SEARCH:

+t (19617)

<<  434445464748495051525354555657 > >>
Search Criteria
Updating... Updating search parameters...
 Search Result Options
    Name (asc)   >    
  • Additional Sort:

Display:
Enchanted Being
Enchanted Being 1WhiteWhite (3)
Creature — Human (2/2)

Prevent all combat damage that would be dealt to Enchanted Being by enchanted creatures.

Legends (Common)
Enchanted Carriage
Enchanted Carriage 5 (5)
Artifact — Vehicle (4/4)

When Enchanted Carriage enters, create two 1/1 white Mouse creature tokens.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Throne of Eldraine (Uncommon)
Enchanted Evening
Enchanted Evening 3White or BlueWhite or Blue (5)
Enchantment

All permanents are enchantments in addition to their other types.

Shadowmoor (Rare)
Enchanted Prairie (playtest)
Enchanted Prairie (playtest) (0)
Enchantment Land

CARDNAME enters the battlefield tapped.

Tap: Add White or Blue.

Mystery Booster (Common)
Enchanter's Bane
Enchanter's Bane 1Red (2)
Enchantment

At the beginning of your end step, target enchantment deals damage equal to its mana value to its controller unless that player sacrifices it.

Duskmourn: House of Horror Commander (Rare)
Other Versions
Commander 2018 (Rare)
Enchantment Alteration
Enchantment Alteration Blue (1)
Instant

Attach target Aura attached to a creature or land to another permanent of that type.

Chronicles (Uncommon)
Other Versions
Legends (Common)
Urza's Saga (Uncommon)
Enchantmentize (playtest)
Enchantmentize (playtest) 3Blue (4)
Enchantment — — Aura

Enchant creature or enchantment

Enchanted permanent is an enchantment and loses all other card types. (It still has its abilities, but it's no longer a creature.)

Mystery Booster (Common)
Enchantress's Presence
Enchantress's Presence 2Green (3)
Enchantment

Whenever you cast an enchantment spell, draw a card.

Wilds of Eldraine Commander (Rare)
Other Versions
Onslaught (Rare)
Commander 2018 (Rare)
Modern Horizons 2 (Rare)
Historic Anthology 3 (Rare)
Commander Masters (Rare)
Enclave Cryptologist
Enclave Cryptologist Blue (1)
Creature — Merfolk Wizard (0/1)

Level up 1Blue (1Blue: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-2

0/1

Tap: Draw a card, then discard a card.

LEVEL 3+

0/1

Tap: Draw a card.

Rise of the Eldrazi (Uncommon)
Enclave Elite
Enclave Elite 2Blue (3)
Creature — Merfolk Soldier (2/2)

Multikicker 1Blue (You may pay an additional 1Blue any number of times as you cast this spell.)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Enclave Elite enters with a +1/+1 counter on it for each time it was kicked.

Magic: The Gathering—Conspiracy (Common)
Other Versions
Worldwake (Common)
Encroaching Mycosynth
Encroaching Mycosynth 3Blue (4)
Artifact

Nonland permanents you control are artifacts in addition to their other types. The same is true for permanent spells you control and nonland permanent cards you own that aren't on the battlefield.

Phyrexia: All Will Be One (Rare)
Encroaching Wastes
Encroaching Wastes (0)
Land

Tap: Add Colorless.

4, Tap, Sacrifice Encroaching Wastes: Destroy target nonbasic land.

Commander Legends (Uncommon)
Other Versions
Magic 2014 Core Set (Uncommon)
Encrust
Encrust 1BlueBlue (3)
Enchantment — Aura

Enchant artifact or creature

Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.

Magic 2015 Core Set (Common)
Other Versions
Magic 2013 (Common)
End Hostilities
End Hostilities 3WhiteWhite (5)
Sorcery

Destroy all creatures and all permanents attached to creatures.

Khans of Tarkir (Rare)
End the Festivities
End the Festivities Red (1)
Sorcery

End the Festivities deals 1 damage to each opponent and each creature and planeswalker they control.

Innistrad: Crimson Vow (Common)
Endless Atlas
Endless Atlas 2 (2)
Artifact

2, Tap: Draw a card. Activate only if you control three or more lands with the same name.

Commander Masters (Rare)
Other Versions
Commander 2018 (Rare)
Double Masters (Rare)
Warhammer 40,000 Commander (Rare)
Endless Detour
Endless Detour GreenWhiteBlue (3)
Instant

The owner of target spell, nonland permanent, or card in a graveyard puts it on their choice of the top or bottom of their library.

