of its owner's library.

• Exile target player's graveyard.

Wilds of Eldraine (Rare)
Shadow Puppeteers
Shadow Puppeteers 6Blue (7)
Creature — Faerie Wizard (4/4)

Flying, ward 2

When Shadow Puppeteers enters, create two 1/1 black Faerie Rogue creature tokens with flying.

Whenever a creature you control with flying attacks, you may have it become a red Dragon with base power and toughness 4/4 in addition to its other colors and types until end of turn.

Wilds of Eldraine Commander (Rare)
Shadowheart, Dark Justiciar
Shadowheart, Dark Justiciar 3Black (4)
Legendary Creature — Human Elf Cleric (3/4)

1Black, Tap, Sacrifice another creature: Draw X cards, where X is that creature's power.

Choose a Background (You can have a Background as a second commander.)

Commander Legends: Battle for Baldur's Gate (Rare)
Smell Fear
Smell Fear 1Green (2)
Sorcery

Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Target creature you control fights up to one target creature you don't control.

Modern Horizons 2 (Common)
Soothsayer Adept
Soothsayer Adept 1Blue (2)
Creature — Merfolk Wizard (1/3)

1Blue, Tap: Draw a card, then discard a card.

Strixhaven: School of Mages (Common)
Soul-Guide Gryff
Soul-Guide Gryff 4White (5)
Creature — Hippogriff Spirit (3/4)

Flying

When Soul-Guide Gryff enters, exile up to one target card from a graveyard.

Innistrad: Midnight Hunt (Common)
Spectral Sailor
Spectral Sailor Blue (1)
Creature — Spirit Pirate (1/1)

Flash (You may cast this spell any time you could cast an instant.)

Flying

3Blue: Draw a card.

Magic: The Gathering Foundations (Uncommon)
Other Versions
Core Set 2020 (Uncommon)
Jumpstart (Uncommon)
Innistrad: Crimson Vow Commander (Uncommon)
The Lost Caverns of Ixalan Commander (Uncommon)
Spelldrain Assassin
Spelldrain Assassin BlueBlackRed (3)
Creature — — Vampire Assassin (3/3)

When Spelldrain Assassin enters the battlefield, choose an instant or sorcery card in your hand. It perpetually gains casualty 2. (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.)

Streets of New Capenna Alchemy (Mythic Rare)
Springmantle Cleric
Springmantle Cleric 4Green (5)
Creature — Elf Cleric (2/3)

Springmantle Cleric enters with a +1/+1 counter on it for each color of mana spent to cast it.

Zendikar Rising (Uncommon)
Squad Captain
Squad Captain 4White (5)
Creature — Human Soldier (2/2)

Vigilance (Attacking doesn't cause this creature to tap.)

Squad Captain enters with a +1/+1 counter on it for each other creature you control.

Commander Legends (Common)
Other Versions
Core Set 2020 (Common)
Steel-Plume Marshal
Steel-Plume Marshal 3WhiteWhite (5)
Creature — Bird Soldier (3/3)

Flying

Whenever Steel-Plume Marshal attacks, other attacking creatures you control with flying get +2/+2 until end of turn.

Jumpstart (Rare)
Stone Haven Pilgrim
Stone Haven Pilgrim 1White (2)
Creature — Kor Cleric (2/2)

Whenever Stone Haven Pilgrim attacks, if you control an artifact or enchantment, Stone Haven Pilgrim gets +1/+1 and gains lifelink until end of turn.

Jumpstart (Uncommon)
Study Break
Study Break 1White (2)
Instant

Tap up to two target creatures.

Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Strixhaven: School of Mages (Common)
Sudden Salvation
Sudden Salvation 2WhiteWhite (4)
Instant

Choose up to three target permanent cards in graveyards that were put there from the battlefield this turn. Return them to the battlefield tapped under their owners' control. You draw a card for each opponent who controls one or more of those permanents.

Innistrad: Crimson Vow Commander (Rare)
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