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Admiral Brass, Unsinkable
    ( 5)
Legendary Creature — Human Pirate
(3/3)
When Admiral Brass enters, mill four cards. At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)
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Aeronaut Tinkerer
  ( 3)
Creature — Human Artificer
(2/3)
This creature has flying as long as you control an artifact. (It can't be blocked except by creatures with flying or reach.)
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Assassin's Ink
   ( 4)
Instant
This spell costs less to cast if you control an artifact and less to cast if you control an enchantment. Destroy target creature or planeswalker.
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Back from the Brink
   ( 6)
Enchantment
Exile a creature card from your graveyard and pay its mana cost: Create a token that's a copy of that card. Activate only as a sorcery.
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Blink
   ( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, III — Choose target creature. Its owner shuffles it into their library, then investigates. (They create a Clue token.) II, IV — Create a 2/2 black Alien Angel artifact creature token with first strike, vigilance, and "Whenever an opponent casts a creature spell, this token isn't a creature until end of turn."
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Blink Dog
  ( 3)
Creature — Dog
(1/1)
Double strike Teleport —  : This creature phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)
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Blinking Spirit
  ( 4)
Creature — Spirit
(2/2)
: Return this creature to its owner's hand.
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Blinkmoth Infusion
   ( 14)
Instant
Affinity for artifacts (This spell costs less to cast for each artifact you control.) Untap all artifacts.
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Blinkmoth Urn
 ( 5)
Artifact
At the beginning of each player's first main phase, if this aritfact is untapped, that player adds for each artifact they control.
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Bramblefort Fink
  ( 2)
Creature — Ouphe
(2/2)
: This creature has base power and toughness 10/10 until end of turn. Activate only if you control an Oko planeswalker.
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Brink of Disaster
   ( 4)
Enchantment — Aura
Enchant creature or land When enchanted permanent becomes tapped, destroy it.
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Brink of Madness
   ( 4)
Enchantment
At the beginning of your upkeep, if you have no cards in hand, sacrifice this enchantment and target opponent discards their hand.
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Cephalid Inkmage
  ( 3)
Creature — Octopus Wizard
(2/2)
When this creature enters, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Threshold — This creature can't be blocked as long as there are seven or more cards in your graveyard.
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Cephalid Inkshrouder
  ( 3)
Creature — Octopus
(2/1)
Discard a card: This creature gains shroud until end of turn and can't be blocked this turn. (A creature with shroud can't be the target of spells or abilities.)
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Consuming Sinkhole
  ( 4)
Instant
Devoid (This card has no color.) Choose one — • Exile target land creature. • Consuming Sinkhole deals 4 damage to target player or planeswalker.
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Contaminated Drink
   ( 2)
Instant
Draw X cards, then you get half X rad counters, rounded up.
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Danny Pink
  ( 4)
Legendary Creature — Human Soldier Advisor
(4/3)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Creatures you control have "Whenever one or more counters are put on this creature for the first time each turn, draw a card."
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Don't Blink
  ( 2)
Instant
Until end of turn, if one or more creatures would enter from exile or after being cast from exile, their owners shuffle them into their libraries instead. Cycling ( , Discard this card: Draw a card.)
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Dreamdrinker Vampire
  ( 2)
Creature — Vampire
(2/1)
Lifelink  : Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on this creature, it gains menace until end of turn.
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Drinker of Sorrow
  ( 3)
Creature — Horror
(5/3)
This creature can't block. Whenever this creature deals combat damage, sacrifice a permanent.
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Earthlink
    ( 6)
Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you pay . Whenever a creature dies, that creature's controller sacrifices a land of their choice.
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Firedrinker Satyr
 ( 1)
Creature — Satyr Shaman
(2/1)
Whenever this creature is dealt damage, it deals that much damage to you.  : This creature gets +1/+0 until end of turn and deals 1 damage to you.
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Glimpse, the Unthinkable (playtest)
   ( 4)
Legendary Creature — — Illusion Rogue
(4/5)
Shroud (This creature can't be the target of spells or abilities.) Glimpse, the Unthinkable can't be chosen. The name Glimpse, the Unthinkable can't be chosen.
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Goblin Tinkerer
  ( 2)
Creature — Goblin Artificer
(1/2)
, : Destroy target artifact. That artifact deals damage equal to its mana value to this creature.
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Hexdrinker
 ( 1)
Creature — Snake
(2/1)
Level up ( : Put a level counter on this. Level up only as a sorcery.) LEVEL 3-7 4/4 Protection from instants LEVEL 8+ 6/6 Protection from everything
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Hokori, Dust Drinker
   ( 4)
Legendary Creature — Spirit
(2/2)
Lands don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player untaps a land they control.
