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Innocuous Insect (playtest)
Innocuous Insect (playtest) 1BlueBlue (3)
Creature — — Eldrazi Insect (2/1)

Buyback 1Blue (You may pay an additional 1Blue as you cast this spell. If you do, put this card into your hand as it resolves.)

Flash

Flying

When you cast this spell, draw a card.

Mystery Booster (Common)
Inspirational Antelope (playtest)
Inspirational Antelope (playtest) 1Green (2)
Creature — — Antelope (1/3)

Legacy — Before the game starts, choose a keyword or ability word and write it below.

Spells with __________ you cast cost 1 less to cast.

Mystery Booster (Common)
Intangible Vibes (playtest)
Intangible Vibes (playtest) 1White (2)
Enchantment

All creatures are tokens. (They're considered tokens for spells and abilities. After a creature leaves the battlefield, it ceases to exist.)

Mystery Booster 2: Convention Edition (Rare)
Interplanar Brushwagg (playtest)
Interplanar Brushwagg (playtest) 3Green (4)
Creature — — Brushwagg (6/4)

Interplanar (This creature enters onto the interplanar battlefield. Players can't control creatures on the interplanar battlefield.)

Vigilance, haste

Whenever a player attacks with a creature with power 4 or greater, CARDNAME also attacks the player or planeswalker that creature is attacking.

Mystery Booster (Common)
Jasconian Isle (playtest)
Jasconian Isle (playtest) (0)
Land Creature — — Island Fish (3/4)

(CARDNAME isn't a spell, it's affected by summoning sickness, it's blue, and it has "Tap: Add Blue.")

CARDNAME enters the battlefield tapped.

CARDNAME doesn't untap during your untap step.

At the beginning of your upkeep, you may pay BlueBlue. If you do, untap CARDNAME.

Mystery Booster (Common)
Jeskai Baller (playtest)
Jeskai Baller (playtest) 2White (3)
Creature — — Human Athlete (2/3)

When you cast this spell, create a 1/1 white Athlete creature token.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Mystery Booster 2: Convention Edition (Rare)
Johnny, Combo Player
Johnny, Combo Player 2BlueBlue (4)
Legendary Creature — Human Gamer (1/1)

4: Search your library for a card, put that card into your hand, then shuffle.

Unsanctioned (Rare)
Other Versions
Unhinged (Rare)
Jund 'Em Out (playtest)
Jund 'Em Out (playtest) BlackRedGreen (3)
Sorcery

Retrace (Sorry, no room for reminder text.)

Choose one at random. Create a copy of the chosen card. You may cast the copy without paying its mana cost.

• Abrupt Decay

• Blightning

• Bloodbraid Elf

• Lightning Bolt

• Liliana of the Veil

• Tarmogoyf

Mystery Booster 2: Convention Edition (Rare)
Kaya, Ghost Haunter (playtest)
Kaya, Ghost Haunter (playtest) 2WhiteBlack (4)
Legendary Planeswalker — — Kaya

0: Exile CARDNAME haunting target creature for as long as that creature remains on the battlefield.

−1: You get an emblem with, "At the beginning of your upkeep, this emblem deals 3 damage to the owner of target haunted creature."

−2: You get an emblem with, "At the beginning of your upkeep, gain control of target haunted creature for as long as it remains haunted."

Mystery Booster (Common)
Keeper of the Crown (adventurer)(playtest)
Keeper of the Crown (adventurer)(playtest) 2Legendary Source (2)
Creature — — Human Noble (3/4)

(<b>L</b> can be paid with one mana from a legendary source.)

Other legendary creatures you control get +1/+1 and have indestructible.

--

Coronation of the Wilds 2Green

Sorcery — Adventure

Target creature you control becomes a legendary Noble in addition to its other types and gains "Tap: Add one mana of any color."

Draw a card.

Mystery Booster 2: Convention Edition (Rare)
Khod, Etlan Shiis Envoy (playtest)
Khod, Etlan Shiis Envoy (playtest) 2Blue (3)
Legendary Creature — — Homarid Warrior (2/3)

All lands are Islands in addition to their other types.

Other Homarids, Camarids, Cephalids, Nautilids, and Merfolk you control get +1/+1.

Mystery Booster (Common)
Killer Cosplay
Killer Cosplay Green (1)
Artifact — Equipment

Whenever Killer Cosplay becomes attached to a creature, choose a creature card name with an identical mana cost. That creature becomes a copy of the card with the chosen name until Killer Cosplay becomes unattached from it.

