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Acornelia, Fashionable Filcher
  ( 4)
Legendary Creature — Squirrel
(3/3)
Whenever you cast a spell with a squirrel in its art, you get <i>(an acorn counter)</i>. Whenever a Squirrel you control enters the battlefield or dies, you get .  , Pay X : Target creature gets -X/-X until end of turn.
, Pay X : Target creature gets +X/+X until end of turn.
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Ahn-Crop Crasher
  ( 3)
Creature — Minotaur Warrior
(3/2)
Haste You may exert Ahn-Crop Crasher as it attacks. When you do, target creature can't block this turn. <i>(An exerted creature won't untap during your next untap step.)</i>
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Akuta, Born of Ash
   ( 4)
Legendary Creature — Spirit
(3/2)
Haste At the beginning of your upkeep, if you have more cards in hand than each opponent, you may sacrifice a Swamp. If you do, return Akuta, Born of Ash from your graveyard to the battlefield.
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Arashin Cleric
  ( 2)
Creature — Human Cleric
(1/3)
When Arashin Cleric enters the battlefield, you gain 3 life.
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Arashin Foremost
   ( 3)
Creature — Human Warrior
(2/2)
Double strike Whenever Arashin Foremost enters the battlefield or attacks, another target Warrior creature you control gains double strike until end of turn.
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Arashin Sovereign
   ( 7)
Creature — Dragon
(6/6)
Flying When Arashin Sovereign dies, you may put it on the top or bottom of its owner's library.
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Arashin War Beast
   ( 7)
Creature — Beast
(6/6)
Whenever Arashin War Beast deals combat damage to one or more blocking creatures, manifest the top card of your library. <i>(Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)</i>
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Arcbound Slasher
  ( 5)
Artifact Creature — Cat
(0/0)
Modular 4 <i>(This creature enters the battlefield with four +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)</i> Riot <i>(This creature enters the battlefield with your choice of an additional +1/+1 counter or haste.)</i>
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Armix, Filigree Thrasher
  ( 3)
Legendary Artifact Creature — Golem
(3/2)
Whenever Armix, Filigree Thrasher attacks, you may discard a card. When you do, target creature defending player controls gets -X/-X until end of turn, where X is the number of artifacts you control plus the number of artifact cards in your graveyard. Partner <i>(You can have two commanders if both have partner.)</i>
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Ash Zealot
  ( 2)
Creature — Human Warrior
(2/2)
First strike, haste Whenever a player casts a spell from a graveyard, Ash Zealot deals 3 damage to that player.
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Asha's Favor
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature has flying, first strike, and vigilance.
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Ashaya, Soul of the Wild
   ( 5)
Legendary Creature — Elemental
(*/*)
Ashaya, Soul of the Wild's power and toughness are each equal to the number of lands you control. Nontoken creatures you control are Forest lands in addition to their other types. <i>(They're still affected by summoning sickness.)</i>
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Ashcloud Phoenix
   ( 4)
Creature — Phoenix
(4/1)
Flying When Ashcloud Phoenix dies, return it to the battlefield face down under your control. Morph   <i>(You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)</i> When Ashcloud Phoenix is turned face up, it deals 2 damage to each player.
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Ashcoat Bear
  ( 2)
Creature — Bear
(2/2)
Flash <i>(You may cast this spell any time you could cast an instant.)</i>
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Ashcoat of the Shadow Swarm
  ( 4)
Legendary Creature — Rat Warlock
(3/4)
Whenever Ashcoat of the Shadow Swarm attacks or blocks, other Rats you control get +X/+X until end of turn, where X is the number of Rats you control. At the beginning of your end step, you may mill four cards. If you do, return up to two Rat creature cards from your graveyard to your hand. <i>(To mill a card, put the top card of your library into your graveyard.)</i>
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Ashen Ghoul
  ( 4)
Creature — Zombie
(3/1)
Haste : Return Ashen Ghoul from your graveyard to the battlefield. Activate only during your upkeep and only if three or more creature cards are above Ashen Ghoul.
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Ashen Monstrosity
   ( 7)
Creature — Spirit
(7/4)
Haste Ashen Monstrosity attacks each combat if able.
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Ashen Powder
   ( 4)
Sorcery
Put target creature card from an opponent's graveyard onto the battlefield under your control.
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Ashen Rider
     ( 8)
Creature — Archon
(5/5)
Flying When Ashen Rider enters the battlefield or dies, exile target permanent.