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Hoodwink
  ( 2)
Instant
Return target artifact, enchantment, or land to its owner's hand.
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Ichor Drinker
 ( 1)
Creature — Phyrexian Vampire
(1/1)
Lifelink , Exile this card from your graveyard: Incubate 2. Activate only as a sorcery. (Create an Incubator token with two +1/+1 counters on it and " : Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
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Immobilizing Ink
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature doesn't untap during its controller's untap step. Enchanted creature has " , Discard a card: Untap this creature."
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Ink Dissolver
  ( 2)
Creature — Merfolk Wizard
(2/1)
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, each opponent mills three cards.
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Inkfathom Divers
   ( 5)
Creature — Merfolk Soldier
(3/3)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) When this creature enters, look at the top four cards of your library, then put them back in any order.
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Inkfathom Witch
  ( 2)
Creature — Merfolk Wizard
(1/1)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)   : Each unblocked creature has base power and toughness 4/1 until end of turn.
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Inkling Summoning
   ( 3)
Sorcery — Lesson
Create a 2/1 white and black Inkling creature token with flying.
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Inkmoth Nexus
( 0)
Land
: Add .
: This land becomes a 1/1 Phyrexian Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Inkrise Infiltrator
  ( 2)
Creature — Human Ninja
(1/2)
Flying  : This creature gets +2/+2 until end of turn.
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Inkshield
   ( 5)
Instant
Prevent all combat damage that would be dealt to you this turn. For each 1 damage prevented this way, create a 2/1 white and black Inkling creature token with flying.
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Ink-Treader Nephilim
    ( 4)
Creature — Nephilim
(3/3)
Whenever a player casts an instant or sorcery spell, if that spell targets only this creature, copy the spell for each other creature that spell could target. Each copy targets a different one of those creatures.
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Inkwell Leviathan
   ( 9)
Artifact Creature — Leviathan
(7/11)
Trample Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Shroud (This creature can't be the target of spells or abilities.)
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Inspired Tinkering
  ( 5)
Sorcery
Exile the top three cards of your library. Until the end of your next turn, you may play those cards. Create three Treasure tokens. (They're artifacts with " , Sacrifice this token: Add one mana of any color.")
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Kadena, Slinking Sorcerer
    ( 4)
Legendary Creature — Snake Wizard
(3/3)
The first face-down creature spell you cast each turn costs less to cast. Whenever a face-down creature you control enters, draw a card.
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Kelsinko Ranger
 ( 1)
Creature — Human Ranger
(1/1)
 : Target green creature gains first strike until end of turn.
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Killian, Ink Duelist
  ( 2)
Legendary Creature — Human Warlock
(2/2)
Lifelink Menace (This creature can't be blocked except by two or more creatures.) Spells you cast that target a creature cost less to cast.
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Kitchen Finks
   ( 3)
Creature — Ouphe
(3/2)
When this creature enters, you gain 2 life. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Lavabrink Floodgates
  ( 4)
Artifact
: Add  .
At the beginning of each player's upkeep, that player may put a doom counter on this artifact or remove a doom counter from it. Then if it has three or more doom counters on it, sacrifice this artifact. When you do, it deals 6 damage to each creature.
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Lavabrink Venturer
  ( 3)
Creature — Human Soldier
(3/3)
As this creature enters, choose odd or even. (Zero is even.) This creature has protection from each mana value of the chosen quality.
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Lifelink
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
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Magmatic Sinkhole
  ( 6)
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for .) Magmatic Sinkhole deals 5 damage to target creature or planeswalker.
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Marshdrinker Giant
   ( 5)
Creature — Giant Warrior
(4/3)
When this creature enters, destroy target Island or Swamp an opponent controls.
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Master Trinketeer
  ( 3)
Creature — Dwarf Artificer
(3/2)
Servos and Thopters you control get +1/+1.  : Create a 1/1 colorless Servo artifact creature token.
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Mindlink Mech
  ( 3)
Artifact — Vehicle
(4/3)
Flying Whenever this Vehicle becomes crewed for the first time each turn, until end of turn, this Vehicle becomes a copy of target nonlegendary creature that crewed it this turn, except it's 4/3, it's a Vehicle artifact in addition to its other types, and it has flying. Crew 1
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Mirko Vosk, Mind Drinker
   ( 5)
Legendary Creature — Vampire
(2/4)
Flying Whenever Mirko Vosk deals combat damage to a player, that player reveals cards from the top of their library until they reveal four land cards, then puts those cards into their graveyard.