Equip 3

Unfinity (Acorn) (Mythic Rare)
Knight of Lost Causes (playtest)
Knight of Lost Causes (playtest) WhiteWhite (2)
Creature — — Human Knight (2/2)

Vigilance

As long as you are way behind, Knight of Lost Causes gets +3/+3 and has indestructible. (You are way behind if, at any point during this turn, an opponent had 10 or more life than you, controlled at least three more creatures than you, or had at least three more cards in hand than you.)

Mystery Booster 2: Convention Edition (Rare)
Kozilek, Compleated (playtest)
Kozilek, Compleated (playtest) 8Colorless or PhyrexianColorless or Phyrexian (10)
Legendary Creature — — Phyrexian Eldrazi (12/12)

( can be paid with either Colorless or 2 life.)

When you cast this spell, each opponent gets two poison counters, then each opponent with more than two cards in hand discards cards equal to the difference.

Annihinfect (Whenever this creature attacks, defending player sacrifices a permanent for each poison counter they have.)

Mystery Booster 2: Convention Edition (Rare)
Krosan Adaptation (playtest)
Krosan Adaptation (playtest) Green (1)
Enchantment — — Aura

Enchant creature

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. The copies enter the battlefield as tokens.)

Enchanted creature gets +1/+0 and has vigilance.

Mystery Booster (Common)
Lantern of Undersight (playtest)
Lantern of Undersight (playtest) 1 (1)
Artifact

You draw cards from the bottom of your library instead of the top of your library.

Mystery Booster (Common)
Largepox (playtest)
Largepox (playtest) BlackBlackBlackBlack (4)
Sorcery

Each player discards a card, then loses 1 life, then sacrifices an artifact, a creature, an enchantment, a land, a planeswalker, and a tribal permanent, then exiles a card from their graveyard, then puts the top card of their library into their graveyard, then removes a counter from a permanent they control, then gets a poison counter.

Mystery Booster (Common)
Lazier Goblin (playtest)
Lazier Goblin (playtest) Red (1)
Creature — — Goblin (2/1)

Motivate 3Red (This creature can't attack or block unless you have paid its motivate cost once. Motivate only as a sorcery.)

When CARDNAME enters the battlefield, it deals 2 damage to any target.

Mystery Booster (Common)
Lazotep Archway (playtest)
Lazotep Archway (playtest) (0)
Land

Lazotep Archway enters the battlefield tapped.

Tap: Add White or Black.

Eternalize 3WhiteBlack (3WhiteBlack, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie creature and loses all other card types. Eternalize only as a sorcery. And don't forget it still enters tapped)

Mystery Booster 2: Convention Edition (Rare)
Learned Learner (playtest)
Learned Learner (playtest) Blue (1)
Creature — — Cephalid Wizard (0/3)

As long as you have a maximum hand size other than 7, CARDNAME has "Tap: Draw a card."

Mystery Booster (Common)
Let's Play a Game
Let's Play a Game 3Black (4)
Sorcery

Delirium — Choose one. If there are four or more card types among cards in your graveyard, choose one or more instead.

• Creatures your opponents control get -1/-1 until end of turn.

• Each opponent discards two cards.

• Each opponent loses 3 life and you gain 3 life.

Duskmourn: House of Horror (Uncommon)
Lich's Duel Mastery (playtest)
Lich's Duel Mastery (playtest) 3BlackBlackBlack (6)
Legendary Enchantment

Hexproof

When Lich's Duel Mastery enters the battlefield, exile the top five cards of your library face down as shields.

If you would lose life, instead put one of your shields into your hand. If you can't, sacrifice Lich's Duel Mastery.

When Lich's Duel Mastery leaves the battlefield, you lose the game.

Mystery Booster 2: Convention Edition (Rare)
Lifening Elemental (playtest)
Lifening Elemental (playtest) 5Black (6)
Creature — — Vampire Elemental (4/6)

Lifelink

Splice onto instant or sorcery 1Black (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's abilities to that spell. It's still an instant or sorcery spell.)

Mystery Booster 2: Convention Edition (Rare)
Lightning Colt (playtest)
Lightning Colt (playtest) 3RedRed (5)
Instant Creature — — Horse (3/3)

When CARDNAME enters the battlefield, it deals 3 damage to any target.

Mystery Booster (Common)
Liliana's Other Contract (double-faced)(playtest)
Liliana's Other Contract (double-faced)(playtest) 4Black (5)
Enchantment

When Liliana's Other Contract enters the battlefield, you draw three cards and you lose 3 life.

