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Abandon Reason
( 3)
Instant
Up to two target creatures each get +1/+0 and gain first strike until end of turn. (They deal combat damage before creatures without first strike.) Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Agent of the Iron Throne
( 3)
Legendary Enchantment — Background
Commander creatures you own have "Whenever an artifact or creature you control is put into a graveyard from the battlefield, each opponent loses 1 life."
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Allied Assault
( 3)
Instant
Up to two target creatures each get +X/+X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
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Ancient Stone Idol
( 10)
Artifact Creature — Golem
(12/12)
Flash This spell costs less to cast for each attacking creature. Trample When Ancient Stone Idol dies, create a 6/12 colorless Construct artifact creature token with trample.
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Archfiend of Despair
( 8)
Creature — Demon
(6/6)
Flying Your opponents can't gain life. At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.)
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Argivian Phalanx
( 6)
Creature — Human Kor Soldier
(4/4)
This spell costs less to cast for each creature you control. Vigilance (Attacking doesn't cause this creature to tap.)
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Arterial Flow
( 3)
Sorcery
Each opponent discards two cards. If you control a Vampire, each opponent loses 2 life and you gain 2 life.
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Astor, Bearer of Blades
( 4)
Legendary Creature — Human Warrior
(4/4)
When Astor, Bearer of Blades enters, look at the top seven cards of your library. You may reveal an Equipment or Vehicle card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Equipment you control have equip . Vehicles you control have crew 1.
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Azra Oddsmaker
( 3)
Creature — Azra Warrior
(3/3)
At the beginning of combat on your turn, you may discard a card. If you do, choose a creature. Whenever that creature deals combat damage to a player this turn, you draw two cards.
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Band Together
( 3)
Instant
Up to two target creatures you control each deal damage equal to their power to another target creature.
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Champion of Dusk
( 5)
Creature — Vampire Knight
(4/4)
When Champion of Dusk enters, you draw X cards and you lose X life, where X is the number of Vampires you control.
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Chemister's Insight
( 4)
Instant
Draw two cards. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
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Clattering Augur
( 2)
Creature — Skeleton Shaman
(1/1)
Clattering Augur can't block. When Clattering Augur enters, you draw a card and you lose 1 life. : Return Clattering Augur from your graveyard to your hand.
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Corpse Appraiser
( 3)
Creature — Vampire Rogue
(3/3)
When Corpse Appraiser enters, exile up to one target creature card from a graveyard. If a card is put into exile this way, look at the top three cards of your library, then put one of those cards into your hand and the rest into your graveyard.
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Dark Nourishment
( 5)
Instant
Dark Nourishment deals 3 damage to any target. You gain 3 life.
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Deadeye Quartermaster
( 4)
Creature — Human Pirate
(2/2)
When Deadeye Quartermaster enters, you may search your library for an Equipment or Vehicle card, reveal it, put it into your hand, then shuffle.
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Deathbellow War Cry
( 8)
Sorcery
Search your library for up to four Minotaur creature cards with different names, put them onto the battlefield, then shuffle.
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Decommission
( 3)
Instant
Destroy target artifact or enchantment. Revolt — If a permanent you controlled left the battlefield this turn, you gain 3 life.
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Drag the Canal
( 2)
Instant
Create a 2/2 white and blue Detective creature token. If a creature died this turn, you gain 2 life, surveil 2, then investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Dread Wanderer
( 1)
Creature — Zombie Jackal
(2/1)
Dread Wanderer enters tapped. : Return Dread Wanderer from your graveyard to the battlefield. Activate only as a sorcery and only if you have one or fewer cards in hand.
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Grind // Dust (Dust)
( 4)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Exile any number of target creatures that have -1/-1 counters on them.
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Emperor of Bones
( 2)
Creature — Skeleton Noble
(2/2)
At the beginning of combat on your turn, exile up to one target card from a graveyard. : Adapt 2. Whenever one or more +1/+1 counters are put on Emperor of Bones, put a creature card exiled with Emperor of Bones onto the battlefield under your control with a finality counter on it. It gains haste. Sacrifice it at the beginning of the next end step.
