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Clarion Ultimatum
Clarion Ultimatum GreenGreenWhiteWhiteWhiteBlueBlue (7)
Sorcery

Choose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards onto the battlefield tapped, then shuffle.

Shards of Alara (Rare)
Clash of Realities
Clash of Realities 3Red (4)
Enchantment

All Spirits have "When this permanent enters, you may have it deal 3 damage to target non-Spirit creature."

Non-Spirit creatures have "When this creature enters, you may have it deal 3 damage to target Spirit creature."

Betrayers of Kamigawa (Rare)
Clash of Titans
Clash of Titans 3RedRed (5)
Instant

Target creature fights another target creature. (Each deals damage equal to its power to the other.)

Ikoria: Lair of Behemoths (Uncommon)
Clattering Augur
Clattering Augur 1Black (2)
Creature — Skeleton Shaman (1/1)

Clattering Augur can't block.

When Clattering Augur enters, you draw a card and you lose 1 life.

2BlackBlack: Return Clattering Augur from your graveyard to your hand.

Modern Horizons 2 (Uncommon)
Clattering Skeletons
Clattering Skeletons 3Black (4)
Creature — Skeleton (4/3)

When Clattering Skeletons dies, venture into the dungeon. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Common)
Claustrophobia
Claustrophobia 1BlueBlue (3)
Enchantment — Aura

Enchant creature

When Claustrophobia enters, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Game Night 2019 (Common)
Other Versions
Innistrad (Common)
Magic 2014 Core Set (Common)
Duel Decks: Jace vs. Vraska (Common)
Magic Origins (Common)
Duel Decks: Merfolk vs. Goblins (Common)
Iconic Masters (Common)
Battlebond (Common)
Game Night (Common)
Clavileño, First of the Blessed
Clavileño, First of the Blessed 1WhiteBlack (3)
Legendary Creature — Vampire Cleric (2/2)

Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying."

The Lost Caverns of Ixalan Commander (Mythic Rare)
Clawing Torment
Clawing Torment Black (1)
Enchantment — Aura

Enchant artifact or creature

As long as enchanted permanent is a creature, it gets -1/-1 and can't block.

Enchanted permanent has "At the beginning of your upkeep, you lose 1 life."

Kamigawa: Neon Dynasty (Common)
Claws of Valakut
Claws of Valakut 1RedRed (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+0 for each Mountain you control and has first strike.

Duel Decks: Knights vs. Dragons (Common)
Other Versions
Worldwake (Common)
Claws Out
Claws Out 3WhiteWhite (5)
Instant

This spell costs 1 less to cast for each Cat you control.

Creatures you control get +2/+2 until end of turn.

Magic: The Gathering Foundations (Uncommon)
Clay Revenant
Clay Revenant 1 (1)
Artifact Creature — Golem (1/2)

Clay Revenant enters tapped.

2Black: Return Clay Revenant from your graveyard to your hand.

The Brothers' War (Common)
Clay Statue
Clay Statue 4 (4)
Artifact Creature — Golem (3/1)

2: Regenerate Clay Statue.

Masters Edition IV (Uncommon)
Other Versions
Fourth Edition (Common)
Fifth Edition (Common)
Antiquities (Common)
Cleansing Meditation
Cleansing Meditation 1WhiteWhite (3)
Sorcery

Destroy all enchantments.

Threshold — If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.

Torment (Uncommon)
Clear a Path
Clear a Path Red (1)
Sorcery

Destroy target creature with defender.

Magic 2015 Core Set (Common)
Other Versions
Dragon's Maze (Common)
Clear Shot
Clear Shot 2Green (3)
Instant

Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.

Outlaws of Thunder Junction Breaking News (Uncommon)
Other Versions
Eldritch Moon (Uncommon)
Double Masters (Common)
Innistrad: Midnight Hunt (Uncommon)
Shadows Over Innistrad Remastered (Uncommon)
Clear the Land
Clear the Land 2Green (3)
Sorcery

Each player reveals the top five cards of their library, puts all land cards revealed this way onto the battlefield tapped, and exiles the rest.

Mercadian Masques (Rare)
Clear the Mind
Clear the Mind 2Blue (3)
Sorcery

Target player shuffles their graveyard into their library.

Draw a card.

