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Auntie Blyte, Bad Influence
  ( 3)
Legendary Creature — Devil Advisor
(2/2)
Flying Whenever a source you control deals damage to you, put that many +1/+1 counters on Auntie Blyte.  , , Remove X +1/+1 counters from Auntie Blyte: It deals X damage to any target.
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Auntie's Hovel
( 0)
Land
As this land enters, you may reveal a Goblin card from your hand. If you don't, this land enters tapped. : Add or .
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Auntie's Snitch
  ( 3)
Creature — Goblin Rogue
(3/1)
This creature can't block. Prowl  (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) Whenever a Goblin or Rogue you control deals combat damage to a player, if this card is in your graveyard, you may return this card to your hand.
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Bashful Beastie
  ( 5)
Creature — Beast
(5/4)
When this creature dies, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
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Beastie Beatdown
  ( 2)
Sorcery
Choose target creature you control and target creature an opponent controls. Delirium — If there are four or more card types among cards in your graveyard, put two +1/+1 counters on the creature you control. The creature you control deals damage equal to its power to the creature an opponent controls.
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Bedhead Beastie
   ( 6)
Creature — Beast
(5/6)
Menace (This creature can't be blocked except by two or more creatures.) Mountaincycling ( , Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
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Break Ties
  ( 3)
Instant
Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard. Reinforce 1— ( , Discard this card: Put a +1/+1 counter on target creature.)
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Casualties of War
     ( 6)
Sorcery
Choose one or more — • Destroy target artifact. • Destroy target creature. • Destroy target enchantment. • Destroy target land. • Destroy target planeswalker.
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Clash of Realities
  ( 4)
Enchantment
All Spirits have "When this permanent enters, you may have it deal 3 damage to target non-Spirit creature." Non-Spirit creatures have "When this creature enters, you may have it deal 3 damage to target Spirit creature."
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Coax from the Blind Eternities
  ( 3)
Sorcery
You may reveal an Eldrazi card you own from outside the game or choose a face-up Eldrazi card you own in exile. Put that card into your hand.
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Curator Beastie
   ( 6)
Creature — Beast
(6/6)
Reach Colorless creatures you control enter with two additional +1/+1 counters on them. Whenever this creature enters or attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
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Cursed Courtier
  ( 3)
Creature — Human Noble
(3/3)
Lifelink When this creature enters, create a Cursed Role token attached to it. (Enchanted creature is 1/1.)
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End Hostilities
   ( 5)
Sorcery
Destroy all creatures and all permanents attached to creatures.
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End the Festivities
 ( 1)
Sorcery
End the Festivities deals 1 damage to each opponent and each creature and planeswalker they control.
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Ertha Jo, Frontier Mentor
   ( 4)
Legendary Creature — Kor Advisor
(2/4)
When Ertha Jo enters, create a 1/1 red Mercenary creature token with " : Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Whenever you activate an ability that targets a creature or player, copy that ability. You may choose new targets for the copy.
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Flayer of Loyalties
   ( 10)
Creature — Eldrazi
(10/10)
When you cast this spell, gain control of target creature until end of turn. Untap that creature. Until end of turn, it has base power and toughness 10/10 and gains trample, annihilator 2, and haste. Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.) Trample
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Frontier Explorer (playtest)
 ( 1)
Creature — — Cat Scout
(2/1)
, : Until end of turn, you may play one basic Plains card from outside the game.
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Frontier Mastodon
  ( 3)
Creature — Elephant
(3/2)
Ferocious — This creature enters with a +1/+1 counter on it if you control a creature with power 4 or greater.
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Frontier Seeker
  ( 2)
Creature — Human Scout
(2/1)
When this creature enters, look at the top five cards of your library. You may reveal a Mount creature card or a Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Frontier Siege
  ( 4)
Enchantment
As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of each of your main phases, add  . • Dragons — Whenever a creature you control with flying enters, you may have it fight target creature you don't control.
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Frontier Warmonger
  ( 4)
Creature — Human Warrior
(4/4)
Whenever one or more creatures attack one of your opponents or a planeswalker they control, those creatures gain menace until end of turn.
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Gollum, Patient Plotter
  ( 2)
Legendary Creature — Halfling Horror
(3/1)
When Gollum leaves the battlefield, the Ring tempts you. , Sacrifice a creature: Return this card from your graveyard to your hand. Activate only as a sorcery.
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Impatience
  ( 3)
Enchantment
At the beginning of each player's end step, if that player didn't cast a spell this turn, this enchantment deals 2 damage to that player.
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Impatient Iguana (playtest)
  ( 2)
Creature — — Lizard Wizard
(2/1)
If CARDNAME is in your opening hand and you're not the starting player, you may reveal it. If you do, you become the starting player. Haste
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Kona, Rescue Beastie
  ( 4)
Legendary Creature — Beast Survivor
(4/3)
Survival — At the beginning of your second main phase, if Kona is tapped, you may put a permanent card from your hand onto the battlefield.
