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________ Bird Gets the Worm
   ( 5)
Creature — Bird Guest
(2/4)
Flying When this creature enters, you may put a name sticker on it. You gain X life, where X is the number of unique vowels on that sticker. (The vowels are A, E, I, O, U, and Y.)
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Abaddon the Despoiler
    ( 5)
Legendary Creature — Astartes Warrior
(5/5)
Trample Mark of Chaos Ascendant — During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn.
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Abandon the Post
  ( 2)
Sorcery
Up to two target creatures can't block this turn. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Abbot of the Sacred Meeple (playtest)
  ( 2)
Creature — — Human Monk
(2/2)
Sinecure (This creature can occupy a space two spaces higher on the Monk Track than its power.) Once on each of your odd-numbered (beige) production phases, you may spend two additional sheep when constructing a building. If you do, you may activate the lesser production ability of any building of prestige 5 or lower you control. Exceptions: Apiary, Cobbler (but not Shoemaker), Wainwright.
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Acererak the Archlich
  ( 3)
Legendary Creature — Zombie Wizard
(5/5)
When Acererak enters, if you haven't completed Tomb of Annihilation, return Acererak to its owner's hand and venture into the dungeon. Whenever Acererak attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature of their choice.
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Acolyte of the Inferno
  ( 3)
Creature — Human Monk
(3/1)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever this creature becomes blocked by a creature, it deals 2 damage to that creature.
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Adeliz, the Cinder Wind
   ( 3)
Legendary Creature — Human Wizard
(2/2)
Flying, haste Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.
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Adriana, Captain of the Guard
   ( 5)
Legendary Creature — Human Knight
(4/4)
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.)
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Advice from the Fae
   ( 6)
Sorcery
( can be paid with any two mana or with . This card's mana value is 6.) Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.
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Advocate of the Beast
  ( 3)
Creature — Elf Shaman
(2/3)
At the beginning of your end step, put a +1/+1 counter on target Beast creature you control.
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Aegar, the Freezing Flame
   ( 3)
Legendary Creature — Giant Wizard
(3/3)
Whenever a creature or planeswalker an opponent controls is dealt excess damage, if a Giant, Wizard, or spell you controlled dealt damage to it this turn, draw a card.
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Aegis of the Gods
  ( 2)
Enchantment Creature — Human Soldier
(2/1)
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
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Aegis of the Legion
  ( 2)
Artifact — Equipment
Equipped creature gets +1/+1 and has mentor. (Whenever it attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever equipped creature mentors a creature, put a shield counter on that creature. (If that creature would be dealt damage or destroyed, remove a shield counter from it instead.) Equip 
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Aesthetic Consultation
 ( 1)
Instant
Choose an artist. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with art by the chosen artist. Put that card in your hand and exile all other cards revealed this way.
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Æther Adept (Aether Adept)
   ( 3)
Creature — Human Wizard
(2/2)
When this creature enters, return target creature to its owner's hand.
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Æther Barrier (Aether Barrier)
  ( 3)
Enchantment
Whenever a player casts a creature spell, that player sacrifices a permanent of their choice unless they pay .
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Æther Burst (Aether Burst)
  ( 2)
Instant
Return up to X target creatures to their owners' hands, where X is one plus the number of cards named Aether Burst in all graveyards as you cast this spell.
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Aether Channeler
  ( 3)
Creature — Human Wizard
(2/1)
When this creature enters, choose one — • Create a 1/1 white Bird creature token with flying. • Return another target nonland permanent to its owner's hand. • Draw a card.
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Æther Charge (Aether Charge)
  ( 5)
Enchantment
Whenever a Beast you control enters, you may have it deal 4 damage to target opponent or planeswalker.
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Aether Chaser
  ( 2)
Creature — Human Artificer
(2/1)
First strike When this creature enters, you get  (two energy counters). Whenever this creature attacks, you may pay  . If you do, create a 1/1 colorless Servo artifact creature token.
