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Surgical Extraction
( 1)
Instant
( can be paid with either or 2 life.) Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
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Surgical Skullbomb
( 1)
Artifact
, Sacrifice Surgical Skullbomb: Draw a card. , Sacrifice Surgical Skullbomb: Return target creature to its owner's hand. Draw a card. Activate only as a sorcery.
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Surgical Suite // Hospital Room (Surgical Suite)
( 2)
Enchantment — Room
When you unlock this door, return target creature card with mana value 3 or less from your graveyard to the battlefield. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Surging Æther (Surging Aether)
( 4)
Instant
Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.) Return target permanent to its owner's hand.
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Surging Dementia
( 2)
Sorcery
Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.) Target player discards a card.
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Surging Flame
( 2)
Instant
Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.) Surging Flame deals 2 damage to any target.
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Surging Might
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.)
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Surging Sentinels
( 3)
Creature — Human Soldier
(2/1)
First strike Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.)
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Surly Badgersaur
( 4)
Creature — Badger Dinosaur
(3/3)
Whenever you discard a creature card, put a +1/+1 counter on Surly Badgersaur. Whenever you discard a land card, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Whenever you discard a noncreature, nonland card, Surly Badgersaur fights up to one target creature you don't control.
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Surprise Deployment
( 4)
Instant
Cast this spell only during combat. You may put a nonwhite creature card from your hand onto the battlefield. At the beginning of the next end step, return that creature to your hand. (Return it only if it's on the battlefield.)
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Surprise Party
( 3)
Enchantment
When Surprise Party enters, yell "Surprise" and put onto the battlefield any number of printed Clown Robot tokens that aren't touching each other, that you hid on the battlefield before you cast Surprise Party, and that weren't spotted by an opponent before you cast Surprise Party. Robots you control get +1/+0 and have vigilance.
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Surrak and Goreclaw
( 6)
Legendary Creature — Human Bear
(6/5)
Trample Other creatures you control have trample. Whenever another nontoken creature you control enters, put a +1/+1 counter on it. It gains haste until end of turn.
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Surrak Dragonclaw
( 5)
Legendary Creature — Human Warrior
(6/6)
Flash This spell can't be countered. Creature spells you control can't be countered. Other creatures you control have trample.
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Surrak, the Hunt Caller
( 4)
Legendary Creature — Human Warrior
(5/4)
At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn. (It can attack and no matter when it came under your control.)
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Surrakar Banisher
( 5)
Creature — Surrakar
(3/3)
When Surrakar Banisher enters, you may return target tapped creature to its owner's hand.
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Surrakar Marauder
( 2)
Creature — Surrakar
(2/1)
Landfall — Whenever a land you control enters, Surrakar Marauder gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Surrakar Spellblade
( 3)
Creature — Surrakar
(2/1)
Whenever you cast an instant or sorcery spell, you may put a charge counter on Surrakar Spellblade. Whenever Surrakar Spellblade deals combat damage to a player, you may draw X cards, where X is the number of charge counters on it.
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Surreal Memoir
( 4)
Sorcery
Return an instant card at random from your graveyard to your hand. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Surrounded by Orcs
( 4)
Sorcery
Amass Orcs 3, then target player mills X cards, where X is the amassed Army's power. (To amass Orcs 3, put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
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Surtland Elementalist
( 7)
Creature — Giant Wizard
(8/8)
As an additional cost to cast this spell, reveal a Giant card from your hand or pay . Whenever Surtland Elementalist attacks, you may cast an instant or sorcery spell from your hand without paying its mana cost.
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Surtland Flinger
( 5)
Creature — Giant Berserker
(4/6)
Whenever Surtland Flinger attacks, you may sacrifice another creature. When you do, Surtland Flinger deals damage equal to the sacrificed creature's power to any target. If the sacrificed creature was a Giant, Surtland Flinger deals twice that much damage instead.
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Surtr, Fiery Jötun
( 5)
Legendary Creature — Giant God Warrior
(5/5)
Trample (This creature can deal excess combat damage to the player it's attacking.) Whenever you cast a historic spell, Surtr, Fiery Jötun deals 3 damage to any target. (Artifacts, legendaries, and Sagas are historic.)
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Surveillance Monitor
( 4)
Creature — Vedalken Detective
(3/3)
When Surveillance Monitor enters, you may collect evidence 4. (Exile cards with total mana value 4 or greater from your graveyard.) Whenever you collect evidence, create a 1/1 colorless Thopter artifact creature token with flying.
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Surveilling Sprite
( 2)
Creature — Faerie Rogue
(1/1)
Flying When Surveilling Sprite dies, you may draw a card.
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Surveyor's Scope
( 2)
Artifact
, Exile Surveyor's Scope: Search your library for up to X basic land cards, where X is the number of players who control at least two more lands than you. Put those cards onto the battlefield, then shuffle.
