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Entangler
( 4)
Enchantment — Aura
Enchant creature Enchanted creature can block any number of creatures.
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Entangling Trap
( 2)
Enchantment
Whenever you clash, tap target creature an opponent controls. If you won, that creature doesn't untap during its controller's next untap step. (This ability triggers after the clash ends.)
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Entangling Vines
( 4)
Enchantment — Aura
Enchant tapped creature Enchanted creature doesn't untap during its controller's untap step.
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Ent-Draught Basin
( 2)
Artifact
, : Put a +1/+1 counter on target creature with power X. Activate only as a sorcery.
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Enter the Dungeon
( 2)
Sorcery
Players play a Magic subgame under the table, starting at 5 life and using their libraries as their decks. The winner searches their library for two cards, puts those cards into their hand, then shuffles.
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Enter the Enigma
( 1)
Sorcery
Target creature can't be blocked this turn. Draw a card.
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Enter the God-Eternals
( 5)
Sorcery
Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass Zombies 4. (Put four +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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Enter the Unknown
( 1)
Sorcery
Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) You may play an additional land this turn.
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Breaking // Entering (Entering)
( 6)
Sorcery
Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
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Enterprising Scallywag
( 2)
Creature — Goblin Pirate
(2/2)
At the beginning of your end step, if you descended this turn, create a Treasure token. (You descended if a permanent card was put into your graveyard from anywhere.)
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Enthralling Hold
( 5)
Enchantment — Aura
Enchant creature You can't choose an untapped creature as this spell's target as you cast it. You control enchanted creature.
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Enthralling Victor
( 4)
Creature — Human Warrior
(3/2)
When Enthralling Victor enters, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)
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Enthusiastic Mechanaut
( 2)
Artifact Creature — Goblin Artificer
(2/2)
Flying Artifact spells you cast cost less to cast.
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Enthusiastic Study
( 3)
Instant
Target creature gets +3/+1 and gains trample until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
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Entirely Normal Armchair
( 0)
Artifact
During your turn, if Entirely Normal Armchair is in your hand, you may hide it on the battlefield. : Return Entirely Normal Armchair to its owner's hand. Only your opponents may activate this ability and only if they see Entirely Normal Armchair. , Sacrifice Entirely Normal Armchair: Destroy target attacking creature.
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Entish Restoration
( 3)
Instant
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
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Entity Tracker
( 3)
Creature — Human Scout
(2/3)
Flash Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card.
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Entomb
( 1)
Instant
Search your library for a card, put that card into your graveyard, then shuffle.
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Entomber Exarch
( 4)
Creature — Phyrexian Cleric
(2/2)
When Entomber Exarch enters, choose one — • Return target creature card from your graveyard to your hand. • Target opponent reveals their hand. You choose a noncreature card from it. That player discards that card.
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Entourage of Trest
( 5)
Creature — Elf Soldier
(4/4)
When Entourage of Trest enters, you become the monarch. Entourage of Trest can block an additional creature each combat as long as you're the monarch.
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Entrails Feaster
( 1)
Creature — Zombie Cat
(1/1)
At the beginning of your upkeep, you may exile a creature card from a graveyard. If you do, put a +1/+1 counter on Entrails Feaster. If you don't, tap Entrails Feaster.
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Entrancing Lyre
( 3)
Artifact
You may choose not to untap Entrancing Lyre during your untap step. , : Tap target creature with power X or less. It doesn't untap during its controller's untap step for as long as Entrancing Lyre remains tapped.
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Entrapment Maneuver
( 4)
Instant
Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.
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Topaz Dragon (Entropic Cloud)
( 2)
Instant — Adventure
Creatures you control gain deathtouch until end of turn. (Then exile this card. You may cast the creature later from exile.)
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Gray Slaad (Entropic Decay)
( 2)
Sorcery — Adventure
Mill four cards. (Then exile this card. You may cast the creature later from exile.)
