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Bearer of the Heavens
( 8)
Creature — Giant
(10/10)
When Bearer of the Heavens dies, destroy all permanents at the beginning of the next end step.
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Commander's Sphere
( 3)
Artifact
: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.
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Courageous Outrider
( 4)
Creature — Human Scout
(3/4)
When Courageous Outrider enters, look at the top four cards of your library. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Dawnbringer Charioteers
( 4)
Creature — Human Soldier
(2/4)
Flying, lifelink Heroic — Whenever you cast a spell that targets Dawnbringer Charioteers, put a +1/+1 counter on Dawnbringer Charioteers.
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Dramatic Accusation
( 3)
Enchantment — Aura
Enchant creature When Dramatic Accusation enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. : Shuffle enchanted creature into its owner's library.
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Duneblast
( 7)
Sorcery
Choose up to one creature. Destroy the rest.
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Echoes of the Kin Tree
( 2)
Enchantment
: Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
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Emrakul's Influence
( 4)
Enchantment
Whenever you cast an Eldrazi creature spell with mana value 7 or greater, draw two cards.
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Ever After
( 6)
Sorcery
Return up to two target creature cards from your graveyard to the battlefield. Each of those creatures is a black Zombie in addition to its other colors and types. Put Ever After on the bottom of its owner's library.
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Fraying Sanity
( 3)
Enchantment — Aura Curse
Enchant player At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.
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Fuming Effigy
( 4)
Creature — Spirit
(4/3)
Whenever one or more cards leave your graveyard, Fuming Effigy deals 1 damage to each opponent.
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Imprisoned in the Moon
( 3)
Enchantment — Aura
Enchant creature, land, or planeswalker Enchanted permanent is a colorless land with ": Add " and loses all other card types and abilities.
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Kin-Tree Invocation
( 2)
Sorcery
Create an X/X black and green Spirit Warrior creature token, where X is the greatest toughness among creatures you control.
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Lightning Diadem
( 6)
Enchantment — Aura
Enchant creature When Lightning Diadem enters, it deals 2 damage to any target. Enchanted creature gets +2/+2.
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Mardu Hateblade
( 1)
Creature — Human Warrior
(1/1)
: Mardu Hateblade gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
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Commit // Memory (Memory)
( 6)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Each player shuffles their hand and graveyard into their library, then draws seven cards.
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Mindswipe
( 2)
Instant
Counter target spell unless its controller pays . Mindswipe deals X damage to that spell's controller.
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Mirror Mockery
( 2)
Enchantment — Aura
Enchant creature Whenever enchanted creature attacks, you may create a token that's a copy of that creature. Exile that token at end of combat.
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Monastery Loremaster
( 4)
Creature — Djinn Wizard
(3/2)
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Monastery Loremaster is turned face up, return target noncreature, nonland card from your graveyard to your hand.
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Mystic of the Hidden Way
( 5)
Creature — Human Monk
(3/2)
Mystic of the Hidden Way can't be blocked. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Naban, Dean of Iteration
( 2)
Legendary Creature — Human Wizard
(2/1)
If a Wizard you control entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
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Ninth Bridge Patrol
( 2)
Creature — Dwarf Soldier
(1/1)
Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Ninth Bridge Patrol.
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Perilous Predicament
( 5)
Instant
Each opponent sacrifices an artifact creature and a nonartifact creature of their choice.
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Protection of the Hekma
( 5)
Enchantment
If a source an opponent controls would deal damage to you, prevent 1 of that damage.
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Quandrix Apprentice
( 2)
Creature — Human Wizard
(2/2)
Magecraft — Whenever you cast or copy an instant or sorcery spell, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in any order.
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Quicksmith Spy
( 4)
Creature — Human Artificer
(2/3)
When Quicksmith Spy enters, target artifact you control gains ": Draw a card" for as long as you control Quicksmith Spy.
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Rona, Sheoldred's Faithful
( 4)
Legendary Creature — Human Wizard
(3/4)
Whenever you cast an instant or sorcery spell, each opponent loses 1 life. You may cast Rona, Sheoldred's Faithful from your graveyard by discarding two cards in addition to paying its other costs.
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Shaman of the Great Hunt
( 4)
Creature — Orc Shaman
(4/2)
Haste Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it. Ferocious — : Draw a card for each creature you control with power 4 or greater.
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Sidar Kondo of Jamuraa
( 4)
Legendary Creature — Human Knight
(2/5)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Creatures your opponents control without flying or reach can't block creatures with power 2 or less. Partner (You can have two commanders if both have partner.)
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Snapcaster Mage
( 2)
Creature — Human Wizard
(2/1)
Flash When Snapcaster Mage enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
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Spectra Ward
( 5)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has protection from each color. This effect doesn't remove Auras. (It can't be blocked, targeted, or dealt damage by anything that's white, blue, black, red, or green.)
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Sphinx's Disciple
( 5)
Creature — Human Wizard
(2/2)
Flying Inspired — Whenever Sphinx's Disciple becomes untapped, draw a card.
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Stall for Time
( 3)
Instant
Kicker (You may pay an additional as you cast this spell.) Tap up to two target creatures. If this spell was kicked, put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.) Draw a card.
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Stolen by the Fae
( 2)
Sorcery
Return target creature with mana value X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying.
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Stonewise Fortifier
( 2)
Creature — Human Wizard
(2/2)
: Prevent all damage that would be dealt to Stonewise Fortifier by target creature this turn.
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Tempest Caller
( 4)
Creature — Merfolk Wizard
(2/3)
When Tempest Caller enters, tap all creatures target opponent controls.
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Temur Runemark
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. Enchanted creature has trample as long as you control a blue or red permanent.
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Tezzeret the Schemer
( 4)
Legendary Planeswalker — Tezzeret
(5)
+1: Create a colorless artifact token named Etherium Cell with ", Sacrifice this artifact: Add one mana of any color." −2: Target creature gets +X/-X until end of turn, where X is the number of artifacts you control. −7: You get an emblem with "At the beginning of combat on your turn, target artifact you control becomes an artifact creature with base power and toughness 5/5."
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Verdant Automaton
( 2)
Artifact Creature — Construct
(1/2)
: Put a +1/+1 counter on Verdant Automaton.
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Vizier of the True
( 4)
Creature — Human Cleric
(3/2)
You may exert Vizier of the True as it attacks. (It won't untap during your next untap step.) Whenever you exert a creature, tap target creature an opponent controls.
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Wildgrowth Walker
( 2)
Creature — Elemental
(1/3)
Whenever a creature you control explores, put a +1/+1 counter on Wildgrowth Walker and you gain 3 life.
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Zurgo Helmsmasher
( 5)
Legendary Creature — Orc Warrior
(7/2)
Haste Zurgo Helmsmasher attacks each combat if able. During your turn, Zurgo Helmsmasher has indestructible. Whenever a creature dealt damage by Zurgo Helmsmasher this turn dies, put a +1/+1 counter on Zurgo Helmsmasher.
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