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B.O.B. (Bevy of Beebles)
( 5)
Legendary Planeswalker — B.O.B.
(*)
As B.O.B. enters, create four 1/1 blue Beeble creature tokens. The number of loyalty counters on B.O.B. is equal to the number of Beebles you control. (Create or sacrifice Beebles whenever B.O.B. gains or loses loyalty.) +1: Up to X target Beebles can't be blocked this turn, where X is the number of cards in your hand. −1: Draw a card.
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Bamboozling Beeble
( 1)
Creature — Beeble
(1/1)
Protection from Robots , : The next time target player would roll one or more dice this turn, instead they roll that many dice plus one and you choose one of those rolls to ignore.
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Bee Sting
( 4)
Sorcery
Bee Sting deals 2 damage to any target.
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Bee-Bee Gun
( 0)
Artifact — Contraption
Whenever you crank Bee-Bee Gun, until end of turn, target creature gains ": This creature fights another target creature."
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Beetleback Chief
( 4)
Creature — Goblin Warrior
(2/2)
When Beetleback Chief enters, create two 1/1 red Goblin creature tokens.
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Blightbeetle
( 2)
Creature — Insect
(1/1)
Protection from green (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything green.) Creatures your opponents control can't have +1/+1 counters put on them.
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Blister Beetle
( 2)
Creature — Insect
(1/1)
When Blister Beetle enters, target creature gets -1/-1 until end of turn.
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Blurry Beeble
( 1)
Artifact Creature — Cyborg Beeble
(1/1)
Blurry (This creature can be blocked only if defending player was wearing glasses as it was cast.) Whenever Blurry Beeble deals combat damage to a player, you may draw a card. If you do, discard a card.
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Bond Beetle
( 1)
Creature — Insect
(0/1)
When Bond Beetle enters, put a +1/+1 counter on target creature.
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Bouncing Beebles
( 3)
Creature — Beeble
(2/2)
Bouncing Beebles can't be blocked as long as defending player controls an artifact.
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Bubbling Beebles
( 5)
Creature — Beeble
(3/3)
Bubbling Beebles can't be blocked as long as defending player controls an enchantment.
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Bursting Beebles
( 3)
Creature — Beeble
(2/2)
Bursting Beebles can't be blocked as long as defending player controls two or more nonland permanents that share an artist.
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Clockwork Beetle
( 1)
Artifact Creature — Insect
(0/0)
Clockwork Beetle enters with two +1/+1 counters on it. Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat.
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Crash of Rhino Beetles
( 5)
Creature — Insect
(5/5)
Trample Crash of Rhino Beetles gets +10/+10 as long as you control ten or more lands.
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Decimator Beetle
( 5)
Creature — Insect
(4/5)
When Decimator Beetle enters, put a -1/-1 counter on target creature you control. Whenever Decimator Beetle attacks, remove a -1/-1 counter from target creature you control and put a -1/-1 counter on up to one target creature defending player controls.
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Familiar Beeble Mascot
( 0)
Stickers
2 — Whenever this creature attacks, untap target permanent. 4 — Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn. 2 — 2/3 3 — 5/3
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Foundry Beetle
( 2)
Artifact Creature — — Equipment Insect
(2/2)
First strike Equipped creature has first strike. At the beginning of your upkeep, a random artifact card in your hand perpetually gains "This spell costs less to cast." Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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Giant Ambush Beetle
( 5)
Creature — Insect
(4/3)
Haste When Giant Ambush Beetle enters, you may have target creature block it this turn if able.
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Giant Fire Beetles
( 3)
Creature — — Insect
(2/2)
Menace, double team (When this creature attacks, conjure a duplicate into your hand, then both of them perpetually lose double team.)
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Iridescent Hornbeetle
( 5)
Creature — Insect
(3/4)
At the beginning of your end step, create a 1/1 green Insect creature token for each +1/+1 counter you've put on creatures under your control this turn.