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Entropic Eidolon
( 4)
Creature — Spirit
(2/2)
, Sacrifice Entropic Eidolon: Target player loses 1 life and you gain 1 life. Whenever you cast a multicolored spell, you may return Entropic Eidolon from your graveyard to your hand.
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Entropic Specter
( 5)
Creature — Specter Spirit
(*/*)
Flying As Entropic Specter enters, choose an opponent. Entropic Specter's power and toughness are each equal to the number of cards in the chosen player's hand. Whenever Entropic Specter deals damage to a player, that player discards a card.
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Beluna's Gatekeeper (Entry Denied)
( 2)
Sorcery — Adventure
Return target creature you don't control with mana value 3 or less to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
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Ent's Fury
( 2)
Sorcery
Put a +1/+1 counter on target creature you control if its power is 4 or greater. Then that creature gets +1/+1 until end of turn and fights target creature you don't control.
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Environmental Sciences
( 2)
Sorcery — Lesson
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 2 life.
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Envoy of the Ancestors
( 3)
Creature — Human Cleric
(2/3)
Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Modified creatures you control have lifelink. (Equipment, Auras you control, and counters are modifications.)
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Éomer of the Riddermark
( 5)
Legendary Creature — Human Knight
(5/4)
Haste Whenever Éomer of the Riddermark attacks, if you control a creature with the greatest power among creatures on the battlefield, create a 1/1 white Human Soldier creature token.
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Éowyn, Fearless Knight
( 4)
Legendary Creature — Human Knight
(3/4)
Haste When Éowyn, Fearless Knight enters, exile target creature an opponent controls with greater power. Legendary creatures you control gain protection from each of that creature's colors until end of turn.
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Ephara, Ever-Sheltering
( 0)
Legendary Enchantment Creature — God
(4/4)
Ephara, Ever-Sheltering has lifelink and indestructible as long as you control at least three other enchantments. Whenever another enchantment you control enters, draw a card.
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Ephara, God of the Polis
( 4)
Legendary Enchantment Creature — God
(6/5)
Indestructible As long as your devotion to white and blue is less than seven, Ephara isn't a creature. At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card.
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Ephara's Enlightenment
( 3)
Enchantment — Aura
Enchant creature When Ephara's Enlightenment enters, put a +1/+1 counter on enchanted creature. Enchanted creature has flying. Whenever a creature you control enters, you may return Ephara's Enlightenment to its owner's hand.
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Ephemerate
( 1)
Instant
Exile target creature you control, then return it to the battlefield under its owner's control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Epic Confrontation
( 2)
Sorcery
Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
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Epic Experiment
( 2)
Sorcery
Exile the top X cards of your library. You may cast instant and sorcery spells with mana value X or less from among them without paying their mana costs. Then put all cards exiled this way that weren't cast into your graveyard.
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Epic Proportions
( 6)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +5/+5 and has trample.
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Epic Struggle
( 4)
Enchantment
At the beginning of your upkeep, if you control twenty or more creatures, you win the game.
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Epicenter
( 5)
Sorcery
Target player sacrifices a land. Threshold — Each player sacrifices all lands they control instead if seven or more cards are in your graveyard.
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Epiphany at the Drownyard
( 1)
Instant
Reveal the top X plus one cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
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Epiphany Storm
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has ", , Discard a card: Draw a card."
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Epistolary Librarian
( 4)
Creature — Astartes Wizard
(3/4)
Veil of Time — Whenever Epistolary Librarian attacks, you may cast a spell with mana value X or less from your hand without paying its mana cost, where X is the number of attacking creatures.
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Epitaph Golem
( 5)
Artifact Creature — Golem
(3/5)
: Put target card from your graveyard on the bottom of your library.
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Epochrasite
( 2)
Artifact Creature — Construct
(1/1)
Epochrasite enters with three +1/+1 counters on it if you didn't cast it from your hand. When Epochrasite dies, exile it with three time counters on it and it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may cast this card without paying its mana cost. It has haste.)
