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Arcbound Fiend
 ( 6)
Artifact Creature — Horror
(0/0)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto this creature. Modular 3 (This creature enters with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
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Archfiend of Depravity
   ( 5)
Creature — Demon
(5/4)
Flying At the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest.
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Archfiend of Despair
   ( 8)
Creature — Demon
(6/6)
Flying Your opponents can't gain life. At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.)
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Archfiend of Ifnir
   ( 5)
Creature — Demon
(5/4)
Flying Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control. Cycling ( , Discard this card: Draw a card.)
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Archfiend of Spite
   ( 7)
Creature — Demon
(6/6)
Flying Whenever a source an opponent controls deals damage to this creature, that source's controller loses that much life unless they sacrifice that many permanents of their choice. Madness   (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Archfiend of the Dross
   ( 4)
Creature — Phyrexian Demon
(6/6)
Flying This creature enters with four oil counters on it. At the beginning of your upkeep, remove an oil counter from this creature. Then if it has no oil counters on it, you lose the game. Whenever a creature an opponent controls dies, its controller loses 2 life.
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Archfiend's Vessel
 ( 1)
Creature — Human Cleric
(1/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.) When this creature enters, if it entered from your graveyard or you cast it from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying.
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Asmodeus the Archfiend
   ( 6)
Legendary Creature — Devil God
(6/6)
Binding Contract — If you would draw a card, exile the top card of your library face down instead.   : Draw seven cards.
: Return all cards exiled with Asmodeus to their owner's hand and you lose that much life.
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Bellowing Fiend
  ( 5)
Creature — Spirit
(3/3)
Flying Whenever this creature deals damage to a creature, this creature deals 3 damage to that creature's controller and 3 damage to you.
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Bogardan Firefiend
  ( 3)
Creature — Elemental Spirit
(2/1)
When this creature dies, it deals 2 damage to target creature.
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Cackling Fiend
   ( 4)
Creature — Zombie
(2/1)
When this creature enters, each opponent discards a card.
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Daring Fiendbonder
  ( 4)
Creature — Human Warlock
(5/1)
Haste This creature attacks each combat if able.  , Exile this card from your graveyard: Put an indestructible counter on target creature. Activate only as a sorcery.
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Elder Deep-Fiend
 ( 8)
Creature — Eldrazi Octopus
(5/6)
Flash Emerge   (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, tap up to four target permanents.
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Fiend Artisan
  ( 2)
Creature — Nightmare
(1/1)
This creature gets +1/+1 for each creature card in your graveyard.  , , Sacrifice another creature: Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. Activate only as a sorcery.
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Fiend Binder
  ( 4)
Creature — Human Soldier
(3/2)
Whenever this creature attacks, tap target creature defending player controls.
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Fiend Hunter
   ( 3)
Creature — Human Cleric
(1/3)
When this creature enters, you may exile another target creature. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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Fiend of the Shadows
   ( 5)
Creature — Vampire Wizard
(3/3)
Flying Whenever this creature deals combat damage to a player, that player exiles a card from their hand. You may play that card for as long as it remains exiled. Sacrifice a Human: Regenerate this creature.
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Fiendish Duo
   ( 6)
Creature — Devil
(5/5)
First strike (This creature deals combat damage before creatures without first strike.) If a source would deal damage to an opponent, it deals double that damage to that player instead.
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Fiendish Panda
   ( 4)
Creature — Bear Demon
(3/2)
Whenever you gain life, put a +1/+1 counter on this creature. When this creature dies, return another target non-Bear creature card with mana value less than or equal to this creature's power from your graveyard to the battlefield.
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Fiendlash
  ( 2)
Artifact — Equipment
Equipped creature gets +2/+0 and has reach. Whenever equipped creature is dealt damage, it deals damage equal to its power to target player or planeswalker. Equip  
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Fiendslayer Paladin
   ( 3)
Creature — Human Knight
(2/2)
First strike (This creature deals combat damage before creatures without first strike.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) This creature can't be the target of black or red spells your opponents control.
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Firefiend Elemental
  ( 4)
Creature — Elemental
(3/2)
Haste (This creature can attack and as soon as it comes under your control.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
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Footlight Fiend
 ( 1)
Creature — Devil
(1/1)
When this creature dies, it deals 1 damage to any target.
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Gibbering Fiend
  ( 2)
Creature — Devil
(2/1)
When this creature enters, it deals 1 damage to each opponent. Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, this creature deals 1 damage to that player.
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Glaze Fiend
  ( 2)
Artifact Creature — Illusion
(0/1)
Flying Whenever another artifact you control enters, this creature gets +2/+2 until end of turn.
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Goblin Fire Fiend
  ( 4)
Creature — Goblin Berserker
(1/1)
Haste This creature must be blocked if able. : This creature gets +1/+0 until end of turn.
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Graven Archfiend
   ( 5)
Artifact Creature — — Gargoyle Demon
(4/5)
As an additional cost to cast this spell, you may sacrifice a non-Demon creature. Flying When Graven Archfiend enters the battlefield, if its additional cost was paid, conjure a card named Demonic Pact onto the battlefield.
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Heckling Fiends
  ( 3)
Creature — Devil
(2/2)
 : Target creature attacks this turn if able.
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Henchfiend of Ukor
  ( 4)
Creature — Ogre
(3/2)
Haste Echo  (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) : This creature gets +1/+0 until end of turn.
