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Academy Wall
( 3)
Creature — Wall
(0/5)
Defender Whenever you cast an instant or sorcery spell, you may draw a card. If you do, discard a card. This ability triggers only once each turn.
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Aradara Express
( 5)
Artifact — Vehicle
(8/6)
Menace Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
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Arid Mesa
( 0)
Land
, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
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Awaken the Sky Tyrant
( 4)
Enchantment
When a source an opponent controls deals damage to you, sacrifice Awaken the Sky Tyrant. If you do, create a 5/5 red Dragon creature token with flying.
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Azure Beastbinder
( 2)
Creature — Rat Rogue
(1/3)
Vigilance Azure Beastbinder can't be blocked by creatures with power 2 or greater. Whenever Azure Beastbinder attacks, up to one target artifact, creature, or planeswalker an opponent controls loses all abilities until your next turn. If it's a creature, it also has base power and toughness 2/2 until your next turn.
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Beck // Call (Beck)
( 2)
Sorcery
Whenever a creature enters this turn, you may draw a card. Fuse (You may cast one or both halves of this card from your hand.)
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Blood Crypt
( 0)
Land — Swamp Mountain
(: Add or .) As Blood Crypt enters, you may pay 2 life. If you don't, it enters tapped.
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Bloodfell Caves
( 0)
Land
This land enters tapped. When this land enters, you gain 1 life. : Add or .
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Blooming Marsh
( 0)
Land
Blooming Marsh enters tapped unless you control two or fewer other lands. : Add or .
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Boonweaver Giant
( 7)
Creature — Giant Monk
(4/4)
When Boonweaver Giant enters, you may search your graveyard, hand, and/or library for an Aura card and put it onto the battlefield attached to Boonweaver Giant. If you search your library this way, shuffle.
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Brinelin, the Moon Kraken
( 8)
Legendary Creature — Kraken
(6/8)
When Brinelin, the Moon Kraken enters and whenever you cast a spell with mana value 6 or greater, you may return target nonland permanent to its owner's hand. Partner (You can have two commanders if both have partner.)
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Beck // Call (Call)
( 6)
Sorcery
Create four 1/1 white Bird creature tokens with flying. Fuse (You may cast one or both halves of this card from your hand.)
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Call of the Nightwing
( 4)
Sorcery
Create a 1/1 blue and black Horror creature token with flying. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
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Canopy Vista
( 0)
Land — Forest Plains
(: Add or .) Canopy Vista enters tapped unless you control two or more basic lands.
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Case of the Crimson Pulse
( 3)
Enchantment — Case
When this Case enters, discard a card, then draw two cards. To solve — You have no cards in hand. (If unsolved, solve at the beginning of your end step.) Solved — At the beginning of your upkeep, discard your hand, then draw two cards.
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Realm-Cloaked Giant (Cast Off)
( 5)
Sorcery — Adventure
Destroy all non-Giant creatures. (Then exile this card. You may cast the creature later from exile.)
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Chimil, the Inner Sun
( 6)
Legendary Artifact
Spells you control can't be countered. At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
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Cinder Glade
( 0)
Land — Mountain Forest
(: Add or .) Cinder Glade enters tapped unless you control two or more basic lands.
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Colossal Whale
( 7)
Creature — Whale
(5/5)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Colossal Whale attacks, you may exile target creature defending player controls until Colossal Whale leaves the battlefield. (That creature returns under its owner's control.)
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Command Tower
( 0)
Land
: Add one mana of any color in your commander's color identity.
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Cultist's Staff
( 2)
Artifact — Equipment
Equipped creature gets +2/+2. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Damping Sphere
( 2)
Artifact
If a land is tapped for two or more mana, it produces instead of any other type and amount. Each spell a player casts costs more to cast for each other spell that player has cast this turn.
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Daxos the Returned
( 3)
Legendary Creature — Zombie Soldier
(2/2)
Whenever you cast an enchantment spell, you get an experience counter. : Create a white and black Spirit enchantment creature token. It has "This creature's power and toughness are each equal to the number of experience counters you have."