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Equal Treatment
( 2)
Instant
If any source would deal 1 or more damage to a permanent or player this turn, it deals 2 damage to that permanent or player instead. Draw a card.
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Equestrian Skill
( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3. As long as enchanted creature is a Human, it has trample.
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Era of Enlightenment
( 2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — Scry 2. II — You gain 2 life. III — Exile this Saga, then return it to the battlefield transformed under your control.
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Eradicate
( 4)
Sorcery
Exile target nonblack creature. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and exile them. Then that player shuffles.
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Eradicator Valkyrie
( 4)
Creature — Angel Berserker
(4/3)
Flying, lifelink, hexproof from planeswalkers Boast — , Sacrifice a creature: Each opponent sacrifices a creature or planeswalker. (Activate only if this creature attacked this turn and only once each turn.)
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Erase (Not the Urza's Legacy One)
( 3)
Instant
If you control two or more white permanents that share an artist, you may cast this spell without paying its mana cost. Exile target enchantment.
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Erayo, Soratami Ascendant
( 2)
Legendary Creature — Moonfolk Monk
(1/1)
Flying Whenever the fourth spell of a turn is cast, flip Erayo, Soratami Ascendant.
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Erdwal Illuminator
( 2)
Creature — Spirit
(1/3)
Flying Whenever you investigate for the first time each turn, investigate an additional time.
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Erebor Flamesmith
( 2)
Creature — Dwarf Artificer
(2/1)
Whenever you cast an instant or sorcery spell, Erebor Flamesmith deals 1 damage to each opponent.
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Erebos, Bleak-Hearted
( 4)
Legendary Enchantment Creature — God
(5/6)
Indestructible As long as your devotion to black is less than five, Erebos isn't a creature. Whenever another creature you control dies, you may pay 2 life. If you do, draw a card. , Sacrifice another creature: Target creature gets -2/-1 until end of turn.
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Erebos, God of the Dead
( 4)
Legendary Enchantment Creature — God
(5/7)
Indestructible As long as your devotion to black is less than five, Erebos isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to black.) Your opponents can't gain life. , Pay 2 life: Draw a card.
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Erebos's Intervention
( 1)
Instant
Choose one — • Target creature gets -X/-X until end of turn. You gain X life. • Exile up to twice X target cards from graveyards.
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Erebos's Titan
( 4)
Creature — Giant
(5/5)
As long as your opponents control no creatures, Erebos's Titan has indestructible. (Damage and effects that say "destroy" don't destroy it.) Whenever a creature card leaves an opponent's graveyard, you may discard a card. If you do, return Erebos's Titan from your graveyard to your hand.
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Erestor of the Council
( 3)
Legendary Creature — Elf Noble
(2/4)
Whenever players finish voting, each opponent who voted for a choice you voted for creates a Treasure token. You scry X, where X is the number of opponents who voted for a choice you didn't vote for. Draw a card.
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Eriette of the Charmed Apple
( 3)
Legendary Creature — Human Warlock
(2/4)
Each creature that's enchanted by an Aura you control can't attack you or planeswalkers you control. At the beginning of your end step, each opponent loses X life and you gain X life, where X is the number of Auras you control.
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Eriette, the Beguiler
( 4)
Legendary Creature — Human Warlock
(4/4)
Lifelink Whenever an Aura you control becomes attached to a nonland permanent an opponent controls with mana value less than or equal to that Aura's mana value, gain control of that permanent for as long as that Aura is attached to it.
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Eriette's Tempting Apple
( 4)
Legendary Artifact — Food
When Eriette's Tempting Apple enters, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. , , Sacrifice Eriette's Tempting Apple: You gain 3 life. , , Sacrifice Eriette's Tempting Apple: Target opponent loses 3 life.
