|
Nightmare's Thirst
![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 1)
Instant
You gain 1 life. Target creature gets -X/-X until end of turn, where X is the amount of life you gained this turn.
|
|
|
Nightmarish End
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 3)
Instant
Target creature gets -X/-X until end of turn, where X is the number of cards in your hand.
|
|
|
Nightpack Ambusher
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 4)
Creature — Wolf
(4/4)
Flash Other Wolves and Werewolves you control get +1/+1. At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token.
|
|
|
Nightscape Familiar
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 2)
Creature — Zombie
(1/1)
Blue spells and red spells you cast cost less to cast. ![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) : Regenerate this creature.
|
|
|
Nightshade Assassin
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 4)
Creature — Human Assassin
(2/1)
First strike When this creature enters, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn. Madness ![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
|
|
|
Nightshade Dryad
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 2)
Creature — Dryad
(1/2)
Deathtouch : Add .
: Add one mana of any color.
|
|
|
Nightshade Harvester
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 4)
Creature — Elf Shaman
(2/2)
Whenever a land an opponent controls enters, that player loses 1 life. Put a +1/+1 counter on this creature.
|
|
|
Nightshade Peddler
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 2)
Creature — Human Druid
(1/1)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, both creatures have deathtouch.
|
|
|
Nightshade Schemers
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 5)
Creature — Faerie Wizard
(3/2)
Flying Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, each opponent loses 2 life.
|
|
|
Nightsky Mimic
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White or Black](/Handlers/Image.ashx?size=small&name=WB&type=symbol) ( 2)
Creature — Shapeshifter
(2/1)
Whenever you cast a spell that's both white and black, this creature has base power and toughness 4/4 until end of turn and gains flying until end of turn.
|
|
|
Nightsnare
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 4)
Sorcery
Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, that player discards two cards.
|
|
|
Nightsoil Kami
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 6)
Creature — Spirit
(6/4)
Soulshift 5 (When this creature dies, you may return target Spirit card with mana value 5 or less from your graveyard to your hand.)
|
|
|
Nightsquad Commando
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 3)
Creature — Human Soldier
(2/3)
When this creature enters, if you attacked this turn, create a 1/1 white Human Soldier creature token.
|
|
|
Nightstalker Engine
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 5)
Creature — Nightstalker
(*/3)
Nightstalker Engine's power is equal to the number of creature cards in your graveyard.
|
|
|
Nightveil Predator
![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 4)
Creature — Vampire
(3/3)
Flying, deathtouch Hexproof (This creature can't be the target of spells or abilities your opponents control.)
|
|
|
Nightveil Specter
![Blue or Black](/Handlers/Image.ashx?size=small&name=UB&type=symbol) ![Blue or Black](/Handlers/Image.ashx?size=small&name=UB&type=symbol) ![Blue or Black](/Handlers/Image.ashx?size=small&name=UB&type=symbol) ( 3)
Creature — Specter
(2/3)
Flying Whenever this creature deals combat damage to a player, that player exiles the top card of their library. You may play lands and cast spells from among cards exiled with this creature.
|
|
|
Nightveil Sprite
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 2)
Creature — Faerie Rogue
(1/2)
Flying Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
|
|
|
Nightwhorl Hermit
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Creature — Rat Rogue
(1/4)
Vigilance Threshold — As long as seven or more cards are in your graveyard, this creature gets +1/+0 and can't be blocked.
|
|
|
Nightwing Shade
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 5)
Creature — Shade
(2/2)
Flying ![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) : This creature gets +1/+1 until end of turn.
|
|
|
Nihil Spellbomb
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ( 1)
Artifact
, Sacrifice this artifact: Exile target player's graveyard.
When this artifact is put into a graveyard from the battlefield, you may pay . If you do, draw a card.
|
|
|
Nihilistic Glee
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 4)
Enchantment
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) , Discard a card: Target opponent loses 1 life and you gain 1 life.
