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Altar of Bhaal
( 2)
Artifact
, , Exile a creature you control: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
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Altar of Bone
( 2)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Search your library for a creature card, reveal it, put it into your hand, then shuffle.
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Animal Boneyard
( 3)
Enchantment — Aura
Enchant land Enchanted land has ", Sacrifice a creature: You gain life equal to the sacrificed creature's toughness."
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Barrier of Bones
( 1)
Creature — Skeleton Wall
(0/3)
Defender When Barrier of Bones enters, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
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Batterbone
( 2)
Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1 and has vigilance and lifelink. Equip
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Blood for Bones
( 4)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Return a creature card from your graveyard to the battlefield, then return another creature card from your graveyard to your hand.
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Bone Dancer
( 3)
Creature — Zombie
(2/2)
Whenever Bone Dancer attacks and isn't blocked, you may put the top creature card of defending player's graveyard onto the battlefield under your control. If you do, Bone Dancer assigns no combat damage this turn.
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Bone Dragon
( 5)
Creature — Dragon Skeleton
(5/4)
Flying , Exile seven other cards from your graveyard: Return Bone Dragon from your graveyard to the battlefield tapped.
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Bone Flute
( 3)
Artifact
, : All creatures get -1/-0 until end of turn.
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Bone Harvest
( 3)
Instant
Put any number of target creature cards from your graveyard on top of your library. Draw a card at the beginning of the next turn's upkeep.
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Bone Mask
( 4)
Artifact
, : The next time a source of your choice would deal damage to you this turn, prevent that damage. Exile cards from the top of your library equal to the damage prevented this way.
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Bone Miser
( 5)
Creature — Zombie Wizard
(4/4)
Whenever you discard a creature card, create a 2/2 black Zombie creature token. Whenever you discard a land card, add . Whenever you discard a noncreature, nonland card, draw a card.
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Altar of Bhaal (Bone Offering)
( 3)
Sorcery — Adventure
Create a tapped 4/1 black Skeleton creature token with menace. (Then exile this card. You may cast the artifact later from exile.)
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Bone Picker
( 4)
Creature — Bird
(3/2)
This spell costs less to cast if a creature died this turn. Flying, deathtouch
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Bone Pit Brute
( 6)
Creature — Cyclops
(4/5)
Menace (This creature can't be blocked except by two or more creatures.) When Bone Pit Brute enters, target creature gets +4/+0 until end of turn.
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Bone Rattler (playtest)
( 5)
Creature — — Skeleton
(4/4)
When CARDNAME is put into your graveyard from anywhere, exile it. When you do, create four Reassembling Skeleton token cards and put them into your graveyard.
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Bone Sabres
( 3)
Artifact — Equipment
Whenever equipped creature attacks, put four +1/+1 counters on it. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Bone Saw
( 0)
Artifact — Equipment
Equipped creature gets +1/+0. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Bone Shaman
( 4)
Creature — Giant Shaman
(3/3)
: Until end of turn, Bone Shaman gains "Creatures dealt damage by Bone Shaman this turn can't be regenerated this turn."
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Bone Shards
( 1)
Sorcery
As an additional cost to cast this spell, sacrifice a creature or discard a card. Destroy target creature or planeswalker.
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Bone Shredder
( 3)
Creature — Phyrexian Minion
(1/1)
Flying Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Bone Shredder enters, destroy target nonartifact, nonblack creature.
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Bone Splinters
( 1)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Destroy target creature.
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Bone to Ash
( 4)
Instant
Counter target creature spell. Draw a card.
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Bonebind Orator
( 2)
Creature — Squirrel Warlock Bard
(2/2)
, Exile Bonebind Orator from your graveyard: Return another target creature card from your graveyard to your hand.
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Bonecache Overseer
( 1)
Creature — Squirrel Warlock
(1/1)
, Pay 1 life: Draw a card. Activate only if three or more cards left your graveyard this turn or if you've sacrificed a Food this turn.
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Bonecaller Cleric
( 2)
Creature — Human Cleric
(2/1)
, Sacrifice Bonecaller Cleric: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
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Boneclad Necromancer
( 5)
Creature — Human Wizard
(3/3)
When Boneclad Necromancer enters, you may exile target creature card from a graveyard. If you do, create a 2/2 black Zombie creature token.