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Farmstead Gleaner
( 3)
Artifact Creature — Scarecrow
(2/2)
Farmstead Gleaner doesn't untap during your untap step. , : Put a +1/+1 counter on Farmstead Gleaner. ( is the untap symbol.)
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Forerunner of the Legion
( 3)
Creature — Vampire Knight
(2/2)
When Forerunner of the Legion enters, you may search your library for a Vampire card, reveal it, then shuffle and put that card on top. Whenever another Vampire you control enters, target creature gets +1/+1 until end of turn.
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Goblin Trailblazer
( 2)
Creature — Goblin Pirate
(2/1)
Menace (This creature can't be blocked except by two or more creatures.)
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Haazda Marshal
( 1)
Creature — Human Soldier
(1/1)
Whenever Haazda Marshal and at least two other creatures attack, create a 1/1 white Soldier creature token with lifelink.
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Heirloom Mirror
( 2)
Artifact
, , Pay 1 life, Discard a card: Draw a card, mill a card, then put a ritual counter on Heirloom Mirror. Then if it has three or more ritual counters on it, remove them and transform it. Activate only as a sorcery.
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Hero of the Games
( 3)
Creature — Human Soldier
(3/2)
Whenever you cast a spell that targets Hero of the Games, creatures you control get +1/+0 until end of turn.
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Heroic Intervention
( 2)
Instant
Permanents you control gain hexproof and indestructible until end of turn.
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Hobbling Zombie
( 3)
Creature — Zombie
(2/2)
Deathtouch When Hobbling Zombie dies, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
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Hostile Desert
( 0)
Land — Desert
: Add . , Exile a land card from your graveyard: Hostile Desert becomes a 3/4 Elemental creature until end of turn. It's still a land.
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Inevitable End
( 3)
Enchantment — Aura
Enchant creature Enchanted creature has "At the beginning of your upkeep, sacrifice a creature."
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Inherited Fiend
( 0)
Creature — Demon
(4/4)
Flying : Exile target creature card from a graveyard. Put a +1/+1 counter on Inherited Fiend.
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Join the Maestros
( 5)
Sorcery
Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell.) Create a 4/3 black Ogre Warrior creature token.
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Kami of Mourning
( 3)
Creature — — Spirit
(3/2)
Whenever Kami of Mourning enters the battlefield, target creature you control or creature card in your graveyard perpetually gains "Whenever a creature you control with greater mana value than this card dies, return this card from your graveyard to the battlefield tapped."
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Karfell Harbinger
( 2)
Creature — Zombie Wizard
(1/3)
: Add . Spend this mana only to foretell a card from your hand or cast an instant or sorcery spell.
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Kellogg, Dangerous Mind
( 3)
Legendary Creature — Human Mercenary
(3/2)
First strike, haste Whenever Kellogg, Dangerous Mind attacks, create a Treasure token. Sacrifice five Treasures: Gain control of target creature for as long as you control Kellogg. Activate only as a sorcery.
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Kill Shot
( 3)
Instant
Destroy target attacking creature.
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Lens Flare
( 5)
Instant
Affinity for artifacts (This spell costs less to cast for each artifact you control.) Lens Flare deals 5 damage to target attacking or blocking creature.
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Lich's Caress
( 5)
Sorcery
Destroy target creature. You gain 3 life.
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Liliana's Scorn
( 5)
Sorcery
Destroy target creature. You may search your library and/or graveyard for a card named Liliana, Death Mage, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Liliana's Standard Bearer
( 3)
Creature — Zombie Knight
(3/1)
Flash When Liliana's Standard Bearer enters, draw X cards, where X is the number of creatures that died under your control this turn.
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Maulfist Doorbuster
( 4)
Creature — Human Warrior
(4/2)
When Maulfist Doorbuster enters, you get (two energy counters). Whenever Maulfist Doorbuster attacks, you may pay . If you do, target creature can't block this turn.
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Moira and Teshar
( 5)
Legendary Creature — Phyrexian Spirit Bird
(4/5)
Flying Whenever you cast a historic spell, return target nonland permanent card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. (Artifacts, legendaries, and Sagas are historic.)