Hellbent — , Pay 2 life: Draw a card. Activate only if you have no cards in hand.
|
|
|
Nihilith
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 6)
Creature — Horror
(4/4)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Suspend 7—![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) (Rather than cast this card from your hand, you may pay ![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) and exile it with seven time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) Whenever a card is put into an opponent's graveyard from anywhere, if this card is suspended, you may remove a time counter from this card.
|
|
|
Nihiloor
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 5)
Legendary Creature — Horror
(3/5)
When Nihiloor enters, for each opponent, tap up to one untapped creature you control. When you do, gain control of target creature that player controls with power less than or equal to the tapped creature's power for as long as you control Nihiloor. Whenever you attack with a creature an opponent owns, you gain 2 life and that player loses 2 life.
|
|
|
Nikara, Lair Scavenger
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 3)
Legendary Creature — Human Cleric
(2/2)
Partner with Yannik, Scavenging Sentinel (When this creature enters, target player may put Yannik into their hand from their library, then shuffle.) Menace Whenever another creature you control leaves the battlefield, if it had one or more counters on it, you draw a card and you lose 1 life.
|
|
|
Nikko-Onna
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 3)
Creature — Spirit
(2/2)
When this creature enters, destroy target enchantment. Whenever you cast a Spirit or Arcane spell, you may return this creature to its owner's hand.
|
|
|
Niko Aris
![Variable Colorless](/Handlers/Image.ashx?size=small&name=X&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Legendary Planeswalker — Niko
(3)
When Niko Aris enters, create X Shard tokens. (They're enchantments with " , Sacrifice this token: Scry 1, then draw a card.") +1: Up to one target creature you control can't be blocked this turn. Whenever that creature deals damage this turn, return it to its owner's hand. −1: Niko Aris deals 2 damage to target tapped creature for each card you've drawn this turn. −1: Create a Shard token.
|
|
|
Niko Defies Destiny
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You gain 2 life for each foretold card you own in exile. II — Add ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) . Spend this mana only to foretell cards or cast spells that have foretell. III — Return target card with foretell from your graveyard to your hand.
|
|
|
Niko, Light of Hope
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 4)
Legendary Creature — Human Wizard
(3/4)
When Niko enters, create two Shard tokens. (They're enchantments with " , Sacrifice this token: Scry 1, then draw a card.") , : Exile target nonlegendary creature you control. Shards you control become copies of it until the next end step. Return it to the battlefield under its owner's control at the beginning of the next end step.
|
|
|
Nikya of the Old Ways
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 5)
Legendary Creature — Centaur Druid
(5/5)
You can't cast noncreature spells. Whenever you tap a land for mana, add one mana of any type that land produced.
|
|
|
Nils, Discipline Enforcer
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 3)
Legendary Creature — Human Cleric
(2/2)
At the beginning of your end step, for each player, put a +1/+1 counter on up to one target creature that player controls. Each creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays , where X is the number of counters on that creature.
|
|
|
Nim Abomination
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 3)
Creature — Zombie
(3/4)
At the beginning of your end step, if this creature is untapped, you lose 3 life.
|
|
|
Nim Deathmantle
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ( 2)
Artifact — Equipment
Equipped creature gets +2/+2, has intimidate, and is a black Zombie. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay . If you do, return that card to the battlefield and attach this Equipment to it. Equip ![4](/Handlers/Image.ashx?size=small&name=4&type=symbol)
|
|
|
Nim Devourer
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 5)
Creature — Zombie
(4/1)
This creature gets +1/+0 for each artifact you control. ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) : Return this card from your graveyard to the battlefield, then sacrifice a creature. Activate only during your upkeep.
|
|
|
Nim Grotesque
![6](/Handlers/Image.ashx?size=small&name=6&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 7)
Creature — Zombie
(3/6)
This creature gets +1/+0 for each artifact you control.
|
|
|
Nim Lasher
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 3)
Creature — Zombie
(1/1)
This creature gets +1/+0 for each artifact you control.
