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Alter Reality
Alter Reality 1Blue (2)
Instant

Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.)

Flashback 1Blue (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Torment (Rare)
Arboreal Grazer
Arboreal Grazer Green (1)
Creature — Beast (0/3)

Reach

When Arboreal Grazer enters the battlefield, you may put a land card from your hand onto the battlefield tapped.

War of the Spark (Common)
Boreal Centaur
Boreal Centaur 1Green (2)
Snow Creature — Centaur Warrior (2/2)

Snow: Boreal Centaur gets +1/+1 until end of turn. Activate this ability only once each turn. (Snow can be paid with one mana from a snow permanent.)

Coldsnap (Common)
Boreal Druid
Boreal Druid Green (1)
Snow Creature — Elf Druid (1/1)

Tap: Add Colorless.

Coldsnap (Common)
Boreal Elemental
Boreal Elemental 4Blue (5)
Creature — Elemental (3/4)

Flying

Spells your opponents cast that target Boreal Elemental cost 2 more to cast.

Core Set 2020 (Common)
Boreal Griffin
Boreal Griffin 3WhiteWhite (5)
Snow Creature — Griffin (3/2)

Flying

Snow: Boreal Griffin gains first strike until end of turn. (Snow can be paid with one mana from a snow permanent.)

Coldsnap (Common)
Boreal Shelf
Boreal Shelf (0)
Snow Land

Boreal Shelf enters the battlefield tapped.

Tap: Add White or Blue.

Coldsnap (Uncommon)
Boundless Realms
Boundless Realms 6Green (7)
Sorcery

Search your library for up to X basic land cards, where X is the number of lands you control, and put them onto the battlefield tapped. Then shuffle your library.

Magic 2013 (Rare)
Clash of Realities
Clash of Realities 3Red (4)
Enchantment

All Spirits have "When this permanent enters the battlefield, you may have it deal 3 damage to target non-Spirit creature."

Non-Spirit creatures have "When this creature enters the battlefield, you may have it deal 3 damage to target Spirit creature."

Betrayers of Kamigawa (Rare)
Cruel Reality
Cruel Reality 5BlackBlack (7)
Enchantment — Aura Curse

Enchant player

At the beginning of enchanted player's upkeep, that player sacrifices a creature or planeswalker. If the player can't, they lose 5 life.

Amonkhet (Mythic Rare)
Deny Reality
Deny Reality 3BlueBlack (5)
Sorcery

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

Return target permanent to its owner's hand.

Planechase Anthology (Common)
Other Versions
Alara Reborn (Common)
Planechase 2012 Edition (Common)
Empyreal Voyager
Empyreal Voyager 1GreenBlue (3)
Creature — Vedalken Scout (2/3)

Flying, trample

Whenever Empyreal Voyager deals combat damage to a player, you get that many Energy (energy counters).

Kaladesh (Uncommon)
Ethereal Absolution
Ethereal Absolution 4WhiteBlack (6)
Enchantment

Creatures you control get +1/+1.

Creatures your opponents control get -1/-1.

2WhiteBlack: Exile target card from an opponent's graveyard. If it was a creature card, you create a 1/1 white and black Spirit creature token with flying.

Ravnica Allegiance (Rare)
Ethereal Ambush
Ethereal Ambush 3GreenBlue (5)
Instant

Manifest the top two cards of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Fate Reforged (Common)
Ethereal Armor
Ethereal Armor White (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each enchantment you control and has first strike.

Return to Ravnica (Common)
Ethereal Champion
Ethereal Champion 2WhiteWhiteWhite (5)
Creature — Avatar (3/4)

Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn.

Mirage (Rare)
Other Versions
Classic Sixth Edition (Rare)
Ethereal Elk
Ethereal Elk 3GreenGreen (5)
Creature — Elk Spirit (3/3)

Trample

When Ethereal Elk enters the battlefield, you may search your library and/or graveyard for a card named Vivien, Nature's Avenger, reveal it, and put it into your hand. If you search your library this way, shuffle it.

Core Set 2020 (Rare)
Ethereal Guidance
Ethereal Guidance 2White (3)
Sorcery

Creatures you control get +2/+1 until end of turn.

Shadows over Innistrad (Common)
Ethereal Haze
Ethereal Haze White (1)
Instant — Arcane

Prevent all damage that would be dealt by creatures this turn.

Champions of Kamigawa (Common)
Ethereal Usher
Ethereal Usher 5Blue (6)
Creature — Spirit (2/3)

Blue, Tap: Target creature can't be blocked this turn.

Transmute 1BlueBlue (1BlueBlue, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)

Ravnica: City of Guilds (Uncommon)
Ethereal Whiskergill
Ethereal Whiskergill 3Blue (4)
Creature — Elemental (4/3)

Flying

Ethereal Whiskergill can't attack unless defending player controls an Island.

Lorwyn (Uncommon)
Field of Reality
Field of Reality 2Blue (3)
Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked by Spirits.

1Blue: Return Field of Reality to its owner's hand.

