|
Ambitious Aetherborn
( 5)
Creature — Aetherborn Artificer
(4/3)
Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
|
|
|
Angelic Gift
( 2)
Enchantment — Aura
Enchant creature When Angelic Gift enters, draw a card. Enchanted creature has flying.
|
|
|
Ayara, Furnace Queen
( 0)
Legendary Creature — Phyrexian Elf Noble
(4/4)
At the beginning of combat on your turn, return up to one target artifact or creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step.
|
|
|
Banishing Slash
( 2)
Sorcery
Destroy up to one target artifact, enchantment, or tapped creature. Then if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance.
|
|
|
Benalish Sleeper
( 2)
Creature — Phyrexian Human Soldier
(3/1)
Kicker (You may pay an additional as you cast this spell.) When Benalish Sleeper enters, if it was kicked, each player sacrifices a creature of their choice.
|
|
|
Breeches, Eager Pillager
( 3)
Legendary Creature — Goblin Pirate
(3/3)
First strike Whenever a Pirate you control attacks, choose one that hasn't been chosen this turn — • Create a Treasure token. • Target creature can't block this turn. • Exile the top card of your library. You may play it this turn.
|
|
|
Burning Sun Cavalry
( 2)
Creature — Human Knight
(2/2)
Whenever Burning Sun Cavalry attacks or blocks while you control a Dinosaur, Burning Sun Cavalry gets +1/+1 until end of turn.
|
|
|
Chandra, Heart of Fire
( 5)
Legendary Planeswalker — Chandra
(5)
+1: Discard your hand, then exile the top three cards of your library. Until end of turn, you may play cards exiled this way. +1: Chandra, Heart of Fire deals 2 damage to any target. −9: Search your graveyard and library for any number of red instant and/or sorcery cards, exile them, then shuffle. You may cast them this turn. Add six .
|
|
|
Chandra's Pyreling
( 2)
Creature — Elemental Lizard
(1/3)
Whenever a source you control deals noncombat damage to an opponent, Chandra's Pyreling gets +1/+0 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
|
|
|
Cleanup Crew
( 6)
Creature — Human Citizen
(6/6)
When Cleanup Crew enters, choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard. • You gain 4 life.
|
|
|
Curator's Ward
( 3)
Enchantment — Aura
Enchant permanent Enchanted permanent has hexproof. When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.)
|
|
|
Death's Presence
( 6)
Enchantment
Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died.
|
|
|
Diabolic Intent
( 2)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Search your library for a card, put that card into your hand, then shuffle.
|
|
|
Discerning Peddler
( 2)
Creature — Human Rogue
(2/2)
When Discerning Peddler enters, you may discard a card. If you do, draw a card.
|
|
|
Disciplined Duelist
( 3)
Creature — Human Citizen
(2/1)
Double strike Disciplined Duelist enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
|
|
|
Extract the Truth
( 2)
Sorcery
Choose one — • Target opponent reveals their hand. You may choose a creature, enchantment, or planeswalker card from it. That player discards that card. • Target opponent sacrifices an enchantment of their choice.
|
|
|
Farideh's Fireball
( 5)
Instant
Farideh's Fireball deals 5 damage to target creature or planeswalker. Roll a d20. 1–9 | Farideh's Fireball deals 2 damage to each player. 10–20 | Farideh's Fireball deals 2 damage to each opponent.
|
|
|
Fathom Fleet Cutthroat
( 4)
Creature — Human Pirate
(3/3)
When Fathom Fleet Cutthroat enters, destroy target creature an opponent controls that was dealt damage this turn.
|
|
|
Fear of Exposure
( 3)
Enchantment Creature — Nightmare
(5/4)
As an additional cost to cast this spell, tap two untapped creatures and/or lands you control. Trample
|
|
|
Ferocity of the Wilds
( 3)
Enchantment
Attacking non-Human creatures you control get +1/+0 and have trample.
|
|
|
Fog of War
( 3)
Instant
You gain 1 life for each creature on the battlefield. Prevent all combat damage that would be dealt this turn by creatures with power 3 or less.
