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A Good Day to Pie
  ( 2)
Instant
Tap up to two target creatures. Whenever you put a name sticker on a creature, you may return A Good Day to Pie from your graveyard to your hand.
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Abattoir Ghoul
  ( 4)
Creature — Zombie
(3/2)
First strike Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness.
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Abyssal Persecutor
   ( 4)
Creature — Demon
(6/6)
Flying, trample You can't win the game and your opponents can't lose the game.
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Academy Manufactor
 ( 3)
Artifact Creature — Assembly-Worker
(1/3)
If you would create a Clue, Food, or Treasure token, instead create one of each.
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Academy Rector
  ( 4)
Creature — Human Cleric
(1/2)
When Academy Rector dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle.
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Accessories to Murder
( 0)
Artifact — Contraption
Whenever you crank Accessories to Murder, target creature gets +X/+0 until end of turn, where X is the number of creatures you control.
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Accomplished Automaton
 ( 7)
Artifact Creature — Construct
(5/7)
Fabricate 1 <i>(When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)</i>
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Acquisition Octopus
  ( 3)
Artifact Creature — Equipment Octopus
(2/2)
Whenever Acquisition Octopus or equipped creature deals combat damage to a player, draw a card. Reconfigure <i>( : Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)</i>
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Adamaro, First to Desire
   ( 3)
Legendary Creature — Spirit
(*/*)
Adamaro, First to Desire's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand.
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Adanto Vanguard
  ( 2)
Creature — Vampire Soldier
(1/1)
As long as Adanto Vanguard is attacking, it gets +2/+0. Pay 4 life: Adanto Vanguard gains indestructible until end of turn. <i>(Damage and effects that say "destroy" don't destroy it.)</i>
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Adaptive Automaton
 ( 3)
Artifact Creature — Construct
(2/2)
As Adaptive Automaton enters the battlefield, choose a creature type. Adaptive Automaton is the chosen type in addition to its other types. Other creatures you control of the chosen type get +1/+1.
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Aegis Automaton
 ( 2)
Artifact Creature — Construct
(0/3)
 : Return another target creature you control to its owner's hand.
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Aerial Extortionist
   ( 5)
Creature — Bird Soldier
(4/3)
Flying Whenever Aerial Extortionist enters the battlefield or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it. Whenever another player casts a spell from anywhere other than their hand, draw a card.
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Aerial Toastmaster
  ( 4)
Artifact Creature — Cyborg Rigger
(3/2)
Flying  , Sacrifice another artifact: Aerial Toastmaster assembles a Contraption. <i>(Put the top card of your Contraption deck face up onto one of your sprockets.)</i>
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Aether Inspector
  ( 4)
Creature — Dwarf Artificer
(2/3)
Vigilance When Aether Inspector enters the battlefield, you get  <i>(two energy counters)</i>. Whenever Aether Inspector attacks, you may pay  . If you do, create a 1/1 colorless Servo artifact creature token.
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Æther Storm (Aether Storm)
  ( 4)
Enchantment
Creature spells can't be cast. Pay 4 life: Destroy Aether Storm. It can't be regenerated. Any player may activate this ability.
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Aethermage's Touch
   ( 4)
Instant
Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It gains "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.
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Aetherstorm Roc
   ( 4)
Creature — Bird
(3/3)
Flying Whenever Aetherstorm Roc or another creature enters the battlefield under your control, you get <i>(an energy counter)</i>. Whenever Aetherstorm Roc attacks, you may pay  . If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls.
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Aethertow
  ( 4)
Instant
Put target attacking or blocking creature on top of its owner's library. Conspire <i>(As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)</i>
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Aeve, Progenitor Ooze
    ( 5)
Legendary Creature — Ooze
(2/2)
Storm <i>(When you cast this spell, copy it for each spell cast before it this turn. Copies become tokens.)</i> Aeve, Progenitor Ooze isn't legendary if it's a token. Aeve enters the battlefield with a +1/+1 counter on it for each other Ooze you control.
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Agent's Toolkit
   ( 3)
Artifact — Clue
Agent's Toolkit enters the battlefield with a +1/+1 counter, a flying counter, a deathtouch counter, and a shield counter on it. <i>(If it would be dealt damage or destroyed, remove a shield counter from it instead.)</i> Whenever a creature enters the battlefield under your control, you may move a counter from Agent's Toolkit onto that creature. , Sacrifice Agent's Toolkit: Draw a card.