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Survival Cache
( 3)
Sorcery
You gain 2 life. Then if you have more life than an opponent, draw a card. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Survival of the Fittest
( 2)
Enchantment
, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
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Struggle // Survive (Survive)
( 2)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Each player shuffles their graveyard into their library.
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Survive the Night
( 3)
Instant
Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Survivor of Korlis
( 1)
Creature — Human Soldier
(1/1)
First strike , Exile Survivor of Korlis from your graveyard: Scry 2.
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Survivor of the Unseen
( 3)
Creature — Human Wizard
(2/1)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) : Draw two cards, then put a card from your hand on top of your library.
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Survivors' Bond
( 2)
Sorcery
Choose one or both — • Return target Human creature card from your graveyard to your hand. • Return target non-Human creature card from your graveyard to your hand.
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Survivors' Encampment
( 0)
Land — Desert
: Add . , Tap an untapped creature you control: Add one mana of any color.
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Survivor's Med Kit
( 1)
Artifact
, : Choose one that hasn't been chosen — • Stimpak — Draw a card. • Fancy Lads Snack Cakes — Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") • RadAway — Target player loses all rad counters. Sacrifice Survivor's Med Kit.
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Suture Priest
( 2)
Creature — Phyrexian Cleric
(1/1)
Whenever another creature you control enters, you may gain 1 life. Whenever a creature an opponent controls enters, you may have that player lose 1 life.
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Suture Spirit
( 2)
Creature — Spirit
(1/1)
Flying : Regenerate target creature.
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Sutured Ghoul
( 7)
Creature — Zombie
(*/*)
Trample As Sutured Ghoul enters, exile any number of creature cards from your graveyard. Sutured Ghoul's power is equal to the total power of the exiled cards and its toughness is equal to their total toughness.
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Swarm Saboteur
( 2)
Creature — — Human Ninja
(2/1)
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Deathtouch Whenever Swarm Saboteur deals combat damage to a player, conjure a card named Virus Beetle into your hand.
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Swarm Surge
( 3)
Sorcery
Devoid (This card has no color.) Creatures you control get +2/+0 until end of turn. Colorless creatures you control also gain first strike until end of turn.
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Murderous Rider (Swift End)
( 3)
Instant — Adventure
Destroy target creature or planeswalker. You lose 2 life. (Then exile this card. You may cast the creature later from exile.)
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Swift Reconfiguration
( 1)
Enchantment — Aura
Flash Enchant creature or Vehicle Enchanted permanent is a Vehicle artifact with crew 5 and it loses all other card types. (It's not a creature unless it's crewed.)
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Sword of Hours
( 2)
Artifact — Equipment
Whenever equipped creature attacks, put a +1/+1 counter on it. Whenever equipped creature deals combat damage, roll a d12. If the result is greater than the damage dealt or the result is 12, double the number of +1/+1 counters on that creature. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Sword of Once and Future
( 3)
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from blue and from black. Whenever equipped creature deals combat damage to a player, surveil 2. Then you may cast an instant or sorcery spell with mana value 2 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Equip
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Symbiotic Wurm
( 8)
Creature — Wurm
(7/7)
When Symbiotic Wurm dies, create seven 1/1 green Insect creature tokens.
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Synod Centurion
( 4)
Artifact Creature — Construct
(4/4)
When you control no other artifacts, sacrifice Synod Centurion.
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Tajuru Archer
( 3)
Creature — Elf Archer Ally
(1/2)
Whenever Tajuru Archer or another Ally you control enters, you may have Tajuru Archer deal damage to target creature with flying equal to the number of Allies you control.
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Tajuru Beastmaster
( 6)
Creature — Elf Warrior Ally
(5/5)
Rally — Whenever Tajuru Beastmaster or another Ally you control enters, creatures you control get +1/+1 until end of turn.
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Tajuru Paragon
( 2)
Creature — Elf
(3/2)
Tajuru Paragon is also a Cleric, Rogue, Warrior, and Wizard. Kicker When Tajuru Paragon enters, if it was kicked, reveal the top six cards of your library. You may put a card that shares a creature type with it from among them into your hand. Put the rest on the bottom of your library in a random order.
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Tajuru Pathwarden
( 5)
Creature — Elf Warrior Ally
(5/4)
Vigilance (Attacking doesn't cause this creature to tap.) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
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Tajuru Preserver
( 2)
Creature — Elf Shaman
(2/1)
Spells and abilities your opponents control can't cause you to sacrifice permanents.
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Tajuru Stalwart
( 3)
Creature — Elf Scout Ally
(0/1)
Converge — Tajuru Stalwart enters with a +1/+1 counter on it for each color of mana spent to cast it.
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Tajuru Warcaller
( 5)
Creature — Elf Warrior Ally
(2/1)
Rally — Whenever Tajuru Warcaller or another Ally you control enters, creatures you control get +2/+2 until end of turn.
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Takeno, Samurai General
( 6)
Legendary Creature — Human Samurai
(3/3)
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) Each other Samurai creature you control gets +1/+1 for each point of bushido it has.