|
|
|
Nim Replica
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ( 3)
Artifact Creature — Zombie
(3/1)
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) , Sacrifice this creature: Target creature gets -1/-1 until end of turn.
|
|
|
Nim Shambler
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 4)
Creature — Zombie
(2/1)
This creature gets +1/+0 for each artifact you control. Sacrifice a creature: Regenerate this creature.
|
|
|
Nim Shrieker
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 4)
Creature — Zombie
(0/1)
Flying This creature gets +1/+0 for each artifact you control.
|
|
|
Nimana Sell-Sword
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 4)
Creature — Human Warrior Ally
(2/2)
Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
|
|
|
Nimana Skitter-Sneak
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 4)
Creature — Human Rogue
(3/4)
As long as an opponent has eight or more cards in their graveyard, this creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.)
|
|
|
Nimana Skydancer
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 3)
Creature — Human Rogue
(2/1)
Flash Flying When this creature enters, target opponent mills two cards. (They put the top two cards of their library into their graveyard.)
|
|
|
Nimble Birdsticker
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 3)
Creature — Goblin
(2/3)
Reach (This creature can block creatures with flying.)
|
|
|
Nimble Brigand
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Creature — Human Rogue
(1/3)
This creature can't be blocked if you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) Whenever this creature deals combat damage to a player, draw a card.
|
|
|
Nimble Hobbit
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 2)
Creature — Halfling Peasant
(1/3)
Whenever this creature attacks, you may sacrifice a Food or pay ![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) . When you do, tap target creature an opponent controls.
|
|
|
Nimble Innovator
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 4)
Creature — Vedalken Artificer
(2/2)
When this creature enters, draw a card.
|
|
|
Nimble Larcenist
![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 3)
Creature — Bird Rogue
(2/1)
Flying When this creature enters, target opponent reveals their hand. You choose an artifact, instant, or sorcery card from it and exile that card.
|
|
|
Nimble Mongoose
![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 1)
Creature — Mongoose
(1/1)
Shroud (This creature can't be the target of spells or abilities.) Threshold — This creature gets +2/+2 as long as seven or more cards are in your graveyard.
|
|
|
Nimble Obstructionist
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Creature — Bird Wizard
(3/1)
Flash Flying Cycling ![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) (![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) , Discard this card: Draw a card.) When you cycle this card, counter target activated or triggered ability you don't control.
|
|
|
Nimble Thopterist
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 4)
Creature — Vedalken Artificer
(3/2)
When this creature enters, create a 1/1 colorless Thopter artifact creature token with flying.
|
|
|
Nimble Trapfinder
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 2)
Creature — Human Rogue
(2/1)
This creature can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn. At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn.
|
|
|
Nimble-Blade Khenra
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 2)
Creature — Jackal Warrior
(1/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
|
|
|
Nimbleclaw Adept
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 4)
Creature — Dragon Wizard
(2/3)
Bigby's Hand — : Untap two other target permanents. Activate only as a sorcery and only once each turn.
|
|
|
Nimblewright Schematic
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ( 2)
Artifact
When this artifact enters or is put into a graveyard from the battlefield, create a 1/1 colorless Construct artifact creature token.
|
|
|
Nimbus Champion
![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 6)
Creature — Avatar Warrior
(4/4)
Flying Whenever this creature attacks, you may return target creature to its owner's hand if that creature's power is less than or equal to the number of Warriors your team controls.
|
|
|
Nimbus Naiad
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Enchantment Creature — Nymph
(2/2)
Bestow ![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying Enchanted creature gets +2/+2 and has flying.
|
|
|
Nimbus of the Isles
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 5)
Creature — Elemental
(3/3)
Flying (This creature can't be blocked except by creatures with flying or reach.)
|
|
|
Nimbus Swimmer
![Variable Colorless](/Handlers/Image.ashx?size=small&name=X&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 2)
Creature — Leviathan
(0/0)
Flying This creature enters with X +1/+1 counters on it.