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Ironshell Beetle
( 2)
Creature — Insect
(1/1)
When Ironshell Beetle enters, put a +1/+1 counter on target creature.
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Killer Bees
( 3)
Creature — Insect
(0/1)
Flying : Killer Bees gets +1/+1 until end of turn.
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Marker Beetles
( 3)
Creature — Insect
(2/3)
When Marker Beetles dies, target creature gets +1/+1 until end of turn. , Sacrifice Marker Beetles: Draw a card.
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Mortician Beetle
( 1)
Creature — Insect
(1/1)
Whenever a player sacrifices a creature, you may put a +1/+1 counter on Mortician Beetle.
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Nessian Hornbeetle
( 2)
Creature — Insect
(2/2)
At the beginning of combat on your turn, if you control another creature with power 4 or greater, put a +1/+1 counter on this creature.
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Pick-a-Beeble (Pick-a-Beeble (a))
( 0)
Artifact — Attraction
Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction. Lights — 2, 3, 6
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Pick-a-Beeble (Pick-a-Beeble (b))
( 0)
Artifact — Attraction
Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction. Lights — 2, 4, 6
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Pick-a-Beeble (Pick-a-Beeble (c))
( 0)
Artifact — Attraction
Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction. Lights — 2, 5, 6
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Pick-a-Beeble (Pick-a-Beeble (d))
( 0)
Artifact — Attraction
Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction. Lights — 3, 4, 6
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Pick-a-Beeble (Pick-a-Beeble (e))
( 0)
Artifact — Attraction
Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction. Lights — 3, 5, 6
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Pick-a-Beeble (Pick-a-Beeble (f))
( 0)
Artifact — Attraction
Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction. Lights — 4, 5, 6
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Pincher Beetles
( 3)
Creature — Insect
(3/1)
Shroud (This creature can't be the target of spells or abilities.)
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Plague Beetle
( 1)
Creature — Insect
(1/1)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Quarry Beetle
( 5)
Creature — Insect
(4/5)
When Quarry Beetle enters, you may return target land card from your graveyard to the battlefield.
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Queue of Beetles (playtest)
( 4)
Creature — — Insect
(3/3)
Haste The stack is now first in, first out instead of last in, first out. (The first spell or ability on the stack is the first one to resolve.)
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Spelling Bee
( 3)
Creature — Alien Insect
(1/1)
Flying, deathtouch Whenever Spelling Bee deals combat damage to a player, that player looks at the top card of your library and chooses a word on that card. You spell that word. If you spell it correctly, draw a card. Otherwise, scry 1.
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Stag Beetle
( 5)
Creature — Insect
(0/0)
Stag Beetle enters with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.
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Stampeding Wildebeests
( 4)
Creature — Antelope Beast
(5/4)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of your upkeep, return a green creature you control to its owner's hand.
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Time Beetle
( 2)
Creature — Alien Insect
(1/1)
Skulk (This creature can't be blocked by creatures with greater power.) Parallel Universe — Whenever Time Beetle deals combat damage to a player, time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
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Totem-Guide Hartebeest
( 5)
Creature — Antelope
(2/5)
When Totem-Guide Hartebeest enters, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.
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Unyaro Bees
( 3)
Creature — Insect
(0/1)
Flying : Unyaro Bees gets +1/+1 until end of turn. , Sacrifice Unyaro Bees: It deals 2 damage to any target.
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Vexing Beetle
( 5)
Creature — Insect
(3/3)
This spell can't be countered. Vexing Beetle gets +3/+3 as long as no opponent controls a creature.
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Virus Beetle
( 2)
Artifact Creature — Insect
(1/1)
When Virus Beetle enters, each opponent discards a card.
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You've Been Caught Stealing
( 2)
Sorcery
Choose one — • Threaten the Merchant — Each creature blocks this turn if able. • Bribe the Guards — You create a Treasure token for each opponent who was dealt damage this turn. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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