|
|
|
Forest
( 0)
Basic Land — Forest
|
|
|
Ghostly Wings
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has flying. Discard a card: Return enchanted creature to its owner's hand.
|
|
|
Glimmer of Genius
( 4)
Instant
Scry 2, then draw two cards. You get (two energy counters).
|
|
|
Glissa's Retriever
( 6)
Creature — Phyrexian Beast
(6/6)
Haste, toxic 3 (Players dealt combat damage by this creature also get three poison counters.) Glissa's Retriever can't be blocked by creatures with power 2 or less. Corrupted — When Glissa's Retriever dies, exile it. When you do, return up to X target cards from your graveyard to your hand, where X is the number of opponents who have three or more poison counters.
|
|
|
Growing Rites of Itlimoc
( 3)
Legendary Enchantment
When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
|
|
|
Hagra Sharpshooter
( 3)
Creature — Human Assassin Ally
(2/2)
: Target creature gets -1/-1 until end of turn.
|
|
|
Healing Hands
( 3)
Sorcery
Target player gains 4 life. Draw a card.
|
|
|
Howl of the Hunt
( 3)
Enchantment — Aura
Flash Enchant creature When Howl of the Hunt enters, if enchanted creature is a Wolf or Werewolf, untap that creature. Enchanted creature gets +2/+2 and has vigilance.
|
|
|
Hypnotic Grifter
( 1)
Creature — Human Rogue
(1/2)
: Hypnotic Grifter connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
|
|
|
Ikra Shidiqi, the Usurper
( 5)
Legendary Creature — Snake Wizard
(3/7)
Menace Whenever a creature you control deals combat damage to a player, you gain life equal to that creature's toughness. Partner (You can have two commanders if both have partner.)
|
|
|
Illicit Shipment
( 5)
Sorcery
Casualty 3 (As you cast this spell, you may sacrifice a creature with power 3 or greater. When you do, copy this spell.) Search your library for a card, put it into your hand, then shuffle.
|
|
|
Impassioned Orator
( 2)
Creature — Human Cleric
(2/2)
Whenever another creature you control enters, you gain 1 life.
|
|
|
Infernal Captor
( 4)
Creature — Devil Rogue
(3/3)
Exploit (When this creature enters, you may sacrifice a creature.) When Infernal Captor exploits a creature, gain control of target artifact or creature until end of turn. Untap that permanent. It gains haste until end of turn.
|
|
|
Itlimoc, Cradle of the Sun
( 0)
Legendary Land
(Transforms from Growing Rites of Itlimoc.) : Add . : Add for each creature you control.
|
|
|
Jack-o'-Lantern
( 1)
Artifact
, , Sacrifice Jack-o'-Lantern: Exile up to one target card from a graveyard. Draw a card. , Exile Jack-o'-Lantern from your graveyard: Add one mana of any color.
|
|
|
Jewel-Eyed Cobra
( 3)
Creature — Snake
(3/1)
Deathtouch When Jewel-Eyed Cobra dies, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
|
|
|
Keldon Strike Team
( 3)
Creature — Human Warrior
(3/1)
Kicker (You may pay an additional as you cast this spell.) When Keldon Strike Team enters, if it was kicked, create two 1/1 white Soldier creature tokens. As long as Keldon Strike Team entered this turn, creatures you control have haste.
|
|
|
Lazotep Chancellor
( 2)
Creature — Zombie Wizard
(1/3)
Whenever you discard a card, you may pay . If you do, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
|
|
|
Lionheart Glimmer
( 5)
Enchantment Creature — Cat Glimmer
(2/5)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Whenever you attack, creatures you control get +1/+1 until end of turn.
|
|
|
Lonely Arroyo
( 0)
Land — Desert
Lonely Arroyo enters tapped. When Lonely Arroyo enters, it deals 1 damage to target opponent. : Add or .
