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An Incident Has Occurred
An Incident Has Occurred 1Green (2)
Sorcery

Choose one or both —

• Destroy target creature with flying.

• Destroy target Attraction. (It's put into its owner's junkyard.)

You may apologize. If you do, you gain 3 life.

Unfinity (Acorn) (Common)
B.F.M. (Big Furry Monster)
B.F.M. (Big Furry Monster) (0)
Creature — The Biggest, Baddest, Nastiest,

You must cast both B.F.M. cards to put

leaves the battlefield, sacrifice the other.

B.F.M. can't be blocked except by three or

Unglued (Rare)
B.F.M. (Big Furry Monster, Right Side)
B.F.M. (Big Furry Monster, Right Side) BlackBlackBlackBlackBlackBlackBlackBlackBlackBlackBlackBlackBlackBlackBlack (15)
Scariest Creature You’ll Ever See (99/99)

B.F.M. onto the battlefield. If one B.F.M. card

more creatures.

Unglued (Rare)
Barrowin of Clan Undurr
Barrowin of Clan Undurr 2WhiteBlack (4)
Legendary Creature — Dwarf Cleric (3/3)

When Barrowin of Clan Undurr enters, venture into the dungeon. (Enter the first room or advance to the next room.)

Whenever Barrowin of Clan Undurr attacks, return up to one creature card with mana value 3 or less from your graveyard to the battlefield if you've completed a dungeon.

Adventures in the Forgotten Realms (Uncommon)
Blurred Mongoose
Blurred Mongoose 1Green (2)
Creature — Mongoose (2/1)

This spell can't be countered.

Shroud (This creature can't be the target of spells or abilities.)

Invasion (Rare)
Blurry Beeble
Blurry Beeble Blue (1)
Artifact Creature — Cyborg Beeble (1/1)

Blurry (This creature can be blocked only if defending player was wearing glasses as it was cast.)

Whenever Blurry Beeble deals combat damage to a player, you may draw a card. If you do, discard a card.

Unstable (Common)
Blurry Visionary (playtest)
Blurry Visionary (playtest) 3Blue (4)
Creature — — Human Wizard (3/2)

When Blurry Visionary enters the battlefield, look at the top two cards of your library and put them back-to-back in the same sleeve with either card in front. They become a modal double-faced card for the rest of the game. Then put that card into your hand. (You can play either face of that double-faced card. Make sure to reset it when the game ends.)

Mystery Booster 2: Convention Edition (Rare)
Burr Grafter
Burr Grafter 3Green (4)
Creature — Spirit (2/2)

Sacrifice Burr Grafter: Target creature gets +2/+2 until end of turn.

Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)

Champions of Kamigawa (Common)
Burrenton Bombardier
Burrenton Bombardier 2White (3)
Creature — Kithkin Soldier (2/2)

Flying

Reinforce 2—2White (2White, Discard this card: Put two +1/+1 counters on target creature.)

Duel Decks: Elspeth vs. Tezzeret (Common)
Other Versions
Morningtide (Common)
Burrenton Forge-Tender
Burrenton Forge-Tender White (1)
Creature — Kithkin Wizard (1/1)

Protection from red

Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn.

Iconic Masters (Uncommon)
Other Versions
Lorwyn (Uncommon)
Modern Event Deck 2014 (Uncommon)
Burrenton Shield-Bearers
Burrenton Shield-Bearers 4White (5)
Creature — Kithkin Soldier (3/3)

Whenever Burrenton Shield-Bearers attacks, target creature gets +0/+3 until end of turn.

Morningtide (Common)
Burrog Befuddler
Burrog Befuddler 1Blue (2)
Creature — Frog Wizard (2/1)

Flash (You may cast this spell any time you could cast an instant.)

When this creature enters, target creature an opponent controls gets -1/-0 until end of turn.

Magic: The Gathering Foundations (Common)
Other Versions
Strixhaven: School of Mages (Common)
Burrowguard Mentor
Burrowguard Mentor GreenWhite (2)
Creature — Rabbit Soldier (*/*)

Trample

Burrowguard Mentor's power and toughness are each equal to the number of creatures you control.

