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Giantbaiting
( 3)
Sorcery
Create a 4/4 red and green Giant Warrior creature token with haste. Exile it at the beginning of the next end step. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
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Giant's Amulet
( 1)
Artifact — Equipment
When Giant's Amulet enters, you may pay . If you do, create a 4/4 blue Giant Wizard creature token, then attach Giant's Amulet to it. Equipped creature gets +0/+1 and has "This creature has hexproof as long as it's untapped."(It can't be the target of spells or abilities your opponents control.) Equip
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Giant's Grasp
( 4)
Enchantment — Aura
Enchant Giant you control When Giant's Grasp enters, gain control of target nonland permanent for as long as Giant's Grasp remains on the battlefield.
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Giant's Ire
( 4)
Kindred Sorcery — Giant
Giant's Ire deals 4 damage to target player or planeswalker. If you control a Giant, draw a card.
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Giant's Skewer
( 2)
Artifact — Equipment
Equipped creature gets +2/+1. Whenever equipped creature deals combat damage to a creature, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Gibbering Descent
( 6)
Enchantment
At the beginning of each player's upkeep, that player loses 1 life and discards a card. Hellbent — Skip your upkeep step if you have no cards in hand. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Gideon of the Trials
( 3)
Legendary Planeswalker — Gideon
(3)
+1: Until your next turn, prevent all damage target permanent would deal. 0: Until end of turn, Gideon of the Trials becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn. 0: You get an emblem with "As long as you control a Gideon planeswalker, you can't lose the game and your opponents can't win the game."
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Gideon, Battle-Forged
( 0)
Legendary Planeswalker — Gideon
(3)
+2: Up to one target creature an opponent controls attacks Gideon, Battle-Forged during its controller's next turn if able. +1: Until your next turn, target creature gains indestructible. Untap that creature. 0: Until end of turn, Gideon, Battle-Forged becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
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Gideon, Champion of Justice
( 4)
Legendary Planeswalker — Gideon
(4)
+1: Put a loyalty counter on Gideon, Champion of Justice for each creature target opponent controls. 0: Until end of turn, Gideon, Champion of Justice becomes a Human Soldier creature with power and toughness each equal to the number of loyalty counters on him and gains indestructible. He's still a planeswalker. Prevent all damage that would be dealt to him this turn. −15: Exile all other permanents.
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Gideon, Martial Paragon
( 5)
Legendary Planeswalker — Gideon
(5)
+2: Untap all creatures you control. Those creatures get +1/+1 until end of turn. 0: Until end of turn, Gideon, Martial Paragon becomes a 5/5 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn. −10: Creatures you control get +2/+2 until end of turn. Tap all creatures your opponents control.
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Gideon, the Oathsworn
( 6)
Legendary Planeswalker — Gideon
(4)
Whenever you attack with two or more non-Gideon creatures, put a +1/+1 counter on each of those creatures. +2: Until end of turn, Gideon, the Oathsworn becomes a 5/5 white Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn. (He can't attack if he was cast this turn.) −9: Exile Gideon, the Oathsworn and each creature your opponents control.
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Gideon's Battle Cry
( 4)
Sorcery
Put a +1/+1 counter on each creature you control. You may search your library and/or graveyard for a card named Gideon, the Oathsworn, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Gideon's Defeat
( 1)
Instant
Exile target white creature that's attacking or blocking. If it was a Gideon planeswalker, you gain 5 life.
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Gideon's Intervention
( 4)
Enchantment
As Gideon's Intervention enters, choose a card name. Your opponents can't cast spells with the chosen name. Prevent all damage that would be dealt to you and permanents you control by sources with the chosen name.
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Gideon's Triumph
( 2)
Instant
Target opponent sacrifices a creature of their choice that attacked or blocked this turn. If you control a Gideon planeswalker, that player sacrifices two of those creatures of their choice instead.
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Gift Horse
( 0)
Artifact — Contraption
Whenever you crank Gift Horse, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results.
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Gift of Compleation
( 2)
Enchantment
When Gift of Compleation enters, incubate 3. (Create an Incubator token with three +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) Whenever a Phyrexian you control dies, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
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Gift of Doom
( 5)
Enchantment — Aura
Enchant creature Enchanted creature has deathtouch and indestructible. Morph—Sacrifice another creature. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) As Gift of Doom is turned face up, you may attach it to a creature.
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Gift of Estates
( 2)
Sorcery
If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, put them into your hand, then shuffle.
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Gift of Fangs
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 as long as it's a Vampire. Otherwise, it gets -2/-2.