|
|
|
Marcus, Mutant Mayor
( 5)
Legendary Creature — Mutant Advisor
(4/4)
Vigilance, trample Whenever a creature you control deals combat damage to a player, draw a card if that creature has a +1/+1 counter on it. If it doesn't, put a +1/+1 counter on it.
|
|
|
Spring // Mind (Mind)
( 6)
Instant
Aftermath (Cast this spell only from your graveyard. Then exile it.) Draw two cards.
|
|
|
Mishra's Onslaught
( 4)
Instant
Choose one — • Create two 1/1 colorless Soldier artifact creature tokens. • Creatures you control get +2/+0 until end of turn.
|
|
|
Mounted Dreadknight
( 5)
Creature — Vampire Knight
(5/4)
Trample Mounted Dreadknight enters with a +1/+1 counter on it if an opponent lost life this turn.
|
|
|
Mummy Paramount
( 2)
Creature — Zombie
(2/2)
Whenever another Zombie you control enters, Mummy Paramount gets +1/+1 until end of turn.
|
|
|
Nexos
( 2)
Creature — Human Tyranid Advisor
(2/2)
|
|
|
Niblis of Frost
( 4)
Creature — Spirit
(3/3)
Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast an instant or sorcery spell, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
|
|
|
Noble Banneret
( 4)
Creature — Human Knight
(3/3)
Draft Noble Banneret face up. As you draft a creature card, you may reveal it, note its name, then turn Noble Banneret face down. As long as you control one or more creatures with a name you noted for cards named Noble Banneret, Noble Banneret and those creatures get +1/+1 and have lifelink.
|
|
|
Oasis Ritualist
( 4)
Creature — Snake Druid
(2/4)
: Add one mana of any color. , Exert Oasis Ritualist: Add two mana of any one color. (An exerted creature won't untap during your next untap step.)
|
|
|
Obsessive Astronomer
( 2)
Creature — Human Wizard
(2/2)
If it's neither day nor night, it becomes day as Obsessive Astronomer enters. Whenever day becomes night or night becomes day, discard up to two cards, then draw that many cards.
|
|
|
Ominous Roost
( 3)
Enchantment
When Ominous Roost enters and whenever you cast a spell from your graveyard, create a 1/1 blue Bird creature token with flying and "This creature can block only creatures with flying."
|
|
|
Outcaster Greenblade
( 3)
Creature — Human Mercenary
(1/2)
When Outcaster Greenblade enters, search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle. Outcaster Greenblade gets +1/+1 for each Desert you control.
|
|
|
Path of the Schemer
( 5)
Sorcery
Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control. It's an artifact in addition to its other types. Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
|
|
|
Pathmaker Initiate
( 2)
Creature — Human Wizard
(2/1)
: Target creature with power 2 or less can't be blocked this turn.
|
|
|
Plains
( 0)
Basic Land — Plains
|
|
|
Pre-War Formalwear
( 3)
Artifact — Equipment
When Pre-War Formalwear enters, return target creature card with mana value 3 or less from your graveyard to the battlefield and attach Pre-War Formalwear to it. Equipped creature gets +2/+2 and has vigilance. Equip
|
|
|
Ready to Rumble
( 5)
Sorcery
Choose one — • Ready to Rumble deals 5 damage to target creature or planeswalker. • Destroy target artifact.
|
|
|
Reckoner Shakedown
( 3)
Sorcery
Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, put two +1/+1 counters on a creature or Vehicle you control.
|
|
|
Relic Runner
( 2)
Creature — Human Rogue
(2/1)
Relic Runner can't be blocked if you've cast a historic spell this turn. (Artifacts, legendaries, and Sagas are historic.)
|
|
|
River Herald Scout
( 2)
Creature — Merfolk Scout
(1/2)
When River Herald Scout enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
|
|
|
Rooftop Assassin
( 4)
Creature — Vampire Assassin
(2/2)
Flash Flying, lifelink When Rooftop Assassin enters, destroy target creature an opponent controls that was dealt damage this turn.
|
|
|
Rustler Rampage
( 1)
Instant
Spree (Choose one or more additional costs.) + — Untap all creatures target player controls. + — Target creature gains double strike until end of turn.
