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Fowl Play
Fowl Play 2Blue (3)
Enchantment — Aura

Enchant creature

Enchanted creature loses all abilities and is a Bird creature with base power and toughness 1/1.

Unglued (Common)
Frenemy of the Guildpact (playtest)
Frenemy of the Guildpact (playtest) 1Green (2)
Creature — — Spirit (3/2)

Protection from enemy-colored multicolored. (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything that's two enemy colors, such as blue and green.)

Mystery Booster (Common)
Friarball (playtest)
Friarball (playtest) 3White (4)
Sorcery

Create a 2/2 white Monk creature token.

Coststorm (When you cast this spell, copy it for each different mana value among other spells and lands you've played this turn.)

Mystery Booster 2: Convention Edition (Rare)
Frogkin Kidnapper (playtest)
Frogkin Kidnapper (playtest) 1Black (2)
Creature — — Frog Rogue (2/1)

When CARDNAME enters the battlefield, target opponent reveals their hand. Choose a nonland card from it. Ransom that card. (Exile it. Its owner may pay 3 at any time to return it to their hand.)

Mystery Booster (Common)
Frontier Explorer (playtest)
Frontier Explorer (playtest) White (1)
Creature — — Cat Scout (2/1)

3, Tap: Until end of turn, you may play one basic Plains card from outside the game.

Mystery Booster (Common)
Galvanic Relay
Galvanic Relay 2Red (3)
Sorcery

Exile the top card of your library. During your next turn, you may play that card.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Modern Horizons 2 (Common)
Generated Horizons (playtest)
Generated Horizons (playtest) 2GreenGreen (4)
Enchantment

At the beginning of your upkeep, create a Forest land token.

Mystery Booster (Common)
Geometric Weird (playtest)
Geometric Weird (playtest) Red (1)
Creature — — Weird (1/1)

At the beginning of each end step, you may have CARDNAME's base power and toughness each become equal to the greatest number of spells and abilities from different sources that were on the stack simultaneously that turn.

Mystery Booster (Common)
Gixian Skullflayer
Gixian Skullflayer 2Black (3)
Creature — Phyrexian Human Assassin (2/3)

At the beginning of your upkeep, if there are three or more creature cards in your graveyard, put a +1/+1 counter on Gixian Skullflayer.

The Brothers' War (Common)
Glade of the Pump Spells (playtest)
Glade of the Pump Spells (playtest) 2Green (3)
Land

(You have to pay 2Green to play this land as your land drop. It's green.)

When Glade of the Pump Spells enters the battlefield, up to one target creature gets +2/+2 and gains trample until end of turn.

Tap: Add GreenGreen.

Mystery Booster 2: Convention Edition (Rare)
Glimpse, the Unthinkable (playtest)
Glimpse, the Unthinkable (playtest) 2BlueBlack (4)
Legendary Creature — — Illusion Rogue (4/5)

Shroud (This creature can't be the target of spells or abilities.)

Glimpse, the Unthinkable can't be chosen.

The name Glimpse, the Unthinkable can't be chosen.

Mystery Booster 2: Convention Edition (Rare)
Glissa Sunslayer
Glissa Sunslayer 1BlackGreen (3)
Legendary Creature — Phyrexian Zombie Elf (3/3)

First strike, deathtouch

Whenever Glissa Sunslayer deals combat damage to a player, choose one —

• You draw a card and you lose 1 life.

• Destroy target enchantment.

• Remove up to three counters from target permanent.

Phyrexia: All Will Be One (Rare)
Gobland (playtest)
Gobland (playtest) (0)
Land Creature — — Mountain Goblin (2/1)

(Gobland isn't a spell, it's affected by summoning sickness, and it has "Tap: Add Red.")

Gobland can't block.

Mystery Booster 2: Convention Edition (Rare)
Gold Mine (playtest)
Gold Mine (playtest) (0)
Land

Tap: Add Colorless.

Legacy — Tap, Mark one of CARDNAME's unmarked nodes: Add one mana of any color.

