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Acidic Sliver
  ( 2)
Creature — Sliver
(2/2)
All Slivers have " , Sacrifice this permanent: This permanent deals 2 damage to any target."
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Activated Sleeper
  ( 3)
Creature — Phyrexian Shapeshifter
(0/0)
Flash You may have Activated Sleeper enter the battlefield as a copy of any creature card in a graveyard that was put there from the battlefield this turn, except it's a Phyrexian in addition to its other types.
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Active Volcano
 ( 1)
Instant
Choose one — • Destroy target blue permanent. • Return target Island to its owner's hand.
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Adaptive Automaton
 ( 3)
Artifact Creature — Construct
(2/2)
As Adaptive Automaton enters the battlefield, choose a creature type. Adaptive Automaton is the chosen type in addition to its other types. Other creatures you control of the chosen type get +1/+1.
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Adaptive Shimmerer
 ( 5)
Creature — Insect
(0/0)
Flash Adaptive Shimmerer enters the battlefield with three +1/+1 counters on it.
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Adaptive Snapjaw
  ( 5)
Creature — Lizard Beast
(6/2)
Evolve <i>(Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)</i>
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Aggressive Crag
( 0)
Land
At the beginning of your combat step, tap CARDNAME. : Add or .
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Aggressive Instinct
  ( 2)
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
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Aggressive Mammoth
    ( 6)
Creature — Elephant
(8/8)
Trample <i>(This creature can deal excess combat damage to the player or planeswalker it's attacking.)</i> Other creatures you control have trample.
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Aggressive Mining
  ( 4)
Enchantment
You can't play lands. Sacrifice a land: Draw two cards. Activate only once each turn.
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Aggressive Sabotage
  ( 3)
Sorcery
Kicker <i>(You may pay an additional as you cast this spell.)</i> Target player discards two cards. If this spell was kicked, it deals 3 damage to that player.
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Aggressive Urge
  ( 2)
Instant
Target creature gets +1/+1 until end of turn. Draw a card.
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Ainok Survivalist
  ( 2)
Creature — Dog Shaman
(2/1)
Megamorph  <i>(You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)</i> When Ainok Survivalist is turned face up, destroy target artifact or enchantment an opponent controls.
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Alhammarret's Archive
 ( 5)
Legendary Artifact
If you would gain life, you gain twice that much life instead. If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
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Alive // Well (Alive)
  ( 4)
Sorcery
Create a 3/3 green Centaur creature token. Fuse <i>(You may cast one or both halves of this card from your hand.)</i>
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Angel of Deliverance
   ( 8)
Creature — Angel
(6/6)
Flying <i>Delirium</i> — Whenever Angel of Deliverance deals damage, if there are four or more card types among cards in your graveyard, exile target creature an opponent controls.
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Anurid Murkdiver
   ( 6)
Creature — Zombie Frog Beast
(4/3)
Swampwalk <i>(This creature can't be blocked as long as defending player controls a Swamp.)</i>
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Archive Haunt
( 0)
Creature — Spirit Wizard
(2/1)
Flying Whenever Archive Haunt attacks, draw a card, then discard a card. If Archive Haunt would be put into a graveyard from anywhere, exile it instead.
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Archive Trap
   ( 5)
Instant — Trap
If an opponent searched their library this turn, you may pay rather than pay this spell's mana cost. Target opponent mills thirteen cards.
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Archivist
   ( 4)
Creature — Human Wizard
(1/1)
: Draw a card.
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Archivist of Oghma
  ( 2)
Creature — Halfling Cleric
(2/2)
Flash Whenever an opponent searches their library, you gain 1 life and draw a card.
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Argivian Avenger
 ( 6)
Artifact Creature — Shapeshifter
(5/5)
: Until end of turn, Argivian Avenger gets -1/-1 and gains your choice of flying, vigilance, deathtouch, or haste.