Ravnica Allegiance (Common)
Clear the Stage
Clear the Stage 4Black (5)
Instant

Target creature gets -3/-3 until end of turn. If you control a creature with power 4 or greater, you may return up to one target creature card from your graveyard to your hand.

Ravnica Allegiance (Uncommon)
Clearwater Goblet
Clearwater Goblet 5 (5)
Artifact

Sunburst (This enters with a charge counter on it for each color of mana spent to cast it.)

At the beginning of your upkeep, you may gain life equal to the number of charge counters on Clearwater Goblet.

Fifth Dawn (Rare)
Clearwater Pathway
Clearwater Pathway (0)
Land

Tap: Add Blue.

Zendikar Rising (Rare)
Cleaver Blow (playtest)
Cleaver Blow (playtest) 1Black (2)
Instant

Multicleave 1 (You may pay an additional 1 any number of times as you cast this spell. For each time you do, choose a paired set of square brackets and remove the words in between.)

Destroy target nonblack creature with mana value 3 or less an opponent controls. You and its controller each draw a card and lose 2 life. Create a tapped 1/1 white Spirit creature token with flying.

Mystery Booster 2: Convention Edition (Rare)
Cleaver Riot
Cleaver Riot 4Red (5)
Sorcery

Creatures you control gain double strike until end of turn. (They deal both first-strike and regular combat damage.)

Duel Decks: Merfolk vs. Goblins (Uncommon)
Other Versions
Magic 2013 (Uncommon)
Clement, the Worrywort
Clement, the Worrywort 1GreenBlue (3)
Legendary Creature — Frog Druid (3/3)

Vigilance

Whenever Clement, the Worrywort or another creature you control enters, return up to one target creature you control with lesser mana value to its owner's hand.

Frogs you control have "Tap: Add Green or Blue. Spend this mana only to cast a creature spell."

Bloomburrow (Rare)
Cleopatra, Exiled Pharaoh
Cleopatra, Exiled Pharaoh 2BlackGreen (4)
Legendary Creature — Human Noble (2/4)

Allies — At the beginning of your end step, put a +1/+1 counter on each of up to two other target legendary creatures.

Betrayal — Whenever a legendary creature with counters on it dies, draw a card for each counter on it. You lose 2 life.

Assassin's Creed (Mythic Rare)
Clergy of the Holy Nimbus
Clergy of the Holy Nimbus White (1)
Creature — Human Cleric (1/1)

If Clergy of the Holy Nimbus would be destroyed, regenerate it.

1: Clergy of the Holy Nimbus can't be regenerated this turn. Only your opponents may activate this ability.

Legends (Common)
Cleric of Chill Depths
Cleric of Chill Depths 1Blue (2)
Creature — Merfolk Cleric (1/3)

Whenever Cleric of Chill Depths blocks a creature, that creature doesn't untap during its controller's next untap step.

Zendikar Rising (Common)
Cleric of the Forward Order
Cleric of the Forward Order 1White (2)
Creature — Human Cleric (2/2)

When Cleric of the Forward Order enters, you gain 2 life for each creature you control named Cleric of the Forward Order.

Dominaria Remastered (Common)
Other Versions
Magic Origins (Common)
Clever Concealment
Clever Concealment 2WhiteWhite (4)
Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)

Phyrexia: All Will Be One Commander (Rare)
Clever Distraction
Clever Distraction (0)
Enchantment — Aura

Enchant creature

Enchanted creature has "Whenever this creature attacks, tap target creature defending player controls."

If Clever Distraction would be put into a graveyard from anywhere, exile it instead.

Innistrad: Crimson Vow (Uncommon)
Clever Impersonator
Clever Impersonator 2BlueBlue (4)
Creature — Shapeshifter (0/0)

You may have Clever Impersonator enter as a copy of any nonland permanent on the battlefield.

Commander 2019 (Mythic Rare)
Other Versions
Khans of Tarkir (Mythic Rare)
Clickslither
Clickslither 1RedRedRed (4)
Creature — Insect (3/3)

Haste

Sacrifice a Goblin: Clickslither gets +2/+2 and gains trample until end of turn.

Duel Decks Anthology, Elves vs. Goblins (Rare)
Other Versions
Legions (Rare)
Duel Decks: Elves vs. Goblins (Rare)
Vintage Masters (Rare)
Cliff Threader
Cliff Threader 1White (2)
Creature — Kor Scout (2/1)

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

Zendikar (Common)
Cliffgate
Cliffgate (0)
Land — Gate

Cliffgate enters tapped.