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Deafening Clarion
( 3)
Sorcery
Choose one or both — • Deafening Clarion deals 3 damage to each creature. • Creatures you control gain lifelink until end of turn.
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Deathbringer Regent
( 7)
Creature — Dragon
(5/6)
Flying When Deathbringer Regent enters, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures.
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Demolish
( 4)
Sorcery
Destroy target artifact or land.
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Dovin's Automaton
( 4)
Artifact Creature — Homunculus
(3/3)
As long as you control a Dovin planeswalker, Dovin's Automaton gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.)
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Dragon's Hoard
( 3)
Artifact
Whenever a Dragon you control enters, put a gold counter on Dragon's Hoard. , Remove a gold counter from Dragon's Hoard: Draw a card. : Add one mana of any color.
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Druid's Familiar
( 4)
Creature — Bear
(2/2)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Druid's Familiar is paired with another creature, each of those creatures gets +2/+2.
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Eidolon of Philosophy
( 1)
Enchantment Creature — Spirit
(1/2)
, Sacrifice Eidolon of Philosophy: Draw three cards.
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Epitaph Golem
( 5)
Artifact Creature — Golem
(3/5)
: Put target card from your graveyard on the bottom of your library.
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Fabled Passage
( 0)
Land
, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
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Fall of the Hammer
( 2)
Instant
Target creature you control deals damage equal to its power to another target creature.
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Fated Conflagration
( 4)
Instant
Fated Conflagration deals 5 damage to target creature or planeswalker. If it's your turn, scry 2.
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Fiery Intervention
( 5)
Sorcery
Choose one — • Fiery Intervention deals 5 damage to target creature. • Destroy target artifact.
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Flood of Tears
( 6)
Sorcery
Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.
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Flooded Strand
( 0)
Land
, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
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Foreboding Ruins
( 0)
Land
As Foreboding Ruins enters, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters tapped. : Add or .
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Forest
( 0)
Basic Land — Forest
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Fountain of Renewal
( 1)
Artifact
At the beginning of your upkeep, you gain 1 life. , Sacrifice Fountain of Renewal: Draw a card.
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Freyalise, Llanowar's Fury
( 5)
Legendary Planeswalker — Freyalise
(3)
+2: Create a 1/1 green Elf Druid creature token with ": Add ." −2: Destroy target artifact or enchantment. −6: Draw a card for each green creature you control. Freyalise, Llanowar's Fury can be your commander.
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Game Trail
( 0)
Land
As Game Trail enters, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters tapped. : Add or .
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Gatekeeper Gargoyle
( 6)
Artifact Creature — Gargoyle
(3/3)
Flying Gatekeeper Gargoyle enters with a +1/+1 counter on it for each Gate you control.
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Geomancer's Gambit
( 3)
Sorcery
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. Draw a card.
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Glaring Spotlight
( 1)
Artifact
Creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof. , Sacrifice Glaring Spotlight: Creatures you control gain hexproof until end of turn and can't be blocked this turn.
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Griffin Dreamfinder
( 5)
Creature — Griffin
(1/4)
Flying When Griffin Dreamfinder enters, return target enchantment card from your graveyard to your hand.
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Grim Flowering
( 6)
Sorcery
Draw a card for each creature card in your graveyard.
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Griptide
( 4)
Instant
Put target creature on top of its owner's library.
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Gust of Wind
( 4)
Sorcery
This spell costs less to cast if you control a creature with flying. Return target nonland permanent you don't control to its owner's hand. Draw a card.
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Hangarback Walker
( 0)
Artifact Creature — Construct
(0/0)
Hangarback Walker enters with X +1/+1 counters on it. When Hangarback Walker dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on Hangarback Walker. , : Put a +1/+1 counter on Hangarback Walker.
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Hornet Nest
( 3)
Creature — Insect
(0/2)
Defender (This creature can't attack.) Whenever Hornet Nest is dealt damage, create that many 1/1 green Insect creature tokens with flying and deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
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Interplanar Beacon
( 0)
Land
Whenever you cast a planeswalker spell, you gain 1 life. : Add . , : Add two mana of different colors. Spend this mana only to cast planeswalker spells.