|
|
|
Nimbus Wings
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+2 and has flying.
|
|
|
Nimraiser Paladin
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 5)
Creature — Phyrexian Knight
(4/4)
Toxic 2 (Players dealt combat damage by this creature also get two poison counters.) When this creature enters, return target creature card with mana value 3 or less from your graveyard to your hand.
|
|
|
Nimrodel Watcher
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 2)
Creature — Elf Scout
(2/1)
Whenever you scry, this creature gets +1/+0 until end of turn and can't be blocked this turn. This ability triggers only once each turn.
|
|
|
Nine Lives
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 3)
Enchantment
Hexproof If a source would deal damage to you, prevent that damage and put an incarnation counter on this enchantment. When there are nine or more incarnation counters on this enchantment, exile it. When this enchantment leaves the battlefield, you lose the game.
|
|
|
Nine-Fingers Keene
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 4)
Legendary Creature — Human Rogue
(4/4)
Menace Ward—Pay 9 life. Whenever Nine-Fingers Keene deals combat damage to a player, look at the top nine cards of your library. You may put a Gate card from among them onto the battlefield. Then if you control nine or more Gates, put the rest into your hand. Otherwise, put the rest on the bottom of your library in a random order.
|
|
|
Nine-Lives Familiar
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 3)
Creature — Cat
(1/1)
This creature enters with eight revival counters on it if you cast it. When this creature dies, if it had a revival counter on it, return it to the battlefield with one fewer revival counter on it at the beginning of the next end step.
|
|
|
Nine-Ringed Bo
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ( 3)
Artifact
: This artifact deals 1 damage to target Spirit creature. If that creature would die this turn, exile it instead.
|
|
|
Nine-Tail White Fox
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Creature — Fox Spirit
(2/2)
Whenever this creature deals combat damage to a player, draw a card.
|
|
|
Ninja
( 0)
Creature — Ninja
(+1/+0)
You may activate this card augment ability any time you could cast an instant. Whenever this creature deals combat damage to a player, Augment ![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) (![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) , Reveal this card from your hand: Combine it with target host. Augment only as—oh, never mind.)
|
|
|
Ninth Bridge Patrol
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 2)
Creature — Dwarf Soldier
(1/1)
Whenever another creature you control leaves the battlefield, put a +1/+1 counter on this creature.
|
|
|
Nip Gwyllion
![White or Black](/Handlers/Image.ashx?size=small&name=WB&type=symbol) ( 1)
Creature — Hag
(1/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
|
|
|
Nirkana Assassin
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 3)
Creature — Vampire Assassin Ally
(2/3)
Whenever you gain life, this creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
|
|
|
Nirkana Cutthroat
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 3)
Creature — Vampire Warrior
(3/2)
Level up ![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) (![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) : Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 4/3 Deathtouch LEVEL 3+ 5/4 First strike, deathtouch
|
|
|
Nirkana Revenant
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 6)
Creature — Vampire Shade
(4/4)
Whenever you tap a Swamp for mana, add an additional . : This creature gets +1/+1 until end of turn.
|
|
|
Nishoba Brawler
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 2)
Creature — Cat Warrior
(*/3)
Trample Domain — Nishoba Brawler's power is equal to the number of basic land types among lands you control.
|
|
|
Nissa of Shadowed Boughs
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 4)
Legendary Planeswalker — Nissa
(4)
Landfall — Whenever a land you control enters, put a loyalty counter on Nissa. +1: Untap target land you control. You may have it become a 3/3 Elemental creature with haste and menace until end of turn. It's still a land. −5: You may put a creature card with mana value less than or equal to the number of lands you control onto the battlefield from your hand or graveyard with two +1/+1 counters on it.