As Cliffgate enters, choose a color other than red.

Tap: Add Red or one mana of the chosen color.

Commander Legends: Battle for Baldur's Gate (Common)
Cliffhaven Kitesail
Cliffhaven Kitesail 1 (1)
Artifact — Equipment

When Cliffhaven Kitesail enters, attach it to target creature you control.

Equipped creature has flying.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Zendikar Rising (Common)
Cliffrunner Behemoth
Cliffrunner Behemoth 3Green (4)
Creature — Rhino Beast (5/3)

Cliffrunner Behemoth has haste as long as you control a red permanent.

Cliffrunner Behemoth has lifelink as long as you control a white permanent.

Conflux (Rare)
Cliffside Lookout
Cliffside Lookout White (1)
Creature — Kor Scout Ally (1/1)

4White: Creatures you control get +1/+1 until end of turn.

Battle for Zendikar (Common)
Clifftop Lookout
Clifftop Lookout 2Green (3)
Creature — Frog Scout (1/2)

Reach

When Clifftop Lookout enters, reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library in a random order.

Bloomburrow (Uncommon)
Clifftop Retreat
Clifftop Retreat (0)
Land

Clifftop Retreat enters tapped unless you control a Mountain or a Plains.

Tap: Add Red or White.

Bloomburrow Commander (Rare)
Other Versions
Innistrad (Rare)
Dominaria (Rare)
Dominaria Remastered (Rare)
The Lord of the Rings: Tales of Middle Earth Commander (Rare)
The Lost Caverns of Ixalan Commander (Rare)
Magic The Gathering—Fallout (Rare)
Outlaws of Thunder Junction Commander (Rare)
Cling to Dust
Cling to Dust Black (1)
Instant

Exile target card from a graveyard. If it was a creature card, you gain 3 life. Otherwise, you draw a card.

Escape—3Black, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Theros Beyond Death (Uncommon)
Clinging Mists
Clinging Mists 2Green (3)
Instant

Prevent all combat damage that would be dealt this turn.

Fateful hour — If you have 5 or less life, tap all attacking creatures. Those creatures don't untap during their controller's next untap step.

Dark Ascension (Common)
Clinquant Skymage
Clinquant Skymage 3Blue (4)
Creature — Bird Wizard (1/1)

Flying

Whenever you draw a card, put a +1/+1 counter on this creature.

Magic: The Gathering Foundations (Uncommon)
Cloak of Feathers
Cloak of Feathers Blue (1)
Sorcery

Target creature gains flying until end of turn.

Draw a card.

Portal (Common)
Cloak of Invisibility
Cloak of Invisibility Blue (1)
Enchantment — Aura

Enchant creature

Enchanted creature has phasing and can't be blocked except by Walls. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)

Mirage (Common)
Cloak of Mists
Cloak of Mists 1Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked.

Global Series: Jiang Yanggu and Mu Yanling (Common)
Other Versions
Urza's Saga (Common)
Cloak of the Bat
Cloak of the Bat 2 (2)
Artifact — Equipment

Equipped creature has flying and haste.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Cloaked Cadet
Cloaked Cadet 4Green (5)
Creature — Human Ranger (2/4)

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

Whenever one or more +1/+1 counters are put on one or more Humans you control, draw a card. This ability triggers only once each turn.

Innistrad: Crimson Vow (Uncommon)
Cloakwood Hermit
Cloakwood Hermit 2Green (3)
Legendary Enchantment — Background

Commander creatures you own have "At the beginning of your end step, if a creature card was put into your graveyard from anywhere this turn, create two tapped 1/1 green Squirrel creature tokens."

Commander Legends: Battle for Baldur's Gate (Uncommon)
Clockwork Beast
Clockwork Beast 6 (6)
Artifact Creature — Beast (0/4)

Clockwork Beast enters with seven +1/+0 counters on it.

At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.

Variable Colorless, Tap: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate only during your upkeep.

Masters Edition (Uncommon)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Fifth Edition (Rare)
Beatdown Box Set (Rare)
Clockwork Beetle
Clockwork Beetle 1 (1)
Artifact Creature — Insect (0/0)

Clockwork Beetle enters with two +1/+1 counters on it.

Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat.

Mirrodin (Common)
Clockwork Percussionist
Clockwork Percussionist Red (1)
Artifact Creature — Monkey Toy (1/1)

Haste

When Clockwork Percussionist dies, exile the top card of your library. You may play it until the end of your next turn.

Duskmourn: House of Horror (Common)
Clockwork Servant
Clockwork Servant 3 (3)
Artifact Creature — Gnome (2/3)

Adamant — When Clockwork Servant enters, if at least three mana of the same color was spent to cast it, draw a card.

Throne of Eldraine (Uncommon)
Clockwork Steed
Clockwork Steed 4 (4)
Artifact Creature — Horse (0/3)

Clockwork Steed enters with four +1/+0 counters on it.

Clockwork Steed can't be blocked by artifact creatures.

At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it.

Variable Colorless, Tap: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate only during your upkeep.

Masters Edition II (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Homelands (Common)
Cloister Gargoyle
Cloister Gargoyle 2White (3)
Artifact Creature — Gargoyle (0/4)

When Cloister Gargoyle enters, venture into the dungeon. (Enter the first room or advance to the next room.)

As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying.

Adventures in the Forgotten Realms (Uncommon)
Cloistered Youth
Cloistered Youth 1White (2)
Creature — Human (1/1)

At the beginning of your upkeep, you may transform Cloistered Youth.

Innistrad (Uncommon)
Clone Crafter
Clone Crafter 1Blue (2)
Creature — — Human Wizard (1/2)

When Clone Crafter enters the battlefield, conjure a duplicate of a random creature card from your opponent's library into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."

Innistrad: Midnight Hunt Alchemy (Rare)
Close Quarters
Close Quarters 2RedRed (4)
Enchantment

Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to any target.

Mercadian Masques (Uncommon)
Closing Statement
Closing Statement 3WhiteBlack (5)
Instant

This spell costs 2 less to cast during your end step.

Destroy target creature or planeswalker you don't control. Put a +1/+1 counter on up to one target creature you control.

Strixhaven: School of Mages (Uncommon)
Clot Sliver
Clot Sliver 1Black (2)
Creature — Sliver (1/1)

All Slivers have "2: Regenerate this permanent."

Commander Masters (Common)
Other Versions
Tempest (Common)
Premium Deck Series: Slivers (Common)
Tempest Remastered (Common)
Cloud Elemental
Cloud Elemental 2Blue (3)
Creature — Elemental (2/3)

Flying

Cloud Elemental can block only creatures with flying.

Modern Masters 2015 Edition (Common)
Other Versions
Visions (Common)
Tenth Edition (Common)
Beatdown Box Set (Common)
Magic 2011 (Common)
Cloud Manta
Cloud Manta 3Blue (4)
Creature — Fish (3/2)

Flying

Battle for Zendikar (Common)
Cloud Pirates
Cloud Pirates Blue (1)
Creature — Human Pirate (1/1)

Flying

Cloud Pirates can block only creatures with flying.

Portal (Common)
Cloud Spirit
Cloud Spirit 2Blue (3)
Creature — Spirit (3/1)

Flying

Cloud Spirit can block only creatures with flying.

Masters Edition IV (Common)
Other Versions
Stronghold (Common)
Portal (Uncommon)
Cloud Sprite
Cloud Sprite Blue (1)
Creature — Faerie (1/1)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Cloud Sprite can block only creatures with flying.

Tenth Edition (Common)
Other Versions
Mercadian Masques (Common)
Cloudchaser Kestrel
Cloudchaser Kestrel 1WhiteWhite (3)
Creature — Bird (2/2)

Flying

When Cloudchaser Kestrel enters, destroy target enchantment.

White: Target permanent becomes white until end of turn.

Time Spiral (Common)
Cloudcrest Lake
Cloudcrest Lake (0)
Land

Tap: Add Colorless.

Tap: Add White or Blue. Cloudcrest Lake doesn't untap during your next untap step.

Champions of Kamigawa (Uncommon)
Cloudfin Raptor
Cloudfin Raptor Blue (1)
Creature — Bird Mutant (0/1)

Flying

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Ravnica Remastered (Common)
Other Versions
Gatecrash (Common)
Guild Kit: Simic (Common)
Cloudgoat Ranger
Cloudgoat Ranger 3WhiteWhite (5)
Creature — Giant Warrior Ranger (3/3)

When Cloudgoat Ranger enters, create three 1/1 white Kithkin Soldier creature tokens.

Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn.

Kaldheim Commander (Uncommon)
Other Versions
Lorwyn (Uncommon)
Modern Masters (Uncommon)
Cloudheath Drake
Cloudheath Drake 4Blue (5)
Artifact Creature — Drake (3/3)

Flying

1White: Cloudheath Drake gains vigilance until end of turn.

Shards of Alara (Common)
Cloudpost
Cloudpost (0)
Land — Locus

Cloudpost enters tapped.

Tap: Add Colorless for each Locus on the battlefield.

Modern Horizons 3 Commander (Common)
Other Versions
Mirrodin (Common)
Cloudshift
Cloudshift White (1)
Instant

Exile target creature you control, then return that card to the battlefield under your control.

Jumpstart (Common)
Other Versions
Avacyn Restored (Common)
Masters 25 (Common)
Cloudskate
Cloudskate 1Blue (2)
Creature — Illusion (2/2)

Flying

Fading 3 <I>(This creature enters with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)</I>

Nemesis (Common)
Cloudsteel Kirin
Cloudsteel Kirin 2White (3)
Artifact Creature — Equipment Kirin (3/2)

Flying

Equipped creature has flying and "You can't lose the game and your opponents can't win the game."

Reconfigure 5 (5: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Kamigawa: Neon Dynasty (Rare)
Cloudstone Curio
Cloudstone Curio 3 (3)
Artifact

Whenever a nonartifact permanent you control enters, you may return another permanent you control that shares a permanent type with it to its owner's hand.

Ravnica Remastered (Mythic Rare)
Other Versions
Ravnica: City of Guilds (Rare)
Masterpiece Series: Kaladesh Inventions (Special)
The Lord of the Rings: Tales of Middle Earth Commander (Mythic Rare)
Cloudthresher
Cloudthresher 2GreenGreenGreenGreen (6)
Creature — Elemental (7/7)

Flash

Reach

When Cloudthresher enters, it deals 2 damage to each creature with flying and each player.

Evoke 2GreenGreen (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

Commander Anthology (Rare)
Other Versions
Lorwyn (Rare)
Commander 2015 (Rare)
Duel Decks: Nissa vs. Ob Nixilis (Rare)
Clout of the Dominus
Clout of the Dominus Blue or Red (1)
Enchantment — Aura

Enchant creature

As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)

As long as enchanted creature is red, it gets +1/+1 and has haste.

Eventide (Common)
Cloven Casting
Cloven Casting 5BlueRed (7)
Enchantment

Whenever you cast a multicolored instant or sorcery spell, you may pay 1. If you do, copy that spell. You may choose new targets for the copy.

Alara Reborn (Rare)
Clown Extruder (Clown Extruder (a))
Clown Extruder (Clown Extruder (a)) (0)
Artifact — Attraction

Visit — Create a 1/1 white Clown Robot artifact creature token.

Lights — 2, 6

Unfinity (Common)
Clown Extruder (Clown Extruder (b))
Clown Extruder (Clown Extruder (b)) (0)
Artifact — Attraction

Visit — Create a 1/1 white Clown Robot artifact creature token.

Lights — 3, 6

Unfinity (Common)
Clown Extruder (Clown Extruder (c))
Clown Extruder (Clown Extruder (c)) (0)
Artifact — Attraction

Visit — Create a 1/1 white Clown Robot artifact creature token.

Lights — 4, 6

Unfinity (Common)
Clown Extruder (Clown Extruder (d))
Clown Extruder (Clown Extruder (d)) (0)
Artifact — Attraction

Visit — Create a 1/1 white Clown Robot artifact creature token.

Lights — 5, 6

Unfinity (Common)
Clutch of Currents
Clutch of Currents Blue (1)
Sorcery

Return target creature to its owner's hand.

Awaken 3—4Blue (If you cast this spell for 4Blue, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Battle for Zendikar (Common)
Clutch of the Undercity
Clutch of the Undercity 1BlueBlueBlack (4)
Instant

Return target permanent to its owner's hand. Its controller loses 3 life.

