Phantasmal Fiend
Community Rating:
Community Rating: 2.887 / 5  (31 votes)
Card Name:
Phantasmal Fiend
Mana Cost:
Converted Mana Cost:
Creature — Illusion
Card Text:
Black: Phantasmal Fiend gets +1/-1 until end of turn.
1Blue: Switch Phantasmal Fiend's power and toughness until end of turn.
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All Sets:
Alliances (Common)
Masters Edition II (Common)
Card Number:
11/1/2005 Note that the wording “Effects that alter the creature’s power alter its toughness instead, and vice versa, this turn” has been removed.
10/1/2008 Effects that switch power and toughness are always applied last when determining a creature’s power and toughness, even if other power/toughness-changing effects are created later in the turn. For example, if you activate Phantasmal Fiend’s first ability, it will become 2/4. Then if you activate its second ability, it will become 4/2. Then if you activate its first ability again, it will become 3/3.
3/19/2021 Effects that switch a creature’s power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it’s a 2/3 creature, not a 4/1 creature.
3/19/2021 Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn.
3/19/2021 Switching a creature’s power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.