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Abandon Hope
   ( 2)
Sorcery
As an additional cost to cast this spell, discard X cards. Look at target opponent's hand and choose X cards from it. That player discards those cards.
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Abandon Reason
  ( 3)
Instant
Up to two target creatures each get +1/+0 and gain first strike until end of turn. Madness  (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Abandon the Post
  ( 2)
Sorcery
Up to two target creatures can't block this turn. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Abandoned Outpost
( 0)
Land
Abandoned Outpost enters the battlefield tapped. : Add .
, Sacrifice Abandoned Outpost: Add one mana of any color.
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Abandoned Sarcophagus
 ( 3)
Artifact
You may cast spells that have a cycling ability from your graveyard. If a card that has a cycling ability would be put into your graveyard from anywhere and it wasn't cycled, exile it instead.
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Adrix and Nev, Twincasters
   ( 4)
Legendary Creature — Merfolk Wizard
(2/2)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) If one or more tokens would be created under your control, twice that many of those tokens are created instead.
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Ajani's Last Stand
   ( 4)
Enchantment
Whenever a creature or planeswalker you control dies, you may sacrifice Ajani's Last Stand. If you do, create a 4/4 white Avatar creature token with flying. When a spell or ability an opponent controls causes you to discard this card, if you control a Plains, create a 4/4 white Avatar creature token with flying.
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Alexander Clamilton
  ( 3)
Legendary Creature — Clamfolk Advisor Rebel
(0/4)
Whenever you cast a wordy spell, scry 2. (A spell is wordy if it has four or more lines of rules text.)  , : Choose target creature you don't control. Reveal the top card of your library. Alexander Clamilton gets +X/+0 until end of turn, where X is the number of lines of rules text of the revealed card. Alexander Clamilton fights that creature.
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Ambitious Farmhand
  ( 2)
Creature — Human Peasant
(1/1)
When Ambitious Farmhand enters the battlefield, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. Coven —   : Transform Ambitious Farmhand. Activate only if you control three or more creatures with different powers.
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Ambush Commander
   ( 5)
Creature — Elf
(2/2)
Forests you control are 1/1 green Elf creatures that are still lands.  , Sacrifice an Elf: Target creature gets +3/+3 until end of turn.
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Anax and Cymede
   ( 3)
Legendary Creature — Human Soldier
(3/2)
First strike, vigilance Heroic — Whenever you cast a spell that targets Anax and Cymede, creatures you control get +1/+1 and gain trample until end of turn.
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Andradite Leech
  ( 3)
Creature — Leech
(2/2)
Black spells you cast cost more to cast. : Andradite Leech gets +1/+1 until end of turn.
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Animate Land
 ( 1)
Instant
Until end of turn, target land becomes a 3/3 creature that's still a land.
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Aquastrand Spider
  ( 2)
Creature — Spider Mutant
(0/0)
Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) : Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.)
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Arcbound Wanderer
 ( 6)
Artifact Creature — Golem
(0/0)
Modular—Sunburst (This creature enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. When it dies, you may put its +1/+1 counters on target artifact creature.)
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Armed and Armored
  ( 2)
Instant
Vehicles you control become artifact creatures until end of turn. Choose a Dwarf you control. Attach any number of Equipment you control to it.
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Asphodel Wanderer
 ( 1)
Creature — Skeleton Soldier
(1/1)
 : Regenerate Asphodel Wanderer.
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Atarka's Command
  ( 2)
Instant
Choose two — • Your opponents can't gain life this turn. • Atarka's Command deals 3 damage to each opponent. • You may put a land card from your hand onto the battlefield. • Creatures you control get +1/+1 and gain reach until end of turn.
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Austere Command
   ( 6)
Sorcery
Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.
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Balan, Wandering Knight
   ( 4)
Legendary Creature — Cat Knight
(3/3)
First strike Balan, Wandering Knight has double strike as long as two or more Equipment are attached to it.  : Attach all Equipment you control to Balan.
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Band Together
  ( 3)
Instant
Up to two target creatures you control each deal damage equal to their power to another target creature.
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Bandage
 ( 1)
Instant
Prevent the next 1 damage that would be dealt to any target this turn. Draw a card.
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Banding Sliver
   ( 5)
Creature — — Sliver
(3/3)
All Slivers have banding. <i>(Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)</i>
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Basandra, Battle Seraph
   ( 5)
Legendary Creature — Angel
(4/4)
Flying Players can't cast spells during combat. : Target creature attacks this turn if able.
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Battle of Frost and Fire
   ( 5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Battle of Frost and Fire deals 4 damage to each non-Giant creature and each planeswalker. II — Scry 3. III — Whenever you cast a spell with mana value 5 or greater this turn, draw two cards, then discard a card.