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Gift of Granite
( 1)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +0/+2.
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Gift of Growth
( 2)
Instant
Kicker (You may pay an additional as you cast this spell.) Untap target creature. It gets +2/+2 until end of turn. If this spell was kicked, that creature gets +4/+4 until end of turn instead.
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Gift of Immortality
( 3)
Enchantment — Aura
Enchant creature When enchanted creature dies, return that card to the battlefield under its owner's control. Return Gift of Immortality to the battlefield attached to that creature at the beginning of the next end step.
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Gift of Orzhova
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has flying and lifelink.
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Gift of Paradise
( 3)
Enchantment — Aura
Enchant land When Gift of Paradise enters, you gain 3 life. Enchanted land has ": Add two mana of any one color."
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Gift of Strands
( 4)
Enchantment — Aura
Flash Enchant creature When Gift of Strands enters, scry 2. Enchanted creature gets +3/+3.
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Gift of Strength
( 2)
Instant
Target creature gets +3/+3 and gains reach until end of turn.
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Gift of the Deity
( 5)
Enchantment — Aura
Enchant creature As long as enchanted creature is black, it gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.) As long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so.
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Faerie Guidemother (Gift of the Fae)
( 2)
Sorcery — Adventure
Target creature gets +2/+1 and gains flying until end of turn. (Then exile this card. You may cast the creature later from exile.)
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Gift of the Gargantuan
( 3)
Sorcery
Look at the top four cards of your library. You may reveal a creature card and/or a land card from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
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Gift of the Viper
( 1)
Instant
Put a +1/+1 counter, a reach counter, and a deathtouch counter on target creature. Untap it.
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Gift of the Woods
( 1)
Enchantment — Aura
Enchant creature Whenever enchanted creature blocks or becomes blocked, it gets +0/+3 until end of turn and you gain 1 life.
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Gift of Tusks
( 1)
Instant
Until end of turn, target creature loses all abilities and becomes a green Elephant with base power and toughness 3/3.
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Gift of Wrath
( 4)
Enchantment — Aura
Enchant artifact or creature As long as enchanted permanent is a creature, it gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.) When Gift of Wrath leaves the battlefield, create a 2/2 red Spirit creature token with menace.
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Gift Shop (Gift Shop (a))
( 0)
Artifact — Attraction
Visit — Choose one that hasn't been chosen. • Create a 1/1 red Balloon creature token with flying. • Create a 2/2 pink Teddy Bear creature token. • Create two Food tokens. • You get . • You may put a sticker on a nonland permanent you own. Lights — 2, 3, 6
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Gift Shop (Gift Shop (b))
( 0)
Artifact — Attraction
Visit — Choose one that hasn't been chosen. • Create a 1/1 red Balloon creature token with flying. • Create a 2/2 pink Teddy Bear creature token. • Create two Food tokens. • You get . • You may put a sticker on a nonland permanent you own. Lights — 4, 5, 6
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Gifts Ungiven
( 4)
Instant
Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
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Gigantiform
( 5)
Enchantment — Aura
Kicker Enchant creature Enchanted creature has base power and toughness 8/8 and has trample. When Gigantiform enters, if it was kicked, you may search your library for a card named Gigantiform, put it onto the battlefield, then shuffle.
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Gigantomancer
( 8)
Creature — Human Shaman
(1/1)
: Target creature you control has base power and toughness 7/7 until end of turn.
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Gigantoplasm
( 4)
Creature — Shapeshifter
(0/0)
You may have Gigantoplasm enter as a copy of any creature on the battlefield, except it has ": This creature has base power and toughness X/X."
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Giggling Skitterspike
( 4)
Artifact Creature — Toy
(1/1)
Indestructible Whenever Giggling Skitterspike attacks, blocks, or becomes the target of a spell, it deals damage equal to its power to each opponent. : Monstrosity 5. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)
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Gilded Assault Cart
( 3)
Artifact — Vehicle
(5/1)
Trample Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) Sacrifice two Treasures: Return Gilded Assault Cart from your graveyard to your hand.
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Gilded Light
( 2)
Instant
You gain shroud until end of turn. (You can't be the target of spells or abilities.) Cycling (, Discard this card: Draw a card.)
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Gilded Lotus
( 5)
Artifact
: Add three mana of any one color.
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Gilraen, Dúnedain Protector
( 3)
Legendary Creature — Human Noble
(2/3)
, : Exile another target creature you control. You may return that card to the battlefield under its owner's control. If you don't, at the beginning of the next end step, return that card to the battlefield under its owner's control with a vigilance counter and a lifelink counter on it.