BOX, BOX, BOX, BOX, BOX

Mystery Booster (Common)
Golgari Death Swarm (playtest)
Golgari Death Swarm (playtest) 3BlackGreen (5)
Creature — — Bat Fungus Horror (4/4)

Flying, vigilance

Mystery Booster (Common)
Gorilla Tactics (playtest)
Gorilla Tactics (playtest) 1Green (2)
Instant

Create a 2/2 green Gorilla creature token.

When a spell or ability an opponent controls causes you to discard CARDNAME, create two 2/2 green Gorilla creature tokens.

Mystery Booster (Common)
Graveyard Dig (playtest)
Graveyard Dig (playtest) 1Black or Green (2)
Sorcery

Return up to two target black or green creature cards from your graveyard to your hand.

You may cast this spell for 2Black or GreenBlack or Green. If you do, ignore the bracketed text.

Mystery Booster (Common)
Grim Flayer
Grim Flayer BlackGreen (2)
Creature — Human Warrior (2/2)

Trample

Whenever Grim Flayer deals combat damage to a player, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Delirium — Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard.

Duskmourn: House of Horror Commander (Mythic Rare)
Other Versions
Eldritch Moon (Mythic Rare)
Double Masters 2022 (Rare)
Shadows Over Innistrad Remastered (Rare)
Growth Charm (playtest)
Growth Charm (playtest) 1GreenGreen (3)
Instant

Choose one —

• Rampant Growth

• Giant Growth

• Regrowth

Mystery Booster (Common)
Gunk Slug (playtest)
Gunk Slug (playtest) 2Black (3)
Creature — — Slug (2/3)

When CARDNAME enters the battlefield, create three Gunk token cards and shuffle them into target opponent's library. (Gunk is a colorless sorcery card with no mana cost that has cycling 4.)

Mystery Booster (Common)
Halving Season (playtest)
Halving Season (playtest) 4Black (5)
Enchantment

If an opponent would create one or more tokens, they create half that many of each of those kinds of tokens instead, rounded down.

If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.

Mystery Booster 2: Convention Edition (Rare)
Hateflayer
Hateflayer 5RedRed (7)
Creature — Elemental (5/5)

Wither (This deals damage to creatures in the form of -1/-1 counters.)

2Red, Untap: Hateflayer deals damage equal to its power to any target. (Untap is the untap symbol.)

Eventide (Rare)
Heart of a Duelist (playtest)
Heart of a Duelist (playtest) 1Blue (2)
Enchantment

You may draw cards from anywhere in your library. (You don't get to look at them or reorder them while doing so.)

When Heart of a Duelist enters the battlefield, draw a card.

Mystery Booster 2: Convention Edition (Rare)
Hidden Dragonslayer
Hidden Dragonslayer 1White (2)
Creature — Human Warrior (2/1)

Lifelink

Megamorph 2White (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

When Hidden Dragonslayer is turned face up, destroy target creature with power 4 or greater an opponent controls.

Murders at Karlov Manor Commander (Rare)
Other Versions
Dragons of Tarkir (Rare)
High Troller (playtest)
High Troller (playtest) 3Red (4)
Creature — — Troll Shaman (4/1)

All targeted spells and abilities cost 2 less and have their targets chosen randomly.

Mystery Booster (Common)
Hish of the Snake Cult (playtest)
Hish of the Snake Cult (playtest) 2BlackGreenBlue (5)
Legendary Creature — — Snake (2/5)

Nagas and Serpents you control are Snakes. (We'll errata this to be true.)

Snakes you control have daunt, deathtouch, and poisonous 2. (A creature with daunt can't be blocked by creatures with power 2 or less. Whenever a creature with poisonous 2 deals combat damage to a player, that player gets two poison counters.)

Mystery Booster 2: Convention Edition (Rare)
How to Keep an Izzet Mage Busy (playtest)
How to Keep an Izzet Mage Busy (playtest) Blue or Red (1)
Sorcery

Return CARDNAME to its owner's hand.

Mystery Booster (Common)
Imaginary Friends (playtest)
Imaginary Friends (playtest) 1White (2)
Sorcery — — Arcane

Create three 0/0 white Spirit creature tokens with flying.

Mystery Booster (Common)
Immersturm Battlefield (playtest)
Immersturm Battlefield (playtest) 1Red (2)
Enchantment — — Realm

Hosted creatures get +2/+0 and have haste.