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Hobblefiend
  ( 2)
Creature — Devil
(2/1)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) , Sacrifice another creature: Put a +1/+1 counter on this creature.
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Inherited Fiend
( 0)
Creature — Demon
(4/4)
Flying  : Exile target creature card from a graveyard. Put a +1/+1 counter on this creature.
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Kiln Fiend
  ( 2)
Creature — Elemental Beast
(1/2)
Whenever you cast an instant or sorcery spell, this creature gets +3/+0 until end of turn.
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Kuldotha Flamefiend
   ( 6)
Creature — Elemental
(4/4)
When this creature enters, you may sacrifice an artifact. If you do, this creature deals 4 damage divided as you choose among any number of targets.
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Mathas, Fiend Seeker
   ( 3)
Legendary Creature — Vampire
(3/3)
Menace At the beginning of your end step, put a bounty counter on target creature an opponent controls. For as long as that creature has a bounty counter on it, it has "When this creature dies, each opponent draws a card and gains 2 life."
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Mesmeric Fiend
  ( 2)
Creature — Nightmare Horror
(1/1)
When this creature enters, target opponent reveals their hand and you choose a nonland card from it. Exile that card. When this creature leaves the battlefield, return the exiled card to its owner's hand.
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Moor Fiend
  ( 4)
Creature — Horror
(3/3)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Murkfiend Liege
    ( 5)
Creature — Horror
(4/4)
Other green creatures you control get +1/+1. Other blue creatures you control get +1/+1. Untap all green and/or blue creatures you control during each other player's untap step.
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Mycosynth Fiend
  ( 3)
Creature — Phyrexian Horror
(2/2)
This creature gets +1/+1 for each poison counter your opponents have.
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Necropolis Fiend
   ( 9)
Creature — Demon
(4/5)
Delve (Each card you exile from your graveyard while casting this spell pays for .) Flying , , Exile X cards from your graveyard: Target creature gets -X/-X until end of turn.
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Phantasmal Fiend
  ( 4)
Creature — Illusion
(1/5)
: This creature gets +1/-1 until end of turn.
 : Switch this creature's power and toughness until end of turn.
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Plague Fiend
  ( 2)
Creature — Insect
(1/1)
Whenever this creature deals combat damage to a creature, destroy that creature unless its controller pays .
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Raphael, Fiendish Savior
   ( 5)
Legendary Creature — Devil Noble
(4/4)
Flying Other Demons, Devils, Imps, and Tieflings you control get +1/+1 and have lifelink. At the beginning of each end step, if a creature card was put into your graveyard from anywhere this turn, create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target."
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Rathi Fiend
  ( 4)
Creature — Phyrexian Horror Mercenary
(2/2)
When this creature enters, each player loses 3 life. , : Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
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Shadowgrange Archfiend
  ( 7)
Creature — Demon
(8/4)
When this creature enters, each opponent sacrifices a creature with the greatest power among creatures they control. You gain life equal to the greatest power among creatures sacrificed this way. Madness— , Pay 8 life. (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Shefet Archfiend
   ( 7)
Creature — Demon
(5/5)
Flying When this creature enters, all other creatures get -2/-2 until end of turn. Cycling ( , Discard this card: Draw a card.)
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Slag Fiend
 ( 1)
Creature — Phyrexian Construct
(*/*)
Slag Fiend's power and toughness are each equal to the number of artifact cards in all graveyards.
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Soulcage Fiend
   ( 3)
Creature — Demon
(3/2)
When this creature dies, each player loses 3 life.
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Spark Fiend
  ( 5)
Creature — Beast
(5/6)
When this creature enters, roll two six-sided dice. If you rolled 2, 3, or 12, sacrifice this creature. If you rolled 7 or 11, don't roll dice for this creature during any of your following upkeeps. If you rolled any other total, note that total. At the beginning of your upkeep, roll two six-sided dice. If you rolled 7, sacrifice this creature. If you roll the noted total, don't roll dice for this creature during any of your following upkeeps. Otherwise, do nothing.
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Stubborn Burrowfiend
  ( 2)
Creature — Badger Beast Mount
(2/2)
Whenever this creature becomes saddled for the first time each turn, mill two cards, then this creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
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Tar Fiend
  ( 6)
Creature — Elemental
(4/4)
Devour 2 (As this creature enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.) When this creature enters, target player discards a card for each creature it devoured.
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Tectonic Fiend
   ( 6)
Creature — Elemental
(7/7)
Echo   (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) This creature attacks each combat if able.
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Tibalt, the Fiend-Blooded
  ( 2)
Legendary Planeswalker — Tibalt
(2)
+1: Draw a card, then discard a card at random. −4: Tibalt deals damage equal to the number of cards in target player's hand to that player. −6: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.
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Timmerian Fiends
   ( 3)
Creature — Horror
(1/1)
Remove this card from your deck before playing if you're not playing for ante.   , Sacrifice this creature: The owner of target artifact may ante the top card of their library. If that player doesn't, exchange ownership of that artifact and Timmerian Fiends. Put the artifact card into your graveyard and Timmerian Fiends from anywhere into that player's graveyard. This change in ownership is permanent.
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Torch Fiend
  ( 2)
Creature — Devil
(2/1)
, Sacrifice this creature: Destroy target artifact.
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Unholy Fiend
( 0)
Creature — Horror
(3/3)
At the beginning of your end step, you lose 1 life.
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