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Agitator Ant
  ( 3)
Creature — Insect
(2/2)
At the beginning of your end step, each player may put two +1/+1 counters on a creature they control. Goad each creature that had counters put on it this way. <i>(Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)</i>
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Ajani, Mentor of Heroes
   ( 5)
Legendary Planeswalker — Ajani
(4)
+1: Distribute three +1/+1 counters among one, two, or three target creatures you control. +1: Look at the top four cards of your library. You may reveal an Aura, creature, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order. −8: You gain 100 life.
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Ajani, Valiant Protector
   ( 6)
Legendary Planeswalker — Ajani
(4)
+2: Put two +1/+1 counters on up to one target creature. +1: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order. −11: Put X +1/+1 counters on target creature, where X is your life total. That creature gains trample until end of turn.
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Akki Lavarunner
  ( 4)
Creature — Goblin Warrior
(1/1)
Haste Whenever Akki Lavarunner deals damage to an opponent, flip it.
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Akoum Stonewaker
  ( 2)
Creature — Human Shaman
(2/1)
<i>Landfall</i> — Whenever a land enters the battlefield under your control, you may pay  . If you do, create a 3/1 red Elemental creature token with trample and haste. Exile that token at the beginning of the next end step.
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Akroan Conscriptor
  ( 5)
Creature — Human Shaman
(3/2)
<i>Heroic</i> — Whenever you cast a spell that targets Akroan Conscriptor, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.
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Alchor's Tomb
 ( 4)
Artifact
, : Target permanent you control becomes the color of your choice. <I>(This effect lasts indefinitely.)</I>
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Aleatory
  ( 2)
Instant
Cast this spell only during combat after blockers are declared. Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep.
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Alexander Clamilton
  ( 3)
Legendary Creature — Clamfolk Advisor Rebel
(0/4)
Whenever you cast a wordy spell, scry 2. <i>(A spell is wordy if it has four or more lines of rules text.)</i>  , : Choose target creature you don't control. Reveal the top card of your library. Alexander Clamilton gets +X/+0 until end of turn, where X is the number of lines of rules text of the revealed card. Alexander Clamilton fights that creature.
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Aliban's Tower
  ( 2)
Instant
Target blocking creature gets +3/+1 until end of turn.
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Alluring Suitor
  ( 3)
Creature — Vampire
(2/3)
When you attack with exactly two creatures, transform Alluring Suitor.
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Alms Collector
  ( 4)
Creature — Cat Cleric
(3/4)
Flash If an opponent would draw two or more cards, instead you and that player each draw a card.
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Ambulatory Edifice
  ( 3)
Artifact Creature — Phyrexian Construct
(3/2)
When Ambulatory Edifice enters the battlefield, you may pay 2 life. When you do, target creature gets -1/-1 until end of turn.
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Aminatou, the Fateshifter
   ( 3)
Legendary Planeswalker — Aminatou
(3)
+1: Draw a card, then put a card from your hand on top of your library. −1: Exile another target permanent you own, then return it to the battlefield under your control. −6: Choose left or right. Each player gains control of all nonland permanents other than Aminatou, the Fateshifter controlled by the next player in the chosen direction. Aminatou, the Fateshifter can be your commander.
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Aminatou's Augury
   ( 8)
Sorcery
Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost.
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Anaba Ancestor
  ( 2)
Creature — Minotaur Spirit
(1/1)
: Another target Minotaur creature gets +1/+1 until end of turn.
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Ancestor Dragon
   ( 6)
Creature — Dragon
(5/6)
Flying Whenever one or more creatures you control attack, you gain 1 life for each attacking creature.
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Ancestor's Chosen
   ( 7)
Creature — Human Cleric
(4/4)
First strike <i>(This creature deals combat damage before creatures without first strike.)</i> When Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard.
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Ancestor's Embrace
( 0)
Enchantment — Aura
Enchant creature Enchanted creature has lifelink. If Ancestor's Embrace would be put into a graveyard from anywhere, exile it instead.
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Ancestor's Prophet
  ( 5)
Creature — Human Cleric
(1/5)
Tap five untapped Clerics you control: You gain 10 life.
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Anchor to Reality
   ( 4)
Sorcery
As an additional cost to cast this spell, sacrifice an artifact or creature. Search your library for an Equipment or Vehicle card, put that card onto the battlefield, then shuffle. If it has mana value less than the sacrificed permanent's mana value, scry 2.