Host 1Red (1Red: Host target creature at this Realm. A Realm can host any number of creatures. Host only as a sorcery.)

Mystery Booster 2: Convention Edition (Rare)
Impatient Iguana (playtest)
Impatient Iguana (playtest) 1Red (2)
Creature — — Lizard Wizard (2/1)

If CARDNAME is in your opening hand and you're not the starting player, you may reveal it. If you do, you become the starting player.

Haste

Mystery Booster (Common)
Indicate (playtest)
Indicate (playtest) 0 (0)
Sorcery

Target permanent.

Mystery Booster 2: Convention Edition (Rare)
Innocuous Insect (playtest)
Innocuous Insect (playtest) 1BlueBlue (3)
Creature — — Eldrazi Insect (2/1)

Buyback 1Blue (You may pay an additional 1Blue as you cast this spell. If you do, put this card into your hand as it resolves.)

Flash

Flying

When you cast this spell, draw a card.

Mystery Booster (Common)
Inspirational Antelope (playtest)
Inspirational Antelope (playtest) 1Green (2)
Creature — — Antelope (1/3)

Legacy — Before the game starts, choose a keyword or ability word and write it below.

Spells with __________ you cast cost 1 less to cast.

Mystery Booster (Common)
Intangible Vibes (playtest)
Intangible Vibes (playtest) 1White (2)
Enchantment

All creatures are tokens. (They're considered tokens for spells and abilities. After a creature leaves the battlefield, it ceases to exist.)

Mystery Booster 2: Convention Edition (Rare)
Interplanar Brushwagg (playtest)
Interplanar Brushwagg (playtest) 3Green (4)
Creature — — Brushwagg (6/4)

Interplanar (This creature enters onto the interplanar battlefield. Players can't control creatures on the interplanar battlefield.)

Vigilance, haste

Whenever a player attacks with a creature with power 4 or greater, CARDNAME also attacks the player or planeswalker that creature is attacking.

Mystery Booster (Common)
Ironclad Slayer
Ironclad Slayer 2White (3)
Creature — Human Warrior (3/2)

When Ironclad Slayer enters, you may return target Aura or Equipment card from your graveyard to your hand.

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Eldritch Moon (Common)
Commander Legends (Common)
Jasconian Isle (playtest)
Jasconian Isle (playtest) (0)
Land Creature — — Island Fish (3/4)

(CARDNAME isn't a spell, it's affected by summoning sickness, it's blue, and it has "Tap: Add Blue.")

CARDNAME enters the battlefield tapped.

CARDNAME doesn't untap during your untap step.

At the beginning of your upkeep, you may pay BlueBlue. If you do, untap CARDNAME.

Mystery Booster (Common)
Jeskai Baller (playtest)
Jeskai Baller (playtest) 2White (3)
Creature — — Human Athlete (2/3)

When you cast this spell, create a 1/1 white Athlete creature token.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Mystery Booster 2: Convention Edition (Rare)
Johnny, Combo Player
Johnny, Combo Player 2BlueBlue (4)
Legendary Creature — Human Gamer (1/1)

4: Search your library for a card, put that card into your hand, then shuffle.

Unsanctioned (Rare)
Other Versions
Unhinged (Rare)
Jund 'Em Out (playtest)
Jund 'Em Out (playtest) BlackRedGreen (3)
Sorcery

Retrace (Sorry, no room for reminder text.)

Choose one at random. Create a copy of the chosen card. You may cast the copy without paying its mana cost.

• Abrupt Decay

• Blightning

• Bloodbraid Elf

• Lightning Bolt

• Liliana of the Veil

• Tarmogoyf

Mystery Booster 2: Convention Edition (Rare)
Kaya, Ghost Haunter (playtest)
Kaya, Ghost Haunter (playtest) 2WhiteBlack (4)
Legendary Planeswalker — — Kaya

0: Exile CARDNAME haunting target creature for as long as that creature remains on the battlefield.

−1: You get an emblem with, "At the beginning of your upkeep, this emblem deals 3 damage to the owner of target haunted creature."

