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Bearer of the Heavens
  ( 8)
Creature — Giant
(10/10)
When Bearer of the Heavens dies, destroy all permanents at the beginning of the next end step.
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Commander's Sphere
 ( 3)
Artifact
: Add one mana of any color in your commander's color identity.
Sacrifice Commander's Sphere: Draw a card.
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Courageous Outrider
  ( 4)
Creature — Human Scout
(3/4)
When Courageous Outrider enters the battlefield, look at the top four cards of your library. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Dawnbringer Charioteers
   ( 4)
Creature — Human Soldier
(2/4)
Flying, lifelink <i>Heroic</i> — Whenever you cast a spell that targets Dawnbringer Charioteers, put a +1/+1 counter on Dawnbringer Charioteers.
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Duneblast
    ( 7)
Sorcery
Choose up to one creature. Destroy the rest.
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Echoes of the Kin Tree
  ( 2)
Enchantment
 : Bolster 1. <i>(Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)</i>
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Emrakul's Influence
   ( 4)
Enchantment
Whenever you cast an Eldrazi creature spell with mana value 7 or greater, draw two cards.
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Ever After
   ( 6)
Sorcery
Return up to two target creature cards from your graveyard to the battlefield. Each of those creatures is a black Zombie in addition to its other colors and types. Put Ever After on the bottom of its owner's library.
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Fraying Sanity
  ( 3)
Enchantment — Aura Curse
Enchant player At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.
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Fuming Effigy
  ( 4)
Creature — Spirit
(4/3)
Whenever one or more cards leave your graveyard, Fuming Effigy deals 1 damage to each opponent.
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Imprisoned in the Moon
  ( 3)
Enchantment — Aura
Enchant creature, land, or planeswalker Enchanted permanent is a colorless land with " : Add " and loses all other card types and abilities.
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Kin-Tree Invocation
  ( 2)
Sorcery
Create an X/X black and green Spirit Warrior creature token, where X is the greatest toughness among creatures you control.
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Lightning Diadem
  ( 6)
Enchantment — Aura
Enchant creature When Lightning Diadem enters the battlefield, it deals 2 damage to any target. Enchanted creature gets +2/+2.
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Mardu Hateblade
 ( 1)
Creature — Human Warrior
(1/1)
: Mardu Hateblade gains deathtouch until end of turn. <i>(Any amount of damage it deals to a creature is enough to destroy it.)</i>
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Commit // Memory (Memory)
   ( 6)
Sorcery
Aftermath <i>(Cast this spell only from your graveyard. Then exile it.)</i> Each player shuffles their hand and graveyard into their library, then draws seven cards.
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Mindswipe
   ( 2)
Instant
Counter target spell unless its controller pays . Mindswipe deals X damage to that spell's controller.
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Mirror Mockery
  ( 2)
Enchantment — Aura
Enchant creature Whenever enchanted creature attacks, you may create a token that's a copy of that creature. Exile that token at end of combat.
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Monastery Loremaster
  ( 4)
Creature — Djinn Wizard
(3/2)
Megamorph  <i>(You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)</i> When Monastery Loremaster is turned face up, return target noncreature, nonland card from your graveyard to your hand.
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Mystic of the Hidden Way
  ( 5)
Creature — Human Monk
(3/2)
Mystic of the Hidden Way can't be blocked. Morph  <i>(You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)</i>
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Naban, Dean of Iteration
  ( 2)
Legendary Creature — Human Wizard
(2/1)
If a Wizard entering the battlefield under your control causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
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Ninth Bridge Patrol
  ( 2)
Creature — Dwarf Soldier
(1/1)
Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Ninth Bridge Patrol.
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Perilous Predicament
  ( 5)
Instant
Each opponent sacrifices an artifact creature and a nonartifact creature.
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Protection of the Hekma
  ( 5)
Enchantment
If a source an opponent controls would deal damage to you, prevent 1 of that damage.