Outlaws of Thunder Junction Breaking News (Rare)
Other Versions
Streets of New Capenna (Rare)
Endless Ranks of the Dead
Endless Ranks of the Dead 2BlackBlack (4)
Enchantment

At the beginning of your upkeep, create X 2/2 black Zombie creature tokens, where X is half the number of Zombies you control, rounded down.

Jumpstart 2022 (Rare)
Other Versions
Innistrad (Rare)
Innistrad: Midnight Hunt Commander (Rare)
Endoskeleton
Endoskeleton 2 (2)
Artifact

You may choose not to untap Endoskeleton during your untap step.

2, Tap: Target creature gets +0/+3 for as long as Endoskeleton remains tapped.

Urza's Saga (Uncommon)
Endrek Sahr, Master Breeder
Endrek Sahr, Master Breeder 4Black (5)
Legendary Creature — Human Wizard (2/2)

Whenever you cast a creature spell, create X 1/1 black Thrull creature tokens, where X is that spell's mana value.

When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder.

Commander Masters (Rare)
Other Versions
Time Spiral (Rare)
Commander 2013 Edition (Rare)
Modern Masters 2015 Edition (Rare)
Enduring Curiosity
Enduring Curiosity 2BlueBlue (4)
Enchantment Creature — Cat Glimmer (4/3)

Flash

Whenever a creature you control deals combat damage to a player, draw a card.

When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

Duskmourn: House of Horror (Rare)
Enduring Tenacity
Enduring Tenacity 2BlackBlack (4)
Enchantment Creature — Snake Glimmer (4/3)

Whenever you gain life, target opponent loses that much life.

When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

Duskmourn: House of Horror (Rare)
Enduring Victory
Enduring Victory 4White (5)
Instant

Destroy target attacking or blocking creature. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Dragons of Tarkir (Common)
Enduring Vitality
Enduring Vitality 1GreenGreen (3)
Enchantment Creature — Elk Glimmer (3/3)

Vigilance

Creatures you control have "Tap: Add one mana of any color."

When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

Duskmourn: House of Horror (Rare)
Enemy of Enlightenment
Enemy of Enlightenment 5Black (6)
Enchantment Creature — Demon (5/5)

Flying

Enemy of Enlightenment gets -1/-1 for each card in your opponents' hands.

At the beginning of your upkeep, each player discards a card.

Theros Beyond Death (Uncommon)
Enemy of the Guildpact
Enemy of the Guildpact 4Black (5)
Creature — Spirit (4/2)

Protection from multicolored

Dissension (Common)
Energy Bolt
Energy Bolt Variable ColorlessRedWhite (2)
Sorcery

Choose one —

• Energy Bolt deals X damage to target player or planeswalker.

• Target player gains X life.

Mirage (Rare)
Energy Refractor
Energy Refractor 2 (2)
Artifact

When Energy Refractor enters, draw a card.

2: Add one mana of any color.

The Brothers' War (Common)
Energy Storm
Energy Storm 1White (2)
Enchantment

Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Prevent all damage that would be dealt by instant and sorcery spells.

Creatures with flying don't untap during their controllers' untap steps.

Masters Edition II (Rare)
Other Versions
Ice Age (Rare)
Energy Tap
Energy Tap Blue (1)
Sorcery

Tap target untapped creature you control. If you do, add an amount of Colorless equal to that creature's mana value.

Legends (Common)
Other Versions
Fourth Edition (Common)
Energy Vortex
Energy Vortex 3BlueBlue (5)
Enchantment

As Energy Vortex enters, choose an opponent.

At the beginning of your upkeep, remove all vortex counters from Energy Vortex.

At the beginning of the chosen player's upkeep, Energy Vortex deals 3 damage to that player unless they pay 1 for each vortex counter on Energy Vortex.

Variable Colorless: Put X vortex counters on Energy Vortex. Activate only during your upkeep.

Mirage (Rare)
Enervate
Enervate 1Blue (2)
Instant

Tap target artifact, creature, or land.

Draw a card at the beginning of the next turn's upkeep.

Masters Edition II (Common)
Other Versions
Fifth Edition (Common)
Ice Age (Common)
Enfeeblement
Enfeeblement BlackBlack (2)
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

Enchanted creature gets -2/-2.