−2: You get an emblem with, "At the beginning of your upkeep, gain control of target haunted creature for as long as it remains haunted."

Mystery Booster (Common)
Kaya, Intangible Slayer
Kaya, Intangible Slayer 3WhiteWhiteBlackBlack (7)
Legendary Planeswalker — Kaya (6)

Hexproof

+2: Each opponent loses 3 life and you gain 3 life.

0: You draw two cards. Then each opponent may scry 1.

−3: Exile target creature or enchantment. If it wasn't an Aura, create a token that's a copy of it, except it's a 1/1 white Spirit creature with flying in addition to its other types.

Phyrexia: All Will Be One (Rare)
Keeper of the Crown (adventurer)(playtest)
Keeper of the Crown (adventurer)(playtest) 2Legendary Source (2)
Creature — — Human Noble (3/4)

(<b>L</b> can be paid with one mana from a legendary source.)

Other legendary creatures you control get +1/+1 and have indestructible.

--

Coronation of the Wilds 2Green

Sorcery — Adventure

Target creature you control becomes a legendary Noble in addition to its other types and gains "Tap: Add one mana of any color."

Draw a card.

Mystery Booster 2: Convention Edition (Rare)
Khod, Etlan Shiis Envoy (playtest)
Khod, Etlan Shiis Envoy (playtest) 2Blue (3)
Legendary Creature — — Homarid Warrior (2/3)

All lands are Islands in addition to their other types.

Other Homarids, Camarids, Cephalids, Nautilids, and Merfolk you control get +1/+1.

Mystery Booster (Common)
Killer Cosplay
Killer Cosplay Green (1)
Artifact — Equipment

Whenever Killer Cosplay becomes attached to a creature, choose a creature card name with an identical mana cost. That creature becomes a copy of the card with the chosen name until Killer Cosplay becomes unattached from it.

Equip 3

Unfinity (Acorn) (Mythic Rare)
Knight of Lost Causes (playtest)
Knight of Lost Causes (playtest) WhiteWhite (2)
Creature — — Human Knight (2/2)

Vigilance

As long as you are way behind, Knight of Lost Causes gets +3/+3 and has indestructible. (You are way behind if, at any point during this turn, an opponent had 10 or more life than you, controlled at least three more creatures than you, or had at least three more cards in hand than you.)

Mystery Booster 2: Convention Edition (Rare)
Kozilek, Compleated (playtest)
Kozilek, Compleated (playtest) 8Colorless or PhyrexianColorless or Phyrexian (10)
Legendary Creature — — Phyrexian Eldrazi (12/12)

( can be paid with either Colorless or 2 life.)

When you cast this spell, each opponent gets two poison counters, then each opponent with more than two cards in hand discards cards equal to the difference.

Annihinfect (Whenever this creature attacks, defending player sacrifices a permanent for each poison counter they have.)

Mystery Booster 2: Convention Edition (Rare)
Krosan Adaptation (playtest)
Krosan Adaptation (playtest) Green (1)
Enchantment — — Aura

Enchant creature

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. The copies enter the battlefield as tokens.)

Enchanted creature gets +1/+0 and has vigilance.

Mystery Booster (Common)
Lantern of Undersight (playtest)
Lantern of Undersight (playtest) 1 (1)
Artifact

You draw cards from the bottom of your library instead of the top of your library.

Mystery Booster (Common)
Largepox (playtest)
Largepox (playtest) BlackBlackBlackBlack (4)
Sorcery

Each player discards a card, then loses 1 life, then sacrifices an artifact, a creature, an enchantment, a land, a planeswalker, and a tribal permanent, then exiles a card from their graveyard, then puts the top card of their library into their graveyard, then removes a counter from a permanent they control, then gets a poison counter.

Mystery Booster (Common)
Lay Bare
Lay Bare 2BlueBlue (4)
Instant

Counter target spell. Look at its controller's hand.

Rise of the Eldrazi (Common)
Lay Bare the Heart
Lay Bare the Heart 1Black (2)
Sorcery

Target opponent reveals their hand. You choose a nonlegendary, nonland card from it. That player discards that card.