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Murderous Rider
( 3)
Creature — Zombie Knight
(2/3)
Lifelink When Murderous Rider dies, put it on the bottom of its owner's library.
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Omniscience
( 10)
Enchantment
You may cast spells from your hand without paying their mana costs.
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Perimeter Enforcer
( 2)
Creature — Human Detective
(1/1)
Flying, lifelink Whenever another Detective you control enters and whenever a Detective you control is turned face up, Perimeter Enforcer gets +1/+1 until end of turn.
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Plea for Power
( 4)
Sorcery
Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.
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Prosperous Pirates
( 5)
Creature — Human Pirate
(3/4)
When Prosperous Pirates enters, create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")
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Queza, Augur of Agonies
( 4)
Legendary Creature — Octopus Advisor
(3/4)
Whenever you draw a card, target opponent loses 1 life and you gain 1 life.
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Refuse to Yield
( 2)
Instant
Target creature gets +2/+7 until end of turn. Untap it.
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Shackle Slinger
( 3)
Creature — Human Soldier
(3/2)
Whenever you cast your second spell each turn, choose target creature an opponent controls. If it's tapped, put a stun counter on it. Otherwise, tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
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Single Combat
( 5)
Sorcery
Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.
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Skola Grovedancer
( 2)
Enchantment Creature — Satyr Druid
(2/2)
Whenever a land card is put into your graveyard from anywhere, you gain 1 life. : Mill a card. (Put the top card of your library into your graveyard.)
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Slaughter Pact
( 0)
Instant
Destroy target nonblack creature. At the beginning of your next upkeep, pay . If you don't, you lose the game.
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Static Net
( 4)
Enchantment
When Static Net enters, exile target nonland permanent an opponent controls until Static Net leaves the battlefield. When Static Net enters, you gain 2 life and create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
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Stitcher's Graft
( 1)
Artifact — Equipment
Equipped creature gets +3/+3. Whenever equipped creature attacks, it doesn't untap during its controller's next untap step. Whenever Stitcher's Graft becomes unattached from a permanent, sacrifice that permanent. Equip
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Murderous Rider (Swift End)
( 3)
Instant — Adventure
Destroy target creature or planeswalker. You lose 2 life. (Then exile this card. You may cast the creature later from exile.)
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Tezzeret, Artifice Master
( 5)
Legendary Planeswalker — Tezzeret
(5)
+1: Create a 1/1 colorless Thopter artifact creature token with flying. 0: Draw a card. If you control three or more artifacts, draw two cards instead. −9: You get an emblem with "At the beginning of your end step, search your library for a permanent card, put it onto the battlefield, then shuffle."
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Thayan Evokers
( 3)
Creature — — Human Wizard
(1/1)
Double team When Thayan Evokers enters the battlefield, conjure a card named Lightning Bolt into your hand, then discard a card. Whenever you conjure one or more cards, put a +1/+1 counter on Thayan Evokers.
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Two-Headed Zombie
( 4)
Creature — Zombie
(4/2)
Menace (This creature can't be blocked except by two or more creatures.)
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Unholy Heat
( 1)
Instant
Unholy Heat deals 2 damage to target creature or planeswalker. Delirium — Unholy Heat deals 6 damage instead if there are four or more card types among cards in your graveyard.
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Walker
( 0)
Token Creature — — Zombie
(2/2)
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Wave of Reckoning
( 5)
Sorcery
Each creature deals damage to itself equal to its power.
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Wings of Hubris
( 2)
Artifact — Equipment
Equipped creature has flying. Sacrifice Wings of Hubris: Equipped creature can't be blocked this turn. Sacrifice it at the beginning of the next end step. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Witherbloom Apprentice
( 2)
Creature — Human Druid
(2/2)
Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 1 life and you gain 1 life.
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Wizards of Thay
( 4)
Creature — Human Wizard
(3/3)
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Instant and sorcery spells you cast cost less to cast. You may cast sorcery spells as though they had flash.
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Wood Elves
( 3)
Creature — Elf Scout
(1/1)
When Wood Elves enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
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