Bloomburrow (Uncommon)
Burrowing
Burrowing Red (1)
Enchantment — Aura

Enchant creature

Enchanted creature has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)

Classic Sixth Edition (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Burrowing Razormaw
Burrowing Razormaw 2Green (3)
Creature — Beast (4/2)

When Burrowing Razormaw dies, mill four cards. (Put the top four cards of your library into your graveyard.)

The Brothers' War (Common)
Clutch of Currents
Clutch of Currents Blue (1)
Sorcery

Return target creature to its owner's hand.

Awaken 3—4Blue (If you cast this spell for 4Blue, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Battle for Zendikar (Common)
Conductive Current
Conductive Current RedRedRed (3)
Sorcery

Conductive Current deals 3 damage to each creature. Choose an instant or sorcery card in your hand. It perpetually gains "If this spell would deal noncombat damage to a permanent or player, it deals that much damage plus 2 instead."

Innistrad: Midnight Hunt Alchemy (Rare)
Conjured Currency
Conjured Currency 5Blue (6)
Enchantment

At the beginning of your upkeep, you may exchange control of Conjured Currency and target permanent you neither own nor control.

Return to Ravnica (Rare)
Consulate Turret
Consulate Turret 3 (3)
Artifact

Tap: You get Energy (an energy counter).

Tap, Pay EnergyEnergyEnergy: Consulate Turret deals 2 damage to target player or planeswalker.

Kaladesh Remastered (Common)
Other Versions
Aether Revolt (Common)
Crackleburr
Crackleburr 1Blue or RedBlue or Red (3)
Creature — Elemental (2/2)

Blue or RedBlue or Red, Tap, Tap two untapped red creatures you control: Crackleburr deals 3 damage to any target.

Blue or RedBlue or Red, Untap, Untap two tapped blue creatures you control: Return target creature to its owner's hand. (Untap is the untap symbol.)

Eventide (Rare)
Currency Converter
Currency Converter 1 (1)
Artifact

Whenever you discard a card, you may exile that card from your graveyard.

2, Tap: Draw a card, then discard a card.

Tap: Put a card exiled with Currency Converter into your graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.

Streets of New Capenna Commander (Rare)
Smitten Swordmaster (Curry Favor)
Smitten Swordmaster (Curry Favor) Black (1)
Sorcery — Adventure

You gain X life and each opponent loses X life, where X is the number of Knights you control.

March of the Machine Commander (Common)
Other Versions
Throne of Eldraine (Common)
Dire Undercurrents
Dire Undercurrents 3Blue or BlackBlue or Black (5)
Enchantment

Whenever a blue creature you control enters, you may have target player draw a card.

Whenever a black creature you control enters, you may have target player discard a card.

Shadowmoor (Rare)
Direct Current
Direct Current 1RedRed (3)
Sorcery

Direct Current deals 2 damage to any target.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Ravnica Clue Edition (Common)
Other Versions
Guilds of Ravnica (Common)
Ertai Resurrected
Ertai Resurrected 2BlueBlack (4)
Legendary Creature — Phyrexian Human Wizard (3/2)

Flash

When Ertai Resurrected enters, choose up to one —

• Counter target spell, activated ability, or triggered ability. Its controller draws a card.

• Destroy another target creature or planeswalker. Its controller draws a card.

Dominaria United (Rare)
Faeburrow Elder
Faeburrow Elder 1GreenWhite (3)
Creature — Treefolk Druid (0/0)

Vigilance

Faeburrow Elder gets +1/+1 for each color among permanents you control.

Tap: For each color among permanents you control, add one mana of that color.

Bloomburrow Commander (Rare)
Other Versions
Throne of Eldraine (Rare)
Dominaria United Commander (Rare)
Flesh Burrower
Flesh Burrower 1Green (2)
Creature — Insect (2/2)

Deathtouch

Whenever Flesh Burrower attacks, another target creature you control gains deathtouch until end of turn.

Duskmourn: House of Horror (Common)
Flurry of Horns
Flurry of Horns 4Red (5)
Sorcery

Create two 2/3 red Minotaur creature tokens with haste.

Jumpstart (Common)
Other Versions
Journey into Nyx (Common)
Flurry of Wings
Flurry of Wings GreenWhiteBlue (3)
Instant

Create X 1/1 white Bird Soldier creature tokens with flying, where X is the number of attacking creatures.