Tempest (Common)
Other Versions
Classic Sixth Edition (Common)
Ninth Edition (Common)
Mirage (Common)
Engineered Might
Engineered Might 3GreenWhite (5)
Sorcery

Choose one —

• Target creature gets +5/+5 and gains trample until end of turn.

• Creatures you control get +2/+2 and gain vigilance until end of turn.

Kaladesh Remastered (Uncommon)
Other Versions
Kaladesh (Uncommon)
Engulf the Shore
Engulf the Shore 3Blue (4)
Instant

Return to their owners' hands all creatures with toughness less than or equal to the number of Islands you control.

Game Night 2019 (Rare)
Other Versions
Shadows over Innistrad (Rare)
Duel Decks: Merfolk vs. Goblins (Rare)
Engulfing Eruption
Engulfing Eruption 2RedRed (4)
Sorcery

Engulfing Eruption deals 5 damage to target creature.

Core Set 2020 (Common)
Enigma Thief
Enigma Thief 5BlueBlue (7)
Creature — Sphinx Rogue (5/5)

Prowl 3Blue (You may cast this spell for its prowl cost if you dealt combat damage to a player this turn with a Sphinx or Rogue.)

Flying

When Enigma Thief enters, for each opponent, return up to one target nonland permanent that player controls to its owner's hand.

Zendikar Rising Commander (Rare)
Enigmatic Incarnation
Enigmatic Incarnation 2GreenBlue (4)
Enchantment

At the beginning of your end step, you may sacrifice another enchantment. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed enchantment's mana value, put that card onto the battlefield, then shuffle.

Theros Beyond Death (Rare)
Enlightened Ascetic
Enlightened Ascetic 1White (2)
Creature — Cat Monk (1/1)

When Enlightened Ascetic enters, you may destroy target enchantment.

Magic Origins (Common)
Enlightened Maniac
Enlightened Maniac 3Blue (4)
Creature — Human (0/2)

When Enlightened Maniac enters, create a 3/2 colorless Eldrazi Horror creature token.

Eldritch Moon (Common)
Enlightened Tutor
Enlightened Tutor White (1)
Instant

Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.

Dominaria Remastered (Rare)
Other Versions
Classic Sixth Edition (Uncommon)
Mirage (Uncommon)
Eternal Masters (Rare)
Enlisted Wurm
Enlisted Wurm 4GreenWhite (6)
Creature — Wurm (5/5)

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Planechase Anthology (Uncommon)
Other Versions
Alara Reborn (Uncommon)
Planechase 2012 Edition (Uncommon)
Enlistment Officer
Enlistment Officer 3White (4)
Creature — Human Soldier (2/3)

First strike

When Enlistment Officer enters, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library in any order.

Apocalypse (Uncommon)
Enormous Baloth
Enormous Baloth 6Green (7)
Creature — Beast (7/7)

Magic 2010 (Uncommon)
Other Versions
Eighth Edition (Uncommon)
Ninth Edition (Uncommon)
Legions (Uncommon)
Tenth Edition (Uncommon)
Enraged Ceratok
Enraged Ceratok 2GreenGreen (4)
Creature — Rhino (4/4)

Enraged Ceratok can't be blocked by creatures with power 2 or less.

Ravnica Clue Edition (Uncommon)
Other Versions
Ravnica Allegiance (Uncommon)
Enraged Giant
Enraged Giant 5Red (6)
Creature — Giant (4/4)

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)

Trample, haste

Kaladesh Remastered (Uncommon)
Other Versions
Aether Revolt (Uncommon)
Enraged Killbot
Enraged Killbot 2 (2)
Artifact Creature — Killbot (2/1)

Unstable (Common)
Enraged Revolutionary
Enraged Revolutionary 2Red (3)
Creature — Human Warrior (2/1)

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

Magic: The Gathering—Conspiracy (Common)
Enroll in the Coalition (playtest)
Enroll in the Coalition (playtest) 3White (4)
Enchantment

You are a Flagbearer.

While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer if able.

Mystery Booster (Common)
Enshrouding Mist
Enshrouding Mist White (1)
Instant

Target creature gets +1/+1 until end of turn. Prevent all damage that would be dealt to it this turn. If it's renowned, untap it.

Magic Origins (Common)
Enslaved Scout
Enslaved Scout 2Red (3)
Creature — Goblin Scout (2/2)

2: Enslaved Scout gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)

Alliances (Common)
Ensnared by the Mara
Ensnared by the Mara 2RedRed (4)
Sorcery

Each opponent faces a villainous choice — They exile cards from the top of their library until they exile a nonland card, then you may cast that card without paying its mana cost, or that player exiles the top four cards of their library and Ensnared by the Mara deals damage equal to the total mana value of those exiled cards to that player.