|
|
|
Nissa Revane
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 4)
Legendary Planeswalker — Nissa
(2)
+1: Search your library for a card named Nissa's Chosen, put it onto the battlefield, then shuffle. +1: You gain 2 life for each Elf you control. −7: Search your library for any number of Elf creature cards, put them onto the battlefield, then shuffle.
|
|
|
Nissa, Ascended Animist
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Phyrexian Green](/Handlers/Image.ashx?size=small&name=GP&type=symbol) ![Phyrexian Green](/Handlers/Image.ashx?size=small&name=GP&type=symbol) ( 7)
Legendary Planeswalker — Nissa
(7)
Compleated ( can be paid with or 2 life. For each paid with life, this planeswalker enters with two fewer loyalty counters.) +1: Create an X/X green Phyrexian Horror creature token, where X is Nissa's loyalty. −1: Destroy target artifact or enchantment. −7: Until end of turn, creatures you control get +1/+1 for each Forest you control and gain trample.
|
|
|
Nissa, Genesis Mage
![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 7)
Legendary Planeswalker — Nissa
(5)
+2: Untap up to two target creatures and up to two target lands. −3: Target creature gets +5/+5 until end of turn. −10: Look at the top ten cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
|
|
|
Nissa, Nature's Artisan
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 6)
Legendary Planeswalker — Nissa
(5)
+3: You gain 3 life. −4: Reveal the top two cards of your library. Put all land cards from among them onto the battlefield and the rest into your hand. −12: Creatures you control get +5/+5 and gain trample until end of turn.
|
|
|
Nissa, Resurgent Animist
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 3)
Legendary Creature — Elf Scout
(3/3)
Landfall — Whenever a land you control enters, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.
|
|
|
Nissa, Sage Animist
( 0)
Legendary Planeswalker — Nissa
(3)
+1: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand. −2: Create Ashaya, the Awoken World, a legendary 4/4 green Elemental creature token. −7: Untap up to six target lands. They become 6/6 Elemental creatures. They're still lands.
|
|
|
Nissa, Steward of Elements
![Variable Colorless](/Handlers/Image.ashx?size=small&name=X&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 2)
Legendary Planeswalker — Nissa
(X)
+2: Scry 2. 0: Look at the top card of your library. If it's a land card or a creature card with mana value less than or equal to the number of loyalty counters on Nissa, you may put that card onto the battlefield. −6: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands.
|
|
|
Nissa, Vastwood Seer
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 3)
Legendary Creature — Elf Scout
(2/2)
When Nissa enters, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle. Whenever a land you control enters, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control.
|
|
|
Nissa, Vital Force
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 5)
Legendary Planeswalker — Nissa
(5)
+1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land. −3: Return target permanent card from your graveyard to your hand. −6: You get an emblem with "Whenever a land you control enters, you may draw a card."
|
|
|
Nissa, Voice of Zendikar
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 3)
Legendary Planeswalker — Nissa
(3)
+1: Create a 0/1 green Plant creature token. −2: Put a +1/+1 counter on each creature you control. −7: You gain X life and draw X cards, where X is the number of lands you control.
|
|
|
Nissa, Who Shakes the World
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 5)
Legendary Planeswalker — Nissa
(5)
Whenever you tap a Forest for mana, add an additional . +1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land. −8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.
|
|
|
Nissa, Worldsoul Speaker
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 4)
Legendary Creature — Elf Druid
(3/3)
Landfall — Whenever a land you control enters, you get ![Energy](/Handlers/Image.ashx?size=small&name=e&type=symbol) (two energy counters). You may pay eight rather than pay the mana cost for permanent spells you cast.
|
|
|
Nissa, Worldwaker
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 5)
Legendary Planeswalker — Nissa
(3)
+1: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land. +1: Untap up to four target Forests. −7: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle. Those lands become 4/4 Elemental creatures with trample. They're still lands.
|
|
|
Nissa's Chosen
![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 2)
Creature — Elf Warrior
(2/3)
If this creature would die, put it on the bottom of its owner's library instead.
|
|
|