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Abaddon the Despoiler
    ( 5)
Legendary Creature — Astartes Warrior
(5/5)
Trample Mark of Chaos Ascendant — During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn.
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Acidic Soil
  ( 3)
Sorcery
Acidic Soil deals damage to each player equal to the number of lands they control.
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Guardian Naga (Banishing Coils)
  ( 3)
Instant — Adventure
Exile target artifact or enchantment. (Then exile this card. You may cast the creature later from exile.)
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Blistercoil Weird
 ( 1)
Creature — Weird
(1/1)
Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn. Untap it.
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Bloodboil Sorcerer
  ( 4)
Creature — Human Shaman
(3/3)
When this creature enters, you take the initiative. Crown of Madness —  , Sacrifice an artifact or creature: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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Boilerbilges Ripper
  ( 5)
Creature — Human Assassin
(4/4)
When this creature enters, you may sacrifice another creature or enchantment. When you do, this creature deals 2 damage to any target.
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Boiling Blood
  ( 3)
Instant
Target creature attacks this turn if able. Draw a card.
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Burning Oil
  ( 2)
Instant
Burning Oil deals 3 damage to target attacking or blocking creature. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Chimeric Coils
 ( 1)
Artifact
 : This artifact becomes an X/X Construct artifact creature. Sacrifice it at the beginning of the next end step.
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Coiling Oracle
  ( 2)
Creature — Snake Elf Druid
(1/1)
When this creature enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
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Coiling Rebirth
   ( 5)
Sorcery
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Return target creature card from your graveyard to the battlefield. Then if the gift was promised and that creature isn't legendary, create a token that's a copy of that creature, except it's 1/1.
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Coiling Woodworm
  ( 3)
Creature — Insect Worm
(*/1)
Coiling Woodworm's power is equal to the number of Forests on the battlefield.
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Coils of the Medusa
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/-1. Sacrifice this Aura: Destroy all non-Wall creatures blocking enchanted creature.
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Deathcoil Wurm
   ( 8)
Creature — Wurm
(7/6)
You may have this creature assign its combat damage as though it weren't blocked.
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Decaying Soil
   ( 3)
Enchantment
At the beginning of your upkeep, exile a card from your graveyard. Threshold — As long as seven or more cards are in your graveyard, this enchantment has "Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay . If you do, return that card to your hand."
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Despoil
  ( 4)
Sorcery
Destroy target land. Its controller loses 2 life.
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Despoiler of Souls
  ( 2)
Creature — Horror
(3/1)
This creature can't block.  , Exile two other creature cards from your graveyard: Return this card from your graveyard to the battlefield.
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Dream Spoilers
  ( 4)
Creature — Faerie Warlock
(2/2)
Flying Whenever you cast a spell during an opponent's turn, up to one target creature an opponent controls gets -1/-1 until end of turn.
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Dreams of Steel and Oil
 ( 1)
Sorcery
Target opponent reveals their hand. You choose an artifact or creature card from it, then choose an artifact or creature card from their graveyard. Exile the chosen cards.
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Dreamspoiler Witches
  ( 4)
Creature — Faerie Wizard
(2/2)
Flying Whenever you cast a spell during an opponent's turn, you may have target creature get -1/-1 until end of turn.
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Durable Coilbug
  ( 2)
Creature — Insect
(2/2)
 : Return this card from your graveyard to your hand.
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Dwarven Bloodboiler
   ( 3)
Creature — Dwarf
(2/2)
Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn.
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Fishliver Oil
  ( 2)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature has islandwalk. (It can't be blocked as long as defending player controls an Island.)
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Foil
   ( 4)
Instant
You may discard an Island card and another card rather than pay this spell's mana cost. Counter target spell.
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Frostboil Snarl
( 0)
Land
As this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped. : Add or .
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Glistening Oil
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has infect. At the beginning of your upkeep, put a -1/-1 counter on enchanted creature. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
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Grip of the Roil
  ( 3)
Instant
Surge  (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Tap target creature. It doesn't untap during its controller's next untap step. Draw a card.
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Guardian Naga
   ( 7)
Creature — Snake
(5/6)
Vigilance During your turn, prevent all damage that would be dealt to this creature.
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Guardians of Koilos
 ( 5)
Artifact Creature — Construct
(4/4)
When this creature enters, you may return another target historic permanent you control to its owner's hand. (Artifacts, legendaries, and Sagas are historic.)
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Immortal Coil
   ( 4)
Artifact
, Exile two cards from your graveyard: Draw a card.
If damage would be dealt to you, prevent that damage. Exile a card from your graveyard for each 1 damage prevented this way. When there are no cards in your graveyard, you lose the game.
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Izzet Boilerworks
( 0)
Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. : Add  .
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Kaza, Roil Chaser
  ( 2)
Legendary Creature — Human Wizard
(1/2)
Flying, haste : The next instant or sorcery spell you cast this turn costs less to cast, where X is the number of Wizards you control as this ability resolves.
