+inspiration (7)
Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards you own in exile and in your graveyard that are instant cards, are sorcery cards, and/or have an Adventure.
At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.
Igneous Inspiration deals 3 damage to any target.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Target player draws two cards.
Legacy — Before the game starts, choose a keyword or ability word and write it below.
Spells with __________ you cast cost less to cast.
Draw two cards. Then discard a card at random unless you pay (two energy counters).
Choose up to two target permanent cards in your graveyard. Roll a d20 and add the total mana value of those cards.
1–14 | Return those cards to your hand.
15+ | Return those cards to your hand. You gain life equal to their total mana value.
Gatherer works better in the Companion app!