Amonkhet (Uncommon)
Lay Claim
Lay Claim 5BlueBlue (7)
Enchantment — Aura

Enchant permanent

You control enchanted permanent.

Cycling 2 (2, Discard this card: Draw a card.)

Jumpstart 2022 (Uncommon)
Other Versions
Amonkhet (Uncommon)
Amonkhet Remastered (Uncommon)
Lay Down Arms
Lay Down Arms White (1)
Sorcery

Exile target creature with mana value less than or equal to the number of Plains you control. Its controller gains 3 life.

The Brothers' War (Uncommon)
Lay of the Land
Lay of the Land Green (1)
Sorcery

Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Conspiracy: Take the Crown (Common)
Other Versions
Apocalypse (Common)
Magic 2014 Core Set (Common)
Lay Waste
Lay Waste 3Red (4)
Sorcery

Destroy target land.

Cycling 2 (2, Discard this card: Draw a card.)

Onslaught (Common)
Other Versions
Urza's Saga (Common)
Layla Hassan
Layla Hassan 3White (4)
Legendary Creature — Human Assassin (3/4)

First strike

When Layla Hassan enters and whenever one or more Assassins you control deal combat damage to a player, return target historic card from your graveyard to your hand.

Assassin's Creed (Rare)
Lazier Goblin (playtest)
Lazier Goblin (playtest) Red (1)
Creature — — Goblin (2/1)

Motivate 3Red (This creature can't attack or block unless you have paid its motivate cost once. Motivate only as a sorcery.)

When CARDNAME enters the battlefield, it deals 2 damage to any target.

Mystery Booster (Common)
Lazotep Archway (playtest)
Lazotep Archway (playtest) (0)
Land

Lazotep Archway enters the battlefield tapped.

Tap: Add White or Black.

Eternalize 3WhiteBlack (3WhiteBlack, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie creature and loses all other card types. Eternalize only as a sorcery. And don't forget it still enters tapped)

Mystery Booster 2: Convention Edition (Rare)
Learned Learner (playtest)
Learned Learner (playtest) Blue (1)
Creature — — Cephalid Wizard (0/3)

As long as you have a maximum hand size other than 7, CARDNAME has "Tap: Draw a card."

Mystery Booster (Common)
Let's Play a Game
Let's Play a Game 3Black (4)
Sorcery

Delirium — Choose one. If there are four or more card types among cards in your graveyard, choose one or more instead.

• Creatures your opponents control get -1/-1 until end of turn.

• Each opponent discards two cards.

• Each opponent loses 3 life and you gain 3 life.

Duskmourn: House of Horror (Uncommon)
Lich's Duel Mastery (playtest)
Lich's Duel Mastery (playtest) 3BlackBlackBlack (6)
Legendary Enchantment

Hexproof

When Lich's Duel Mastery enters the battlefield, exile the top five cards of your library face down as shields.

If you would lose life, instead put one of your shields into your hand. If you can't, sacrifice Lich's Duel Mastery.

When Lich's Duel Mastery leaves the battlefield, you lose the game.

Mystery Booster 2: Convention Edition (Rare)
Lifening Elemental (playtest)
Lifening Elemental (playtest) 5Black (6)
Creature — — Vampire Elemental (4/6)

Lifelink

Splice onto instant or sorcery 1Black (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's abilities to that spell. It's still an instant or sorcery spell.)

Mystery Booster 2: Convention Edition (Rare)
Lightning Colt (playtest)
Lightning Colt (playtest) 3RedRed (5)
Instant Creature — — Horse (3/3)

When CARDNAME enters the battlefield, it deals 3 damage to any target.

Mystery Booster (Common)
Liliana's Other Contract (double-faced)(playtest)
Liliana's Other Contract (double-faced)(playtest) 4Black (5)
Enchantment

When Liliana's Other Contract enters the battlefield, you draw three cards and you lose 3 life.

If you would lose the game, instead exile Liliana's Other Contract, then return it to the battlefield transformed under your control.

--

Liliana's Undead Minion

Legendary Planeswalker — You

5 loyalty

You can't lose the game.

+1: Each opponent loses 1 life.

−4: Destroy target creature.