If you would lose the game, instead exile Liliana's Other Contract, then return it to the battlefield transformed under your control.

--

Liliana's Undead Minion

Legendary Planeswalker — You

5 loyalty

You can't lose the game.

+1: Each opponent loses 1 life.

−4: Destroy target creature.

Mystery Booster 2: Convention Edition (Rare)
Loopy Lobster (playtest)
Loopy Lobster (playtest) 2Blue (3)
Creature — — Lobster (?/?)

Four-faced (Whenever this becomes tapped, move it to the next stage, or to stage 1 if it's at stage 4.)

Stage 1 — (1/4)

Stage 2 — (4/1) Evolve

Stage 3 — (2/4) Blue: CARDNAME gets +1/-1 until end of turn.

Stage 4 — (4/4) Vigilance. Tap: Draw 2 cards.

Mystery Booster (Common)
Louvaq, the Aberrant (playtest)
Louvaq, the Aberrant (playtest) 2GreenBlue (4)
Legendary Creature — — Mutant (3/4)

Protection from modified creatures. (Modified creatures have a power, toughness, or ability different than their printed version.)

At the beginning of each player's end step, you may put a +1/+1 counter on target creature that player controls.

Mystery Booster (Common)
Lutri, Pauper Otter (playtest)
Lutri, Pauper Otter (playtest) 3Blue or RedBlue or Red (5)
Legendary Creature — — Elemental Otter (3/4)

Companion — Your starting deck contains no cards with a <b>silver</b>, <b>gold</b>, <b>orange</b>, or <b>purple</b> expansion symbol. (If this card is your chosen companion, you may put it into your hand from outside the game for 3 as a sorcery.)

When Lutri, Pauper Otter enters the battlefield, discard your hand, then draw three cards.

Mystery Booster 2: Convention Edition (Rare)
Luxior, Ignited (playtest)
Luxior, Ignited (playtest) 4 (4)
Legendary Artifact Planeswalker — — Equipment Luxior (1)

Equipped creature gets +1/+1 for each counter on Luxior, Ignited.

+1: Attach this Equipment to up to one target creature you control.

−2: Equipped creature gets +2/+2 and gains double strike until end of turn.

Mystery Booster 2: Convention Edition (Rare)
Madlands (playtest)
Madlands (playtest) (0)
Land

Madlands enters the battlefield tapped.

Tap: Add Black or Red.

Madness 0 (If you discard this card, discard it into exile. When you do, play it for its madness cost or put it into your graveyard. You can play a land only during your turn and only if you have an available land play remaining.)

Mystery Booster 2: Convention Edition (Rare)
Maestros' Totally Safe Hideout (playtest)
Maestros' Totally Safe Hideout (playtest) (0)
Land

Land casualty 2 (As this land enters, you may sacrifice a creature with power 2 or greater. If you do, create a token that's a copy of this land.)

Maestros' Totally Safe Hideout enters the battlefield tapped.

Tap: Add Blue, Black, or Red.

Mystery Booster 2: Convention Edition (Rare)
Magus of the Chains (playtest)
Magus of the Chains (playtest) 1Black (2)
Creature — — Human Wizard (2/2)

If a player would draw a card except the first one they draw in each of their draw steps, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn't discard a card this way, they mill a card.

Mystery Booster 2: Convention Edition (Rare)
Mana Abundance (playtest)
Mana Abundance (playtest) 2Red (3)
World Enchantment

If a player would add mana, instead all players add that mana.

Mystery Booster (Common)
Map to Lorthos's Temple (playtest)
Map to Lorthos's Temple (playtest) Blue (1)
Enchantment — — Quest

Whenever you complete one of the following objectives, check it off. If all three are checked off, sacrifice Map to Lorthos's Temple. If you do, create a Lorthos, the Tidemaker token.

□ Diving Gear — An artifact enters the battlefield under your control.

□ Merfolk — A Merfolk enters the battlefield under your control.

□ Ritual — You cast an instant or sorcery spell.

Mystery Booster 2: Convention Edition (Rare)
Marchesa's Surprise Party (playtest)
Marchesa's Surprise Party (playtest) (0)
Conspiracy — — Secret Mission

(Start the game with this conspiracy face up in the command zone. Before the game, secretly choose one of the following. During your end step, if you meet the condition, you may reveal your choice and turn this card face down. When you do, collect the reward.)

• You've cast three or more spells this turn.

• An opponent lost 6 or more life this turn.

• There are nine or more cards in your graveyard.