Champions of Kamigawa (Common)
Freed from the Real
Freed from the Real 2Blue (3)
Enchantment — Aura

Enchant creature

Blue: Tap enchanted creature.

Blue: Untap enchanted creature.

Masters 25 (Uncommon)
Other Versions
Saviors of Kamigawa (Common)
Genju of the Realm
Genju of the Realm WhiteBlueBlackRedGreen (5)
Legendary Enchantment — Aura

Enchant land

2: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land.

When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand.

Betrayers of Kamigawa (Rare)
Greater Realm of Preservation
Greater Realm of Preservation 1White (2)
Enchantment

1White: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.

Masters Edition (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Legends (Uncommon)
Hostile Realm
Hostile Realm 2Red (3)
Enchantment — Aura

Enchant land

Enchanted land has "Tap: Target creature can't block this turn."

Morningtide (Common)
Illusion // Reality (Illusion)
Illusion // Reality (Illusion) Blue (1)
Instant

Target spell or permanent becomes the color of your choice until end of turn.

Apocalypse (Uncommon)
Ixidor, Reality Sculptor
Ixidor, Reality Sculptor 3BlueBlue (5)
Legendary Creature — Human Wizard (3/4)

Face-down creatures get +1/+1.

2Blue: Turn target face-down creature face up.

Onslaught (Rare)
Jasmine Boreal
Jasmine Boreal 3GreenWhite (5)
Legendary Creature — Human (4/5)

Time Spiral "Timeshifted" (Special)
Other Versions
Legends (Uncommon)
Liliana of the Dark Realms
Liliana of the Dark Realms 2BlackBlack (4)
Legendary Planeswalker — Liliana (3)

+1: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.

−3: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control.

−6: You get an emblem with "Swamps you control have ‘Tap: Add BlackBlackBlackBlack.'"

Magic 2014 Core Set (Mythic Rare)
Other Versions
Magic 2013 (Mythic Rare)
Lord of the Unreal
Lord of the Unreal BlueBlue (2)
Creature — Human Wizard (2/2)

Illusion creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)

Magic 2012 (Rare)
Monk Realist
Monk Realist 1White (2)
Creature — Human Monk Cleric (1/1)

When Monk Realist enters the battlefield, destroy target enchantment.

Magic: The Gathering-Commander (Common)
Other Versions
Urza's Saga (Common)
Myth Realized
Myth Realized White (1)
Enchantment

Whenever you cast a noncreature spell, put a lore counter on Myth Realized.

2White: Put a lore counter on Myth Realized.

White: Until end of turn, Myth Realized becomes a Monk Avatar creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lore counters on it."

Dragons of Tarkir (Rare)
Our Market Research Shows That Players Like Really Long Card Names So We Made this Card to Have the Absolute Longest Card Name Ever Elemental
Our Market Research Shows That Players Like Really Long Card Names So We Made this Card to Have the Absolute Longest Card Name Ever Elemental 1GreenGreen (3)
Creature — Elemental (2/2)

Art rampage 2 (Whenever this creature becomes blocked by a creature, it gets +2/+2 for each creature in the blocker's art beyond the first.)

Unhinged (Common)
Peel from Reality
Peel from Reality 1Blue (2)
Instant

Return target creature you control and target creature you don't control to their owners' hands.

Duel Decks: Elspeth vs. Kiora (Common)
Other Versions
Ravnica: City of Guilds (Common)
Avacyn Restored (Common)
Magic 2015 Core Set (Common)
Prison Realm
Prison Realm 2White (3)
Enchantment

When Prison Realm enters the battlefield, exile target creature or planeswalker an opponent controls until Prison Realm leaves the battlefield.

When Prison Realm enters the battlefield, scry 1.

War of the Spark (Uncommon)
Illusion // Reality (Reality)
Illusion // Reality (Reality) 2Green (3)
Instant

Destroy target artifact.

Apocalypse (Uncommon)
Reality Acid
Reality Acid 2Blue (3)
Enchantment — Aura

Enchant permanent

Vanishing 3 (This Aura enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When Reality Acid leaves the battlefield, enchanted permanent's controller sacrifices it.

Planar Chaos (Common)
Reality Anchor
Reality Anchor 1Green (2)
Instant

Target creature loses shadow until end of turn.

Draw a card.

Tempest Remastered (Common)
Other Versions
Tempest (Common)
Reality Hemorrhage
Reality Hemorrhage 1Red (2)
Instant

Devoid (This card has no color.)

Reality Hemorrhage deals 2 damage to any target.

Oath of the Gatewatch (Common)
Reality Ripple
Reality Ripple 1Blue (2)
Instant

Target artifact, creature, or land phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)

Mirage (Common)
Reality Scramble
Reality Scramble 2RedRed (4)
Sorcery

Put target permanent you own on the bottom of your library. Reveal cards from the top of your library until you reveal a card that shares a card type with that permanent. Put that card onto the battlefield and the rest on the bottom of your library in a random order.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Commander 2018 (Rare)
Reality Shift
Reality Shift 1Blue (2)
Instant

Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)

Commander 2017 (Uncommon)
Other Versions
Fate Reforged (Uncommon)
Ugin's Fate promos (Uncommon)
Reality Smasher
Reality Smasher 4Colorless (5)
Creature — Eldrazi (5/5)

(Colorless represents colorless mana.)