Mystery Booster 2: Convention Edition (Rare)
Loopy Lobster (playtest)
Loopy Lobster (playtest) 2Blue (3)
Creature — — Lobster (?/?)

Four-faced (Whenever this becomes tapped, move it to the next stage, or to stage 1 if it's at stage 4.)

Stage 1 — (1/4)

Stage 2 — (4/1) Evolve

Stage 3 — (2/4) Blue: CARDNAME gets +1/-1 until end of turn.

Stage 4 — (4/4) Vigilance. Tap: Draw 2 cards.

Mystery Booster (Common)
Louvaq, the Aberrant (playtest)
Louvaq, the Aberrant (playtest) 2GreenBlue (4)
Legendary Creature — — Mutant (3/4)

Protection from modified creatures. (Modified creatures have a power, toughness, or ability different than their printed version.)

At the beginning of each player's end step, you may put a +1/+1 counter on target creature that player controls.

Mystery Booster (Common)
Lutri, Pauper Otter (playtest)
Lutri, Pauper Otter (playtest) 3Blue or RedBlue or Red (5)
Legendary Creature — — Elemental Otter (3/4)

Companion — Your starting deck contains no cards with a <b>silver</b>, <b>gold</b>, <b>orange</b>, or <b>purple</b> expansion symbol. (If this card is your chosen companion, you may put it into your hand from outside the game for 3 as a sorcery.)

When Lutri, Pauper Otter enters the battlefield, discard your hand, then draw three cards.

Mystery Booster 2: Convention Edition (Rare)
Luxior, Ignited (playtest)
Luxior, Ignited (playtest) 4 (4)
Legendary Artifact Planeswalker — — Equipment Luxior (1)

Equipped creature gets +1/+1 for each counter on Luxior, Ignited.

+1: Attach this Equipment to up to one target creature you control.

−2: Equipped creature gets +2/+2 and gains double strike until end of turn.

Mystery Booster 2: Convention Edition (Rare)
Madlands (playtest)
Madlands (playtest) (0)
Land

Madlands enters the battlefield tapped.

Tap: Add Black or Red.

Madness 0 (If you discard this card, discard it into exile. When you do, play it for its madness cost or put it into your graveyard. You can play a land only during your turn and only if you have an available land play remaining.)

Mystery Booster 2: Convention Edition (Rare)
Maestros' Totally Safe Hideout (playtest)
Maestros' Totally Safe Hideout (playtest) (0)
Land

Land casualty 2 (As this land enters, you may sacrifice a creature with power 2 or greater. If you do, create a token that's a copy of this land.)

Maestros' Totally Safe Hideout enters the battlefield tapped.

Tap: Add Blue, Black, or Red.

Mystery Booster 2: Convention Edition (Rare)
Mage Slayer
Mage Slayer 1RedGreen (3)
Artifact — Equipment

Whenever equipped creature attacks, it deals damage equal to its power to the player or planeswalker it's attacking.

Equip 3

Kamigawa: Neon Dynasty Commander (Uncommon)
Other Versions
Alara Reborn (Uncommon)
Planechase (Uncommon)
Magus of the Chains (playtest)
Magus of the Chains (playtest) 1Black (2)
Creature — — Human Wizard (2/2)

If a player would draw a card except the first one they draw in each of their draw steps, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn't discard a card this way, they mill a card.

Mystery Booster 2: Convention Edition (Rare)
Mana Abundance (playtest)
Mana Abundance (playtest) 2Red (3)
World Enchantment

If a player would add mana, instead all players add that mana.

Mystery Booster (Common)
Map to Lorthos's Temple (playtest)
Map to Lorthos's Temple (playtest) Blue (1)
Enchantment — — Quest

Whenever you complete one of the following objectives, check it off. If all three are checked off, sacrifice Map to Lorthos's Temple. If you do, create a Lorthos, the Tidemaker token.

□ Diving Gear — An artifact enters the battlefield under your control.

□ Merfolk — A Merfolk enters the battlefield under your control.

□ Ritual — You cast an instant or sorcery spell.