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Gilt-Blade Prowler
( 3)
Creature — Human Rogue
(2/3)
, , Pay 1 life: Draw a card. Activate only if you've discarded a card this turn.
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Giltgrove Stalker
( 2)
Creature — Merfolk Warrior
(2/1)
Giltgrove Stalker can't be blocked by creatures with power 2 or less.
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Gilt-Leaf Ambush
( 3)
Kindred Instant — Elf
Create two 1/1 green Elf Warrior creature tokens. Clash with an opponent. If you win, those creatures gain deathtouch until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
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Gilt-Leaf Archdruid
( 5)
Creature — Elf Druid
(3/3)
Whenever you cast a Druid spell, you may draw a card. Tap seven untapped Druids you control: Gain control of all lands target player controls.
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Gilt-Leaf Palace
( 0)
Land
As Gilt-Leaf Palace enters, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace enters tapped. : Add or .
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Gilt-Leaf Seer
( 3)
Creature — Elf Shaman
(2/2)
, : Look at the top two cards of your library, then put them back in any order.
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Gilt-Leaf Winnower
( 5)
Creature — Elf Warrior
(4/3)
Menace (This creature can't be blocked except by two or more creatures.) When Gilt-Leaf Winnower enters, you may destroy target non-Elf creature whose power and toughness aren't equal.
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Giltspire Avenger
( 3)
Creature — Human Soldier
(2/2)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) : Destroy target creature that dealt damage to you this turn.
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Gimli of the Glittering Caves
( 3)
Legendary Creature — Dwarf Warrior
(1/1)
Double strike Whenever another legendary creature you control enters, put a +1/+1 counter on Gimli of the Glittering Caves. Whenever Gimli deals combat damage to a player, create a Treasure token.
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Gimli, Counter of Kills
( 4)
Legendary Creature — Dwarf Warrior
(4/3)
Trample Whenever a creature an opponent controls dies, Gimli, Counter of Kills deals 1 damage to that creature's controller.
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Gimli's Reckless Might
( 4)
Enchantment
Creatures you control have haste. Formidable — Whenever you attack, if creatures you control have total power 8 or greater, target attacking creature you control fights up to one target creature you don't control.
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Gingerbread Hunter
( 5)
Creature — Giant
(5/5)
When Gingerbread Hunter enters, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
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Gingerbrute
( 1)
Artifact Creature — Food Golem
(1/1)
Haste (This creature can attack and as soon as it comes under your control.) : Gingerbrute can't be blocked this turn except by creatures with haste. , , Sacrifice Gingerbrute: You gain 3 life.
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Gird for Battle
( 1)
Sorcery
Put a +1/+1 counter on each of up to two target creatures.
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Gisa, Glorious Resurrector
( 4)
Legendary Creature — Human Wizard
(4/4)
If a creature an opponent controls would die, exile it instead. At the beginning of your upkeep, put all creature cards exiled with Gisa, Glorious Resurrector onto the battlefield under your control. They gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
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Gisa, the Hellraiser
( 5)
Legendary Creature — Human Warlock
(4/4)
Ward—, Pay 2 life. Skeletons and Zombies you control get +1/+1 and have menace. Whenever you commit a crime, create two tapped 2/2 blue and black Zombie Rogue creature tokens. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
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Gisela, Blade of Goldnight
( 7)
Legendary Creature — Angel
(5/5)
Flying, first strike If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
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Gisela, the Broken Blade
( 4)
Legendary Creature — Angel Horror
(4/3)
Flying, first strike, lifelink At the beginning of your end step, if you both own and control Gisela, the Broken Blade and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares.
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Gishath, Sun's Avatar
( 8)
Legendary Creature — Dinosaur Avatar
(7/6)
Vigilance, trample, haste Whenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.
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Gitaxian Anatomist
( 4)
Creature — Phyrexian Wizard
(2/5)
When Gitaxian Anatomist enters, you may tap it. If you do, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Gitaxian Mindstinger
( 0)
Creature — Phyrexian Rogue
(3/3)
Deathtouch Whenever Gitaxian Mindstinger deals combat damage to a player or battle, draw a card.
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Gitaxian Probe
( 1)
Sorcery
( can be paid with either or 2 life.) Look at target player's hand. Draw a card.
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Gitaxian Raptor
( 3)
Creature — Phyrexian Bird
(1/4)
Flying Gitaxian Raptor enters with three oil counters on it. Remove an oil counter from Gitaxian Raptor: Gitaxian Raptor gets +1/-1 until end of turn.