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Eriette's Whisper
( 4)
Sorcery
Target opponent discards two cards. Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
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Erinis, Gloom Stalker
( 3)
Legendary Creature — Halfling Ranger
(3/3)
Deathtouch Whenever Erinis, Gloom Stalker attacks, return target land card from your graveyard to the battlefield. Choose a Background (You can have a Background as a second commander.)
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Eris, Roar of the Storm
( 10)
Legendary Creature — Elemental Warlock
(4/4)
This spell costs less to cast for each different mana value among instant and sorcery cards in your graveyard. Flying, prowess Whenever you cast your second spell each turn, create a 4/4 red Dragon Elemental creature token with flying and prowess.
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Erithizon
( 4)
Creature — Beast
(4/4)
Whenever Erithizon attacks, put a +1/+1 counter on target creature of defending player's choice.
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Erkenbrand, Lord of Westfold
( 4)
Legendary Creature — Human Soldier
(3/3)
Whenever Erkenbrand, Lord of Westfold or another Human you control enters, creatures you control get +1/+0 until end of turn.
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Eron the Relentless
( 5)
Legendary Creature — Human Rogue
(5/2)
Haste : Regenerate Eron the Relentless.
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Errand of Duty
( 2)
Instant
Create a 1/1 white Knight creature token with banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Errant and Giada
( 3)
Legendary Creature — Human Angel
(2/3)
Flash Flying You may look at the top card of your library any time. You may cast spells with flash or flying from the top of your library.
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Errant Doomsayers
( 2)
Creature — Human Rebel
(1/1)
: Tap target creature with toughness 2 or less.
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Errant Minion
( 3)
Enchantment — Aura
Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player may pay any amount of mana. Errant Minion deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.
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Errant, Street Artist
( 1)
Legendary Creature — Human Rogue
(0/3)
Flash Defender, haste , : Copy target spell you control that wasn't cast. You may choose new targets for the copy.
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Errantry
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+0 and can only attack alone.
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Erratic Apparition
( 3)
Creature — Spirit
(1/3)
Flying, vigilance Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, Erratic Apparition gets +1/+1 until end of turn.
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Erratic Cyclops
( 4)
Creature — Cyclops Shaman
(0/8)
Trample Whenever you cast an instant or sorcery spell, Erratic Cyclops gets +X/+0 until end of turn, where X is that spell's mana value.
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Erratic Explosion
( 3)
Sorcery
Choose any target. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's mana value to that permanent or player. Put the revealed cards on the bottom of your library in any order.
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Erratic Mutation
( 3)
Instant
Choose target creature. Reveal cards from the top of your library until you reveal a nonland card. That creature gets +X/-X until end of turn, where X is that card's mana value. Put all cards revealed this way on the bottom of your library in any order.
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Ersatz Gnomes
( 3)
Artifact Creature — Gnome
(1/1)
: Target spell becomes colorless. : Target permanent becomes colorless until end of turn.
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Erstwhile Trooper
( 3)
Creature — Zombie Soldier
(2/2)
Discard a creature card: Erstwhile Trooper gets +2/+2 and gains trample until end of turn. Activate only once each turn.
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Ertai Resurrected
( 4)
Legendary Creature — Phyrexian Human Wizard
(3/2)
Flash When Ertai Resurrected enters, choose up to one — • Counter target spell, activated ability, or triggered ability. Its controller draws a card. • Destroy another target creature or planeswalker. Its controller draws a card.
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Ertai's Familiar
( 2)
Creature — Illusion
(2/2)
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) When Ertai's Familiar phases out or leaves the battlefield, mill three cards. : Until your next upkeep, Ertai's Familiar can't phase out.
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Ertai's Meddling
( 1)
Instant
X can't be 0. Target spell's controller exiles it with X delay counters on it. At the beginning of each of that player's upkeeps, if that card is exiled, remove a delay counter from it. If the card has no delay counters on it, the player puts it onto the stack as a copy of the original spell.
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Ertai's Scorn
( 3)
Instant
This spell costs less to cast if an opponent cast two or more spells this turn. Counter target spell.
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