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Battlewand Oak
  ( 3)
Creature — Treefolk Warrior
(1/3)
Whenever a Forest enters the battlefield under your control, Battlewand Oak gets +2/+2 until end of turn. Whenever you cast a Treefolk spell, Battlewand Oak gets +2/+2 until end of turn.
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Benalish Commander
  ( 4)
Creature — Human Soldier
(*/*)
Benalish Commander's power and toughness are each equal to the number of Soldiers you control. Suspend X—  . X can't be 0. Whenever a time counter is removed from Benalish Commander while it's exiled, create a 1/1 white Soldier creature token.
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Beneath the Sands
  ( 3)
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Cycling ( , Discard this card: Draw a card.)
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Bladebrand
  ( 2)
Instant
Target creature gains deathtouch until end of turn. Draw a card.
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Blaze Commando
   ( 5)
Creature — Minotaur Soldier
(5/3)
Whenever an instant or sorcery spell you control deals damage, create two 1/1 red and white Soldier creature tokens with haste.
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Bloodtallow Candle
 ( 1)
Artifact
, , Sacrifice Bloodtallow Candle: Target creature gets -5/-5 until end of turn.
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Blossoming Sands
( 0)
Land
Blossoming Sands enters the battlefield tapped. When Blossoming Sands enters the battlefield, you gain 1 life. : Add or .
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Bojuka Brigand
  ( 2)
Creature — Human Warrior Ally
(1/1)
Bojuka Brigand can't block. Whenever Bojuka Brigand or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Bojuka Brigand.
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Borderland Behemoth
   ( 7)
Creature — Giant Warrior
(4/4)
Trample Borderland Behemoth gets +4/+4 for each other Giant you control.
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Borderland Explorer
  ( 2)
Creature — Elf Scout
(3/1)
When Borderland Explorer enters the battlefield, each player may discard a card. Each player who discarded a card this way may search their library for a basic land card, reveal it, put it into their hand, then shuffle.
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Borderland Marauder
  ( 2)
Creature — Human Warrior
(1/2)
Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.
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Borderland Ranger
  ( 3)
Creature — Human Scout Ranger
(2/2)
When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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Brand
 ( 1)
Instant
Gain control of all permanents you own. (This effect lasts indefinitely.) Cycling ( , Discard this card: Draw a card.)
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Brand of Ill Omen
  ( 4)
Enchantment — Aura
Enchant creature Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Enchanted creature's controller can't cast creature spells.
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Branded Brawlers
 ( 1)
Creature — Human Soldier
(2/2)
Branded Brawlers can't attack if defending player controls an untapped land. Branded Brawlers can't block if you control an untapped land.
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Branded Howler
( 0)
Creature — Werewolf
(4/4)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Branded Howler.
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Brave the Sands
  ( 2)
Enchantment
Creatures you control have vigilance. Each creature you control can block an additional creature each combat.
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Brimstone Vandal
  ( 3)
Creature — Devil
(2/3)
Menace (This creature can't be blocked except by two or more creatures.) If it's neither day nor night, it becomes day as Brimstone Vandal enters the battlefield. Whenever day becomes night or night becomes day, Brimstone Vandal deals 1 damage to each opponent.
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Bruvac the Grandiloquent
  ( 3)
Legendary Creature — Human Advisor
(1/4)
If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
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Burning Hands
  ( 2)
Instant
Burning Hands deals 2 damage to target creature or planeswalker. If that permanent is green, Burning Hands deals 6 damage instead.
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Burning Sands
   ( 5)
Enchantment
Whenever a creature dies, that creature's controller sacrifices a land.
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Burning-Tree Vandal
  ( 3)
Creature — Human Rogue
(2/1)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Whenever Burning-Tree Vandal attacks, you may discard a card. If you do, draw a card.
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Cage of Hands
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block.  : Return Cage of Hands to its owner's hand.
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Cairn Wanderer
  ( 5)
Creature — Shapeshifter
(4/4)
Changeling (This card is every creature type.) As long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance.
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Calix, Destiny's Hand
   ( 4)
Legendary Planeswalker — Calix
(4)
+1: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order. −3: Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield. −7: Return all enchantment cards from your graveyard to the battlefield.
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Candlegrove Witch
  ( 2)
Creature — Human Warlock
(2/2)
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlegrove Witch gains flying until end of turn.
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Candlelight Vigil
  ( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+2 and has vigilance.
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Candlelit Cavalry
  ( 5)
Creature — Human Knight
(5/5)
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlelit Cavalry gains trample until end of turn.
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Candles' Glow
  ( 2)
Instant — Arcane
Prevent the next 3 damage that would be dealt to any target this turn. You gain life equal to the damage prevented this way. Splice onto Arcane  (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Candles of Leng
 ( 2)
Artifact
, : Reveal the top card of your library. If it has the same name as a card in your graveyard, put it into your graveyard. Otherwise, draw a card.