Reward — Draw a card.

Mystery Booster 2: Convention Edition (Rare)
Maro's Gone Nuts (playtest)
Maro's Gone Nuts (playtest) GreenGreen (2)
Enchantment

Double any effect that doubles. (It quadruples.)

Mystery Booster (Common)
Meandered Towershell (playtest)
Meandered Towershell (playtest) Green (1)
Enchantment — — Aura

Enchant creature

Enchanted creature has islandwalk and "Whenever this creature attacks, exile it and Meandered Towershell. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn, then return Meandered Towershell to the battlefield under its owner's control attached to that creature."

Mystery Booster 2: Convention Edition (Rare)
Memory Bank (playtest)
Memory Bank (playtest) 1Blue (2)
Sorcery

Draw a card.

Bank (If you cast CARDNAME from your hand, exile it until the end of the match. You may cast it from exile during another game this match. It still counts toward your deck minimum.)

Mystery Booster (Common)
Metagamer (playtest)
Metagamer (playtest) WhiteWhite (2)
Creature — — Human Advisor (2/2)

Cards in the winning deck(s) of the latest Mythic Championship cost 1 more to cast.

Mystery Booster (Common)
Microscope (playtest)
Microscope (playtest) 2 (2)
Artifact

Tap: Surveil 1.

Tap: Target permanent card in a graveyard becomes a 0/0 black Germ creature in addition to its other colors and types until end of turn. (This effect ends if it leaves the graveyard.)

Mystery Booster 2: Convention Edition (Rare)
Mirrored Lotus (playtest)
Mirrored Lotus (playtest) 0 (0)
Artifact

Reflect 0 (As this enters the battlefield, each opponent may pay 0. When they do, they create a token copy of this except it lacks this ability.)

Tap, Exile CARDNAME: Add three mana of any one color.

Mystery Booster (Common)
Mothers Yamazaki (playtest)
Mothers Yamazaki (playtest) 2RedWhite (4)
Legendary Creature — — Human Samurai (2/2)

Partner with itself (When this enters, target player may put Mothers Yamazaki into their hand from their library, then shuffle. A Commander deck can include two of this card, and they can be your commanders.)

As long as you control exactly two permanents named Mothers Yamazaki, the "legend rule" doesn't apply to them, and Samurai you control get +2/+2 and have vigilance and haste.

Mystery Booster 2: Convention Edition (Rare)
Mox Poison (playtest)
Mox Poison (playtest) 0 (0)
Artifact

Tap: Add one mana of any color. You get two poison counters.

Mystery Booster 2: Convention Edition (Rare)
Muraganda Eldrazi (playtest)
Muraganda Eldrazi (playtest) 4White (5)
Creature — — Eldrazi Dinosaur (6/5)

Devoid (This card has no color.)

Deworded (This creature counts as having no abilities.)

When you cast this spell, put a primeval counter on target creature. (A creature with a primeval counter loses all abilities and can't gain abilities.)

Mystery Booster 2: Convention Edition (Rare)
Narod, the Beige Flower (playtest)
Narod, the Beige Flower (playtest) WhiteBlueBlack (3)
Legendary Creature — — Plant Rogue (0/5)

Each creature assigns combat damage equal to its mana value rather than its power.

Mystery Booster 2: Convention Edition (Rare)
Naturalize 2 (playtest)
Naturalize 2 (playtest) 1Green (2)
Instant

Destroy target artifact, enchantment, emblem, or gameplay tracker. (Trackers include play aids such as dungeons, city's blessing, and monarch. When you destroy it, the associated object or designation is removed from the game.)

Mystery Booster 2: Convention Edition (Rare)
New Master of Arms (playtest)
New Master of Arms (playtest) 2White (3)
Creature — — Human Soldier (2/2)

First strike

Prevent all combat damage that would be dealt by blocking creatures that are tapped.

1White: Tap target creature blocking New Master of Arms.

Mystery Booster 2: Convention Edition (Rare)
Night of the Flying Merfolk (playtest)
Night of the Flying Merfolk (playtest) 2Blue (3)
Enchantment — — Saga

Bedtime story (Don't put a lore counter on this Saga as it enters. Put a lore counter on it at the beginning of your end step rather than your main phase. Sacrifice after III.)

I — Create two 1/1 blue Merfolk creature tokens.

II — Put a flying counter on each tapped creature you control.

III — Draw a card for each creature you control that dealt combat damage to a player this turn.