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Koilos Roc
  ( 5)
Creature — Bird
(3/3)
Flash Flying When this creature enters, create a tapped Powerstone token. (It's an artifact with " : Add . This mana can't be spent to cast a nonartifact spell.")
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Lava Coil
  ( 2)
Sorcery
Lava Coil deals 4 damage to target creature. If that creature would die this turn, exile it instead.
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Lavinia, Foil to Conspiracy
   ( 3)
Legendary Creature — Human Detective
(2/3)
Vigilance Whenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.") : Add  . Activate only during an opponent's turn.
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Lightning Coils
 ( 3)
Artifact
Whenever a nontoken creature you control dies, put a charge counter on this artifact. At the beginning of your upkeep, if this artifact has five or more charge counters on it, remove all of them from it and create that many 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.
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Liliana's Spoils
  ( 4)
Sorcery
Target opponent discards a card. Look at the top five cards of your library. You may reveal a black card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Marisi, Breaker of the Coil
    ( 4)
Legendary Creature — Cat Warrior
(5/4)
Your opponents can't cast spells during combat. Whenever a creature you control deals combat damage to a player, goad each creature that player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
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Midnight Oil
   ( 4)
Enchantment
This enchantment enters with seven hour counters on it. At the beginning of your draw step, draw an additional card and remove two hour counters from this enchantment. Your maximum hand size is equal to the number of hour counters on this enchantment. Whenever you discard a card, you lose 1 life.
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Mindmoil
  ( 5)
Enchantment
Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
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Murderous Spoils
  ( 6)
Instant
Destroy target nonblack creature. It can't be regenerated. You gain control of all Equipment that were attached to it. (This effect lasts indefinitely.)
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Night Soil
  ( 2)
Enchantment
, Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token.
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Nightsoil Kami
   ( 6)
Creature — Spirit
(6/4)
Soulshift 5 (When this creature dies, you may return target Spirit card with mana value 5 or less from your graveyard to your hand.)
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Noyan Dar, Roil Shaper
   ( 5)
Legendary Creature — Merfolk Ally
(4/4)
Whenever you cast an instant or sorcery spell, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
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Oildeep Gearhulk
    ( 4)
Artifact Creature — Construct
(4/4)
Lifelink, ward  When this creature enters, look at target player's hand. You may choose a card from it. If you do, that player discards that card, then draws a card.
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Oil-Gorger Troll
   ( 5)
Creature — Phyrexian Troll Warrior
(3/4)
When this creature enters, you gain 3 life. Then if you control a permanent with an oil counter on it, draw a card.
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Omnath, Locus of the Roil
    ( 4)
Legendary Creature — Elemental
(3/3)
When Omnath enters, it deals damage to any target equal to the number of Elementals you control. Landfall — Whenever a land you control enters, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.
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Overlord of the Boilerbilges
   ( 6)
Enchantment Creature — Avatar Horror
(5/5)
Impending 4—  (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever this permanent enters or attacks, it deals 4 damage to any target.
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Plague Boiler
 ( 3)
Artifact
At the beginning of your upkeep, put a plague counter on this artifact.   : Put a plague counter on this artifact or remove a plague counter from it.
When this artifact has three or more plague counters on it, sacrifice it. If you do, destroy all nonland permanents.
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Raiders' Spoils
  ( 4)
Enchantment
Creatures you control get +1/+0. Whenever a Warrior you control deals combat damage to a player, you may pay 1 life. If you do, draw a card.
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Recoil
   ( 3)
Instant
Return target permanent to its owner's hand. Then that player discards a card.
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Roil Cartographer
  ( 2)
Creature — Merfolk Rogue
(1/3)
Landfall — Whenever a land you control enters, you get (an energy counter). , Pay six : Draw three cards.
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Roil Elemental
    ( 6)
Creature — Elemental
(3/2)
Flying Landfall — Whenever a land you control enters, you may gain control of target creature for as long as you control this creature.
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Roil Eruption
  ( 2)
Sorcery
Kicker (You may pay an additional as you cast this spell.) Roil Eruption deals 3 damage to any target. If this spell was kicked, it deals 5 damage instead.
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Roiling Regrowth
  ( 3)
Instant
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
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Roiling Terrain
   ( 4)
Sorcery
Destroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard.
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Roiling Vortex
  ( 2)
Enchantment
At the beginning of each player's upkeep, this enchantment deals 1 damage to them. Whenever a player casts a spell, if no mana was spent to cast that spell, this enchantment deals 5 damage to that player. : Your opponents can't gain life this turn.
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Roiling Waters
   ( 7)
Sorcery
Return up to two target creatures your opponents control to their owners' hands. Target player draws two cards.
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Roilmage's Trick
  ( 4)
Instant
Converge — Creatures your opponents control get -X/-0 until end of turn, where X is the number of colors of mana spent to cast this spell. Draw a card.