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Tallyman of Nurgle
( 3)
Creature — Astartes Warrior
(2/3)
Lifelink The Seven-fold Chant — At the beginning of your end step, if a creature died this turn, you draw a card and you lose 1 life. If seven or more creatures died this turn, instead you draw seven cards and you lose 7 life.
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Tamiyo's Journal
( 5)
Legendary Artifact
At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") , Sacrifice three Clues: Search your library for a card, put that card into your hand, then shuffle.
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Target Minotaur
( 2)
Creature — Minotaur Warrior
(2/1)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Tarrian's Journal
( 2)
Legendary Artifact
, Sacrifice another artifact or creature: Draw a card. Activate only as a sorcery. , , Discard your hand: Transform Tarrian's Journal.
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Tasigur's Cruelty
( 6)
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for .) Each opponent discards two cards.
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Taurean Mauler
( 3)
Creature — Shapeshifter
(2/2)
Changeling (This card is every creature type.) Whenever an opponent casts a spell, you may put a +1/+1 counter on this creature.
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Tawnos, Urza's Apprentice
( 2)
Legendary Creature — Human Artificer
(1/3)
Haste , : Copy target activated or triggered ability you control from an artifact source. You may choose new targets for the copy. (Mana abilities can't be targeted.)
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Teething Wurmlet
( 1)
Creature — Wurm
(1/1)
Teething Wurmlet has deathtouch as long as you control three or more artifacts. Whenever an artifact you control enters, you gain 1 life. If this is the first time this ability has resolved this turn, put a +1/+1 counter on Teething Wurmlet.
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Teferi's Curse
( 2)
Enchantment — Aura
Enchant artifact or creature Enchanted permanent has phasing. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)
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Tegwyll's Scouring
( 6)
Sorcery
You may cast Tegwyll's Scouring as though it had flash by tapping three untapped creatures you control with flying in addition to paying its other costs. Destroy all creatures. Create three 1/1 black Faerie Rogue creature tokens with flying.
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Temple Altisaur
( 5)
Creature — Dinosaur
(3/4)
If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage.
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Temporal Aperture
( 2)
Artifact
, : Shuffle your library, then reveal the top card. Until end of turn, for as long as that card remains on top of your library, play with the top card of your library revealed and you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.)
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Temporal Fissure
( 5)
Sorcery
Return target permanent to its owner's hand. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
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Tempting Wurm
( 2)
Creature — Wurm
(5/5)
When Tempting Wurm enters, each opponent may put any number of artifact, creature, enchantment, and/or land cards from their hand onto the battlefield.
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Temur Ascendancy
( 3)
Enchantment
Creatures you control have haste. Whenever a creature you control with power 4 or greater enters, you may draw a card.
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Temur Battle Rage
( 2)
Instant
Target creature gains double strike until end of turn. Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.
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Temur Charger
( 2)
Creature — Horse
(3/1)
Morph—Reveal a green card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Temur Charger is turned face up, target creature gains trample until end of turn.
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Temur Charm
( 3)
Instant
Choose one — • Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control. • Counter target spell unless its controller pays . • Creatures with power 3 or less can't block this turn.
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Temur Runemark
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. Enchanted creature has trample as long as you control a blue or red permanent.
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Temur War Shaman
( 6)
Creature — Human Shaman
(4/5)
When Temur War Shaman enters, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control.
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Tenured Inkcaster
( 5)
Creature — Vampire Warlock
(2/2)
When Tenured Inkcaster enters, put a +1/+1 counter on target creature. Whenever a creature you control with a +1/+1 counter on it attacks, each opponent loses 1 life and you gain 1 life.
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Tenured Oilcaster
( 4)
Creature — Phyrexian Wizard
(2/4)
Menace (This creature can't be blocked except by two or more creatures.) Tenured Oilcaster gets +3/+0 as long as an opponent has eight or more cards in their graveyard. Whenever Tenured Oilcaster attacks or blocks, each player mills a card.
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Terry Pin, Turboturtle (playtest)
( 4)
Legendary Creature — — Turtle Athlete
(4/3)
Flash Haste You may ignore the words "Activate only as a sorcery" while activating abilities.
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Test of Endurance
( 4)
Enchantment
At the beginning of your upkeep, if you have 50 or more life, you win the game.
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Thallid Devourer
( 3)
Creature — Fungus
(2/2)
At the beginning of your upkeep, put a spore counter on Thallid Devourer. Remove three spore counters from Thallid Devourer: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Thallid Devourer gets +1/+2 until end of turn.
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Thassa's Devourer
( 5)
Enchantment Creature — Elemental
(2/6)
Constellation — Whenever Thassa's Devourer or another enchantment you control enters, target player mills two cards.
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The Balrog, Durin's Bane
( 7)
Legendary Creature — Avatar Demon
(7/5)
This spell costs less to cast for each permanent sacrificed this turn. Haste The Balrog, Durin's Bane can't be blocked except by legendary creatures. When The Balrog dies, destroy target artifact or creature an opponent controls.
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