Mystery Booster 2: Convention Edition (Rare)
Marchesa's Surprise Party (playtest)
Marchesa's Surprise Party (playtest) (0)
Conspiracy — — Secret Mission

(Start the game with this conspiracy face up in the command zone. Before the game, secretly choose one of the following. During your end step, if you meet the condition, you may reveal your choice and turn this card face down. When you do, collect the reward.)

• You've cast three or more spells this turn.

• An opponent lost 6 or more life this turn.

• There are nine or more cards in your graveyard.

Reward — Draw a card.

Mystery Booster 2: Convention Edition (Rare)
Maro's Gone Nuts (playtest)
Maro's Gone Nuts (playtest) GreenGreen (2)
Enchantment

Double any effect that doubles. (It quadruples.)

Mystery Booster (Common)
Meandered Towershell (playtest)
Meandered Towershell (playtest) Green (1)
Enchantment — — Aura

Enchant creature

Enchanted creature has islandwalk and "Whenever this creature attacks, exile it and Meandered Towershell. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn, then return Meandered Towershell to the battlefield under its owner's control attached to that creature."

Mystery Booster 2: Convention Edition (Rare)
Memory Bank (playtest)
Memory Bank (playtest) 1Blue (2)
Sorcery

Draw a card.

Bank (If you cast CARDNAME from your hand, exile it until the end of the match. You may cast it from exile during another game this match. It still counts toward your deck minimum.)

Mystery Booster (Common)
Metagamer (playtest)
Metagamer (playtest) WhiteWhite (2)
Creature — — Human Advisor (2/2)

Cards in the winning deck(s) of the latest Mythic Championship cost 1 more to cast.

Mystery Booster (Common)
Microscope (playtest)
Microscope (playtest) 2 (2)
Artifact

Tap: Surveil 1.

Tap: Target permanent card in a graveyard becomes a 0/0 black Germ creature in addition to its other colors and types until end of turn. (This effect ends if it leaves the graveyard.)

Mystery Booster 2: Convention Edition (Rare)
Mind Flayer
Mind Flayer 3BlueBlue (5)
Creature — Horror (3/3)

Dominate Monster — When Mind Flayer enters, gain control of target creature for as long as you control Mind Flayer.

Commander Legends: Battle for Baldur's Gate (Rare)
Other Versions
Adventures in the Forgotten Realms (Rare)
Mine Layer
Mine Layer 3Red (4)
Creature — Dwarf (1/1)

1Red, Tap: Put a mine counter on target land.

Whenever a land with a mine counter on it becomes tapped, destroy it.

When Mine Layer leaves the battlefield, remove all mine counters from all lands.

Odyssey (Rare)
Mirrored Lotus (playtest)
Mirrored Lotus (playtest) 0 (0)
Artifact

Reflect 0 (As this enters the battlefield, each opponent may pay 0. When they do, they create a token copy of this except it lacks this ability.)

Tap, Exile CARDNAME: Add three mana of any one color.

Mystery Booster (Common)
Most Valuable Slayer
Most Valuable Slayer 3Red (4)
Creature — Human Warrior (2/4)

Whenever you attack, target attacking creature gets +1/+0 and gains first strike until end of turn.

Duskmourn: House of Horror (Common)
Mothers Yamazaki (playtest)
Mothers Yamazaki (playtest) 2RedWhite (4)
Legendary Creature — — Human Samurai (2/2)

Partner with itself (When this enters, target player may put Mothers Yamazaki into their hand from their library, then shuffle. A Commander deck can include two of this card, and they can be your commanders.)

As long as you control exactly two permanents named Mothers Yamazaki, the "legend rule" doesn't apply to them, and Samurai you control get +2/+2 and have vigilance and haste.

Mystery Booster 2: Convention Edition (Rare)
Mox Poison (playtest)
Mox Poison (playtest) 0 (0)
Artifact

Tap: Add one mana of any color. You get two poison counters.

Mystery Booster 2: Convention Edition (Rare)
Muraganda Eldrazi (playtest)
Muraganda Eldrazi (playtest) 4White (5)
Creature — — Eldrazi Dinosaur (6/5)

Devoid (This card has no color.)

Deworded (This creature counts as having no abilities.)

When you cast this spell, put a primeval counter on target creature. (A creature with a primeval counter loses all abilities and can't gain abilities.)