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Candletrap
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature has defender. Prevent all combat damage that would be dealt by enchanted creature. Coven —  , Sacrifice Candletrap: Exile enchanted creature. Activate only if you control three or more creatures with different powers.
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Cao Ren, Wei Commander
   ( 4)
Legendary Creature — Human Soldier Warrior
(3/3)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) When Cao Ren, Wei Commander enters the battlefield, you lose 3 life.
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Capashen Standard
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1. , Sacrifice Capashen Standard: Draw a card.
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Cathar Commando
  ( 2)
Creature — Human Soldier
(3/1)
Flash , Sacrifice Cathar Commando: Destroy target artifact or enchantment.
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Cephalid Vandal
  ( 2)
Creature — Cephalid Rogue
(1/1)
At the beginning of your upkeep, put a shred counter on Cephalid Vandal. Then mill a card for each shred counter on Cephalid Vandal.
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Chandler
  ( 5)
Legendary Creature — Human Rogue
(3/3)
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Chandra Ablaze
   ( 6)
Legendary Planeswalker — Chandra
(5)
+1: Discard a card. If a red card is discarded this way, Chandra Ablaze deals 4 damage to any target. −2: Each player discards their hand, then draws three cards. −7: Cast any number of red instant and/or sorcery cards from your graveyard without paying their mana costs.
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Chandra Nalaar
   ( 5)
Legendary Planeswalker — Chandra
(6)
+1: Chandra Nalaar deals 1 damage to target player or planeswalker. −X: Chandra Nalaar deals X damage to target creature. −8: Chandra Nalaar deals 10 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
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Chandra, Acolyte of Flame
   ( 3)
Legendary Planeswalker — Chandra
(4)
0: Put a loyalty counter on each red planeswalker you control. 0: Create two 1/1 red Elemental creature tokens. They gain haste. Sacrifice them at the beginning of the next end step. −2: You may cast target instant or sorcery card with mana value 3 or less from your graveyard. If that spell would be put into your graveyard, exile it instead.
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Chandra, Awakened Inferno
   ( 6)
Legendary Planeswalker — Chandra
(6)
This spell can't be countered. +2: Each opponent gets an emblem with "At the beginning of your upkeep, this emblem deals 1 damage to you." −3: Chandra, Awakened Inferno deals 3 damage to each non-Elemental creature. −X: Chandra, Awakened Inferno deals X damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.
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Chandra, Bold Pyromancer
   ( 6)
Legendary Planeswalker — Chandra
(5)
+1: Add  . Chandra, Bold Pyromancer deals 2 damage to target player. −3: Chandra, Bold Pyromancer deals 3 damage to target creature or planeswalker. −7: Chandra, Bold Pyromancer deals 10 damage to target player and each creature and planeswalker they control.
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Chandra, Dressed to Kill
   ( 3)
Legendary Planeswalker — Chandra
(3)
+1: Add . Chandra, Dressed to Kill deals 1 damage to up to one target player or planeswalker. +1: Exile the top card of your library. If it's red, you may cast it this turn. −7: Exile the top five cards of your library. You may cast red spells from among them this turn. You get an emblem with "Whenever you cast a red spell, this emblem deals X damage to any target, where X is the amount of mana spent to cast that spell."
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Chandra, Fire Artisan
   ( 4)
Legendary Planeswalker — Chandra
(4)
Whenever one or more loyalty counters are removed from Chandra, Fire Artisan, she deals that much damage to target opponent or planeswalker. +1: Exile the top card of your library. You may play it this turn. −7: Exile the top seven cards of your library. You may play them this turn.
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Chandra, Fire of Kaladesh
   ( 3)
Legendary Creature — Human Shaman
(2/2)
Whenever you cast a red spell, untap Chandra, Fire of Kaladesh. : Chandra, Fire of Kaladesh deals 1 damage to target player or planeswalker. If Chandra has dealt 3 or more damage this turn, exile her, then return her to the battlefield transformed under her owner's control.
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Chandra, Flamecaller
   ( 6)
Legendary Planeswalker — Chandra
(4)
+1: Create two 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step. 0: Discard all the cards in your hand, then draw that many cards plus one. −X: Chandra, Flamecaller deals X damage to each creature.
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Chandra, Flame's Catalyst
   ( 6)
Legendary Planeswalker — Chandra
(5)
+1: Chandra, Flame's Catalyst deals 3 damage to each opponent. −2: You may cast target red instant or sorcery card from your graveyard. If that spell would be put into your graveyard, exile it instead. −8: Discard your hand, then draw seven cards. Until end of turn, you may cast spells from your hand without paying their mana costs.
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Chandra, Flame's Fury
   ( 6)
Legendary Planeswalker — Chandra
(4)
+1: Chandra, Flame's Fury deals 2 damage to any target. −2: Chandra, Flame's Fury deals 4 damage to target creature and 2 damage to that creature's controller. −8: Chandra, Flame's Fury deals 10 damage to target player and each creature that player controls.