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Roil's Retribution
   ( 5)
Instant
Roil's Retribution deals 5 damage divided as you choose among any number of target attacking or blocking creatures.
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Rolling Spoil
   ( 4)
Sorcery
Destroy target land. If was spent to cast this spell, all creatures get -1/-1 until end of turn.
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Seize the Spoils
  ( 3)
Sorcery
As an additional cost to cast this spell, discard a card. Draw two cards and create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
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Share the Spoils
  ( 2)
Enchantment
When this enchantment enters and whenever an opponent loses the game, exile the top card of each player's library. During each player's turn, that player may play a land or cast a spell from among cards exiled with this enchantment, and they may spend mana as though it were mana of any color to cast that spell. When they do, exile the top card of their library.
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Soilshaper
  ( 2)
Creature — Spirit
(1/1)
Whenever you cast a Spirit or Arcane spell, target land becomes a 3/3 creature until end of turn. It's still a land.
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Soulcoil Viper
  ( 3)
Creature — Snake
(2/3)
, , Sacrifice this creature: Return target creature card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)
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Split the Spoils
  ( 3)
Sorcery
Exile up to five target permanent cards from your graveyard and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. (Piles can be empty.)
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Spoils of Adventure
   ( 6)
Instant
This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) You gain 3 life and draw three cards.
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Spoils of Blood
 ( 1)
Instant
Create an X/X black Horror creature token, where X is the number of creatures that died this turn.
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Spoils of Evil
  ( 3)
Instant
For each artifact or creature card in target opponent's graveyard, add and you gain 1 life.
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Spoils of the Hunt
  ( 3)
Instant
Target creature you control gets +1/+0 until end of turn for each mana from a Treasure that was spent to cast this spell. Then that creature deals damage equal to its power to target creature an opponent controls.
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Spoils of the Vault
 ( 1)
Instant
Choose a card name. Reveal cards from the top of your library until you reveal a card with that name, then put that card into your hand. Exile all other cards revealed this way, and you lose 1 life for each of the exiled cards.
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Spoils of Victory
  ( 3)
Sorcery
Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle.
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Spoils of War
  ( 1)
Sorcery
X is the number of artifact and/or creature cards in an opponent's graveyard as you cast this spell. Distribute X +1/+1 counters among any number of target creatures.
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Stonecoil Serpent
 ( 0)
Artifact Creature — Snake
(0/0)
Reach, trample, protection from multicolored This creature enters with X +1/+1 counters on it.
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Streaking Oilgorger
  ( 5)
Creature — Vampire
(3/3)
Flying, haste Start your engines (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Max speed — This creature has lifelink.
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Sudden Spoiling
   ( 3)
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2.
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Tazeem Roilmage
  ( 2)
Creature — Merfolk Wizard
(2/1)
Kicker (You may pay an additional as you cast this spell.) When this creature enters, if it was kicked, return target instant or sorcery card from your graveyard to your hand.
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Tenured Oilcaster
  ( 4)
Creature — Phyrexian Wizard
(2/4)
Menace (This creature can't be blocked except by two or more creatures.) This creature gets +3/+0 as long as an opponent has eight or more cards in their graveyard. Whenever this creature attacks or blocks, each player mills a card.
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Tightening Coils
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets -6/-0 and loses flying.
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Toil // Trouble (Toil)
  ( 3)
Sorcery
Target player draws two cards and loses 2 life. Fuse (You may cast one or both halves of this card from your hand.)
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Toil to Renown
  ( 2)
Sorcery
You gain 1 life for each tapped artifact, creature, and land you control.
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Toils of Night and Day
  ( 3)
Instant — Arcane
You may tap or untap target permanent, then you may tap or untap another target permanent.
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Toil // Trouble (Trouble)
  ( 3)
Sorcery
Trouble deals damage to target player equal to the number of cards in that player's hand. Fuse (You may cast one or both halves of this card from your hand.)
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Ulamog's Despoiler
 ( 6)
Creature — Eldrazi Processor
(5/5)
As this creature enters, you may put two cards your opponents own from exile into their owners' graveyards. If you do, this creature enters with four +1/+1 counters on it.
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Wurmcoil Engine
 ( 6)
Artifact Creature — Phyrexian Wurm
(6/6)
Deathtouch, lifelink When this creature dies, create a 3/3 colorless Phyrexian Wurm artifact creature token with deathtouch and a 3/3 colorless Phyrexian Wurm artifact creature token with lifelink.
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Wurmcoil Larva
   ( 5)
Artifact Creature — Phyrexian Wurm
(3/3)
Deathtouch, lifelink When this creature dies, create a 1/2 black Phyrexian Wurm artifact creature token with deathtouch and a 2/1 black Phyrexian Wurm artifact creature token with lifelink.
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Wurmweaver Coil
   ( 6)
Enchantment — Aura
Enchant green creature Enchanted creature gets +6/+6.   , Sacrifice this Aura: Create a 6/6 green Wurm creature token.
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