Doctor Who Commander (Rare)
Ensoul Artifact
Ensoul Artifact 1Blue (2)
Enchantment — Aura

Enchant artifact

Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types.

Magic 2015 Core Set (Uncommon)
Ensouled Scimitar
Ensouled Scimitar 3 (3)
Artifact — Equipment

3: Ensouled Scimitar becomes a 1/5 Spirit artifact creature with flying until end of turn. (Equipment that's a creature can't equip a creature.)

Equipped creature gets +1/+5.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Fifth Dawn (Uncommon)
Entangler
Entangler 2WhiteWhite (4)
Enchantment — Aura

Enchant creature

Enchanted creature can block any number of creatures.

Prophecy (Uncommon)
Entangling Trap
Entangling Trap 1White (2)
Enchantment

Whenever you clash, tap target creature an opponent controls. If you won, that creature doesn't untap during its controller's next untap step. (This ability triggers after the clash ends.)

Lorwyn (Uncommon)
Entangling Vines
Entangling Vines 3Green (4)
Enchantment — Aura

Enchant tapped creature

Enchanted creature doesn't untap during its controller's untap step.

Magic 2010 (Common)
Ent-Draught Basin
Ent-Draught Basin 2 (2)
Artifact

Variable Colorless, Tap: Put a +1/+1 counter on target creature with power X. Activate only as a sorcery.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Enter the Dungeon
Enter the Dungeon BlackBlack (2)
Sorcery

Players play a Magic subgame under the table, starting at 5 life and using their libraries as their decks. The winner searches their library for two cards, puts those cards into their hand, then shuffles.

Unsanctioned (Rare)
Other Versions
Unhinged (Rare)
Enter the Enigma
Enter the Enigma Blue (1)
Sorcery

Target creature can't be blocked this turn.

Draw a card.

Duskmourn: House of Horror (Common)
Enter the God-Eternals
Enter the God-Eternals 2BlueBlueBlack (5)
Sorcery

Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass Zombies 4. (Put four +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

War of the Spark (Rare)
Enter the Infinite
Enter the Infinite 8BlueBlueBlueBlue (12)
Sorcery

Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.

Ravnica Remastered (Mythic Rare)
Other Versions
Gatecrash (Mythic Rare)
Enter the Unknown
Enter the Unknown Green (1)
Sorcery

Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)

You may play an additional land this turn.

Rivals of Ixalan (Uncommon)
Breaking // Entering (Entering)
Breaking // Entering (Entering) 4BlackRed (6)
Sorcery

Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Rare)
Enterprising Scallywag
Enterprising Scallywag 1Red (2)
Creature — Goblin Pirate (2/2)

At the beginning of your end step, if you descended this turn, create a Treasure token. (You descended if a permanent card was put into your graveyard from anywhere.)

The Lost Caverns of Ixalan (Uncommon)
Enthralling Hold
Enthralling Hold 3BlueBlue (5)
Enchantment — Aura

Enchant creature

You can't choose an untapped creature as this spell's target as you cast it.

You control enchanted creature.

Core Set 2021 (Uncommon)
Enthralling Victor
Enthralling Victor 3Red (4)
Creature — Human Warrior (3/2)

When Enthralling Victor enters, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and Tap this turn.)

Battlebond (Uncommon)
Other Versions
Magic Origins (Uncommon)
Masters 25 (Uncommon)
Enthusiastic Mechanaut
Enthusiastic Mechanaut BlueRed (2)
Artifact Creature — Goblin Artificer (2/2)

Flying

Artifact spells you cast cost 1 less to cast.

Kamigawa: Neon Dynasty (Uncommon)
Enthusiastic Study
Enthusiastic Study 2Red (3)
Instant

Target creature gets +3/+1 and gains trample until end of turn.

Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Strixhaven: School of Mages (Common)
Entirely Normal Armchair
Entirely Normal Armchair (0)
Artifact

During your turn, if Entirely Normal Armchair is in your hand, you may hide it on the battlefield.

0: Return Entirely Normal Armchair to its owner's hand. Only your opponents may activate this ability and only if they see Entirely Normal Armchair.

2, Sacrifice Entirely Normal Armchair: Destroy target attacking creature.