Alara Reborn (Uncommon)
Gisa, Glorious Resurrector
Gisa, Glorious Resurrector 2BlackBlack (4)
Legendary Creature — Human Wizard (4/4)

If a creature an opponent controls would die, exile it instead.

At the beginning of your upkeep, put all creature cards exiled with Gisa, Glorious Resurrector onto the battlefield under your control. They gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)

Innistrad: Midnight Hunt (Rare)
Goblin Burrows
Goblin Burrows (0)
Land

Tap: Add Colorless.

1Red, Tap: Target Goblin creature gets +2/+0 until end of turn.

Duel Decks Anthology, Elves vs. Goblins (Uncommon)
Other Versions
Onslaught (Uncommon)
Duel Decks: Elves vs. Goblins (Uncommon)
Goblin Furrier
Goblin Furrier 1Red (2)
Creature — Goblin Warrior (2/2)

Prevent all damage that Goblin Furrier would deal to snow creatures.

Coldsnap (Common)
Grasping Current
Grasping Current 4Blue (5)
Sorcery

Return up to two target creatures to their owner's hand.

Search your library and/or graveyard for a card named Jace, Ingenious Mind-Mage, reveal it, and put it into your hand. If you searched your library this way, shuffle.

Ixalan (Rare)
Huatli's Spurring
Huatli's Spurring Red (1)
Instant

Target creature gets +2/+0 until end of turn. If you control a Huatli planeswalker, that creature gets +4/+0 until end of turn instead.

Ixalan (Uncommon)
Hurr Jackal
Hurr Jackal Red (1)
Creature — Jackal (1/1)

Tap: Target creature can't be regenerated this turn.

Arabian Nights (Common)
Other Versions
Fourth Edition (Rare)
Hurricane
Hurricane Variable ColorlessGreen (1)
Sorcery

Hurricane deals X damage to each creature with flying and each player.

Portal Second Age (Rare)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Classic Sixth Edition (Rare)
Seventh Edition (Rare)
Ice Age (Uncommon)
Tenth Edition (Rare)
Battle Royale Box Set (Uncommon)
Portal (Rare)
Insurrection
Insurrection 5RedRedRed (8)
Sorcery

Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.

Commander Masters (Mythic Rare)
Other Versions
Onslaught (Rare)
Planechase (Rare)
Magic: The Gathering-Commander (Rare)
Judge of Currents
Judge of Currents 1White (2)
Creature — Merfolk Wizard (1/1)

Whenever a Merfolk you control becomes tapped, you may gain 1 life.

Lorwyn (Common)
Lurrus of the Dream-Den
Lurrus of the Dream-Den 1White or BlackWhite or Black (3)
Legendary Creature — Cat Nightmare (3/2)

Companion — Each permanent card in your starting deck has mana value 2 or less. (If this card is your chosen companion, you may put it into your hand from outside the game for 3 as a sorcery.)

Lifelink

Once during each of your turns, you may cast a permanent spell with mana value 2 or less from your graveyard.

March of the Machine Multiverse Legends (Rare)
Other Versions
Ikoria: Lair of Behemoths (Rare)
Nicanzil, Current Conductor
Nicanzil, Current Conductor GreenBlue (2)
Legendary Creature — Merfolk Scout (2/3)

Whenever a creature you control explores a land card, you may put a land card from your hand onto the battlefield tapped.

Whenever a creature you control explores a nonland card, put a +1/+1 counter on Nicanzil, Current Conductor.

The Lost Caverns of Ixalan (Uncommon)
Purraj of Urborg
Purraj of Urborg 3BlackBlack (5)
Legendary Creature — Cat Warrior (2/3)

Purraj of Urborg has first strike as long as it's attacking.

Whenever a player casts a black spell, you may pay Black. If you do, put a +1/+1 counter on Purraj of Urborg.

Mirage (Rare)
Recurring Insight
Recurring Insight 4BlueBlue (6)
Sorcery

Draw cards equal to the number of cards in target opponent's hand.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Rise of the Eldrazi (Rare)
Recurring Nightmare
Recurring Nightmare 2Black (3)
Enchantment

Sacrifice a creature, Return Recurring Nightmare to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.