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Ashenmoor Cohort
  ( 6)
Creature — Elemental Warrior
(4/3)
Ashenmoor Cohort gets +1/+1 as long as you control another black creature.
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Ashenmoor Gouger
   ( 3)
Creature — Elemental Warrior
(4/4)
Ashenmoor Gouger can't block.
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Ashenmoor Liege
    ( 4)
Creature — Elemental Knight
(4/1)
Other black creatures you control get +1/+1. Other red creatures you control get +1/+1. Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life.
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Ashen-Skin Zubera
  ( 2)
Creature — Zubera Spirit
(1/2)
When Ashen-Skin Zubera dies, target opponent discards a card for each Zubera that died this turn.
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Ashes of the Abhorrent
  ( 2)
Enchantment
Players can't cast spells from graveyards or activate abilities of cards in graveyards. Whenever a creature dies, you gain 1 life.
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Ashes of the Fallen
 ( 2)
Artifact
As Ashes of the Fallen enters the battlefield, choose a creature type. Each creature card in your graveyard has the chosen creature type in addition to its other types.
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Ashes to Ashes
   ( 3)
Sorcery
Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.
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Ashiok, Dream Render
   ( 3)
Legendary Planeswalker — Ashiok
(5)
Spells and abilities your opponents control can't cause their controller to search their library. −1: Target player mills four cards. Then exile each opponent's graveyard.
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Ashiok, Nightmare Muse
   ( 5)
Legendary Planeswalker — Ashiok
(5)
+1: Create a 2/3 blue and black Nightmare creature token with "Whenever this creature attacks or blocks, each opponent exiles the top two cards of their library." −3: Return target nonland permanent to its owner's hand, then that player exiles a card from their hand. −7: You may cast up to three spells from among face-up cards your opponents own from exile without paying their mana costs.
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Ashiok, Nightmare Weaver
   ( 3)
Legendary Planeswalker — Ashiok
(3)
+2: Exile the top three cards of target opponent's library. −X: Put a creature card with mana value X exiled with Ashiok, Nightmare Weaver onto the battlefield under your control. That creature is a Nightmare in addition to its other types. −10: Exile all cards from all opponents' hands and graveyards.
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Ashiok, Sculptor of Fears
   ( 6)
Legendary Planeswalker — Ashiok
(4)
+2: Draw a card. Each player mills two cards. −5: Put target creature card from a graveyard onto the battlefield under your control. −11: Gain control of all creatures target opponent controls.
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Ashiok's Adept
  ( 3)
Creature — Human Wizard
(1/3)
<i>Heroic</i> — Whenever you cast a spell that targets Ashiok's Adept, each opponent discards a card.
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Ashiok's Erasure
   ( 4)
Enchantment
Flash When Ashiok's Erasure enters the battlefield, exile target spell. Your opponents can't cast spells with the same name as the exiled card. When Ashiok's Erasure leaves the battlefield, return the exiled card to its owner's hand.
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Ashiok's Forerunner
   ( 5)
Creature — Human Wizard
(3/3)
Flash When Ashiok's Forerunner enters the battlefield, you may search your library and/or graveyard for a card named Ashiok, Sculptor of Fears, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Ashiok's Skulker
  ( 5)
Creature — Nightmare
(3/5)
 : Ashiok's Skulker can't be blocked this turn.
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Ashling the Pilgrim
  ( 2)
Legendary Creature — Elemental Shaman
(1/1)
 : Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player.
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Ashling, the Extinguisher
   ( 4)
Legendary Creature — Elemental Shaman
(4/4)
Whenever Ashling, the Extinguisher deals combat damage to a player, choose target creature that player controls. The player sacrifices that creature.
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Ashling's Prerogative
  ( 2)
Enchantment
As Ashling's Prerogative enters the battlefield, choose odd or even. <i>(Zero is even.)</i> Each creature with mana value of the chosen quality has haste. Each creature without mana value of the chosen quality enters the battlefield tapped.
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Ashmouth Blade
( 0)
Artifact — Equipment
Equipped creature gets +3/+3 and has first strike. Equip 
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Ashmouth Dragon
( 0)
Creature — Dragon
(4/4)
Flying Whenever you cast an instant or sorcery spell, Ashmouth Dragon deals 2 damage to any target.
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Ashmouth Hound
  ( 2)
Creature — Elemental Dog
(2/1)
Whenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature.