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Argivian Blacksmith
   ( 3)
Creature — Human Artificer
(2/2)
: Prevent the next 2 damage that would be dealt to target artifact creature this turn.
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Argivian Cavalier
  ( 3)
Creature — Orc Knight
(2/2)
Enlist <i>(As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)</i> When Argivian Cavalier enters the battlefield, create a 1/1 white Soldier creature token.
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Argivian Find
 ( 1)
Instant
Return target artifact or enchantment card from your graveyard to your hand.
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Argivian Phalanx
  ( 6)
Creature — Human Kor Soldier
(4/4)
This spell costs less to cast for each creature you control. Vigilance
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Argivian Restoration
   ( 4)
Sorcery
Return target artifact card from your graveyard to the battlefield.
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Armor Sliver
  ( 3)
Creature — Sliver
(2/2)
All Sliver creatures have " : This creature gets +0/+1 until end of turn."
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Ashling's Prerogative
  ( 2)
Enchantment
As Ashling's Prerogative enters the battlefield, choose odd or even. <i>(Zero is even.)</i> Each creature with mana value of the chosen quality has haste. Each creature without mana value of the chosen quality enters the battlefield tapped.
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Auriok Glaivemaster
 ( 1)
Creature — Human Soldier
(1/1)
As long as Auriok Glaivemaster is equipped, it gets +1/+1 and has first strike.
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Auriok Survivors
  ( 6)
Creature — Human Soldier
(4/6)
When Auriok Survivors enters the battlefield, you may return target Equipment card from your graveyard to the battlefield. If you do, you may attach it to Auriok Survivors.
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Backwoods Survivalists
  ( 4)
Creature — Human Warrior
(4/3)
<i>Delirium</i> — Backwoods Survivalists gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard.
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Bad River
( 0)
Land
Bad River enters the battlefield tapped. , Sacrifice Bad River: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
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Baird, Argivian Recruiter
  ( 2)
Legendary Creature — Human Soldier
(2/2)
At the beginning of your end step, if you control a creature with power greater than its base power, create a 1/1 white Soldier creature token.
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Baird, Steward of Argive
   ( 4)
Legendary Creature — Human Soldier
(2/4)
Vigilance Creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures.
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Banding Sliver
   ( 5)
Creature — — Sliver
(3/3)
All Slivers have banding. <i>(Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)</i>
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Barbed Sliver
  ( 3)
Creature — Sliver
(2/2)
All Sliver creatures have " : This creature gets +1/+0 until end of turn."
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Basal Sliver
  ( 3)
Creature — Sliver
(2/2)
All Slivers have "Sacrifice this permanent: Add  ."
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Battle Sliver
  ( 5)
Creature — Sliver
(3/3)
Sliver creatures you control get +2/+0.
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Behold the Multiverse
  ( 4)
Instant
Scry 2, then draw two cards. Foretell  <i>(During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)</i>
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Belligerent Sliver
  ( 3)
Creature — Sliver
(2/2)
Sliver creatures you control have menace. <i>(They can't be blocked except by two or more creatures.)</i>
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Bereaved Survivor
  ( 3)
Creature — Human Peasant
(2/1)
When another creature you control dies, transform Bereaved Survivor.
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Blade Sliver
  ( 3)
Creature — Sliver
(2/2)
All Sliver creatures get +1/+0.
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Bladeback Sliver
  ( 2)
Creature — Sliver
(2/2)
<i>Hellbent</i> — As long as you have no cards in hand, Sliver creatures you control have " : This creature deals 1 damage to target player or planeswalker."
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Blitzwing, Adaptive Assailant
( 0)
Legendary Artifact — Vehicle
(3/5)
Living metal <i>(As long as it's your turn, this Vehicle is also a creature.)</i> At the beginning of combat on your turn, choose flying or indestructible at random. Blitzwing gains that ability until end of turn. Whenever Blitzwing deals combat damage to a player, convert it.
