|
Merciless Eternal
( 3)
Creature — Zombie Cleric
(2/2)
Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.) , Discard a card: Merciless Eternal gets +2/+2 until end of turn.
|
|
|
Merciless Eviction
( 6)
Sorcery
Choose one — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all planeswalkers.
|
|
|
Merciless Executioner
( 3)
Creature — Orc Warrior
(3/1)
When Merciless Executioner enters, each player sacrifices a creature of their choice.
|
|
|
Merciless Predator
( 0)
Creature — Werewolf
(3/2)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Merciless Predator.
|
|
|
Mercurial Geists
( 4)
Creature — Spirit
(1/3)
Flying Whenever you cast an instant or sorcery spell, Mercurial Geists gets +3/+0 until end of turn.
|
|
|
Mercurial Kite
( 4)
Creature — Bird
(2/2)
Flying Whenever Mercurial Kite deals combat damage to a creature, tap that creature. That creature doesn't untap during its controller's next untap step.
|
|
|
Mercurial Transformation
( 2)
Sorcery — Lesson
Until end of turn, target nonland permanent loses all abilities and becomes your choice of a blue Frog creature with base power and toughness 1/1 or a blue Octopus creature with base power and toughness 4/4.
|
|
|
Mer-Ek Nightblade
( 4)
Creature — Orc Assassin
(2/3)
Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has deathtouch.
|
|
|
Meren of Clan Nel Toth
( 4)
Legendary Creature — Human Shaman
(3/4)
Whenever another creature you control dies, you get an experience counter. At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.
|
|
|
Merfolk Coralsmith
( 3)
Creature — Merfolk
(2/3)
: Merfolk Coralsmith gets +1/-1 until end of turn. When Merfolk Coralsmith dies, scry 2.
|
|
|
Merfolk Looter
( 2)
Creature — Merfolk Rogue
(1/1)
: Draw a card, then discard a card.
|
|
|
Merfolk Mesmerist
( 2)
Creature — Merfolk Wizard
(1/2)
, : Target player mills two cards.
|
|
|
Merfolk Mistbinder
( 2)
Creature — Merfolk Shaman
(2/2)
Other Merfolk you control get +1/+1.
|
|
|
Merfolk of the Depths
( 6)
Creature — Merfolk Soldier
(4/2)
Flash (You may cast this spell any time you could cast an instant.)
|
|
|
Merfolk Seastalkers
( 4)
Creature — Merfolk Scout
(2/3)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) : Tap target creature without flying.
|
|
|
Merfolk Skyscout
( 4)
Creature — Merfolk Scout
(2/3)
Flying Whenever Merfolk Skyscout attacks or blocks, untap target permanent.
|
|
|
Merfolk Thaumaturgist
( 3)
Creature — Merfolk Wizard
(1/2)
: Switch target creature's power and toughness until end of turn.
|
|
|
Merfolk Traders
( 2)
Creature — Merfolk
(1/2)
When Merfolk Traders enters, draw a card, then discard a card.
|
|
|
Merfolk Trickster
( 2)
Creature — Merfolk Wizard
(2/2)
Flash When Merfolk Trickster enters, tap target creature an opponent controls. It loses all abilities until end of turn.
|
|
|
Meria, Scholar of Antiquity
( 3)
Legendary Creature — Elf Artificer
(3/3)
Tap an untapped nontoken artifact you control: Add . Tap two untapped nontoken artifacts you control: Exile the top card of your library. You may play it this turn.
|
|
|
Meria's Outrider
( 5)
Creature — Elf Archer
(4/4)
Reach Domain — When Meria's Outrider enters, it deals damage to each opponent equal to the number of basic land types among lands you control.
|
|
|
Merieke Ri Berit
( 3)
Legendary Creature — Human
(1/1)
Merieke Ri Berit doesn't untap during your untap step. : Gain control of target creature for as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves the battlefield or becomes untapped, destroy that creature. It can't be regenerated.