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Ashnod the Uncaring
    ( 5)
Legendary Creature — Human Artificer
(1/4)
Deathtouch Whenever you activate an ability of an artifact or creature that isn't a mana ability, if one or more permanents were sacrificed to activate it, you may copy that ability. You may choose new targets for the copy. <i>(Sacrificing an artifact for mana to activate an ability doesn't count.)</i>
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Ashnod, Flesh Mechanist
 ( 1)
Legendary Creature — Human Artificer
(1/1)
Deathtouch Whenever Ashnod, Flesh Mechanist attacks, you may sacrifice another creature. If you do, create a tapped Powerstone token. , Exile a creature card from your graveyard: Create a tapped 3/3 colorless Zombie artifact creature token.
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Ashnod's Battle Gear
 ( 2)
Artifact
You may choose not to untap Ashnod's Battle Gear during your untap step. , : Target creature you control gets +2/-2 for as long as Ashnod's Battle Gear remains tapped.
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Ashnod's Coupon
 ( 0)
Artifact
, Sacrifice Ashnod's Coupon: Target player gets you target drink. You pay any costs for the drink.
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Ashnod's Cylix
 ( 2)
Artifact
, : Target player looks at the top three cards of their library, puts one of them back on top of their library, then exiles the rest.
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Ashnod's Intervention
 ( 1)
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies or is put into exile from the battlefield, return it to its owner's hand."
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Ashnod's Transmogrant
 ( 1)
Artifact
, Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types.
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Backlash
   ( 3)
Instant
Tap target untapped creature. That creature deals damage equal to its power to its controller.
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Baloth Woodcrasher
   ( 6)
Creature — Beast
(4/4)
<i>Landfall</i> — Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.
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Banishing Slash
  ( 2)
Sorcery
Destroy up to one target artifact, enchantment, or tapped creature. Then if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance.
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Bash to Bits
  ( 4)
Instant
Destroy target artifact. Flashback   <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>
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Bog-Strider Ash
  ( 4)
Creature — Treefolk Shaman
(2/4)
Swampwalk <i>(This creature can't be blocked as long as defending player controls a Swamp.)</i> Whenever a player casts a Goblin spell, you may pay . If you do, you gain 2 life.
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Bone to Ash
   ( 4)
Instant
Counter target creature spell. Draw a card.
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Boneshard Slasher
  ( 2)
Creature — Horror
(1/1)
Flying <i>Threshold</i> — As long as seven or more cards are in your graveyard, Boneshard Slasher gets +2/+2 and has "When Boneshard Slasher becomes the target of a spell or ability, sacrifice it."
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Brainwash
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature can't attack unless its controller pays .
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Brash Taunter
  ( 5)
Creature — Goblin
(1/1)
Indestructible Whenever Brash Taunter is dealt damage, it deals that much damage to target opponent.  , : Brash Taunter fights another target creature.
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Brawl-Bash Ogre
   ( 4)
Creature — Ogre Warrior
(3/3)
Menace <i>(This creature can't be blocked except by two or more creatures.)</i> Whenever Brawl-Bash Ogre attacks, you may sacrifice another creature. If you do, Brawl-Bash Ogre gets +2/+2 until end of turn.
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Built to Smash
 ( 1)
Instant
Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn.
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Capashen Knight
  ( 2)
Creature — Human Knight
(1/1)
First strike <i>(This creature deals combat damage before creatures without first strike.)</i>  : Capashen Knight gets +1/+0 until end of turn.
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Capashen Standard
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1. , Sacrifice Capashen Standard: Draw a card.
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Capashen Templar
  ( 3)
Creature — Human Knight
(2/2)
: Capashen Templar gets +0/+1 until end of turn.
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Centaur Vinecrasher
  ( 4)
Creature — Plant Centaur
(1/1)
Trample Centaur Vinecrasher enters the battlefield with a number of +1/+1 counters on it equal to the number of land cards in all graveyards. Whenever a land card is put into a graveyard from anywhere, you may pay  . If you do, return Centaur Vinecrasher from your graveyard to your hand.
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Champion of Arashin
  ( 4)
Creature — Dog Warrior
(3/2)
Lifelink <i>(Damage dealt by this creature also causes you to gain that much life.)</i>
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Chaotic Backlash
  ( 5)
Instant
Chaotic Backlash deals damage to target player equal to twice the number of white and/or blue permanents they control.
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Cinderslash Ravager
   ( 6)
Creature — — Phyrexian Warrior
(5/5)
This spell costs less to cast for each permanent you control with oil counters on it. Vigilance When Cinderslash Ravager enters the battlefield, it deals 1 damage to each creature your opponents control.