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Æther Figment (Aether Figment)
  ( 2)
Creature — Illusion
(1/1)
Kicker (You may pay an additional as you cast this spell.) If this creature was kicked, it enters with two +1/+1 counters on it. This creature can't be blocked.
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Aether Gale
   ( 5)
Sorcery
Return six target nonland permanents to their owners' hands.
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Aether Gust
  ( 2)
Instant
Choose target spell or permanent that's red or green. Its owner puts it on their choice of the top or bottom of their library.
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Aether Helix
   ( 5)
Sorcery
Return target permanent to its owner's hand. Return target permanent card from your graveyard to your hand.
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Aether Inspector
  ( 4)
Creature — Dwarf Artificer
(2/3)
Vigilance When this creature enters, you get  (two energy counters). Whenever this creature attacks, you may pay  . If you do, create a 1/1 colorless Servo artifact creature token.
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Aether Meltdown
  ( 2)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature or Vehicle When this Aura enters, you get  (two energy counters). Enchanted creature gets -4/-0.
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Æther Membrane (Aether Membrane)
   ( 3)
Creature — Wall
(0/5)
Defender; reach (This creature can block creatures with flying.) Whenever this creature blocks a creature, return that creature to its owner's hand at end of combat.
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Æther Mutation (Aether Mutation)
   ( 5)
Sorcery
Return target creature to its owner's hand. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.
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Aether Poisoner
  ( 2)
Creature — Human Artificer
(1/1)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When this creature enters, you get  (two energy counters). Whenever this creature attacks, you may pay  . If you do, create a 1/1 colorless Servo artifact creature token.
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Aether Revolt
   ( 4)
Enchantment
Revolt — As long as a permanent left the battlefield under your control this turn, if a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead. Whenever you get one or more , this enchantment deals that much damage to any target.
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Æther Rift (Aether Rift)
   ( 3)
Enchantment
At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life.
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Æther Searcher (Aether Searcher)
 ( 7)
Artifact Creature — Construct
(6/4)
Reveal this card as you draft it. Reveal the next card you draft and note its name. When this creature enters, you may search your hand and/or library for a card with a name noted as you drafted cards named Aether Searcher. You may cast it without paying its mana cost. If you searched your library this way, shuffle.
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Aether Snap
   ( 5)
Sorcery
Remove all counters from all permanents and exile all tokens.
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Aether Spellbomb
 ( 1)
Artifact
, Sacrifice this artifact: Return target creature to its owner's hand.
, Sacrifice this artifact: Draw a card.
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Æther Sting (Aether Sting)
  ( 4)
Enchantment
Whenever an opponent casts a creature spell, this enchantment deals 1 damage to that player.
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Æther Storm (Aether Storm)
  ( 4)
Enchantment
Creature spells can't be cast. Pay 4 life: Destroy this enchantment. It can't be regenerated. Any player may activate this ability.
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Aether Swooper
  ( 2)
Creature — Vedalken Artificer
(1/2)
Flying When this creature enters, you get  (two energy counters). Whenever this creature attacks, you may pay  . If you do, create a 1/1 colorless Servo artifact creature token.
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Aether Syphon
   ( 3)
Artifact
Start your engines (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) , : Draw a card.
Max speed — Whenever you draw a card, each opponent mills two cards. (Each opponent puts the top two cards of their library into their graveyard.)
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Æther Tide (Aether Tide)
  ( 1)
Sorcery
As an additional cost to cast this spell, discard X creature cards. Return X target creatures to their owners' hands.
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Aether Tradewinds
  ( 3)
Instant
Return target permanent you control and target permanent you don't control to their owners' hands.
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Aether Tunnel
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+0 and can't be blocked.
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Aether Vial
 ( 1)
Artifact
At the beginning of your upkeep, you may put a charge counter on this artifact. : You may put a creature card with mana value equal to the number of charge counters on this artifact from your hand onto the battlefield.