Tempest Remastered (Mythic Rare)
Other Versions
Exodus (Rare)
Vintage Masters (Rare)
Resurrected Cultist
Resurrected Cultist 2Black (3)
Creature — Human Cleric (4/1)

Delirium — 2BlackBlack: Return Resurrected Cultist from your graveyard to the battlefield with a finality counter on it. Activate only if there are four or more card types among cards in your graveyard and only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)

Duskmourn: House of Horror (Common)
Resurrection
Resurrection 2WhiteWhite (4)
Sorcery

Return target creature card from your graveyard to the battlefield.

Ultimate Masters (Common)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Time Spiral "Timeshifted" (Special)
Resurrection Orb
Resurrection Orb 2 (2)
Artifact — Equipment

Equipped creature has lifelink.

Whenever equipped creature dies, return that card to the battlefield under its owner's control at the beginning of the next end step.

Equip 4 (4: Attach to target creature you control. Equip only as a sorcery.)

Warhammer 40,000 Commander (Rare)
Scurrid Colony
Scurrid Colony 1Green (2)
Creature — Squirrel (2/2)

Reach

Scurrid Colony gets +2/+2 as long as you control eight or more lands.

Strixhaven: School of Mages (Common)
Scurrilous Sentry
Scurrilous Sentry 3Black (4)
Creature — Human Knight Rogue (2/3)

Menace

Whenever Scurrilous Sentry enters or attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)

Modern Horizons 3 (Common)
Scurry Oak
Scurry Oak 2Green (3)
Creature — Treefolk (1/2)

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Whenever one or more +1/+1 counters are put on Scurry Oak, you may create a 1/1 green Squirrel creature token.

Modern Horizons 2 (Uncommon)
Scurry of Gremlins
Scurry of Gremlins 2RedWhite (4)
Enchantment

When Scurry of Gremlins enters, create two 1/1 red Gremlin creature tokens. Then you get an amount of Energy (energy counters) equal to the number of creatures you control.

Pay EnergyEnergyEnergyEnergy: Creatures you control get +1/+0 and gain haste until end of turn.

Modern Horizons 3 (Uncommon)
Scurry of Squirrels
Scurry of Squirrels 2Green (3)
Creature — Squirrel Scout (2/2)

Myriad, myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Then do it again. Exile the tokens at end of combat.)

Whenever Scurry of Squirrels deals combat damage to a player, put a +1/+1 counter on target creature you control.

Bloomburrow Commander (Rare)
Season of the Burrow
Season of the Burrow 3WhiteWhite (5)
Sorcery

Choose up to five Paw Print worth of modes. You may choose the same mode more than once.

Paw Print — Create a 1/1 white Rabbit creature token.

Paw PrintPaw Print — Exile target nonland permanent. Its controller draws a card.

Paw PrintPaw PrintPaw Print — Return target permanent card with mana value 3 or less from your graveyard to the battlefield with an indestructible counter on it.

Bloomburrow (Mythic Rare)
Slimy Burrito Illusion
Slimy Burrito Illusion (0)
Stickers

2 — Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)

3 — Double strike

2 — 2/4

4 — 5/6

Unfinity (Common)
Slurrk, All-Ingesting
Slurrk, All-Ingesting 5Green (6)
Legendary Creature — Ooze (0/0)

Slurrk, All-Ingesting enters with five +1/+1 counters on it.

Whenever Slurrk or another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on each creature you control that has a +1/+1 counter on it.

Partner (You can have two commanders if both have partner.)

March of the Machine Commander (Uncommon)
Other Versions
Commander Legends (Uncommon)
Smitten Swordmaster
Smitten Swordmaster 1Black (2)
Creature — Human Knight (2/1)

Lifelink

March of the Machine Commander (Common)
Other Versions
Throne of Eldraine (Common)
Spreading Insurrection
Spreading Insurrection 4Red (5)
Sorcery

Gain control of target creature you don't control until end of turn. Untap that creature. It gains haste until end of turn.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Modern Horizons 2 (Uncommon)
Spurred Wolverine
Spurred Wolverine 4Red (5)
Creature — Wolverine Beast (3/2)

Tap two untapped Beasts you control: Target creature gains first strike until end of turn.