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Momentary Blink
  ( 2)
Instant
Exile target creature you control, then return it to the battlefield under its owner's control. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Nezumi Linkbreaker
 ( 1)
Creature — Rat Warlock
(1/1)
When this creature dies, create a 1/1 red Mercenary creature token with " : Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
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Nightdrinker Moroii
  ( 4)
Creature — Vampire
(4/2)
Flying When this creature enters, you lose 3 life. Disguise  (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
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Pink Horror
   ( 5)
Creature — Demon Horror
(4/4)
Coruscating Flames — Whenever you cast an instant or sorcery spell, this creature deals 2 damage to any target. Split — When this creature dies, create two 2/2 blue and red Demon Horror creature tokens named Blue Horror with "Whenever you cast an instant or sorcery spell, this token deals 1 damage to any target."
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Power Sink
  ( 1)
Instant
Counter target spell unless its controller pays . If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.
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Rethink
  ( 3)
Instant
Counter target spell unless its controller pays , where X is its mana value.
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Shinka Gatekeeper
  ( 3)
Creature — Ogre Warrior
(3/2)
Whenever this creature is dealt damage, it deals that much damage to you.
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Shrink
 ( 1)
Instant
Target creature gets -5/-0 until end of turn.
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Sigiled Skink
  ( 2)
Creature — Lizard
(2/1)
Whenever this creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Sink into Stupor
   ( 3)
Instant
Return target spell or nonland permanent an opponent controls to its owner's hand.
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Sink into Takenuma
  ( 4)
Sorcery — Arcane
Sweep — Return any number of Swamps you control to their owner's hand. Target player discards a card for each Swamp returned this way.
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Sinking Feeling
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature doesn't untap during its controller's untap step. Enchanted creature has " , Put a -1/-1 counter on this creature: Untap this creature."
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Slinking Giant
   ( 4)
Creature — Giant Rogue
(4/4)
Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever this creature blocks or becomes blocked, it gets -3/-0 until end of turn.
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Slinking Serpent
   ( 4)
Creature — Serpent
(2/3)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
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Slinking Skirge
  ( 4)
Creature — Phyrexian Imp
(2/1)
Flying , Sacrifice this creature: Draw a card.
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Slobad, Goblin Tinkerer
  ( 2)
Legendary Creature — Goblin Artificer
(1/2)
Sacrifice an artifact: Target artifact gains indestructible until end of turn.
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Soul Link
   ( 3)
Enchantment — Aura
Enchant creature Whenever enchanted creature deals damage, you gain that much life. Whenever enchanted creature is dealt damage, you gain that much life.
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Souldrinker
  ( 4)
Creature — Spirit
(2/2)
Pay 3 life: Put a +1/+1 counter on this creature.
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Spirit Link
 ( 1)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Whenever enchanted creature deals damage, you gain that much life.
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Stinkdrinker Bandit
  ( 4)
Creature — Goblin Rogue
(2/1)
Prowl  (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn.
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Stinkweed Imp
  ( 3)
Creature — Imp
(1/2)
Flying Whenever this creature deals combat damage to a creature, destroy that creature. Dredge 5 (If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.)
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Tawnos's Tinkering
  ( 4)
Instant
Put two +1/+1 counters on target artifact, creature, or land you control. Untap that permanent. If it isn't a creature, it becomes a 0/0 creature in addition to its other types.
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Tenured Inkcaster
  ( 5)
Creature — Vampire Warlock
(2/2)
When this creature enters, put a +1/+1 counter on target creature. Whenever a creature you control with a +1/+1 counter on it attacks, each opponent loses 1 life and you gain 1 life.
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Think Tank
  ( 3)
Enchantment
At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
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Think Twice
  ( 2)
Instant
Draw a card. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Thinking Cap
 ( 1)
Artifact — Equipment
Equipped creature gets +1/+2. Equip Detective  Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Tinker
  ( 3)
Sorcery
As an additional cost to cast this spell, sacrifice an artifact. Search your library for an artifact card, put that card onto the battlefield, then shuffle.
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Tinker's Tote
  ( 3)
Artifact
When this artifact enters, create two 1/1 colorless Gnome artifact creature tokens. , Sacrifice this artifact: You gain 3 life.
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Tinybones, Trinket Thief
  ( 2)
Legendary Creature — Skeleton Rogue
(1/2)
At the beginning of each end step, if an opponent discarded a card this turn, you draw a card and you lose 1 life.   : Each opponent with no cards in hand loses 10 life.
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Tithe Drinker
  ( 2)
Creature — Vampire
(2/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.) Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
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Treacherous Link
  ( 2)
Enchantment — Aura
Enchant creature All damage that would be dealt to enchanted creature is dealt to its controller instead.
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