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Blood Divination
  ( 4)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Draw three cards.
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Blood Operative
   ( 3)
Creature — Vampire Assassin
(3/1)
Lifelink When Blood Operative enters the battlefield, you may exile target card from a graveyard. Whenever you surveil, if Blood Operative is in your graveyard, you may pay 3 life. If you do, return Blood Operative to your hand.
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Blood Scrivener
  ( 2)
Creature — Zombie Wizard
(2/1)
If you would draw a card while you have no cards in hand, instead you draw two cards and you lose 1 life.
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Blur Sliver
  ( 3)
Creature — Sliver
(2/2)
Sliver creatures you control have haste. <i>(They can attack and as soon as they come under your control.)</i>
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Bond of Revival
  ( 5)
Sorcery
Return target creature card from your graveyard to the battlefield. It gains haste until your next turn.
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Bonescythe Sliver
  ( 4)
Creature — Sliver
(2/2)
Sliver creatures you control have double strike. <i>(They deal both first-strike and regular combat damage.)</i>
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Born to Drive
  ( 3)
Enchantment — Aura
Enchant artifact or creature As long as enchanted permanent is a creature, it gets +1/+1 for each creature and/or Vehicle you control. <i>Channel</i> —  , Discard Born to Drive: Create two 1/1 colorless Pilot creature tokens with "This creature crews Vehicles as though its power were 2 greater."
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Brago's Representative
  ( 3)
Creature — Human Advisor
(1/4)
While voting, you get an additional vote. <i>(The votes can be for different choices or for the same choice.)</i>
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Brood Sliver
  ( 5)
Creature — Sliver
(3/3)
Whenever a Sliver deals combat damage to a player, its controller may create a 1/1 colorless Sliver creature token.
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Brutal Deceiver
  ( 3)
Creature — Spirit
(2/2)
: Look at the top card of your library.
: Reveal the top card of your library. If it's a land card, Brutal Deceiver gets +1/+0 and gains first strike until end of turn. Activate only once each turn.
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Buried Alive
  ( 3)
Sorcery
Search your library for up to three creature cards, put them into your graveyard, then shuffle.
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Callous Deceiver
  ( 3)
Creature — Spirit
(1/3)
: Look at the top card of your library.
: Reveal the top card of your library. If it's a land card, Callous Deceiver gets +1/+0 and gains flying until end of turn. Activate only once each turn.
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Cantivore
   ( 3)
Creature — Lhurgoyf
(*/*)
Vigilance Cantivore's power and toughness are each equal to the number of enchantment cards in all graveyards.
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Captivating Crew
  ( 4)
Creature — Human Pirate
(4/3)
 : Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
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Captivating Glance
  ( 3)
Enchantment — Aura
Enchant creature At the beginning of your end step, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. <i>(Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)</i>
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Captivating Gyre
   ( 6)
Sorcery
Return up to three target creatures to their owners' hands.
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Captivating Unicorn
  ( 5)
Creature — Unicorn
(4/4)
<i>Constellation</i> — Whenever an enchantment enters the battlefield under your control, tap target creature an opponent controls.
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Captivating Vampire
   ( 3)
Creature — Vampire
(2/2)
Other Vampire creatures you control get +1/+1. Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.
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Captive Audience
   ( 7)
Enchantment
Captive Audience enters the battlefield under the control of an opponent of your choice. At the beginning of your upkeep, choose one that hasn't been chosen — • Your life total becomes 4. • Discard your hand. • Each opponent creates five 2/2 black Zombie creature tokens.
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Captive Flame
  ( 3)
Enchantment
: Target creature gets +1/+0 until end of turn.
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Caregiver
 ( 1)
Creature — Human Cleric
(1/1)
, Sacrifice a creature: Prevent the next 1 damage that would be dealt to any target this turn.
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Carnival Barker
  ( 3)
Creature — Dog Employee
(3/3)
: You have thirty seconds to laud a creature you control to any people outside the game. Until end of turn, that creature gains trample and haste and gets +X/+0, where X is the number of those people who applauded. Activate only as a sorcery and only once.