Mystery Booster 2: Convention Edition (Rare)
Noble Ox (playtest)
Noble Ox (playtest) 3White (4)
Creature — — Noble Ox (2/4)

Flash

When Noble Ox enters the battlefield, all unblocked creatures attacking you become blocked by Noble Ox.

Noble Ox can block any number of creatures.

Mystery Booster 2: Convention Edition (Rare)
No-Regrets Egret (playtest)
No-Regrets Egret (playtest) 1Blue (2)
Creature — — Bird Scout (2/2)

Flying

Any time you could mulligan and No-Regrets Egret is in your hand, you may reveal No-Regrets Egret. If you do, look at the top two cards of your library. (Put those cards back in the same order. You can still mulligan.)

Mystery Booster 2: Convention Edition (Rare)
Noxious Bayou (playtest)
Noxious Bayou (playtest) (0)
Land

Tap: Add Black or Green. You get a poison counter.

Mystery Booster (Common)
Oddric, Lunar Marquis (playtest)
Oddric, Lunar Marquis (playtest) 2Black (3)
Legendary Creature — — Human Soldier (3/3)

At the beginning of each combat, creatures you control gain banding until end of turn if a creature you control has banding. The same is true for changeling, devoid, fear, flanking, horsemanship, ingest, intimidate, landwalk, shroud, tantrum, wither, and the activated ability "Sacrifice this creature: Add Colorless."

Mystery Booster 2: Convention Edition (Rare)
Omenpath to Naya (playtest)
Omenpath to Naya (playtest) (0)
Land — — Omenpath

Vanishing 4 (This land enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

Tap: Add Red, Green, or White.

Mystery Booster 2: Convention Edition (Rare)
Omnipresent Impostor (playtest)
Omnipresent Impostor (playtest) 2 (2)
Basic Creature — — Shapeshifter (2/1)

Changeling

Omnipresent Impostor has all card names.

As you search your library for one or more cards, you may choose Omnipresent Impostor as one of those cards. (For example, if you search for two land cards, you may find Omnipresent Impostor and a land card.)

Mystery Booster 2: Convention Edition (Rare)
One with Death (playtest)
One with Death (playtest) Black (1)
Instant

You lose the game.

Mystery Booster (Common)
Orb of Origin (playtest)
Orb of Origin (playtest) 0 (0)
Poly Artifact

2: Add one mana of any color.

Other noncreature artifacts are mono and continuous. (Each activated ability of mono artifacts costs an additional Tap to activate if its cost doesn't already include Tap. As long as a continuous artifact is tapped, it loses all abilities.)

Mystery Booster 2: Convention Edition (Rare)
Otrimi, the Ever-Playful
Otrimi, the Ever-Playful 3BlackGreenBlue (6)
Legendary Creature — Nightmare Beast (6/6)

Mutate 1BlackGreenBlue (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Trample

Whenever this creature deals combat damage to a player, return target creature card with mutate from your graveyard to your hand.

Ikoria Commander (Mythic Rare)
Our Market Research Shows That Players Like Really Long Card Names So We Made this Card to Have the Absolute Longest Card Name Ever Elemental
Our Market Research Shows That Players Like Really Long Card Names So We Made this Card to Have the Absolute Longest Card Name Ever Elemental 1GreenGreen (3)
Creature — Elemental (2/2)

Art rampage 2 (Whenever this creature becomes blocked by a creature, it gets +2/+2 for each creature in the blocker's art beyond the first.)

Unhinged (Common)
Panglacial Shinobi (playtest)
Panglacial Shinobi (playtest) 2Blue (3)
Creature — — Wurm Ninja (1/3)

Library ninjutsu 1Blue (1Blue, Shuffle an unblocked attacker you control into its owner's library: Put this card onto the battlefield from your library tapped and attacking. Activate only while searching your library.)

Whenever Panglacial Shinobi deals combat damage to a player, draw a card.

Mystery Booster 2: Convention Edition (Rare)
Patched Plaything
Patched Plaything 2White (3)
Artifact Creature — Toy (4/3)

Double strike

Patched Plaything enters with two -1/-1 counters on it if you cast it from your hand.

Duskmourn: House of Horror (Uncommon)
Patient Turtle (playtest)
Patient Turtle (playtest) 2GreenGreen (4)
Creature — — Turtle (3/3)

CARDNAME enters the battlefield with two +1/+1 counters on it if you didn't go first this game.

Mystery Booster (Common)
Penumbra Umbra (playtest)
Penumbra Umbra (playtest) 1Green (2)
Enchantment — — Aura

Enchant creature you control

When Penumbra Umbra is put into a graveyard from the battlefield, create a token that's a copy of enchanted creature, except the token is black.

Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Mystery Booster 2: Convention Edition (Rare)
Personal Decoy (playtest)
Personal Decoy (playtest) 5WhiteBlue (7)
Planeswalker — — Duck (*)

CARDNAME enters the battlefield with a number of loyalty counters on it equal to your life total. If it would leave the battlefield, exile it instead of putting it anywhere else. You can't be attacked.

+1: You gain 1 life.

−4: Draw a card.

Mystery Booster (Common)
Phyrexian Seedling (playtest)
Phyrexian Seedling (playtest) 2Green (3)
Creature — — Phyrexian Plant (0/0)

Phyrexian Seedling enters the battlefield with a +1/+1 counter on it.

Proliferatelink (Damage dealt by this creature also causes you to proliferate that many times. You proliferate before checking for lethal damage on creatures.)

Mystery Booster 2: Convention Edition (Rare)
Pick Your Poison (playtest)
Pick Your Poison (playtest) 3BlackGreen (5)
Sorcery

Choose any number of modes that total exactly 4. You may choose the same mode more than once.

1 Put a +1/+1 counter on target creature.

2 Create a 1/1 black Snake creature token with deathtouch.

4 All creatures get -2/-2 until end of turn.

Mystery Booster (Common)
Pinchy McStingbutt (playtest)
Pinchy McStingbutt (playtest) 2Black (3)
Creature — — Scorpion (1/3)

Deathtouch

Whenever Pinchy McStingbutt deals combat damage to a player, conjure a card named Death of a Thousand Stings, Lethal Sting, or Stinging Shot at random into your hand and reveal it. (Treat conjured cards like cards.)

Mystery Booster 2: Convention Edition (Rare)
Pithing Spyglass (playtest)
Pithing Spyglass (playtest) 2 (2)
Artifact

As CARDNAME enters the battlefield, name a keyword ability or ability word.

All cards in all zones lose that keyword ability or ability word and all text tied to that ability.

Mystery Booster (Common)
Plain Walker (playtest)
Plain Walker (playtest) 2White (3)
Creature — — Kithkin Rogue (2/3)

Plainswalk

Planeswalkerwalk (This creature can't be blocked as long as defending player controls a planeswalker.)

Whenever Plain Walker deals combat damage to a player or planeswalker, planeswalk. (If you're playing Planechase, proceed to the next plane.)

Mystery Booster 2: Convention Edition (Rare)
Plane-Merge Elf (playtest)
Plane-Merge Elf (playtest) 4Green (5)
Creature — — Elf Warrior (3/3)

Landship — At the beginning of your upkeep, you may look at the top card of your library. If it's a land, you may reveal it. If you do, create a 1/1 green Elf Warrior creature token.

Kinfall — Whenever a creature enters the battlefield under your control, if it shares a creature type with CARDNAME, creatures you control get +1/+1 until end of turn.

Mystery Booster (Common)
Planequake (playtest)
Planequake (playtest) Variable ColorlessRed (1)
Sorcery

CARDNAME deals X damage to each creature without flying and each planeswalker. If X is 10 or more, open the "Uncovered Cavern" plot booster.

Mystery Booster (Common)
Planeswalkerificate (playtest)
Planeswalkerificate (playtest) 2RedRed (4)
Enchantment — — Aura

Enchant creature you control

Enchanted creature is a planeswalker in addition to its other types. Its toughness becomes its loyalty. (You change its toughness to activate loyalty abilities. Damage lowers toughness. Toughness doesn't heal at end of turn.) It can't block and gains the following abilities —

+1: Add RedRed.

−1: Exile the top card of your library. You may play it this turn.

−X: This planeswalker deals X damage to any target.

Mystery Booster 2: Convention Edition (Rare)
Plant a Sapling (double-faced)(playtest)
Plant a Sapling (double-faced)(playtest) Green (1)
Sorcery

Search your library for a basic land card, reveal it, put it into your hand, then shuffle this spell into its owner's library transformed. (For playtesting purposes, put it into its sleeve upside down.)

--

Fully-Grown Treefolk Green

Creature — Treefolk

*/*

(You can't cast this face unless it's been transformed by the front face.)

Fully-Grown Treefolk's power and toughness are each equal to the number of lands you control.

Mystery Booster 2: Convention Edition (Rare)
Play of the Game
Play of the Game 6WhiteWhite (8)
Sorcery

Assist (Another player can pay up to 6 of this spell's cost.)