Onslaught (Common)
Steelburr Champion
Steelburr Champion 2White (3)
Creature — Mouse Soldier (1/1)

Offspring 1White (You may pay an additional 1White as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)

Vigilance

Whenever an opponent casts a noncreature spell, put a +1/+1 counter on this creature.

Bloomburrow Commander (Rare)
Stubborn Burrowfiend
Stubborn Burrowfiend 1Green (2)
Creature — Badger Beast Mount (2/2)

Whenever Stubborn Burrowfiend becomes saddled for the first time each turn, mill two cards, then Stubborn Burrowfiend gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.

Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

Outlaws of Thunder Junction (Uncommon)
Surrak and Goreclaw
Surrak and Goreclaw 4GreenGreen (6)
Legendary Creature — Human Bear (6/5)

Trample

Other creatures you control have trample.

Whenever another nontoken creature you control enters, put a +1/+1 counter on it. It gains haste until end of turn.

March of the Machine (Rare)
Surrak Dragonclaw
Surrak Dragonclaw 2GreenBlueRed (5)
Legendary Creature — Human Warrior (6/6)

Flash

This spell can't be countered.

Creature spells you control can't be countered.

Other creatures you control have trample.

Dominaria United Commander (Mythic Rare)
Other Versions
Khans of Tarkir (Mythic Rare)
Surrak, the Hunt Caller
Surrak, the Hunt Caller 2GreenGreen (4)
Legendary Creature — Human Warrior (5/4)

At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn. (It can attack and Tap no matter when it came under your control.)

Magic: The Gathering Foundations (Rare)
Other Versions
Dragons of Tarkir (Rare)
Commander Masters (Uncommon)
Surrakar Banisher
Surrakar Banisher 4Blue (5)
Creature — Surrakar (3/3)

When Surrakar Banisher enters, you may return target tapped creature to its owner's hand.

Duel Decks: Elspeth vs. Kiora (Common)
Other Versions
Worldwake (Common)
Surrakar Marauder
Surrakar Marauder 1Black (2)
Creature — Surrakar (2/1)

Landfall — Whenever a land you control enters, Surrakar Marauder gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Zendikar (Common)
Surrakar Spellblade
Surrakar Spellblade 1BlueBlue (3)
Creature — Surrakar (2/1)

Whenever you cast an instant or sorcery spell, you may put a charge counter on Surrakar Spellblade.

Whenever Surrakar Spellblade deals combat damage to a player, you may draw X cards, where X is the number of charge counters on it.

Modern Masters 2015 Edition (Rare)
Other Versions
Rise of the Eldrazi (Rare)
Surreal Memoir
Surreal Memoir 3Red (4)
Sorcery

Return an instant card at random from your graveyard to your hand.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Double Masters 2022 (Uncommon)
Other Versions
Rise of the Eldrazi (Uncommon)
Iconic Masters (Uncommon)
Ikoria Commander (Uncommon)
Surrounded by Orcs
Surrounded by Orcs 3Blue (4)
Sorcery

Amass Orcs 3, then target player mills X cards, where X is the amassed Army's power. (To amass Orcs 3, put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

The Lord of the Rings: Tales of Middle Earth (Common)
Turret Ogre
Turret Ogre 3Red (4)
Creature — Ogre Warrior (4/3)

Reach (This creature can block creatures with flying.)

When Turret Ogre enters, if you control another creature with power 4 or greater, Turret Ogre deals 2 damage to each opponent.

Ravnica Clue Edition (Common)
Other Versions
War of the Spark (Common)
Core Set 2021 (Common)
Verazol, the Split Current
Verazol, the Split Current Variable ColorlessGreenBlue (2)
Legendary Creature — Serpent (0/0)

Verazol, the Split Current enters with a +1/+1 counter on it for each mana spent to cast it.

Whenever you cast a kicked spell, you may remove two +1/+1 counters from Verazol. If you do, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)

Zendikar Rising (Rare)
Weaver of Currents
Weaver of Currents 1GreenBlue (3)
Creature — Snake Druid (2/2)

Tap: Add ColorlessColorless.

Amonkhet (Uncommon)
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