Unsanctioned (Uncommon)
Other Versions
Unstable (Uncommon)
Entish Restoration
Entish Restoration 2Green (3)
Instant

Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Entity Tracker
Entity Tracker 2Blue (3)
Creature — Human Scout (2/3)

Flash

Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card.

Duskmourn: House of Horror (Rare)
Entomb
Entomb Black (1)
Instant

Search your library for a card, put that card into your graveyard, then shuffle.

Dominaria Remastered (Rare)
Other Versions
Odyssey (Rare)
Premium Deck Series: Graveborn (Rare)
Eternal Masters (Rare)
Masterpiece Series: Amonkhet Invocations (Special)
Ultimate Masters (Rare)
Entomber Exarch
Entomber Exarch 2BlackBlack (4)
Creature — Phyrexian Cleric (2/2)

When Entomber Exarch enters, choose one —

• Return target creature card from your graveyard to your hand.

• Target opponent reveals their hand. You choose a noncreature card from it. That player discards that card.

Jumpstart (Uncommon)
Other Versions
New Phyrexia (Uncommon)
Modern Masters 2017 Edition (Uncommon)
Entourage of Trest
Entourage of Trest 4Green (5)
Creature — Elf Soldier (4/4)

When Entourage of Trest enters, you become the monarch.

Entourage of Trest can block an additional creature each combat as long as you're the monarch.

Commander Masters (Common)
Other Versions
Conspiracy: Take the Crown (Common)
Commander Legends (Common)
Entrails Feaster
Entrails Feaster Black (1)
Creature — Zombie Cat (1/1)

At the beginning of your upkeep, you may exile a creature card from a graveyard. If you do, put a +1/+1 counter on Entrails Feaster. If you don't, tap Entrails Feaster.

Onslaught (Rare)
Entrancing Lyre
Entrancing Lyre 3 (3)
Artifact

You may choose not to untap Entrancing Lyre during your untap step.

Variable Colorless, Tap: Tap target creature with power X or less. It doesn't untap during its controller's untap step for as long as Entrancing Lyre remains tapped.

Theros Beyond Death (Uncommon)
Entrancing Melody
Entrancing Melody Variable ColorlessBlueBlue (2)
Sorcery

Gain control of target creature with mana value X.

Ixalan (Rare)
Entrapment Maneuver
Entrapment Maneuver 3White (4)
Instant

Target player sacrifices an attacking creature of their choice. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.

Magic The Gathering—Fallout (Rare)
Other Versions
Commander 2016 (Rare)
Warhammer 40,000 Commander (Rare)
Entreat the Angels
Entreat the Angels Variable ColorlessVariable ColorlessWhiteWhiteWhite (3)
Sorcery

Create X 4/4 white Angel creature tokens with flying.

Miracle Variable ColorlessWhiteWhite (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Duskmourn: House of Horror Commander (Mythic Rare)
Other Versions
Avacyn Restored (Mythic Rare)
From the Vault: Angels (Mythic Rare)
Modern Masters 2017 Edition (Mythic Rare)
Commander 2018 (Mythic Rare)
Entreat the Dead
Entreat the Dead Variable ColorlessVariable ColorlessBlackBlackBlack (3)
Sorcery

Return X target creature cards from your graveyard to the battlefield.

Miracle Variable ColorlessBlackBlack (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Commander 2018 (Rare)
Topaz Dragon (Entropic Cloud)
Topaz Dragon (Entropic Cloud) 1Black (2)
Instant — Adventure

Creatures you control gain deathtouch until end of turn. (Then exile this card. You may cast the creature later from exile.)

Commander Legends: Battle for Baldur's Gate (Uncommon)
Gray Slaad (Entropic Decay)
Gray Slaad (Entropic Decay) 1Black (2)
Sorcery — Adventure

Mill four cards. (Then exile this card. You may cast the creature later from exile.)

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Entropic Eidolon
Entropic Eidolon 3Black (4)
Creature — Spirit (2/2)

Black, Sacrifice Entropic Eidolon: Target player loses 1 life and you gain 1 life.

Whenever you cast a multicolored spell, you may return Entropic Eidolon from your graveyard to your hand.

Dissension (Common)
Entropic Specter
Entropic Specter 3BlackBlack (5)
Creature — Specter Spirit (*/*)

Flying

As Entropic Specter enters, choose an opponent.

Entropic Specter's power and toughness are each equal to the number of cards in the chosen player's hand.

Whenever Entropic Specter deals damage to a player, that player discards a card.