|
|
|
Merrow Levitator
( 4)
Creature — Merfolk Wizard
(2/3)
: Target creature gains flying until end of turn. Whenever you cast a blue spell, you may untap Merrow Levitator.
|
|
|
Merrow Witsniper
( 1)
Creature — Merfolk Rogue
(1/1)
When Merrow Witsniper enters, target player mills a card.
|
|
|
Mesa Enchantress
( 3)
Creature — Human Druid
(0/2)
Whenever you cast an enchantment spell, you may draw a card.
|
|
|
Hypnotic Sprite (Mesmeric Glare)
( 3)
Instant — Adventure
Counter target spell with mana value 3 or less. (Then exile this card. You may cast the creature later from exile.)
|
|
|
Mesmeric Trance
( 3)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) , Discard a card: Draw a card.
|
|
|
Mesmerizing Benthid
( 5)
Creature — Octopus
(4/5)
When Mesmerizing Benthid enters, create two 0/2 blue Illusion creature tokens with "Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step." Mesmerizing Benthid has hexproof as long as you control an Illusion.
|
|
|
Metagamer (playtest)
( 2)
Creature — — Human Advisor
(2/2)
Cards in the winning deck(s) of the latest Mythic Championship cost more to cast.
|
|
|
Metallic Mastery
( 3)
Sorcery
Gain control of target artifact until end of turn. Untap that artifact. It gains haste until end of turn.
|
|
|
Metallic Mimic
( 2)
Artifact Creature — Shapeshifter
(2/1)
As Metallic Mimic enters, choose a creature type. Metallic Mimic is the chosen type in addition to its other types. Each other creature you control of the chosen type enters with an additional +1/+1 counter on it.
|
|
|
Metallic Rebuke
( 3)
Instant
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Counter target spell unless its controller pays .
|
|
|
Metallurgeon
( 2)
Artifact Creature — Human Artificer
(1/2)
, : Regenerate target artifact.
|
|
|
Metallurgic Summonings
( 5)
Enchantment
Whenever you cast an instant or sorcery spell, create an X/X colorless Construct artifact creature token, where X is that spell's mana value. , Exile Metallurgic Summonings: Return all instant and sorcery cards from your graveyard to your hand. Activate only if you control six or more artifacts.
|
|
|
Metalspinner's Puzzleknot
( 2)
Artifact
When Metalspinner's Puzzleknot enters, you draw a card and you lose 1 life. , Sacrifice Metalspinner's Puzzleknot: You draw a card and you lose 1 life.
|
|
|
Metalwork Colossus
( 11)
Artifact Creature — Construct
(10/10)
This spell costs less to cast, where X is the total mana value of noncreature artifacts you control. Sacrifice two artifacts: Return Metalwork Colossus from your graveyard to your hand.
|
|
|
Metamorphic Alteration
( 2)
Enchantment — Aura
Enchant creature As Metamorphic Alteration enters, choose a creature. Enchanted creature is a copy of the chosen creature.
|
|
|
Metamorphic Blast
( 1)
Instant
Spree (Choose one or more additional costs.) + — Until end of turn, target creature becomes a white Rabbit with base power and toughness 0/1. + — Target player draws two cards.
|
|
|
Metamorphic Wurm
( 5)
Creature — Elephant Wurm
(3/3)
Threshold — Metamorphic Wurm gets +4/+4 as long as seven or more cards are in your graveyard.
|
|
|
Metamorphose
( 2)
Instant
Put target permanent an opponent controls on top of its owner's library. That opponent may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
|
|
|
Metamorphosis
( 1)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Add X mana of any one color, where X is 1 plus the sacrificed creature's mana value. Spend this mana only to cast creature spells.
|
|
|
Metamorphosis Fanatic
( 6)
Creature — Human Cleric
(4/4)
Lifelink When Metamorphosis Fanatic enters, return up to one target creature card from your graveyard to the battlefield with a lifelink counter on it. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
|
|
|
Metastatic Evangel
( 2)
Creature — Phyrexian Human Cleric
(3/1)
Whenever another nontoken creature you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
|
|
|
Metathran Aerostat
( 4)
Creature — Metathran
(2/2)
Flying : You may put a creature card with mana value X from your hand onto the battlefield. If you do, return Metathran Aerostat to its owner's hand.