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Æther Web (Aether Web)
  ( 2)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow. (Creatures with reach can block creatures with flying.)
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Aetherborn Marauder
  ( 4)
Creature — Aetherborn Rogue
(2/2)
Flying, lifelink When this creature enters, move any number of +1/+1 counters from other permanents you control onto this creature.
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Ætherflame Wall (Aetherflame Wall)
  ( 2)
Creature — Wall
(0/4)
Defender This creature can block creatures with shadow as though they didn't have shadow. : This creature gets +1/+0 until end of turn.
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Aetherflux Conduit
 ( 6)
Artifact
Whenever you cast a spell, you get an amount of (energy counters) equal to the amount of mana spent to cast that spell. , Pay fifty : Draw seven cards. You may cast any number of spells from your hand without paying their mana costs.
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Aetherflux Reservoir
 ( 4)
Artifact
Whenever you cast a spell, you gain 1 life for each spell you've cast this turn. Pay 50 life: This artifact deals 50 damage to any target.
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Aetheric Amplifier
 ( 3)
Artifact
: Add one mana of any color.
, : Choose one. Activate only as a sorcery.
• Double the number of each kind of counter on target permanent. • Double the number of each kind of counter you have.
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Aetherize
  ( 4)
Instant
Return all attacking creatures to their owner's hand.
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Aetherjacket
 ( 3)
Artifact Creature — Thopter
(2/1)
Flying, vigilance , , Sacrifice this creature: Destroy another target artifact. Activate only as a sorcery.
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Ætherling (Aetherling)
   ( 6)
Creature — Shapeshifter
(4/5)
: Exile this creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
: This creature can't be blocked this turn.
: This creature gets +1/-1 until end of turn.
: This creature gets -1/+1 until end of turn.
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Aethermage's Touch
   ( 4)
Instant
Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It gains "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.
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Aetherplasm
   ( 4)
Creature — Illusion
(1/1)
Whenever this creature blocks a creature, you may return this creature to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature.
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Aethershield Artificer
  ( 4)
Creature — Dwarf Artificer
(3/3)
At the beginning of combat on your turn, target artifact creature you control gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Æthersnatch (Aethersnatch)
   ( 6)
Instant
Gain control of target spell. You may choose new targets for it. (If that spell becomes a permanent, it enters under your control.)
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Aethersnipe
  ( 6)
Creature — Elemental
(4/4)
When this creature enters, return target nonland permanent to its owner's hand. Evoke   (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
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Aethersphere Harvester
 ( 3)
Artifact — Vehicle
(3/5)
Flying When this Vehicle enters, you get  (two energy counters). Pay : This Vehicle gains lifelink until end of turn. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Aetherspouts
   ( 5)
Instant
For each attacking creature, its owner puts it on their choice of the top or bottom of their library.
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Aethersquall Ancient
   ( 7)
Creature — Leviathan
(6/6)
Flying At the beginning of your upkeep, you get   (three energy counters). Pay eight : Return all other creatures to their owners' hands. Activate only as a sorcery.
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Aetherstorm Roc
   ( 4)
Creature — Bird
(3/3)
Flying Whenever this creature or another creature you control enters, you get (an energy counter). Whenever this creature attacks, you may pay  . If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls.
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Aetherstream Leopard
  ( 3)
Creature — Cat
(2/3)
Trample When this creature enters, you get (an energy counter). Whenever this creature attacks, you may pay . If you do, it gets +2/+0 until end of turn.
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Aethertow
  ( 4)
Instant
Put target attacking or blocking creature on top of its owner's library. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
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Aetherwind Basker
    ( 7)
Creature — Lizard
(7/7)
Trample Whenever this creature enters or attacks, you get (an energy counter) for each creature you control. Pay : This creature gets +1/+1 until end of turn.