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Chandra, Heart of Fire
   ( 5)
Legendary Planeswalker — Chandra
(5)
+1: Discard your hand, then exile the top three cards of your library. Until end of turn, you may play cards exiled this way. +1: Chandra, Heart of Fire deals 2 damage to any target. −9: Search your graveyard and library for any number of red instant and/or sorcery cards, exile them, then shuffle. You may cast them this turn. Add six .
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Chandra, Novice Pyromancer
  ( 4)
Legendary Planeswalker — Chandra
(5)
+1: Elementals you control get +2/+0 until end of turn. −1: Add  . −2: Chandra, Novice Pyromancer deals 2 damage to any target.
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Chandra, Pyrogenius
   ( 6)
Legendary Planeswalker — Chandra
(5)
+2: Chandra, Pyrogenius deals 2 damage to each opponent. −3: Chandra, Pyrogenius deals 4 damage to target creature. −10: Chandra, Pyrogenius deals 6 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
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Chandra, Pyromaster
   ( 4)
Legendary Planeswalker — Chandra
(4)
+1: Chandra, Pyromaster deals 1 damage to target player or planeswalker and 1 damage to up to one target creature that player or that planeswalker's controller controls. That creature can't block this turn. 0: Exile the top card of your library. You may play it this turn. −7: Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs.
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Chandra, Roaring Flame
( 0)
Legendary Planeswalker — Chandra
(4)
+1: Chandra, Roaring Flame deals 2 damage to target player or planeswalker. −2: Chandra, Roaring Flame deals 2 damage to target creature. −7: Chandra, Roaring Flame deals 6 damage to each opponent. Each player dealt damage this way gets an emblem with "At the beginning of your upkeep, this emblem deals 3 damage to you."
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Chandra, the Firebrand
  ( 4)
Legendary Planeswalker — Chandra
(3)
+1: Chandra, the Firebrand deals 1 damage to any target. −2: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. −6: Chandra, the Firebrand deals 6 damage to each of up to six targets.
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Chandra, Torch of Defiance
   ( 4)
Legendary Planeswalker — Chandra
(4)
+1: Exile the top card of your library. You may cast that card. If you don't, Chandra, Torch of Defiance deals 2 damage to each opponent. +1: Add  . −3: Chandra, Torch of Defiance deals 4 damage to target creature. −7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target."
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Chandra's Defeat
 ( 1)
Instant
Chandra's Defeat deals 5 damage to target red creature or red planeswalker. If that permanent is a Chandra planeswalker, you may discard a card. If you do, draw a card.
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Chandra's Embercat
  ( 2)
Creature — Elemental Cat
(2/2)
: Add . Spend this mana only to cast an Elemental spell or a Chandra planeswalker spell.
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Chandra's Firemaw
   ( 5)
Creature — Hellion
(4/2)
Haste When Chandra's Firemaw enters the battlefield, you may search your library and/or graveyard for a card named Chandra, Flame's Catalyst, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Chandra's Flame Wave
   ( 5)
Sorcery
Chandra's Flame Wave deals 2 damage to target player and each creature that player controls. Search your library and/or graveyard for a card named Chandra, Flame's Fury, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Chandra's Fury
  ( 5)
Instant
Chandra's Fury deals 4 damage to target player or planeswalker and 1 damage to each creature that player or that planeswalker's controller controls.
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Chandra's Ignition
   ( 5)
Sorcery
Target creature you control deals damage equal to its power to each other creature and each opponent.
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Chandra's Incinerator
  ( 6)
Creature — Elemental
(6/6)
This spell costs less to cast, where X is the total amount of noncombat damage dealt to your opponents this turn. Trample Whenever a source you control deals noncombat damage to an opponent, Chandra's Incinerator deals that much damage to target creature or planeswalker that player controls.
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Chandra's Magmutt
  ( 2)
Creature — Elemental Dog
(2/2)
: Chandra's Magmutt deals 1 damage to target player or planeswalker.
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Chandra's Outburst
   ( 5)
Sorcery
Chandra's Outburst deals 4 damage to target player or planeswalker. Search your library and/or graveyard for a card named Chandra, Bold Pyromancer, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Chandra's Outrage
   ( 4)
Instant
Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.
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Chandra's Phoenix
   ( 3)
Creature — Phoenix
(2/2)
Flying Haste (This creature can attack and as soon as it comes under your control.) Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand.
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Chandra's Pyreling
  ( 2)
Creature — Elemental Lizard
(1/3)
Whenever a source you control deals noncombat damage to an opponent, Chandra's Pyreling gets +1/+0 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
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Chandra's Pyrohelix
  ( 2)
Instant
Chandra's Pyrohelix deals 2 damage divided as you choose among one or two targets.
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