Exile all nonland permanents.

Battlebond (Rare)
Play with Fire
Play with Fire Red (1)
Instant

Play with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Innistrad: Midnight Hunt (Uncommon)
Playable Delusionary Hydra
Playable Delusionary Hydra (0)
Stickers

2 — Tap: Draw a card, then discard a card.

4 — Whenever this creature attacks, you gain 3 life and draw a card.

2 — 1/5

3 — 4/4

Unfinity (Common)
Playful Shove
Playful Shove 1Red (2)
Sorcery

Playful Shove deals 1 damage to any target.

Draw a card.

Bloomburrow (Uncommon)
Pokey, the Scallywagg (playtest)
Pokey, the Scallywagg (playtest) BlueRed (2)
Legendary Creature — — Brushwagg Pirate (2/2)

Menace

If you would flip a coin, you may instead roll a d20. 1−10 is tails and 11−20 is heads. (It counts as rolling a die, not flipping a coin.)

If you would roll a d20, you may instead flip a coin. Tails is 1 and heads is 20. (It counts as flipping a coin, not rolling a die.)

Mystery Booster 2: Convention Edition (Rare)
Priority Avenger (playtest)
Priority Avenger (playtest) 3White (4)
Creature — — Aven Wizard (3/4)

Flying

Players can't cast instant spells unless a spell or ability is on the stack.

Mystery Booster (Common)
Problematic Volcano (playtest)
Problematic Volcano (playtest) 1RedRed (3)
World Enchantment

When CARDNAME enters the battlefield, it deals 4 damage to any target. Then, starting with you, each player assigns their creatures to the left or right of the volcano. Creatures enter the battlefield to the left or right of the volcano.

Creatures can't block creatures on the other side of the volcano.

Mystery Booster (Common)
Processing Plant (playtest)
Processing Plant (playtest) (0)
Land — — Ulamog's Power-Plant

Processing Plant enters the battlefield tapped.

When Processing Plant enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, untap Processing Plant. Otherwise, exile the top card of each opponent's library.

Tap: Add White, Blue, Black, or Colorless.

Mystery Booster 2: Convention Edition (Rare)
Puresteel Angel (playtest)
Puresteel Angel (playtest) 8 (8)
Artifact Creature — — Angel (4/4)

Flying, indestructible

When CARDNAME enters the battlefield, exile all artifacts that aren't colorless.

Whenever CARDNAME deals combat damage to a player, you get an emblem with "If you would lose the game, instead your life total becomes 20, shuffle your graveyard into your library, you lose all poison counters, and you lose this emblem."

Mystery Booster (Common)
Pyromancy 101 (playtest)
Pyromancy 101 (playtest) Red (1)
Sorcery — — Lesson

Pyromancy 101 deals 1 damage to any target.

Teach 1Red (Then exile this spell taught to a creature you control. For as long as this card remains exiled, that creature has "Tap: Copy the exiled card. You may cast the copy for its teach cost.")

Mystery Booster 2: Convention Edition (Rare)
Questing Cosplayer (playtest)
Questing Cosplayer (playtest) 1Green (2)
Creature — — Human Bard (1/1)

When Questing Cosplayer enters the battlefield, create a Questing Role token and attach it to target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature has all the abilities of Questing Beast.)

Mystery Booster 2: Convention Edition (Rare)
Queue of Beetles (playtest)
Queue of Beetles (playtest) 3Red (4)
Creature — — Insect (3/3)

Haste

The stack is now first in, first out instead of last in, first out. (The first spell or ability on the stack is the first one to resolve.)

Mystery Booster (Common)
Ragged Playmate
Ragged Playmate 1Red (2)
Artifact Creature — Toy (2/2)

1, Tap: Target creature with power 2 or less can't be blocked this turn.

Duskmourn: House of Horror (Common)
Recycla-bird (playtest)
Recycla-bird (playtest) Blue (1)
Creature — — Bird (1/1)

Flying

When CARDNAME dies, put a flying counter on target creature you control.

Mystery Booster (Common)
Red Herring (playtest)
Red Herring (playtest) 1Red (2)
Creature — — Fish (2/2)

1Blue: Exchange CARDNAME from your hand with a permanent you control on the battlefield or a spell you control on the stack. If that permanent or spell was the target of a spell or ability, change that target to CARDNAME.

Mystery Booster (Common)
Rift (playtest)
Rift (playtest) (0)
Legendary Land

Before drawing your hand, you may start the game with CARDNAME in your opening hand. If you do, draw one fewer card. (Mulligans continue as normal.)