|
|
|
Sage of the Unknowable
( 2)
Creature — Human Wizard
(0/4)
: Add . Spend this mana only to cast a colorless spell or to activate an ability.
|
|
|
Sanwell, Avenger Ace
( 2)
Legendary Creature — Human Pilot
(3/1)
As long as an artifact creature you control is attacking, prevent all damage that would be dealt to Sanwell, Avenger Ace. Whenever Sanwell becomes tapped, exile the top six cards of your library. You may cast a Vehicle or artifact creature spell from among them. Then put the rest on the bottom of your library in a random order.
|
|
|
Sentinel of the Nameless City
( 3)
Creature — Merfolk Warrior Scout
(3/4)
Vigilance Whenever Sentinel of the Nameless City enters or attacks, create a Map token. (It's an artifact with ", , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
|
|
|
Siren Stormtamer
( 1)
Creature — Siren Pirate Wizard
(1/1)
Flying , Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control.
|
|
|
Skyline Savior
( 3)
Creature — — Angel
(3/4)
Flying When Skyline Savior enters the battlefield, return a permanent you control to its owner's hand. If it's a non-Angel creature card, it perpetually gets +1/+1, gains flying, and becomes an Angel in addition to its other types.
|
|
|
Sleep Paralysis
( 4)
Enchantment — Aura
Enchant creature When Sleep Paralysis enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
|
|
|
Spirit of Malevolence
( 2)
Creature — Spirit
(2/1)
When Spirit of Malevolence dies, each opponent loses 1 life and you gain 1 life.
|
|
|
Spring // Mind (Spring)
( 3)
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
|
|
|
Stay Hidden, Stay Silent
( 2)
Enchantment — Aura
Enchant creature When Stay Hidden, Stay Silent enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. : Shuffle enchanted creature into its owner's library, then manifest dread. Activate only as a sorcery.
|
|
|
Strange Augmentation
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1. Delirium — Enchanted creature gets an additional +2/+2 as long as there are four or more card types among cards in your graveyard.
|
|
|
Suspicious Bookcase
( 2)
Artifact Creature — Wall
(0/4)
Defender , : Target creature can't be blocked this turn.
|
|
|
Swashbuckling
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has haste.
|
|
|
Temple of Triumph
( 0)
Land
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) : Add or .
|
|
|
Thornwood Falls
( 0)
Land
This land enters tapped. When this land enters, you gain 1 life. : Add or .
|
|
|
Thrasios, Triton Hero
( 2)
Legendary Creature — Merfolk Wizard
(1/3)
: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card. Partner (You can have two commanders if both have partner.)
|
|
|
Ulrich's Kindred
( 3)
Creature — Wolf
(3/2)
Trample : Target attacking Wolf or Werewolf gains indestructible until end of turn.
|
|
|
Unwilling Vessel
( 3)
Creature — Human Wizard
(3/2)
Vigilance Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a possession counter on Unwilling Vessel. When Unwilling Vessel dies, create an X/X blue Spirit creature token with flying, where X is the number of counters on Unwilling Vessel.
|
|
|
Urza Assembles the Titans
( 5)
Enchantment — Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — Scry 4, then you may reveal the top card of your library. If a planeswalker card is revealed this way, put it into your hand. II — You may put a planeswalker card with mana value 6 or less from your hand onto the battlefield. III — You may activate the loyalty abilities of planeswalkers you control twice this turn rather than only once.
|
|
|
Urza's Rebuff
( 3)
Instant
Choose one — • Counter target spell. • Tap up to two target creatures.
|
|
|
Verdant Rebirth
( 2)
Instant
Until end of turn, target creature gains "When this creature dies, return it to its owner's hand." Draw a card.
|
|
|
Veteran Warleader
( 3)
Creature — Human Soldier Ally
(*/*)
Veteran Warleader's power and toughness are each equal to the number of creatures you control. Tap another untapped Ally you control: Veteran Warleader gains your choice of first strike, vigilance, or trample until end of turn.
|
|
|