Trample, haste

Whenever Reality Smasher becomes the target of a spell an opponent controls, counter that spell unless its controller discards a card.

Oath of the Gatewatch (Rare)
Reality Spasm
Reality Spasm Variable ColorlessBlueBlue (2)
Instant

Choose one —

• Tap X target permanents.

• Untap X target permanents.

Rise of the Eldrazi (Uncommon)
Reality Strobe
Reality Strobe 4BlueBlue (6)
Sorcery

Return target permanent to its owner's hand. Exile Reality Strobe with three time counters on it.

Suspend 3—2Blue (Rather than cast this card from your hand, you may pay 2Blue and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Future Sight (Uncommon)
Reality Twist
Reality Twist BlueBlueBlue (3)
Enchantment

Cumulative upkeep 1BlueBlue (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

If tapped for mana, Plains produce Red, Swamps produce Green, Mountains produce White, and Forests produce Black instead of any other type.

Ice Age (Rare)
Really Epic Punch
Really Epic Punch 1Green (2)
Sorcery

Target creature you control gets +2/+2 if it's a host or has augment. Then it fights target creature you don't control.

Unstable (Common)
Realm Razer
Realm Razer 3RedGreenWhite (6)
Creature — Beast (4/2)

When Realm Razer enters the battlefield, exile all lands.

When Realm Razer leaves the battlefield, return the exiled cards to the battlefield tapped under their owners' control.

Shards of Alara (Rare)
Realm Seekers
Realm Seekers 4GreenGreen (6)
Creature — Elf Scout (0/0)

Realm Seekers enters the battlefield with X +1/+1 counters on it, where X is the total number of cards in all players' hands.

2Green, Remove a +1/+1 counter from Realm Seekers: Search your library for a land card, reveal it, put it into your hand, then shuffle your library.

Commander 2016 (Rare)
Other Versions
Magic: The Gathering—Conspiracy (Rare)
Vintage Masters (Rare)
Realms Uncharted
Realms Uncharted 2Green (3)
Instant

Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library.

Rise of the Eldrazi (Rare)
Realmwright
Realmwright Blue (1)
Creature — Vedalken Wizard (1/1)

As Realmwright enters the battlefield, choose a basic land type.

Lands you control are the chosen type in addition to their other types.

Gatecrash (Rare)
Rise of the Dark Realms
Rise of the Dark Realms 7BlackBlack (9)
Sorcery

Put all creature cards from all graveyards onto the battlefield under your control.

Magic 2014 Core Set (Mythic Rare)
Roon of the Hidden Realm
Roon of the Hidden Realm 2GreenWhiteBlue (5)
Legendary Creature — Rhino Soldier (4/4)

Vigilance, trample

2, Tap: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Commander Anthology (Mythic Rare)
Other Versions
Commander 2013 Edition (Mythic Rare)
Settle Beyond Reality
Settle Beyond Reality 4White (5)
Sorcery

Choose one or both —

• Exile target creature you don't control.

• Exile target creature you control, then return it to the battlefield under its owner's control.

Modern Horizons (Common)
Shield of the Realm
Shield of the Realm 2 (2)
Artifact — Equipment

If a source would deal damage to equipped creature, prevent 2 of that damage.

Equip 1

Dominaria (Uncommon)
Surreal Memoir
Surreal Memoir 3Red (4)
Sorcery

Return an instant card at random from your graveyard to your hand.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Iconic Masters (Uncommon)
Other Versions
Rise of the Eldrazi (Uncommon)
Sustainer of the Realm
Sustainer of the Realm 2WhiteWhite (4)
Creature — Angel (2/3)

Flying

Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn.

Iconic Masters (Common)
Other Versions
Seventh Edition (Uncommon)
Urza's Legacy (Uncommon)
Duel Decks: Divine vs. Demonic (Uncommon)
Duel Decks Anthology, Divine vs. Demonic (Uncommon)
Teferi's Realm
Teferi's Realm 1BlueBlue (3)
World Enchantment

At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)

Visions (Rare)
Tower of Coireall
Tower of Coireall 2 (2)
Artifact

Tap: Target creature can't be blocked by Walls this turn.

The Dark (Uncommon)
Underrealm Lich
Underrealm Lich 3BlackGreen (5)
Creature — Zombie Elf Shaman (4/3)

If you would draw a card, instead look at the top three cards of your library, then put one into your hand and the rest into your graveyard.

Pay 4 life: Underrealm Lich gains indestructible until end of turn. Tap it.

Guilds of Ravnica (Mythic Rare)
Valor Made Real
Valor Made Real White (1)
Instant

Target creature can block any number of creatures this turn.

Magic: The Gathering—Conspiracy (Common)
Other Versions
Dissension (Common)