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Abandon Reason
  ( 3)
Instant
Up to two target creatures each get +1/+0 and gain first strike until end of turn. Madness  (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Allied Assault
  ( 3)
Instant
Up to two target creatures each get +X/+X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
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Ancient Stone Idol
 ( 10)
Artifact Creature — Golem
(12/12)
Flash This spell costs less to cast for each attacking creature. Trample When Ancient Stone Idol dies, create a 6/12 colorless Construct artifact creature token with trample.
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Archfiend of Despair
   ( 8)
Creature — Demon
(6/6)
Flying Your opponents can't gain life. At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.)
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Arterial Flow
   ( 3)
Sorcery
Each opponent discards two cards. If you control a Vampire, each opponent loses 2 life and you gain 2 life.
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Azra Oddsmaker
   ( 3)
Creature — Azra Warrior
(3/3)
At the beginning of combat on your turn, you may discard a card. If you do, choose a creature. Whenever that creature deals combat damage to a player this turn, you draw two cards.
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Band Together
  ( 3)
Instant
Up to two target creatures you control each deal damage equal to their power to another target creature.
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Champion of Dusk
   ( 5)
Creature — Vampire Knight
(4/4)
When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control.
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Chemister's Insight
  ( 4)
Instant
Draw two cards. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
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Dark Nourishment
  ( 5)
Instant
Dark Nourishment deals 3 damage to any target. You gain 3 life.
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Deadeye Quartermaster
  ( 4)
Creature — Human Pirate
(2/2)
When Deadeye Quartermaster enters the battlefield, you may search your library for an Equipment or Vehicle card, reveal it, put it into your hand, then shuffle.
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Deathbellow War Cry
    ( 8)
Sorcery
Search your library for up to four Minotaur creature cards with different names, put them onto the battlefield, then shuffle.
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Decommission
  ( 3)
Instant
Destroy target artifact or enchantment. Revolt — If a permanent you controlled left the battlefield this turn, you gain 3 life.
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Dread Wanderer
 ( 1)
Creature — Zombie Jackal
(2/1)
Dread Wanderer enters the battlefield tapped.  : Return Dread Wanderer from your graveyard to the battlefield. Activate only as a sorcery and only if you have one or fewer cards in hand.
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Grind // Dust (Dust)
  ( 4)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Exile any number of target creatures that have -1/-1 counters on them.
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Farmstead Gleaner
 ( 3)
Artifact Creature — Scarecrow
(2/2)
Farmstead Gleaner doesn't untap during your untap step. , : Put a +1/+1 counter on Farmstead Gleaner. ( is the untap symbol.)
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Forerunner of the Legion
  ( 3)
Creature — Vampire Knight
(2/2)
When Forerunner of the Legion enters the battlefield, you may search your library for a Vampire card, reveal it, then shuffle and put that card on top. Whenever another Vampire enters the battlefield under your control, target creature gets +1/+1 until end of turn.
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Goblin Trailblazer
  ( 2)
Creature — Goblin Pirate
(2/1)
Menace (This creature can't be blocked except by two or more creatures.)
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Haazda Marshal
 ( 1)
Creature — Human Soldier
(1/1)
Whenever Haazda Marshal and at least two other creatures attack, create a 1/1 white Soldier creature token with lifelink.
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Hero of the Games
  ( 3)
Creature — Human Soldier
(3/2)
Whenever you cast a spell that targets Hero of the Games, creatures you control get +1/+0 until end of turn.
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Hostile Desert
( 0)
Land — Desert
: Add .
, Exile a land card from your graveyard: Hostile Desert becomes a 3/4 Elemental creature until end of turn. It's still a land.
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Inevitable End
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature has "At the beginning of your upkeep, sacrifice a creature."
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Karfell Harbinger
  ( 2)
Creature — Zombie Wizard
(1/3)
: Add . Spend this mana only to foretell a card from your hand or cast an instant or sorcery spell.
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Lich's Caress
   ( 5)
Sorcery
Destroy target creature. You gain 3 life.
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Liliana's Scorn
   ( 5)
Sorcery
Destroy target creature. You may search your library and/or graveyard for a card named Liliana, Death Mage, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Liliana's Standard Bearer
  ( 3)
Creature — Zombie Knight
(3/1)
Flash When Liliana's Standard Bearer enters the battlefield, draw X cards, where X is the number of creatures that died under your control this turn.
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Maulfist Doorbuster
  ( 4)
Creature — Human Warrior
(4/2)
When Maulfist Doorbuster enters the battlefield, you get  (two energy counters). Whenever Maulfist Doorbuster attacks, you may pay . If you do, target creature can't block this turn.
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Murderous Rider
   ( 3)
Creature — Zombie Knight
(2/3)
Lifelink When Murderous Rider dies, put it on the bottom of its owner's library.
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Omniscience
    ( 10)
Enchantment
You may cast spells from your hand without paying their mana costs.
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Prosperous Pirates
  ( 5)
Creature — Human Pirate
(3/4)
When Prosperous Pirates enters the battlefield, create two Treasure tokens. (They're artifacts with " , Sacrifice this artifact: Add one mana of any color.")
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Skola Grovedancer
  ( 2)
Enchantment Creature — Satyr Druid
(2/2)
Whenever a land card is put into your graveyard from anywhere, you gain 1 life.  : Mill a card.
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Slaughter Pact
 ( 0)
Instant
Destroy target nonblack creature. At the beginning of your next upkeep, pay  . If you don't, you lose the game.
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Stitcher's Graft
 ( 1)
Artifact — Equipment
Equipped creature gets +3/+3. Whenever equipped creature attacks, it doesn't untap during its controller's next untap step. Whenever Stitcher's Graft becomes unattached from a permanent, sacrifice that permanent. Equip 
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Murderous Rider (Swift End)
   ( 3)
Instant — Adventure
Destroy target creature or planeswalker. You lose 2 life. (Then exile this card. You may cast the creature later from exile.)
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Tezzeret, Artifice Master
   ( 5)
Legendary Planeswalker — Tezzeret
(5)
+1: Create a 1/1 colorless Thopter artifact creature token with flying. 0: Draw a card. If you control three or more artifacts, draw two cards instead. −9: You get an emblem with "At the beginning of your end step, search your library for a permanent card, put it onto the battlefield, then shuffle."
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Two-Headed Zombie
  ( 4)
Creature — Zombie
(4/2)
Menace (This creature can't be blocked except by two or more creatures.)
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Walker
( 0)
Token Creature — — Zombie
(2/2)
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Wave of Reckoning
  ( 5)
Sorcery
Each creature deals damage to itself equal to its power.
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Wings of Hubris
 ( 2)
Artifact — Equipment
Equipped creature has flying. Sacrifice Wings of Hubris: Equipped creature can't be blocked this turn. Sacrifice it at the beginning of the next end step. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Witherbloom Apprentice
  ( 2)
Creature — Human Druid
(2/2)
Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 1 life and you gain 1 life.
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Wood Elves
  ( 3)
Creature — Elf Scout
(1/1)
When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.
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