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Bonecrusher Giant
( 3)
Creature — Giant
(4/3)
Whenever Bonecrusher Giant becomes the target of a spell, Bonecrusher Giant deals 2 damage to that spell's controller.
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Bonehoard
( 4)
Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards. Equip
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Bonehoard Dracosaur
( 5)
Creature — Dinosaur Dragon
(5/5)
Flying, first strike At the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this way, create a 3/1 red Dinosaur creature token. If you exiled a nonland card this way, create a Treasure token.
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Bonepicker Skirge
( 3)
Creature — Phyrexian Imp
(2/2)
Flying Corrupted — As long as an opponent has three or more poison counters, Bonepicker Skirge has deathtouch and lifelink.
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Bonescythe Sliver
( 4)
Creature — Sliver
(2/2)
Sliver creatures you control have double strike. (They deal both first-strike and regular combat damage.)
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Boneshard Slasher
( 2)
Creature — Horror
(1/1)
Flying Threshold — As long as seven or more cards are in your graveyard, Boneshard Slasher gets +2/+2 and has "When Boneshard Slasher becomes the target of a spell or ability, sacrifice it."
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Bonesplitter
( 1)
Artifact — Equipment
Equipped creature gets +2/+0. Equip
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Bonethorn Valesk
( 5)
Creature — Beast
(4/2)
Whenever a permanent is turned face up, Bonethorn Valesk deals 1 damage to any target.
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Boneyard Aberration
( 5)
Creature — — Skeleton Dog
(3/3)
When Boneyard Aberration dies, exile it. If you do, conjure three cards named Reassembling Skeleton into your graveyard.
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Boneyard Desecrator
( 4)
Creature — Zombie Mercenary
(3/4)
Menace , Sacrifice another creature: Put a +1/+1 counter on Boneyard Desecrator. If an outlaw was sacrificed this way, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
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Boneyard Lurker
( 4)
Creature — Nightmare Beast
(4/4)
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, return target permanent card from your graveyard to your hand.
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Boneyard Parley
( 7)
Sorcery
Exile up to five target creature cards from graveyards. An opponent separates those cards into two piles. Put all cards from the pile of your choice onto the battlefield under your control and the rest into their owners' graveyards.
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Boneyard Scourge
( 4)
Creature — Zombie Dragon
(4/3)
Flying Whenever a Dragon you control dies while Boneyard Scourge is in your graveyard, you may pay . If you do, return Boneyard Scourge from your graveyard to the battlefield.
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Boneyard Wurm
( 2)
Creature — Wurm
(*/*)
Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.
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Bortuk Bonerattle
( 6)
Legendary Creature — Troll Shaman
(4/4)
Domain — When Bortuk Bonerattle enters, if you cast it, choose target creature card in your graveyard. Return that card to the battlefield if its mana value is less than or equal to the number of basic land types among lands you control. Otherwise, put it into your hand.
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Casting of Bones
( 3)
Enchantment — Aura
Enchant creature When enchanted creature dies, draw three cards, then discard one of them.
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Cinderbones
( 3)
Creature — Elemental Skeleton
(1/1)
Wither (This deals damage to creatures in the form of -1/-1 counters.) : Regenerate Cinderbones.
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Emperor of Bones
( 2)
Creature — Skeleton Noble
(2/2)
At the beginning of combat on your turn, exile up to one target card from a graveyard. : Adapt 2. Whenever one or more +1/+1 counters are put on Emperor of Bones, put a creature card exiled with Emperor of Bones onto the battlefield under your control with a finality counter on it. It gains haste. Sacrifice it at the beginning of the next end step.
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Farbog Boneflinger
( 5)
Creature — Zombie
(2/2)
When Farbog Boneflinger enters, target creature gets -2/-2 until end of turn.
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Gnaw to the Bone
( 3)
Instant
You gain 2 life for each creature card in your graveyard. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Gutterbones
( 1)
Creature — Skeleton Warrior
(2/1)
Gutterbones enters tapped. : Return Gutterbones from your graveyard to your hand. Activate only during your turn and only if an opponent lost life this turn.
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Hunted Bonebrute
( 3)
Creature — Skeleton Beast
(6/2)
Menace When Hunted Bonebrute enters, target opponent creates two 1/1 white Dog creature tokens. When Hunted Bonebrute dies, each opponent loses 3 life. Disguise
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Jawbone Duelist
( 2)
Creature — Phyrexian Soldier
(1/1)
Double strike Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
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Jawbone Skulkin
( 1)
Artifact Creature — Scarecrow
(1/1)
: Target red creature gains haste until end of turn.