Transmute 1BlueBlack (1BlueBlack, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Ravnica: City of Guilds (Uncommon)
Clutch of Undeath
Clutch of Undeath 3BlackBlack (5)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3 as long as it's a Zombie. Otherwise, it gets -3/-3.

Scourge (Common)
Coal Stoker
Coal Stoker 3Red (4)
Creature — Elemental (3/3)

When Coal Stoker enters, if you cast it from your hand, add RedRedRed.

Dominaria Remastered (Common)
Other Versions
Time Spiral (Common)
Duel Decks: Sorin vs. Tibalt (Common)
Time Spiral Remastered (Common)
Coalborn Entity
Coalborn Entity 4Red (5)
Creature — Elemental (4/4)

2Red: Coalborn Entity deals 1 damage to target creature token, player, or planeswalker.

Jumpstart 2022 (Uncommon)
Coalition Flag
Coalition Flag White (1)
Enchantment — Aura

Enchant creature you control

Enchanted creature is a Flagbearer.

While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.

Apocalypse (Uncommon)
Coalition Honor Guard
Coalition Honor Guard 3White (4)
Creature — Human Flagbearer (2/4)

While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.

Eternal Masters (Common)
Other Versions
Apocalypse (Common)
Coalition Relic
Coalition Relic 3 (3)
Artifact

Tap: Add one mana of any color.

Tap: Put a charge counter on Coalition Relic.

At the beginning of your first main phase, remove all charge counters from Coalition Relic. Add one mana of any color for each charge counter removed this way.

Modern Horizons 3 Commander (Rare)
Other Versions
Future Sight (Rare)
Duel Decks: Phyrexia vs. the Coalition (Rare)
Masters 25 (Rare)
Time Spiral Remastered (Rare)
Dominaria United Commander (Rare)
Coalition Skyknight
Coalition Skyknight 3White (4)
Creature — Human Knight (2/2)

Flying

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)

Dominaria United (Uncommon)
Coalition Victory
Coalition Victory 3WhiteBlueBlackRedGreen (8)
Sorcery

You win the game if you control a land of each basic land type and a creature of each color.

Time Spiral "Timeshifted" (Special)
Other Versions
Invasion (Rare)
Coalition Warbrute
Coalition Warbrute 3Red (4)
Creature — Minotaur Berserker (3/4)

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)

Trample

Dominaria United (Common)
Coast Watcher
Coast Watcher 1Blue (2)
Creature — Bird Soldier (1/1)

Flying, protection from green

Scourge (Common)
Coastal Breach
Coastal Breach 6Blue (7)
Sorcery

Undaunted (This spell costs 1 less to cast for each opponent.)

Return all nonland permanents to their owners' hands.

Commander 2016 (Rare)
Coastal Bulwark
Coastal Bulwark 2 (2)
Artifact Creature — Wall (1/3)

Defender

Coastal Bulwark gets +2/+0 as long as you control an Island.

2, Tap: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

The Brothers' War (Common)
Coastal Discovery
Coastal Discovery 3Blue (4)
Sorcery

Draw two cards.

Awaken 4—5Blue (If you cast this spell for 5Blue, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Battle for Zendikar (Uncommon)
Coastal Drake
Coastal Drake 2Blue (3)
Creature — Drake (2/1)

Flying

1Blue, Tap: Return target Kavu to its owner's hand.

Apocalypse (Common)
Coastal Hornclaw
Coastal Hornclaw 4Blue (5)
Creature — Bird (3/3)

Sacrifice a land: Coastal Hornclaw gains flying until end of turn.

Prophecy (Common)
Other Versions
Eighth Edition (Common)
Coastal Piracy
Coastal Piracy 2BlueBlue (4)
Enchantment

Whenever a creature you control deals combat damage to an opponent, you may draw a card.

Assassin's Creed (Uncommon)
Other Versions
Eighth Edition (Rare)
Mercadian Masques (Uncommon)
Jumpstart (Uncommon)
Coastal Tower
Coastal Tower (0)
Land

Coastal Tower enters tapped.

Tap: Add White or Blue.

Invasion (Uncommon)
Other Versions
Eighth Edition (Uncommon)
Coastal Wizard
Coastal Wizard 2BlueBlue (4)
Creature — Human Wizard (1/1)

Tap: Return Coastal Wizard and another target creature to their owners' hands. Activate only during your turn, before attackers are declared.

Portal Second Age (Rare)
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