Exodus (Rare)
Beluna's Gatekeeper (Entry Denied)
Beluna's Gatekeeper (Entry Denied) 1Blue (2)
Sorcery — Adventure

Return target creature you don't control with mana value 3 or less to its owner's hand. (Then exile this card. You may cast the creature later from exile.)

Wilds of Eldraine (Common)
Ent's Fury
Ent's Fury 1Green (2)
Sorcery

Put a +1/+1 counter on target creature you control if its power is 4 or greater. Then that creature gets +1/+1 until end of turn and fights target creature you don't control.

The Lord of the Rings: Tales of Middle Earth (Common)
Environmental Sciences
Environmental Sciences 2 (2)
Sorcery — Lesson

Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 2 life.

Mystery Booster 2: Convention Edition (Common)
Other Versions
Strixhaven: School of Mages (Common)
Envoy of the Ancestors
Envoy of the Ancestors 2White (3)
Creature — Human Cleric (2/3)

Outlast White (White, Tap: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Modified creatures you control have lifelink. (Equipment, Auras you control, and counters are modifications.)

Modern Horizons 3 (Uncommon)
Éomer of the Riddermark
Éomer of the Riddermark 4Red (5)
Legendary Creature — Human Knight (5/4)

Haste

Whenever Éomer of the Riddermark attacks, if you control a creature with the greatest power among creatures on the battlefield, create a 1/1 white Human Soldier creature token.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Éowyn, Fearless Knight
Éowyn, Fearless Knight 2RedWhite (4)
Legendary Creature — Human Knight (3/4)

Haste

When Éowyn, Fearless Knight enters, exile target creature an opponent controls with greater power. Legendary creatures you control gain protection from each of that creature's colors until end of turn.

The Lord of the Rings: Tales of Middle Earth (Rare)
Ephara, Ever-Sheltering
Ephara, Ever-Sheltering (0)
Legendary Enchantment Creature — God (4/4)

Ephara, Ever-Sheltering has lifelink and indestructible as long as you control at least three other enchantments.

Whenever another enchantment you control enters, draw a card.

March of the Machine (Rare)
Ephara, God of the Polis
Ephara, God of the Polis 2WhiteBlue (4)
Legendary Enchantment Creature — God (6/5)

Indestructible

As long as your devotion to white and blue is less than seven, Ephara isn't a creature.

At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card.

Secret Lair Drop (Mythic Rare)
Other Versions
Born of the Gods (Mythic Rare)
Ephara's Enlightenment
Ephara's Enlightenment 1WhiteBlue (3)
Enchantment — Aura

Enchant creature

When Ephara's Enlightenment enters, put a +1/+1 counter on enchanted creature.

Enchanted creature has flying.

Whenever a creature you control enters, you may return Ephara's Enlightenment to its owner's hand.

Born of the Gods (Uncommon)
Ephemerate
Ephemerate White (1)
Instant

Exile target creature you control, then return it to the battlefield under its owner's control.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Strixhaven Mystical Archive (Rare)
Other Versions
Modern Horizons (Common)
Epic Confrontation
Epic Confrontation 1Green (2)
Sorcery

Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)

The Brothers' War (Common)
Other Versions
Dragons of Tarkir (Common)
Masters 25 (Common)
Epic Experiment
Epic Experiment Variable ColorlessBlueRed (2)
Sorcery

Exile the top X cards of your library. You may cast instant and sorcery spells with mana value X or less from among them without paying their mana costs. Then put all cards exiled this way that weren't cast into your graveyard.

Outlaws of Thunder Junction Commander (Mythic Rare)
Other Versions
Return to Ravnica (Mythic Rare)
Commander 2015 (Mythic Rare)
Time Spiral Remastered (Bonus)
Commander 2021 (Mythic Rare)
Epic Proportions
Epic Proportions 4GreenGreen (6)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets +5/+5 and has trample.

Arena Base Set (Rare)
Other Versions
Lorwyn (Rare)
Commander 2018 (Rare)
Epic Struggle
Epic Struggle 2GreenGreen (4)
Enchantment

At the beginning of your upkeep, if you control twenty or more creatures, you win the game.

Judgment (Rare)
Epicenter
Epicenter 4Red (5)
Sorcery

Target player sacrifices a land of their choice.

Threshold — Each player sacrifices all lands they control instead if seven or more cards are in your graveyard.

Odyssey (Rare)
<< 434445464748495051525354555657 > >>
We have updated our privacy policy. Click the link to learn more.

Gatherer works better in the Companion app!

Continue