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Invasion of Muraganda
( 5)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Muraganda enters, put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control.
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Invasion of Shandalar
( 5)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Shandalar enters, return up to three target permanent cards from your graveyard to your hand.
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Island
( 0)
Basic Land — Island
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Jace's Sanctum
( 4)
Enchantment
Instant and sorcery spells you cast cost less to cast. Whenever you cast an instant or sorcery spell, scry 1.
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Karn, Scion of Urza
( 4)
Legendary Planeswalker — Karn
(5)
+1: Reveal the top two cards of your library. An opponent chooses one of them. Put that card into your hand and exile the other with a silver counter on it. −1: Put a card you own with a silver counter on it from exile into your hand. −2: Create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
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Karn's Sylex
( 3)
Legendary Artifact
Karn's Sylex enters tapped. Players can't pay life to cast spells or to activate abilities that aren't mana abilities. , , Exile Karn's Sylex: Destroy each nonland permanent with mana value X or less. Activate only as a sorcery.
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Leyline Surge
( 0)
Enchantment
At the beginning of your upkeep, you may put a permanent card from your hand onto the battlefield.
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Mage-Ring Responder
( 7)
Artifact Creature — Golem
(7/7)
Mage-Ring Responder doesn't untap during your untap step. : Untap Mage-Ring Responder. Whenever Mage-Ring Responder attacks, it deals 7 damage to target creature defending player controls.
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Manamorphose
( 2)
Instant
Add two mana in any combination of colors. Draw a card.
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Mausoleum Secrets
( 2)
Instant
Undergrowth — Search your library for a black card with mana value less than or equal to the number of creature cards in your graveyard, reveal it, put it into your hand, then shuffle.
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Mechanized Production
( 4)
Enchantment — Aura
Enchant artifact you control At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.
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Mind's Desire
( 6)
Sorcery
Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
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Nephalia Academy
( 0)
Land
If a spell or ability an opponent controls causes you to discard a card, you may reveal that card and put it on top of your library instead of putting it anywhere else. : Add .
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Nullify
( 2)
Instant
Counter target creature or Aura spell.
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Paliano, the High City
( 0)
Legendary Land
Reveal Paliano, the High City as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color. : Add one mana of any color chosen as you drafted cards named Paliano, the High City.
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Parhelion II
( 8)
Legendary Artifact — Vehicle
(5/5)
Flying, first strike, vigilance Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
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Peak Eruption
( 3)
Sorcery
Destroy target Mountain. Peak Eruption deals 3 damage to that land's controller.
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Phyrexian Triniform
( 9)
Artifact Creature — Phyrexian Golem
(9/9)
When Phyrexian Triniform dies, create three 3/3 colorless Phyrexian Golem artifact creature tokens. Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
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Plains
( 0)
Basic Land — Plains
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Prairie Stream
( 0)
Land — Plains Island
(: Add or .) Prairie Stream enters tapped unless you control two or more basic lands.
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Precognition Field
( 4)
Enchantment
You may look at the top card of your library any time. You may cast instant and sorcery spells from the top of your library. : Exile the top card of your library.
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Primordial Plasm
( 0)
Creature — Ooze
(4/4)
At the beginning of combat on your turn, another target creature gets +2/+2 and loses all abilities until end of turn.
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Pristine Skywise
( 6)
Creature — Dragon
(6/4)
Flying Whenever you cast a noncreature spell, untap Pristine Skywise. It gains protection from the color of your choice until end of turn.
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Reshape the Earth
( 9)
Sorcery
Search your library for up to ten land cards, put them onto the battlefield tapped, then shuffle.
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Rugged Highlands
( 0)
Land
This land enters tapped. When this land enters, you gain 1 life. : Add or .
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Rumbling Rockslide
( 4)
Sorcery
Rumbling Rockslide deals damage to target creature equal to the number of lands you control.
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