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Kitsune Bonesetter
( 3)
Creature — Fox Cleric
(0/1)
: Prevent the next 3 damage that would be dealt to target creature this turn. Activate only if you have more cards in hand than each opponent.
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Knucklebone Witch
( 1)
Creature — Goblin Shaman
(1/1)
Whenever a Goblin you control is put into a graveyard from the battlefield, you may put a +1/+1 counter on Knucklebone Witch.
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Marauding Boneslasher
( 3)
Creature — Zombie Minotaur
(3/3)
Marauding Boneslasher can't block unless you control another Zombie.
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Martyr of Bones
( 1)
Creature — Human Wizard
(1/1)
, Reveal X black cards from your hand, Sacrifice Martyr of Bones: Exile up to X target cards from a single graveyard.
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Merrow Bonegnawer
( 1)
Creature — Merfolk Rogue
(1/1)
: Target player exiles a card from their graveyard. Whenever you cast a black spell, you may untap Merrow Bonegnawer.
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Myrkul, Lord of Bones
( 7)
Legendary Creature — God
(7/5)
As long as your life total is less than or equal to half your starting life total, Myrkul, Lord of Bones has indestructible. Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that card, except it's an enchantment and loses all other card types.
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Nezumi Bone-Reader
( 2)
Creature — Rat Shaman
(1/1)
, Sacrifice a creature: Target player discards a card. Activate only as a sorcery.
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Old Gnawbone
( 7)
Legendary Creature — Dragon
(7/7)
Flying Whenever a creature you control deals combat damage to a player, create that many Treasure tokens.
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Oracle of Bones
( 4)
Creature — Minotaur Shaman
(3/1)
Haste Tribute 2 (As this creature enters, an opponent of your choice may put two +1/+1 counters on it.) When Oracle of Bones enters, if tribute wasn't paid, you may cast an instant or sorcery spell from your hand without paying its mana cost.
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Read the Bones
( 3)
Sorcery
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Sphinx-Bone Wand
( 7)
Artifact
Whenever you cast an instant or sorcery spell, you may put a charge counter on Sphinx-Bone Wand. If you do, Sphinx-Bone Wand deals damage equal to the number of charge counters on it to any target.
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Throne of Bone
( 1)
Artifact
Whenever a player casts a black spell, you may pay . If you do, you gain 1 life.
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Tinybones Joins Up
( 1)
Legendary Enchantment
When Tinybones Joins Up enters, any number of target players each discard a card. Whenever a legendary creature you control enters, any number of target players each mill a card and lose 1 life.
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Tinybones, Bauble Burglar
( 2)
Legendary Creature — Skeleton Rogue
(1/3)
Whenever an opponent discards a card, exile it from their graveyard with a stash counter on it. During your turn, you may play cards you don't own with stash counters on them from exile, and mana of any type can be spent to cast those spells. , : Each opponent discards a card. Activate only as a sorcery.
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Tinybones, the Pickpocket
( 1)
Legendary Creature — Skeleton Rogue
(1/1)
Deathtouch Whenever Tinybones, the Pickpocket deals combat damage to a player, you may cast target nonland permanent card from that player's graveyard, and mana of any type can be spent to cast that spell.
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Tinybones, Trinket Thief
( 2)
Legendary Creature — Skeleton Rogue
(1/2)
At the beginning of each end step, if an opponent discarded a card this turn, you draw a card and you lose 1 life. : Each opponent with no cards in hand loses 10 life.
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Wall of Bone
( 3)
Creature — Skeleton Wall
(1/4)
Defender (This creature can't attack.) : Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Ward of Bones
( 6)
Artifact
Each opponent who controls more creatures than you can't cast creature spells. The same is true for artifacts and enchantments. Each opponent who controls more lands than you can't play lands.
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Whalebone Glider
( 2)
Artifact
, : Target creature with power 3 or less gains flying until end of turn.
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Wretched Bonemass
( 0)
Creature — Skeleton Horror
(*/*)
Wretched Bonemass's power and toughness are each equal to the total power of the exiled cards used to craft it. Wretched Bonemass has flying as long as an exiled card used to craft it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.
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