Mystery Booster 2: Convention Edition (Rare)
Narod, the Beige Flower (playtest)
Narod, the Beige Flower (playtest) WhiteBlueBlack (3)
Legendary Creature — — Plant Rogue (0/5)

Each creature assigns combat damage equal to its mana value rather than its power.

Mystery Booster 2: Convention Edition (Rare)
Naturalize 2 (playtest)
Naturalize 2 (playtest) 1Green (2)
Instant

Destroy target artifact, enchantment, emblem, or gameplay tracker. (Trackers include play aids such as dungeons, city's blessing, and monarch. When you destroy it, the associated object or designation is removed from the game.)

Mystery Booster 2: Convention Edition (Rare)
New Master of Arms (playtest)
New Master of Arms (playtest) 2White (3)
Creature — — Human Soldier (2/2)

First strike

Prevent all combat damage that would be dealt by blocking creatures that are tapped.

1White: Tap target creature blocking New Master of Arms.

Mystery Booster 2: Convention Edition (Rare)
Night of the Flying Merfolk (playtest)
Night of the Flying Merfolk (playtest) 2Blue (3)
Enchantment — — Saga

Bedtime story (Don't put a lore counter on this Saga as it enters. Put a lore counter on it at the beginning of your end step rather than your main phase. Sacrifice after III.)

I — Create two 1/1 blue Merfolk creature tokens.

II — Put a flying counter on each tapped creature you control.

III — Draw a card for each creature you control that dealt combat damage to a player this turn.

Mystery Booster 2: Convention Edition (Rare)
Noble Ox (playtest)
Noble Ox (playtest) 3White (4)
Creature — — Noble Ox (2/4)

Flash

When Noble Ox enters the battlefield, all unblocked creatures attacking you become blocked by Noble Ox.

Noble Ox can block any number of creatures.

Mystery Booster 2: Convention Edition (Rare)
No-Regrets Egret (playtest)
No-Regrets Egret (playtest) 1Blue (2)
Creature — — Bird Scout (2/2)

Flying

Any time you could mulligan and No-Regrets Egret is in your hand, you may reveal No-Regrets Egret. If you do, look at the top two cards of your library. (Put those cards back in the same order. You can still mulligan.)

Mystery Booster 2: Convention Edition (Rare)
Noxious Bayou (playtest)
Noxious Bayou (playtest) (0)
Land

Tap: Add Black or Green. You get a poison counter.

Mystery Booster (Common)
Oddric, Lunar Marquis (playtest)
Oddric, Lunar Marquis (playtest) 2Black (3)
Legendary Creature — — Human Soldier (3/3)

At the beginning of each combat, creatures you control gain banding until end of turn if a creature you control has banding. The same is true for changeling, devoid, fear, flanking, horsemanship, ingest, intimidate, landwalk, shroud, tantrum, wither, and the activated ability "Sacrifice this creature: Add Colorless."

Mystery Booster 2: Convention Edition (Rare)
Omenpath to Naya (playtest)
Omenpath to Naya (playtest) (0)
Land — — Omenpath

Vanishing 4 (This land enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

Tap: Add Red, Green, or White.

Mystery Booster 2: Convention Edition (Rare)
Omnipresent Impostor (playtest)
Omnipresent Impostor (playtest) 2 (2)
Basic Creature — — Shapeshifter (2/1)

Changeling

Omnipresent Impostor has all card names.

As you search your library for one or more cards, you may choose Omnipresent Impostor as one of those cards. (For example, if you search for two land cards, you may find Omnipresent Impostor and a land card.)

Mystery Booster 2: Convention Edition (Rare)
One with Death (playtest)
One with Death (playtest) Black (1)
Instant

You lose the game.

Mystery Booster (Common)
Orb of Origin (playtest)
Orb of Origin (playtest) 0 (0)
Poly Artifact

2: Add one mana of any color.

Other noncreature artifacts are mono and continuous. (Each activated ability of mono artifacts costs an additional Tap to activate if its cost doesn't already include Tap. As long as a continuous artifact is tapped, it loses all abilities.)

Mystery Booster 2: Convention Edition (Rare)
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