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Anchor to the Aether
  ( 3)
Sorcery
Put target creature on top of its owner's library. Scry 1. <i>(Look at the top card of your library. You may put that card on the bottom of your library.)</i>
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Ancient Stone Idol
 ( 10)
Artifact Creature — Golem
(12/12)
Flash This spell costs less to cast for each attacking creature. Trample When Ancient Stone Idol dies, create a 6/12 colorless Construct artifact creature token with trample.
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Angelheart Protector
  ( 3)
Creature — Human Cleric
(3/2)
When Angelheart Protector enters the battlefield, target creature you control gains indestructible until end of turn. <i>(Damage and effects that say "destroy" don't destroy it.)</i>
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Angelic Curator
  ( 2)
Creature — Angel Spirit
(1/1)
Flying, protection from artifacts
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Angelic Protector
  ( 4)
Creature — Angel
(2/2)
Flying Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.
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Angel's Tomb
 ( 3)
Artifact
Whenever a creature enters the battlefield under your control, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn.
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Antique Collector
  ( 2)
Creature — — Human Rogue
(2/2)
Antique Collector can't be blocked by creatures with power 2 or less. When Antique Collector enters the battlefield, creatures you control perpetually gain "When this creature dies, you may shuffle it into its owner's library if it's in your graveyard. If you do, investigate." <i>(Create a colorless Clue artifact token with " , Sacrifice this artifact: Draw a card.")</i>
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Anvilwrought Raptor
 ( 4)
Artifact Creature — Bird
(2/1)
Flying First strike <i>(This creature deals combat damage before creatures without first strike.)</i>
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Apex Devastator
   ( 10)
Creature — Chimera Hydra
(10/10)
Cascade, cascade, cascade, cascade <i>(When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Multiple instances of cascade each trigger separately.)</i>
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Aphetto Alchemist
  ( 2)
Creature — Human Wizard
(1/2)
: Untap target artifact or creature.
Morph <i>(You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)</i>
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Aphetto Dredging
  ( 4)
Sorcery
Return up to three target creature cards of the creature type of your choice from your graveyard to your hand.
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Aphetto Exterminator
  ( 3)
Creature — Human Wizard
(3/1)
Morph  <i>(You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)</i> When Aphetto Exterminator is turned face up, target creature gets -3/-3 until end of turn.
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Aphetto Grifter
  ( 3)
Creature — Human Wizard
(1/1)
Tap two untapped Wizards you control: Tap target permanent.
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Aphetto Runecaster
  ( 4)
Creature — Human Wizard
(2/3)
Whenever a permanent is turned face up, you may draw a card.
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Aphetto Vulture
   ( 6)
Creature — Zombie Bird
(3/2)
Flying When Aphetto Vulture dies, you may put target Zombie card from your graveyard on top of your library.
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Arborback Stomper
   ( 5)
Creature — Beast
(5/4)
Trample When Arborback Stomper enters the battlefield, you gain 5 life.
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Arcane Investigator
  ( 2)
Creature — Elf Wizard
(2/1)
<i>Search the Room</i> —  : Roll a d20. 1–9 | Draw a card. 10–20 | Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
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Arcane Laboratory
  ( 3)
Enchantment
Each player can't cast more than one spell each turn.
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Arcbound Prototype
  ( 2)
Artifact Creature — Assembly-Worker
(0/0)
Modular 2 <i>(This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)</i>
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Architect of Restoration
( 0)
Enchantment Creature — Fox Monk
(3/4)
Vigilance Whenever Architect of Restoration attacks or blocks, create a 1/1 colorless Spirit creature token.
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Arena Rector
  ( 4)
Creature — Human Cleric
(1/2)
When Arena Rector dies, you may exile it. If you do, search your library for a planeswalker card, put it onto the battlefield, then shuffle.
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Argivian Restoration
   ( 4)
Sorcery
Return target artifact card from your graveyard to the battlefield.
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Armory Automaton
 ( 3)
Artifact Creature — Construct
(2/2)
Whenever Armory Automaton enters the battlefield or attacks, you may attach any number of target Equipment to it. <i>(Control of the Equipment doesn't change.)</i>
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Arrow Storm
   ( 5)
Sorcery
Arrow Storm deals 4 damage to any target. <i>Raid</i> — If you attacked this turn, instead Arrow Storm deals 5 damage to that permanent or player and the damage can't be prevented.
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As Foretold
  ( 3)
Enchantment
At the beginning of your upkeep, put a time counter on As Foretold. Once each turn, you may pay rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold.
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Ashes to Ashes
   ( 3)
Sorcery
Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.