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Clash of Realities
  ( 4)
Enchantment
All Spirits have "When this permanent enters the battlefield, you may have it deal 3 damage to target non-Spirit creature." Non-Spirit creatures have "When this creature enters the battlefield, you may have it deal 3 damage to target Spirit creature."
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Clash of Titans
   ( 5)
Instant
Target creature fights another target creature. <i>(Each deals damage equal to its power to the other.)</i>
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Clash of Wills
  ( 1)
Instant
Counter target spell unless its controller pays .
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Counterlash
   ( 6)
Instant
Counter target spell. You may cast a spell that shares a card type with it from your hand without paying its mana cost.
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Crash
  ( 3)
Instant
You may sacrifice a Mountain rather than pay this spell's mana cost. Destroy target artifact.
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Crash Landing
  ( 3)
Instant
Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control.
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Crash of Rhino Beetles
  ( 5)
Creature — Insect
(5/5)
Trample Crash of Rhino Beetles gets +10/+10 as long as you control ten or more lands.
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Crash the Party
  ( 6)
Instant
Create a tapped 4/4 green Rhino Warrior creature token for each tapped creature you control.
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Crash the Ramparts
  ( 3)
Instant
Target creature gets +3/+3 and gains trample until end of turn.
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Crash Through
 ( 1)
Sorcery
Creatures you control gain trample until end of turn. <i>(A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)</i> Draw a card.
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Crashing Boars
   ( 5)
Creature — Boar
(4/4)
Whenever Crashing Boars attacks, defending player chooses an untapped creature they control. That creature blocks Crashing Boars this turn if able.
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Crashing Centaur
   ( 6)
Creature — Centaur
(3/4)
, Discard a card: Crashing Centaur gains trample until end of turn.
<i>Threshold</i> — As long as seven or more cards are in your graveyard, Crashing Centaur gets +2/+2 and has shroud. <i>(It can't be the target of spells or abilities.)</i>
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Crashing Drawbridge
 ( 2)
Artifact Creature — Wall
(0/4)
Defender : Creatures you control gain haste until end of turn.
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Crashing Footfalls
( 0)
Sorcery
Suspend 4— <i>(Rather than cast this card from your hand, pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)</i> Create two 4/4 green Rhino creature tokens with trample.
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Crashing Tide
  ( 3)
Sorcery
This spell has flash as long as you control a Merfolk. Return target creature to its owner's hand. Draw a card.
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Crumbling Ashes
  ( 2)
Enchantment
At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it.
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Danitha Capashen, Paragon
  ( 3)
Legendary Creature — Human Knight
(2/2)
First strike, vigilance, lifelink Aura and Equipment spells you cast cost less to cast.
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Dash Hopes
  ( 2)
Instant
When you cast this spell, any player may pay 5 life. If a player does, counter Dash Hopes. Counter target spell.
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Demonlord of Ashmouth
   ( 4)
Creature — Demon
(5/4)
Flying When Demonlord of Ashmouth enters the battlefield, exile it unless you sacrifice another creature. Undying <i>(When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)</i>
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Domri, City Smasher
   ( 6)
Legendary Planeswalker — Domri
(4)
+2: Creatures you control get +1/+1 and gain haste until end of turn. −3: Domri, City Smasher deals 3 damage to any target. −8: Put three +1/+1 counters on each creature you control. Those creatures gain trample until end of turn.
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Dream Leash
   ( 5)
Enchantment — Aura
Enchant permanent You can't choose an untapped permanent as this spell's target as you cast it. You control enchanted permanent.
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Embraal Gear-Smasher
  ( 3)
Creature — Human Warrior
(2/3)
, Sacrifice an artifact: Embraal Gear-Smasher deals 2 damage to each opponent.
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Essence Backlash
   ( 4)
Instant
Counter target creature spell. Essence Backlash deals damage equal to that spell's power to its controller.
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Estwald Shieldbasher
  ( 4)
Creature — Human Soldier
(4/2)
Whenever Estwald Shieldbasher attacks, you may pay . If you do, it gains indestructible until end of turn. <i>(Damage and effects that say "destroy" don't destroy it.)</i>
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Festival Crasher
  ( 2)
Creature — Devil
(1/3)
Whenever you cast an instant or sorcery spell, Festival Crasher gets +2/+0 until end of turn.
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