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Gitaxian Spellstalker
( 0)
Creature — Phyrexian Jackal
(3/3)
Trample, ward , prowess, prowess (Each instance of prowess triggers separately.)
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Githzerai Monk
( 5)
Creature — Gith Monk
(3/2)
Flash Flying Psychic Defense — When Githzerai Monk enters, tap all creatures you don't control.
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Gitrog, Horror of Zhava
( 4)
Legendary Creature — — Frog Horror
(6/6)
Menace At the beginning of each combat, if Gitrog, Horror of Zhava is untapped, any opponent may sacrifice a creature. If they do, tap Gitrog, Horror of Zhava, then seek a land card and put it onto the battlefield tapped. Whenever a land enters the battlefield under your control, it perpetually gains ", , Sacrifice this land: Draw a card."
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Give // Take (Give)
( 3)
Sorcery
Put three +1/+1 counters on target creature. Fuse (You may cast one or both halves of this card from your hand.)
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Give In to Violence
( 2)
Instant
Target creature gets +2/+2 and gains lifelink until end of turn.
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Gixian Infiltrator
( 2)
Creature — Phyrexian Human
(2/1)
Whenever you sacrifice another permanent, put a +1/+1 counter on Gixian Infiltrator.
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Gixian Puppeteer
( 4)
Creature — Phyrexian Warlock
(4/3)
Whenever you draw your second card each turn, each opponent loses 2 life and you gain 2 life. When Gixian Puppeteer dies, return another target creature card with mana value 3 or less from your graveyard to the battlefield.
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Glacial Fortress
( 0)
Land
Glacial Fortress enters tapped unless you control a Plains or an Island. : Add or .
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Glacial Plating
( 4)
Snow Enchantment — Aura
Enchant creature Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. can be paid with one mana from a snow source.) Enchanted creature gets +3/+3 for each age counter on Glacial Plating.
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Glacial Revelation
( 3)
Sorcery
Reveal the top six cards of your library. You may put any number of snow permanent cards from among them into your hand. Put the rest into your graveyard.
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Glacian, Powerstone Engineer
( 6)
Legendary Creature — Human Artificer
(3/6)
, Tap X untapped artifacts you control: Look at the top X cards of your library. Put one of those cards into your hand and the rest into your graveyard. Partner (You can have two commanders if both have partner.)
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Glade Watcher
( 2)
Creature — Elemental
(3/3)
Defender Formidable — : Glade Watcher can attack this turn as though it didn't have defender. Activate only if creatures you control have total power 8 or greater.
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Gladecover Scout
( 1)
Creature — Elf Scout
(1/1)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Gladehart Cavalry
( 7)
Creature — Elf Knight
(6/6)
When Gladehart Cavalry enters, support 6. (Put a +1/+1 counter on each of up to six other target creatures.) Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life.
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Gladewalker Ritualist
( 3)
Creature — Shapeshifter
(3/3)
Changeling (This card is every creature type.) Whenever another creature you control named Gladewalker Ritualist enters, draw a card.
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Glaive of the Guildpact
( 2)
Artifact — Equipment
Equipped creature gets +1/+0 for each Gate you control and has vigilance and menace. (A creature with menace can't be blocked except by two or more creatures.) Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Glarb, Calamity's Augur
( 3)
Legendary Creature — Frog Wizard Noble
(2/4)
Deathtouch You may look at the top card of your library any time. You may play lands and cast spells with mana value 4 or greater from the top of your library. : Surveil 2.
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Glarecaster
( 6)
Creature — Bird Cleric
(3/3)
Flying : The next time damage would be dealt to Glarecaster and/or you this turn, that damage is dealt to any target instead.
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Glaring Spotlight
( 1)
Artifact
Creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof. , Sacrifice Glaring Spotlight: Creatures you control gain hexproof until end of turn and can't be blocked this turn.
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Glass Casket
( 2)
Artifact
When Glass Casket enters, exile target creature an opponent controls with mana value 3 or less until Glass Casket leaves the battlefield.
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Glassdust Hulk
( 5)
Artifact Creature — Golem
(3/4)
Whenever another artifact you control enters, Glassdust Hulk gets +1/+1 until end of turn and can't be blocked this turn. Cycling (, Discard this card: Draw a card.)
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Glassworks // Shattered Yard (Glassworks)
( 3)
Enchantment — Room
When you unlock this door, this Room deals 4 damage to target creature an opponent controls. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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