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Aetherwing, Golden-Scale Flagship
( 0)
Legendary Artifact — Vehicle
(*/4)
Flying Aetherwing's power is equal to the number of artifacts you control. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Aetherworks Marvel
 ( 4)
Legendary Artifact
Whenever a permanent you control is put into a graveyard, you get (an energy counter). , Pay six : Look at the top six cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
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Agent of the Fates
   ( 3)
Creature — Human Assassin
(3/2)
Deathtouch Heroic — Whenever you cast a spell that targets this creature, each opponent sacrifices a creature of their choice.
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Agent of the Iron Throne
  ( 3)
Legendary Enchantment — Background
Commander creatures you own have "Whenever an artifact or creature you control is put into a graveyard from the battlefield, each opponent loses 1 life."
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Agent of the Shadow Thieves
  ( 2)
Legendary Enchantment — Background
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, put a +1/+1 counter on this creature. It gains deathtouch and indestructible until end of turn."
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Aid from the Cowl
   ( 5)
Enchantment
Revolt — At the beginning of your end step, if a permanent left the battlefield under your control this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library.
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Aid the Fallen
  ( 2)
Sorcery
Choose one or both — • Return target creature card from your graveyard to your hand. • Return target planeswalker card from your graveyard to your hand.
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Aim for the Head
  ( 3)
Sorcery
Choose one — • Exile target Zombie. • Target opponent exiles two cards from their hand.
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Ajani Fells the Godsire
   ( 5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile target creature an opponent controls with power 3 or greater. II — Create a 2/1 white Cat Warrior creature token, then put a vigilance counter on a creature you control. III — Target creature you control gains double strike until end of turn.
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Ajani, Caller of the Pride
   ( 3)
Legendary Planeswalker — Ajani
(4)
+1: Put a +1/+1 counter on up to one target creature. −3: Target creature gains flying and double strike until end of turn. −8: Create X 2/2 white Cat creature tokens, where X is your life total.
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Ajani, Strength of the Pride
   ( 4)
Legendary Planeswalker — Ajani
(5)
+1: You gain life equal to the number of creatures you control plus the number of planeswalkers you control. −2: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on this token." 0: If you have at least 15 life more than your starting life total, exile Ajani and each artifact and creature your opponents control.
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Ajani, the Greathearted
   ( 4)
Legendary Planeswalker — Ajani
(5)
Creatures you control have vigilance. +1: You gain 3 life. −2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.
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Akawalli, the Seething Tower
   ( 3)
Legendary Creature — Fungus
(3/3)
Descend 4 — As long as there are four or more permanent cards in your graveyard, Akawalli gets +2/+2 and has trample. Descend 8 — As long as there are eight or more permanent cards in your graveyard, Akawalli gets an additional +2/+2 and can't be blocked by more than one creature.
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Akul the Unrepentant
    ( 4)
Legendary Creature — Scorpion Dragon Rogue
(5/5)
Flying, trample Sacrifice three other creatures: You may put a creature card from your hand onto the battlefield. Activate only as a sorcery and only once each turn.
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Alaundo the Seer
   ( 4)
Legendary Creature — Human Shaman
(3/5)
: Draw a card, then exile a card from your hand and put a number of time counters on it equal to its mana value. It gains "When the last time counter is removed from this card, if it's exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn." Then remove a time counter from each other card you own in exile.
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Alberix, the Trade Planet (playtest)
   ( 4)
World Enchantment
Planet (When this permanent enters, exile the top five cards of your library as its resources.) Trade Routes — At the beginning of your precombat main phase, choose one — • Discard a card. If you do, put two of Alberix's resources into its owner's hand. • Exile the top card of your library as a resource.
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Alistair, the Brigadier
    ( 4)
Legendary Creature — Human Soldier
(3/3)
Whenever you cast a historic spell, create a 1/1 white Soldier creature token. (Artifacts, legendaries, and Sagas are historic.) Whenever Alistair attacks, you may pay . If you do, creatures you control get +X/+X until end of turn, where X is the number of historic permanents you control.
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