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Carnival Carnivore
  ( 6)
Creature — Alien Crab Horror
(4/6)
Deathtouch When Carnival Carnivore enters the battlefield, you get , then you may put a sticker on a nonland permanent you own.
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Carnival Elephant Meteor
( 0)
Stickers
2 — Sacrifice this permanent: Draw two cards. 3 — Whenever this creature attacks, proliferate. <i>(Choose any number of permanents and/or players, then give each another counter of each kind already there.)</i> 2 — 4/1 5 — 8/7
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Carnival Hellsteed
   ( 6)
Creature — Nightmare Horse
(5/4)
First strike, haste Unleash <i>(You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)</i>
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Carnival of Souls
  ( 2)
Enchantment
Whenever a creature enters the battlefield, you lose 1 life and add .
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Carnivorous Death-Parrot
  ( 2)
Creature — Bird
(2/2)
Flying At the beginning of your upkeep, sacrifice Carnivorous Death-Parrot unless you say its flavor text.
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Cautery Sliver
  ( 2)
Creature — Sliver
(2/2)
All Slivers have " , Sacrifice this permanent: This permanent deals 1 damage to any target." All Slivers have " , Sacrifice this permanent: Prevent the next 1 damage that would be dealt to target player, planeswalker, or Sliver creature this turn."
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Celestine, the Living Saint
  ( 5)
Legendary Creature — Human Warrior
(3/4)
Flying, lifelink <i>Healing Tears</i> — At the beginning of your end step, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.
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Chivalrous Chevalier
  ( 5)
Artifact Creature — Cyborg Knight
(3/3)
Flying When Chivalrous Chevalier enters the battlefield, return a creature you control to its owner's hand unless you compliment an opponent.
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Civic Gardener
  ( 2)
Creature — Human Citizen
(2/2)
Whenever Civic Gardener attacks, untap target creature or land.
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Civic Saber
 ( 1)
Artifact — Equipment
Equipped creature gets +1/+0 for each of its colors. Equip 
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Civic Stalwart
  ( 4)
Creature — Elephant Soldier
(3/3)
When Civic Stalwart enters the battlefield, creatures you control get +1/+1 until end of turn.
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Civic Wayfinder
  ( 3)
Creature — Elf Druid Warrior
(2/2)
When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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Civil Servant
  ( 2)
Creature — Cat Citizen
(2/3)
Whenever Civil Servant attacks, you may tap another untapped Citizen you control. If you do, Civil Servant gets +1/+0 and gains lifelink until end of turn.
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Civilized Scholar
  ( 3)
Creature — Human Advisor
(0/1)
: Draw a card, then discard a card. If a creature card is discarded this way, untap Civilized Scholar, then transform it.
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Cleaving Sliver
  ( 4)
Creature — Sliver
(2/2)
Sliver creatures you control get +2/+0.
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Clot Sliver
  ( 2)
Creature — Sliver
(1/1)
All Slivers have " : Regenerate this permanent."
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Cloudshredder Sliver
  ( 2)
Creature — Sliver
(1/1)
Sliver creatures you control have flying and haste.
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Coercive Portal
 ( 4)
Artifact
<i>Will of the council</i> — At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice Coercive Portal and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card.
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Coercive Recruiter
  ( 5)
Creature — Orc Pirate
(4/3)
Whenever Coercive Recruiter or another Pirate enters the battlefield under your control, gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and becomes a Pirate in addition to its other types.
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Cognivore
   ( 8)
Creature — Lhurgoyf
(*/*)
Flying Cognivore's power and toughness are each equal to the number of instant cards in all graveyards.
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Cogwork Archivist
 ( 6)
Artifact Creature — Construct
(4/5)
Reach , : Put target card from a graveyard on the bottom of its owner's library.
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