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Quandrix Apprentice
  ( 2)
Creature — Human Wizard
(2/2)
<i>Magecraft</i> — Whenever you cast or copy an instant or sorcery spell, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in any order.
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Quicksmith Spy
  ( 4)
Creature — Human Artificer
(2/3)
When Quicksmith Spy enters the battlefield, target artifact you control gains " : Draw a card" for as long as you control Quicksmith Spy.
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Rona, Sheoldred's Faithful
    ( 4)
Legendary Creature — Human Wizard
(3/4)
Whenever you cast an instant or sorcery spell, each opponent loses 1 life. You may cast Rona, Sheoldred's Faithful from your graveyard by discarding two cards in addition to paying its other costs.
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Shaman of the Great Hunt
  ( 4)
Creature — Orc Shaman
(4/2)
Haste Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it. <i>Ferocious</i> —   : Draw a card for each creature you control with power 4 or greater.
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Sidar Kondo of Jamuraa
   ( 4)
Legendary Creature — Human Knight
(2/5)
Flanking <i>(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)</i> Creatures your opponents control without flying or reach can't block creatures with power 2 or less. Partner <i>(You can have two commanders if both have partner.)</i>
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Snapcaster Mage
  ( 2)
Creature — Human Wizard
(2/1)
Flash When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. <i>(You may cast that card from your graveyard for its flashback cost. Then exile it.)</i>
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Spectra Ward
   ( 5)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has protection from all colors. This effect doesn't remove Auras. <i>(It can't be blocked, targeted, or dealt damage by anything that's white, blue, black, red, or green.)</i>
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Sphinx's Disciple
   ( 5)
Creature — Human Wizard
(2/2)
Flying <i>Inspired</i> — Whenever Sphinx's Disciple becomes untapped, draw a card.
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Stall for Time
  ( 3)
Instant
Kicker  <i>(You may pay an additional  as you cast this spell.)</i> Tap up to two target creatures. If this spell was kicked, put a stun counter on each of those creatures. <i>(If a permanent with a stun counter would become untapped, remove one from it instead.)</i> Draw a card.
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Stolen by the Fae
   ( 2)
Sorcery
Return target creature with mana value X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying.
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Stonewise Fortifier
  ( 2)
Creature — Human Wizard
(2/2)
 : Prevent all damage that would be dealt to Stonewise Fortifier by target creature this turn.
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Tempest Caller
   ( 4)
Creature — Merfolk Wizard
(2/3)
When Tempest Caller enters the battlefield, tap all creatures target opponent controls.
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Temur Runemark
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. Enchanted creature has trample as long as you control a blue or red permanent.
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Tezzeret the Schemer
   ( 4)
Legendary Planeswalker — Tezzeret
(5)
+1: Create a colorless artifact token named Etherium Cell with " , Sacrifice this artifact: Add one mana of any color." −2: Target creature gets +X/-X until end of turn, where X is the number of artifacts you control. −7: You get an emblem with "At the beginning of combat on your turn, target artifact you control becomes an artifact creature with base power and toughness 5/5."
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Verdant Automaton
 ( 2)
Artifact Creature — Construct
(1/2)
 : Put a +1/+1 counter on Verdant Automaton.
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Vizier of the True
  ( 4)
Creature — Human Cleric
(3/2)
You may exert Vizier of the True as it attacks. <i>(It won't untap during your next untap step.)</i> Whenever you exert a creature, tap target creature an opponent controls.
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Wildgrowth Walker
  ( 2)
Creature — Elemental
(1/3)
Whenever a creature you control explores, put a +1/+1 counter on Wildgrowth Walker and you gain 3 life.
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Zurgo Helmsmasher
    ( 5)
Legendary Creature — Orc Warrior
(7/2)
Haste Zurgo Helmsmasher attacks each combat if able. Zurgo Helmsmasher has indestructible as long as it's your turn. Whenever a creature dealt damage by Zurgo Helmsmasher this turn dies, put a +1/+1 counter on Zurgo Helmsmasher.
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