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Ashiok, Sculptor of Fears
   ( 6)
Legendary Planeswalker — Ashiok
(4)
+2: Draw a card. Each player mills two cards. −5: Put target creature card from a graveyard onto the battlefield under your control. −11: Gain control of all creatures target opponent controls.
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Ashiok, Wicked Manipulator
   ( 5)
Legendary Planeswalker — Ashiok
(5)
If you would pay life while your library has at least that many cards in it, exile that many cards from the top of your library instead. +1: Look at the top two cards of your library. Exile one of them and put the other into your hand. −2: Create two 1/1 black Nightmare creature tokens with "At the beginning of combat on your turn, if a card was put into exile this turn, put a +1/+1 counter on this creature." −7: Target player exiles the top X cards of their library, where X is the total mana value of cards you own in exile.
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Astor, Bearer of Blades
   ( 4)
Legendary Creature — Human Warrior
(4/4)
When Astor, Bearer of Blades enters the battlefield, look at the top seven cards of your library. You may reveal an Equipment or Vehicle card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Equipment you control have equip . Vehicles you control have crew 1.
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Asylum Visitor
  ( 2)
Creature — Vampire Wizard
(3/1)
At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life. Madness  <i>(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)</i>
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Atog
  ( 2)
Creature — Atog
(1/2)
Sacrifice an artifact: Atog gets +2/+2 until end of turn.
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Atomwheel Acrobats
  ( 4)
Creature — Elf Performer
(3/2)
Whenever you roll a 1 or 2, put that many +1/+1 counters on Atomwheel Acrobats.  : Roll a six-sided die.
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Atraxa, Praetors' Voice
    ( 4)
Legendary Creature — Phyrexian Angel Horror
(4/4)
Flying, vigilance, deathtouch, lifelink At the beginning of your end step, proliferate. <i>(Choose any number of permanents and/or players, then give each another counter of each kind already there.)</i>
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Audacious Infiltrator
  ( 2)
Creature — Dwarf Rogue
(3/1)
Audacious Infiltrator can't be blocked by artifact creatures.
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Augmenting Automaton
 ( 1)
Artifact Creature — Construct
(1/1)
 : Augmenting Automaton gets +1/+1 until end of turn.
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Auratog
  ( 2)
Creature — Atog
(1/2)
Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.
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Auratouched Mage
  ( 6)
Creature — Human Wizard
(3/3)
When Auratouched Mage enters the battlefield, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle.
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Auspicious Ancestor
  ( 4)
Creature — Human Cleric
(2/3)
When Auspicious Ancestor dies, you gain 3 life. Whenever a player casts a white spell, you may pay . If you do, you gain 1 life.
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Autograph Book
 ( 2)
Artifact
Autograph Book enters the battlefield with a page counter on it for each person who has signed it. , , Remove a page counter from Autograph Book: Draw a card.
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Auto-Key
( 0)
Artifact — Contraption
Whenever you crank Auto-Key, until end of turn, target creature becomes an artifact in addition to its other types and gains " : You gain 3 life."
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Automated Artificer
 ( 2)
Artifact Creature — Artificer
(1/3)
: Add . Spend this mana only to activate an ability or cast an artifact spell.
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Automatic Librarian
 ( 3)
Artifact Creature — Construct
(3/2)
When Automatic Librarian enters the battlefield, scry 2. <i>(Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)</i>
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Autonomous Assembler
 ( 5)
Artifact Creature — Assembly-Worker
(4/5)
Vigilance , : Put a +1/+1 counter on target Assembly-Worker you control.
//PRT-Prototype_Mech//  
Prototype <i>(You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)</i> 2/2
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Avarice Totem
 ( 1)
Artifact
: Exchange control of Avarice Totem and target nonland permanent.
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Aven Liberator
   ( 4)
Creature — Bird Soldier
(2/3)
Flying Morph  <i>(You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)</i> When Aven Liberator is turned face up, target creature you control gains protection from the color of your choice until end of turn.
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Ayumi, the Last Visitor
   ( 5)
Legendary Creature — Spirit
(7/3)
Legendary landwalk <i>(This creature can't be blocked as long as defending player controls a legendary land.)</i>
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Azor's Elocutors
   ( 5)
Creature — Human Advisor
(3/5)
At the beginning of your upkeep, put a filibuster counter on Azor's Elocutors. Then if Azor's Elocutors has five or more filibuster counters on it, you win the game. Whenever a source deals damage to you, remove a filibuster counter from Azor's Elocutors.
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Back to Basics
  ( 3)
Enchantment
Nonbasic lands don't untap during their controllers' untap steps.
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