|
|
|
Metathran Elite
( 3)
Creature — Metathran Soldier
(2/3)
Metathran Elite can't be blocked as long as it's enchanted.
|
|
|
Metathran Soldier
( 2)
Creature — Metathran Soldier
(1/1)
Metathran Soldier can't be blocked.
|
|
|
Metathran Transport
( 3)
Creature — Metathran
(1/3)
Flying Metathran Transport can't be blocked by blue creatures. : Target creature becomes blue until end of turn.
|
|
|
Metathran Zombie
( 2)
Creature — Metathran Zombie
(1/1)
: Regenerate Metathran Zombie.
|
|
|
Meteor Blast
( 3)
Sorcery
Meteor Blast deals 4 damage to each of X targets.
|
|
|
Meteor Crater
( 0)
Land
: Choose a color of a permanent you control. Add one mana of that color.
|
|
|
Meteor Golem
( 7)
Artifact Creature — Golem
(3/3)
When this creature enters, destroy target nonland permanent an opponent controls.
|
|
|
Meteor Shower
( 1)
Sorcery
Meteor Shower deals X plus 1 damage divided as you choose among any number of targets.
|
|
|
Meteor Swarm
( 3)
Sorcery
Meteor Swarm deals 8 damage divided as you choose among X target creatures and/or planeswalkers.
|
|
|
Meteoric Mace
( 6)
Artifact — Equipment
Equipped creature gets +4/+0 and has trample. Equip Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
|
|
|
Meteorite
( 5)
Artifact
When Meteorite enters, it deals 2 damage to any target. : Add one mana of any color.
|
|
|
Meticulous Archive
( 0)
Land — Plains Island
(: Add or .) Meticulous Archive enters tapped. When Meticulous Archive enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
|
|
|
Meticulous Excavation
( 1)
Enchantment
: Return target permanent you control to its owner's hand. If it has unearth, instead exile it, then return that card to its owner's hand. Activate only during your turn.
|
|
|
Metrognome
( 4)
Artifact
When a spell or ability an opponent controls causes you to discard Metrognome, create four 1/1 colorless Gnome artifact creature tokens. , : Create a 1/1 colorless Gnome artifact creature token.
|
|
|
Metropolis Angel
( 4)
Creature — Angel Soldier
(3/1)
Flying Whenever you attack with one or more creatures with counters on them, draw a card.
|
|
|
Metropolis Reformer
( 3)
Creature — Angel Cleric
(2/3)
Flying, vigilance You have hexproof. Whenever Metropolis Reformer is dealt damage, you gain that much life.
|
|
|
Metropolis Sprite
( 2)
Creature — Faerie Rogue
(1/2)
Flying : Metropolis Sprite gets +1/-1 until end of turn.
|
|
|
Miara, Thorn of the Glade
( 2)
Legendary Creature — Elf Scout
(1/2)
Whenever Miara, Thorn of the Glade or another Elf you control dies, you may pay and 1 life. If you do, draw a card. Partner (You can have two commanders if both have partner.)
|
|
|
Michiko Konda, Truth Seeker
( 4)
Legendary Creature — Human Advisor
(2/2)
Whenever a source an opponent controls deals damage to you, that player sacrifices a permanent of your choice.
|
|
|
Michiko's Reign of Truth
( 2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I, II — Target creature gets +1/+1 until end of turn for each artifact and/or enchantment you control. III — Exile this Saga, then return it to the battlefield transformed under your control.
|
|
|
Michonne, Ruthless Survivor
( 5)
Legendary Creature — Human Warrior
(3/3)
When Michonne enters, create two Walker tokens. As long as Michonne is equipped, she must be blocked if able. Whenever Michonne and at least two Zombies attack, she gains indestructible until end of turn.