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Mad Auntie
  ( 3)
Creature — Goblin Shaman
(2/2)
Other Goblin creatures you control get +1/+1. : Regenerate another target Goblin.
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Map the Frontier
  ( 4)
Sorcery
Search your library for up to two basic land cards and/or Desert cards, put them onto the battlefield tapped, then shuffle.
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Marsh Casualties
  ( 2)
Sorcery
Kicker (You may pay an additional as you cast this spell.) Creatures target player controls get -1/-1 until end of turn. If this spell was kicked, those creatures get -2/-2 until end of turn instead.
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Master of Cruelties
   ( 5)
Creature — Demon
(1/4)
First strike, deathtouch This creature can only attack alone. Whenever this creature attacks a player and isn't blocked, that player's life total becomes 1. This creature assigns no combat damage this combat.
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New Frontiers
  ( 1)
Sorcery
Each player may search their library for up to X basic land cards and put them onto the battlefield tapped. Then each player who searched their library this way shuffles.
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Patchwork Beastie
 ( 1)
Artifact Creature — Beast
(3/3)
Delirium — This creature can't attack or block unless there are four or more card types among cards in your graveyard. At the beginning of your upkeep, you may mill a card. (You may put the top card of your library into your graveyard.)
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Patient Naturalist
  ( 3)
Creature — Human Scout
(2/3)
When this creature enters, mill three cards. Put a land card from among the milled cards into your hand. If you can't, create a Treasure token. (To mill three cards, put the top three cards of your library into your graveyard.)
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Patient Rebuilding
   ( 5)
Enchantment
At the beginning of your upkeep, target opponent mills three cards, then you draw a card for each land card put into their graveyard this way.
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Patient Turtle (playtest)
   ( 4)
Creature — — Turtle
(3/3)
CARDNAME enters the battlefield with two +1/+1 counters on it if you didn't go first this game.
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Patient Zero
  ( 2)
Creature — — Zombie
(2/2)
Lifelink Damage isn't removed from creatures your opponents control during cleanup steps.
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Rashmi, Eternities Crafter
   ( 4)
Legendary Creature — Elf Druid
(2/3)
Whenever you cast your first spell each turn, reveal the top card of your library. You may cast it without paying its mana cost if it's a spell with lesser mana value. If you don't cast it, put it into your hand.
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Red-Hot Hottie
   ( 4)
Creature — Elemental
(2/5)
Whenever this creature deals damage to a creature, put a third-degree-burn counter on that creature. It gains "At the beginning of each end step, sacrifice this creature unless you scream ‘Aaah' at the top of your lungs."
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Ruxa, Patient Professor
   ( 4)
Legendary Creature — Bear Druid
(4/4)
Whenever Ruxa enters or attacks, return target creature card with no abilities from your graveyard to your hand. Creatures you control with no abilities get +1/+1. For each creature you control with no abilities, you may have that creature assign its combat damage as though it weren't blocked.
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Scour All Possibilities
  ( 2)
Sorcery
Scry 2, then draw a card. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Shifting Loyalties
  ( 6)
Sorcery
Exchange control of two target permanents that share a card type. (Artifact, creature, enchantment, land, and planeswalker are card types.)
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Sword of Forge and Frontier
 ( 3)
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from red and from green. Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn. Equip 
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Taeko, the Patient Avalanche
  ( 4)
Legendary Creature — Turtle Ninja
(4/5)
Taeko enters tapped. Whenever another creature you control leaves the battlefield, if it didn't die, scry 1 and put a +1/+1 counter on Taeko. Whenever Taeko attacks, you may pay . When you do, target attacking creature can't be blocked this turn.
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The Antiquities War
  ( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. III — Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
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Tiefling Outcasts
 ( 1)
Creature — — Tiefling Peasant
(1/1)
Double team (When this creature attacks, conjure a duplicate into your hand, then both of them perpetually lose double team.) Other Demons, Devils, Imps, and Tieflings you control get +1/+0.
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Toby, Beastie Befriender
  ( 3)
Legendary Creature — Human Wizard
(1/1)
When Toby enters, create a 4/4 white Beast creature token with "This token can't attack or block alone." As long as you control four or more creature tokens, creature tokens you control have flying.
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Unstable Frontier
( 0)
Land
: Add .
: Target land you control becomes the basic land type of your choice until end of turn.
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Wort, Boggart Auntie
   ( 4)
Legendary Creature — Goblin Shaman
(3/3)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand.
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Wyll, Blade of Frontiers
  ( 2)
Legendary Creature — Human Warlock
(1/1)
If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. Whenever you roll one or more dice, put a +1/+1 counter on Wyll. Choose a Background (You can have a Background as a second commander.)
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