CARDNAME enters the battlefield tapped.

Tap: Add Colorless.

Mystery Booster (Common)
Rin and Seri, Inseparabler (playtest)
Rin and Seri, Inseparabler (playtest) Red or GreenGreen or White (2)
Legendary Creature — — Dog Cat Scientist (3/2)

All Cats you control are Dogs in addition to their other types.

All Dogs you control are Cats in addition to their other types.

Cats and Dogs you control have haste.

Mystery Booster 2: Convention Edition (Rare)
Ruff, Underdog Champ (playtest)
Ruff, Underdog Champ (playtest) 2WhiteWhite (4)
Legendary Creature — — Dog Soldier (3/2)

All Hounds are Dogs. (We'll errata this to be true.)

First strike, lifelink

Underdog — If you've lost a game this match, CARDNAME and other Dogs you control get +1/+1.

Mystery Booster (Common)
Runed Terror (playtest)
Runed Terror (playtest) 6 (6)
Artifact Creature — — Elemental Champion (6/6)

Instead of taking turns as normal, players take their phases sequentially. (For example, you take your beginning phase as the active player, then the next player in turn order becomes the active player and takes their beginning phase. After each player had a beginning phase, do the same for first main, combat phase, second main, ending phase, and then beginning phase again. If this creature leaves the battlefield, the active player continues their turn as normal.)

Mystery Booster 2: Convention Edition (Rare)
Sacrifice Play
Sacrifice Play 2White (3)
Instant

A person outside the game chooses an attacking or blocking creature target opponent controls. That player sacrifices that creature.

Unstable (Common)
Sarah's Wings (playtest)
Sarah's Wings (playtest) White (1)
Tribal Instant — — Angel

Target creature or player gains flying until end of turn. (Players with flying can't be dealt damage by creatures without flying.)

Mystery Booster (Common)
Scaled Destruction (playtest)
Scaled Destruction (playtest) 4WhiteWhite (6)
Sorcery

Choose one or more —

• Destroy all small creatures.

• Destroy all medium creatures.

• Destroy all large creatures.

(A small creature has total power and toughness 4 or less, medium is 5–8, and large is 9 or more.)

Mystery Booster (Common)
Search Elemental (playtest)
Search Elemental (playtest) Blue (1)
Creature — — Elemental (1/1)

Whenever you search your library, scry 1.

Scryfall — Whenever you scry, put a +1/+1 counter on Search Elemental. It can't be blocked this turn.

Mystery Booster 2: Convention Edition (Rare)
Seasoned Weaponsmith (playtest)
Seasoned Weaponsmith (playtest) 2Red (3)
Creature — — Bird Warrior (5/2)

Tasty (This creature can be attacked directly. If it is attacked, it can't block creatures that didn't attack it.)

Mystery Booster (Common)
Seek Bolas's Counsel (playtest)
Seek Bolas's Counsel (playtest) BlueBlackRed (3)
Sorcery

Choose one at random —

• You get an emblem with "At the beginning of your upkeep, pay BlueBlackRed. If you don't, you lose the game."

• Each player discards their hand.

• Planeswalk to Pools of Becoming. (Once there, you can roll the planar die only if you're playing Planechase.)

• For each opponent, exile cards from the top of their library until you exile a nonland card. You may cast those cards without paying their mana costs.

• Destroy all creatures and non-Bolas planeswalkers.

• You get an emblem with "You can cast nonland cards from your sideboard."

Mystery Booster (Common)
Siege Elemental (playtest)
Siege Elemental (playtest) 4RedRed (6)
Creature — — Elemental (6/6)

Trample

Untapped creatures can't block.

Tapped creatures can block.

Mystery Booster (Common)
Slivdrazi Monstrosity (playtest)
Slivdrazi Monstrosity (playtest) ColorlessWhiteBlueBlackRedGreen (6)
Legendary Creature — — Sliver Eldrazi (8/8)

Eldrazi you control are Slivers in addition to their other types.

Slivers you control have devoid and have annihilator 1.

3: Create a 1/1 colorless Eldrazi Sliver creature token. It has "Sacrifice this creature: Add Colorless."

Mystery Booster (Common)
Sliver of Hope (playtest)
Sliver of Hope (playtest) 3White (4)
Creature — — Sliver (3/3)

Slivers you control have hope. (Prevent all damage that would be dealt to attacking creatures with hope.)

Mystery Booster 2: Convention Edition (Rare)
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