|
|
|
Microscope (playtest)
( 2)
Artifact
: Surveil 1. : Target permanent card in a graveyard becomes a 0/0 black Germ creature in addition to its other colors and types until end of turn. (This effect ends if it leaves the graveyard.)
|
|
|
Midnight Arsonist
( 4)
Creature — Vampire
(3/2)
When Midnight Arsonist enters, destroy up to X target artifacts without mana abilities, where X is the number of Vampires you control.
|
|
|
Midnight Assassin
( 3)
Creature — Vampire Assassin
(1/2)
Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
|
|
|
Midnight Banshee
( 6)
Creature — Spirit
(5/5)
Wither (This deals damage to creatures in the form of -1/-1 counters.) At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature.
|
|
|
Midnight Charm
( 1)
Instant
Choose one — • Midnight Charm deals 1 damage to target creature and you gain 1 life. • Target creature gains first strike until end of turn. • Tap target creature.
|
|
|
Midnight Clock
( 3)
Artifact
: Add . : Put an hour counter on Midnight Clock. At the beginning of each upkeep, put an hour counter on Midnight Clock. When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock.
|
|
|
Midnight Covenant
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has ": This creature gets +1/+1 until end of turn."
|
|
|
Midnight Crusader Shuttle
( 4)
Artifact — Vehicle
(3/4)
Midnight Entity — Whenever Midnight Crusader Shuttle attacks, defending player faces a villainous choice — That player sacrifices a creature of their choice, or you gain control of a creature of your choice that player controls until end of turn. If you gain control of a creature this way, tap it, and it's attacking that player. Crew 2
|
|
|
Midnight Entourage
( 4)
Creature — Aetherborn Rogue
(3/3)
Other Aetherborn you control get +1/+1. Whenever Midnight Entourage or another Aetherborn you control dies, you draw a card and you lose 1 life.
|
|
|
Midnight Guard
( 3)
Creature — Human Soldier
(2/3)
Whenever another creature enters, untap Midnight Guard.
|
|
|
Midnight Haunting
( 3)
Instant
Create two 1/1 white Spirit creature tokens with flying.
|
|
|
Midnight Mayhem
( 4)
Sorcery
Create three 1/1 red Gremlin creature tokens. Gremlins you control gain menace, lifelink, and haste until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
|
|
|
Midnight Oil
( 4)
Enchantment
Midnight Oil enters with seven hour counters on it. At the beginning of your draw step, draw an additional card and remove two hour counters from Midnight Oil. Your maximum hand size is equal to the number of hour counters on Midnight Oil. Whenever you discard a card, you lose 1 life.
|
|
|
Midnight Pathlighter
( 4)
Creature — Human Wizard
(2/3)
Creatures you control can't be blocked except by legendary creatures. Whenever one or more creatures you control deal combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
|
|
|
Midnight Reaper
( 3)
Creature — Zombie Knight
(3/2)
Whenever a nontoken creature you control dies, this creature deals 1 damage to you and you draw a card.
|
|
|
Midnight Recovery
( 4)
Sorcery
Return target creature card from your graveyard to your hand. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
|
|
|
Midnight Ritual
( 3)
Sorcery
Exile X target creature cards from your graveyard. For each creature card exiled this way, create a 2/2 black Zombie creature token.
|
|
|
Midnight Scavengers
( 5)
Creature — Human Rogue
(3/3)
When Midnight Scavengers enters, you may return target creature card with mana value 3 or less from your graveyard to your hand. (Melds with Graf Rats.)
|
|
|
Midvast Protector
( 4)
Creature — Human Wizard
(2/3)
When Midvast Protector enters, target creature you control gains protection from the color of your choice until end of turn.
|
|
|
Might Beyond Reason
( 4)
Instant
Put two +1/+1 counters on target creature. Delirium — Put three +1/+1 counters on that creature instead if there are four or more card types among cards in your graveyard.
|
|
|
Might Makes Right
( 6)
Enchantment
At the beginning of combat on your turn, if you control each creature on the battlefield with the greatest power, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)
|
|
|
Might of Alara
( 1)
Instant
Domain — Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
|
|
|